QUEST SYSTEM Part 2 | Cozy Camping Game Dev 🧜‍♀️✨👩‍💻| Twitch Stream (

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  • Опубликовано: 1 ноя 2024
  • Today we continued to work a lot on the quest system! Plus my first subscriber 🙌✨ -- Watch live at / letterborne
    If you want to see more edited and polished videos by me that I poured hours of work into, take a look at my main channel, where I post mainly art and creation-related videos!
    / @letterborne

Комментарии • 4

  • @StevesTutorials
    @StevesTutorials 3 дня назад +1

    Keep up the videos and streams! 😃

  • @xrxk1ngx
    @xrxk1ngx 3 дня назад +1

    How did you start to learn c# for game dev? just getting into unity, what did you use or research to learn how to code?

    • @letterborneVods
      @letterborneVods  3 дня назад +1

      @@xrxk1ngx oh, tbh I don’t really know what I’m doing 😂
      But here’s my learning path: I first learned about C# during my Game Art degree (which was more focused on making game assets and game design and just had one introductory game mechanics class where we programmed basic stuff). However I don’t think you need to be taking a class in order to learn code, as I looked up anything I did there on RUclips anyways.
      I can suggest channels like *Brackeys* (probably still relevant even though he switched to Godot now), *Sunny Valley Studio* and *Code Monkey*.
      No matter what specific learning methods you choose, imo you will learn the most by doing. And prioritizing coding over simply thinking about code and never getting started. There is nothing stopping you from creating a huge mess, realizing how you can fix it and then never do that mistake again ☺️ One other thing people have told me helps a lot with my confidence:
      “First make it work, then make it pretty/improve on it” (or something like that). It’s pretty much that philosophy that I’m following these days. And I still do many mistakes, but I think I’m getting better at fixing them 🤔
      With that being said, what I believe also helped me feel more “fluent” is learn a lot about OOP and UML. In that same vein I love reading about patterns and especially patterns relevant in game dev, because I’m a sucker for order and categorization. But that might not be your thing.