I Made COD Zombies with DOTS & the Unity Asset Store

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  • Опубликовано: 3 дек 2024

Комментарии •

  • @KonradGM
    @KonradGM 3 часа назад

    the biggest challenge with trying ecs for me is entity interactions. For stuff where systems iterate over large sets of components in singular way i find it easy to understand, but when needing to apply more advanced concepts that involves entities interacting with each other or players is when i struggle. Hoping to see something about this topic from you turbo!

  • @stefan429
    @stefan429 День назад +2

    would love to see more insight in the DOTS code and maybe adding multiplayer :D

    • @TurboMakesGames
      @TurboMakesGames  23 часа назад

      @@stefan429 I will be sharing more of the code on my livestream this Friday 😊

  • @PrototypeDev
    @PrototypeDev День назад

    I'm making a 3D zampire survivors like game and I'm using physics for the enemies as I went my player and other objects to add forces to the enemy etc, is it feasible to somehow apply DOTS to my project to help with the performance? I'm going to have around 400 enemies on screen with rigidbodies

    • @Armadous
      @Armadous День назад

      DOTS makes almost everything in Unity more difficult. It sounds like you're not using DOTS? I would prove you have a performance problem using GameObjects before attempting a DOTS solution. 400 Rigidbodys is not inherently a problem.

    • @TurboMakesGames
      @TurboMakesGames  День назад +1

      Sounds like a fun game! It really depends on where your performance bottleneck is. If you are GPU bound, DOTS isn't going to improve rendering performance by much. If it is with Unity Physics, DOTS physics actually doesn't have a massive performance lift over Unity Physics. However if it is with your gameplay code and how you interface with the physics system you are using, DOTS will give you massive performance boosts here.

  • @GTZ-98
    @GTZ-98 День назад

    I am developing a similar game right now with the exact same COD Zombie Formular :D

    • @TurboMakesGames
      @TurboMakesGames  День назад

      Oh so cool! All the best with your project! And feel free to share your progress in our Discord community if you'd like tmg.dev/Discord