Great this works for me, yessss. Only question, should you do this all with a dirt field or other, i noticed that when i placed all the items, they all showed up and working but grass was under all buildings and places that i had made for roads in concrete or gravel was not there.....Is there something you must do for those items to be permanent like all the buildings and fences
Super. Great video brother.👍💥🌟 Soon the Giants will send their man to grab you for unpacking all the tricks for creating maps. You must be careful.😃😃😃😆😃
Hey Bob, your videos are of great help, I've watched some of them already, but I still have difficulty in a certain situation, which, due to our difference in language, maybe I didn't understand in previous videos. I would like to customize a point of sale MOD, and add another extracted “mod” file to this same “mod”, in short: I want to combine two points of sale into a single “mod”, but I can't do that, when I enter the game, the textures do not appear.
glad to hear the videos help.. an xml as far as i have worked with them only supports one i3d in the base section. So i dont think you can combine 2 places in 1 xml, however you can take the stuff that is sold from the one and add it to the other one.
Hy Bob Hope you doing well!! Well I looking for You as a professional modder if you can make a Tutorial for how to convert mods From 22 to 19 ,you will notice that this Tutorial will get a huge interest,my self included a lot of peoples will come to your channel! Cuz nobody was made like this tuto ever cheers !! ❤️
After you have imported your placeables into your map via Giants Editor, and placed it in your placeholders folder. Once you're done with your map, do you then delete the placeables from Giants editor, placeholders folder, and then the placesables get loaded via the XML file? Hope it make sense what I am saying 😄 I followed one of your other guides on how to add production to your map, the Cereal Factory guide, and you didn't show the "easier way" on how to place these via ingame etc. So that's I am checking if I need to delete the placeable from giants editor once I am done with my map. To avoid it loads twice.
this is a matter of choice, some guys like to remove it like you said, personally i like to leave it in there in case i need or want to edit the map again, it is in my opinion terrible having to guess where buildings are in the editor. it does no harm there since it is not being loaded into the map anyways. The xml does the loading..
Your a wealth of knowledge brother :)
I appreciate that, my pleasure :)
I have built a 30 frame top bar hive at home that provides us with honey, also my son is a beekeeper with about 180 hives. Cheers
Awesome Terry, it is amazing to have ur own honey, i love it 😀
Great this works for me, yessss. Only question, should you do this all with a dirt field or other, i noticed that when i placed all the items, they all showed up and working but grass was under all buildings and places that i had made for roads in concrete or gravel was not there.....Is there something you must do for those items to be permanent like all the buildings and fences
Yes unfortunately ground textures are not yet figures out. I have looked for it but cannot yet find where they hide them in the save game.
Super. Great video brother.👍💥🌟
Soon the Giants will send their man to grab you for unpacking all the tricks for creating maps. You must be careful.😃😃😃😆😃
Hehehe, thanks brother. Hope they make me president, i will really turn the place around 😉😄😁🤣😂
Hey Bob, your videos are of great help, I've watched some of them already, but I still have difficulty in a certain situation, which, due to our difference in language, maybe I didn't understand in previous videos.
I would like to customize a point of sale MOD, and add another extracted “mod” file to this same “mod”, in short: I want to combine two points of sale into a single “mod”, but I can't do that, when I enter the game, the textures do not appear.
glad to hear the videos help.. an xml as far as i have worked with them only supports one i3d in the base section. So i dont think you can combine 2 places in 1 xml, however you can take the stuff that is sold from the one and add it to the other one.
Hy Bob Hope you doing well!! Well I looking for You as a professional modder if you can make a Tutorial for how to convert mods From 22 to 19 ,you will notice that this Tutorial will get a huge interest,my self included a lot of peoples will come to your channel! Cuz nobody was made like this tuto ever cheers !! ❤️
After you have imported your placeables into your map via Giants Editor, and placed it in your placeholders folder. Once you're done with your map, do you then delete the placeables from Giants editor, placeholders folder, and then the placesables get loaded via the XML file? Hope it make sense what I am saying 😄
I followed one of your other guides on how to add production to your map, the Cereal Factory guide, and you didn't show the "easier way" on how to place these via ingame etc. So that's I am checking if I need to delete the placeable from giants editor once I am done with my map. To avoid it loads twice.
this is a matter of choice, some guys like to remove it like you said, personally i like to leave it in there in case i need or want to edit the map again, it is in my opinion terrible having to guess where buildings are in the editor. it does no harm there since it is not being loaded into the map anyways. The xml does the loading..
I love to see this map on Console one day
Hi Jody, my test map is just an extract of the Alpine map. So you can play it on console for sure. 👍🤗 unless u refer to another map, let me know.. 👍🤗😉
Somebody said that's making a map ravenport