They literally skull merchant'd her basic attack cooldown addon btw, confirmed it was nerfed to stop use, will look into it in the coming year. This should not become common
Off topic and perhaps unwanted, but people do this in politics all of the time. They unintentionally "block out" anything that doesn't fit their political narrative of their party. Interesting stuff if you want to look it up.
@@jacobashton3137 It is because it is definitely a real part of the political extremism in America right now, not intentional, and hard to eradicate and recognize when it is happening. I know some people are not interesting in things outside of social media, but something to think about.
@@MrErizid So they just ruined the add-on till they rework it? knotted rope literally got the skull merchant treatment and im afraid that theyll continue this incompetence till it seriously hurts the game one day. the devs will be the death of this game.
@@arktis2653he literally gave an example based of a complete character been given this treatment, that is not an understatement and should be taken serioisly
I feel like the 10% was still pretty good and reasonable for the perk to be but alright. Also, I kinda feel like the knotted rope thing is either someone just screwing up writing the patch notes or BhVr were stat-Andys again. Like regular houndmaster is so bad that she has a +100% kill rate with the add-on (going from like 1.0 to 2.0 or something) and they freaked out. Looking forwards to them claiming it was a bug and non-intentional to try to save face again, if that's the case.
I am guessing that people were using Knotted Rope for camping as another STBFL method. So, not being able to dedicate dev time to reinventing the addon, they just gutted it to uselessness. So Thrill starts out at 40% speed (and it will stay there, because no sane person will skip Pentimento) so I think it's now 35 seconds to cleanse? Still means your only hope is to play stealthy, cleanse dull totems first, THEN cleanse their Pentimento totem, THEN cleanse the ones the killer is protecting. So you'd still probably get free wins off it...
Or just bring gen builds and dont do totems. The only time you need to worry about totems is when there is devour hope at 3-4 stacks. In that case you can just leave the survivor on hook longer so it takes them way longer to get devour value. I started bringing a hyperfocus build with my friends and we had 2 hex players come into our lobbies. With no slowdown gens are wide open. If you never do totems then penti is a dead perk and the killer is going to be wasting time patrolling and checking totems for no reason. Ruin is the worst slow down you have to worry about in a hex build, its not that threatening if you just get out quick. You might have to sacrifice some survivors but you should get a 2 or 3 man out most of the time.
People losing their shit about Knotted Rope when good players were not even using this add-on lol. Don't pretend like I didn't hear that UPDOG at 3:55 Scott.
It's because these skill issue survivor mains don't know how to go against him. Edit: 9 m/s slice and dice movement speed would have been fair instead of 8.
He literally is just decent. It's fine where he is. Slice & Dice is unhealthy and should be weak compared to his other abilities. I've played him a lot more since the nerf and actually find it more fun to have a longer dash than a shorter and faster one. Not to mention, you can still hug walls and go around insane loops with how long you can dash now. He's FINE.
@@FancyDakota Fun clearly doesn't equal skill or kills. Cause of how slow he is, he's much more predictable. Going against good survivors, they can comfortably go around standalone loops without having to worry about a 50/50 with his nerf. That was one of the things he was the strongest at and now he's only good at shack techs.
even with the thrill nerf, i feel like pinhead can still pull off the impossible totems build with his i think chatterers tooth addon? and the pink one with that, i noticed his box spawns extremely fast after he picks it up. so either you beat him to the box and somehow loop him long enough for a cleanse or the soloq option of picking it up only to get downed in 5 seconds (and soloq WILL try to cleanse without stopping the box, dont you doubt what soloq will and will not do)
I think bringing knotted rope down temporarily while they see what the power of the killer is without it greatly influencing a chase isnt the worst idea, shame none of the community has no patience (granted i'm hoping it wont take them 3 years to address it)
I know this is a really random place to mention it but I just thought about it due to Scott's lighthearted mini-rant at the end about bugs not being fixed. Sole Survivor has been bugged for the LONGEST time (I submitted a bug report on this TWO YEARS AGO lol). If you have the perk equipped, and you have one or more teammates escape before you, you won't get the tokens for them leaving until they leave the lobby and go back to the menu. It's incredibly bizarre and only affects people who use the perk (which is incredibly uncommon) in niche scenarios, but when it does happen it's so frustrating when you're the last survivor left after your teammates have escaped, and you're PRAYING they don't stay to spectate otherwise the Killer will be able to use aura reading perks to find you where they otherwise wouldn't have been able to, and your speed opening the other exit gate won't be increased either.
but that's exactly the opposite kind of bug. You supposed to get tokens ONLY from killed/sacrificed survivors "Each time a Survivor other than yourself is KILLED or SACRIFICED, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens"
They basically said in their theead that they wanted to nuke knotted rope before the holidays so that it doesnt cause any trouble while the team is on vacation
I do like most of the changes, but i'm actually kinda sad about the dog vaulting faster now. I used the slower vault speed to essentially pincer survivors into the dog, which i got extra time for cos it took so long. Also, RIP Knotted Rope. It went from insanely OP on PTB to okay to literally worthless
It's not a bug; Knotted Rope IS meant to be 2% now. They gave it the Skull Merchant treatment. Kill it 'til they've decided what they want to change the effect to.
I'm so glad the chase command cooldown is being shortened so much Other than the bugs, I feel like the chase cooldown is what's stopping her from being a mid-tier killer
Actually nobody thought that TOTH was going to be 12% per totem. Everybody was expecting it to become 9% or less per totem by BHVR peanut brain standards. Nice surprise indeed.
Man, wouldn't it be crazy if they just reverted the changes to Thrill and gave us our BP back? Literally 0 reason to remove BP from every perk in the game (Beast of Prey isn't real)
because im an irrelevant idiot, can someone please tell me where i can see WHEN the bugfix is taking place in game? does scott mention it and i didnt realise or does it say somewhere in the patch link? thanks
I keep checking in on this game because I want to come back but they just aren't shaking it up nearly enough. I seriously dont understand why we aren't getting value changes for perks and addons every month. grow some balls and shake up the meta constantly until things settle nicely to where everything get used somewhat regularly. We're talking about numbers. there's no reason you couldn't tweak almost every addon for every killer on the bottom half of pickrates every month just to see how it goes along with a few actual changes. The ptb should only be necessary when you're doing real changes to mechanics and stuff. Numbers based changes they should just push out constantly. If you really dont like it, it'll probably be changed again next month if the community agrees. Why are they so afraid to meaningfully experiment with things more than once or twice a year?
I have a VERY strong feeling that this Killer is weak, people want them to be good, and it will be absolutely miserable to play against. Her design is just that. Frustrating to go against because of how it's fundamentally designed.
Calling it now, killer mains are going to continue to abuse hex builds in ways that are unfun for the survivors, survivors (especially new players) are gonna complain, behavior is gonna nerf hex builds or give survivors a buff that completely counters them, killer mains are gonna come back to the comment sections and cry and whine how their noob stomping playstyle isnt viable and that survivors are babied by the devs, and they cant get free wins off baby dwights making misplay after misplay actively throwing the game for their team and that those players need to "get good" with a couple "survivors are crybabys" insults thrown in for good measure. This community is so predictable. Ive never seen a community that hates itself as much as the DBD community.
It's absolutely outrageous that yall are perfectly fine with killers getting a10% hindered on survivor that creates a speed disparity but it's un fun and skilles if skully has it absolutely diabolical 😂😂
ok kudos to BHVR for going the middle ground and not actually doing what most were expecting and killing the perk entirely. Now those survivors still complaining about it, just let me give you a list of counters to hexes 1. Do gens 2. Don't do bones 3. Be good at chase*** 4. Run counterforce 5. Run Calm Spirit for the screams *** Most survivors are still shit at chase so I know this one will not apply to 90% of the playerbase. time to learn loops you goons
Run counterforce for totems. Run calm spirit for screaming. Run decisive strike for tunneling. Run unbreakable for slugging. Basically have a build that does nothing against normal ass killers who run nothing but gen slowdown and juggle instead of hard tunnel. God forbid i want to run something like wiretap + blast mine or any of the other combination of 170 survivor perks for fun. Kill the casual and solo queue player base, that way the killer mains who get online and constantly complain about SWFs and being too strong and anti-tunnel builds being too common actually have some merit for once. Ill just get a SWF to bring 4 genrush builds so we can escape before the killer gets any value off of totems. Dont need to get good at chase if the first 3 gens pop in less than 60 seconds.
@@antoniosamaelspeziaanaya2500Yeah some of this guys solutions include "Bring this perk that makes totem 30% slower to cleanse and completely shuts down the bonus speed you get from the other perk i mentioned as a counter" And "Just dont do totems, lol" His other 2 "solutions" are simply "do gens" and "get good". Honestly its a pretty average killer take. Doesnt surprise me at all.
@@jokere9880That would be the correct play, but it might be hard to expect that knowledge and coordination from your teammates if you’re playing solo queue. Kinda like how it’s almost always best if nobody cleanses their plaything totem, but it’s difficult to make sure that happens if you don’t have comms with the other survivors
@@jokere9880 I think they still would’ve nerfed thrill of the hunt regardless of how it pairs with face the darkness. 46-47 seconds to cleanse one totem is insane, that’s over half the time it takes to complete a generator and it all gets reset if you get interrupted even once. Imagine having to cleanse something like devour hope while the killer is running thrill and undying
Scott, you can say houndmaster sucks… it’s okay. Doomed course is the worst reviewed dbd chapter ever for a reason. To blindly defend a killer that looks like she was designed by an 8 year old is insane. How much is bhvr paying you to defend houndmaster?
@@blightchip4236 What buff? Duration? Duration is useless. The math has been done on this so called duration buff and it only goes an extra 4m at best. The janky hitbox he has when hitting you makes more of an impact.
@@blightchip4236 Spoken like a true non chucky player. He is miserable to play now. Scamper is worthless unless the survivors runs straight forward after jumping a pallet which rarely happens and when it does they have lithe which means you ain't getting the hit especially now with how slow the slice and dice is. They should bring back PTB Scamper after all these nerfs.
@@presidentcamacho6972 I’ve played enough Chucky that I have him p50 I don’t like the nerf to the hide ho recharge but I do think his speed made him unreactable in lots of situations and I think chucky should have a window of .5 seconds after a scamper so that he can adjust to the direction that the survivor went but other than that I think he’s fine I don’t mind the slower speed for more distance
The dog vaults way too fast now. its just weird and op. If you are reading this and doubting me, just play it; You actually just cannot do anything now.
I'm unsure how you come to this conclusion when we already have ranged killers that can shoot directly through the windows. Bonus points to include Nemesis/Dracula/Pyramid Head.
If you're in a position where you're relying on only a window with no blockers, walls or anything to dodge a charge, you're not versing Houndmaster right, she's just like how every zoning killer is already, and has been for the past several years. Is Nemesis op too?
@@Katana314 its not the same, you cannot turn into your hatchet as a huntress and redirect into a hit. I think you have not played houndmaster yet. That one change makes her so braindead; same thing that happened to singularity. Bunch of losers took away the skill floor of my killer by complaining abt her being "too weak"
Houndmaster will never be viable and reliable, coz, you know, it's bhvr. Killer with ai dependent power is an auto fail for these devs. Just like all other ai powers.
fascinating take, houndmaster was almost unplayably bad because hitting the dog was too difficult for often literally zero reward (i.e. dragging survivors away to a pallet), it's not like having 1 second less cooldown is going to make it easy to hit either way
I dunno man i dodged her dog probably about 80% of the time she sent it at me. The only time i get hit is in tight hallways like RPD or going around corners that im somewhat forced to take because i have nowhere to go. In the latter scenario most of the time she couldve just gotten an m1 hit anyway, so the dog doesn't matter much.
Scott looks like he got jumped lmao
He's cosplaying that one David cosmetic lol
He used to say it was due to surgery on his nose but I'm not buying it anymore, I think he does it because he thinks it looks cool.
It does look cool.
@@onlystamina5932 yeah It does look cool tbf
@@onlystamina5932the bandaid of Schrodinger
it looks like a nasal strip for snoring/opening nasal pathways. i don't think he's faking it i think he has a chronic condition 🧍
We told them old licker tongue was the weakest buff imaginable, they saw knotted rope and said "hold my beer"
3:57 What's "updog"?
nothing much, u?
Nothing much sugar what’s up with you
knotted rope will now "save" you 0.03 seconds
Yo that is OP, we should nerf Pig
Incredible, I must use this addon immediately!
0.027
Oh wait, 2%. So yeah it's 0.054 seconds
New licker tongue
They literally skull merchant'd her basic attack cooldown addon btw, confirmed it was nerfed to stop use, will look into it in the coming year. This should not become common
It is called getting "BHVR'ed"
It’s an extremely common thing BHVR does.
Anything that is “problematic” they just make irrelevant. They can’t balance their game properly.
6:48 "I'll see it when I believe it"
That doesn't make sense Scott.
Off topic and perhaps unwanted, but people do this in politics all of the time. They unintentionally "block out" anything that doesn't fit their political narrative of their party. Interesting stuff if you want to look it up.
@Myth-Enjoyer you act like it's something sooo interesting😂😂
lmfao this idiot cant even time travel
@@jacobashton3137 It is because it is definitely a real part of the political extremism in America right now, not intentional, and hard to eradicate and recognize when it is happening. I know some people are not interesting in things outside of social media, but something to think about.
pretty sure it means he has the ability to manifest his thoughts into reality.
Omfg knotted rope being 2% has to be a joke. Jesus Christ what's the point of the addon it actually does nothing now.
BHVR responded in the reddit thread, they are going to change the addon to something else eventually.
@@MrErizid So they just ruined the add-on till they rework it? knotted rope literally got the skull merchant treatment and im afraid that theyll continue this incompetence till it seriously hurts the game one day. the devs will be the death of this game.
@@MiserableMuon I think you are exaggerating heavily over a simple addon
@@arktis2653 Im not. BHVR's incompetence has reached new limits this late year.
@@arktis2653he literally gave an example based of a complete character been given this treatment, that is not an understatement and should be taken serioisly
scott looks like a quest-giving npc from tony hawk's underground
scott is like the only youtuber who actually puts a link to the patch notes in the description so i can read along and go back, thank fucking god
She's getting changed so much, I've had to add new sections to my guide and delete other sections like 6 times since the ptb 😭
Its about time Thrill got nerfed, solo q was nigh unplayable with how many people did totems more than generators.
I mean yeah I get it but after the MFT MoM and BGP releases, I’m not gonna lose any sleep over survivors having a few rough matches for a patch
Thrill wasn’t even that broken lol?
Skill issue
Bring counterforce and stop crying
lmao isnt that a teachable auric cell character perk?
“I’ll see it when I believe it”
-Scott Jund on bug fixes in this video
Powerful mindset to say
Damn I thought we had a patch a few days ago. Another so quickly?
People were so mad on BhvR foruns. They had to
"Fixed an issue"
1/100 fixed!
I feel like the 10% was still pretty good and reasonable for the perk to be but alright.
Also, I kinda feel like the knotted rope thing is either someone just screwing up writing the patch notes or BhVr were stat-Andys again. Like regular houndmaster is so bad that she has a +100% kill rate with the add-on (going from like 1.0 to 2.0 or something) and they freaked out.
Looking forwards to them claiming it was a bug and non-intentional to try to save face again, if that's the case.
No, the devs have confirmed it’s 2%. This is a hit until they can rework it proper, but jokes on them I’m still running it
Bro the 0.03 seconds you’ll save will be *GAMECHANGING*
Why the hell they nuked that addon. It reduces attack cooldown by 0,054 second. That's some Licker Tongue level useless.
holy shit, that’s literally a twentieth of a second…
1:02 “You can’t shoot a dog every 3 seconds” - Scott Jund, December 12th, 2024
I am guessing that people were using Knotted Rope for camping as another STBFL method. So, not being able to dedicate dev time to reinventing the addon, they just gutted it to uselessness.
So Thrill starts out at 40% speed (and it will stay there, because no sane person will skip Pentimento) so I think it's now 35 seconds to cleanse? Still means your only hope is to play stealthy, cleanse dull totems first, THEN cleanse their Pentimento totem, THEN cleanse the ones the killer is protecting. So you'd still probably get free wins off it...
Or just bring gen builds and dont do totems. The only time you need to worry about totems is when there is devour hope at 3-4 stacks. In that case you can just leave the survivor on hook longer so it takes them way longer to get devour value. I started bringing a hyperfocus build with my friends and we had 2 hex players come into our lobbies. With no slowdown gens are wide open. If you never do totems then penti is a dead perk and the killer is going to be wasting time patrolling and checking totems for no reason. Ruin is the worst slow down you have to worry about in a hex build, its not that threatening if you just get out quick. You might have to sacrifice some survivors but you should get a 2 or 3 man out most of the time.
People losing their shit about Knotted Rope when good players were not even using this add-on lol.
Don't pretend like I didn't hear that UPDOG at 3:55 Scott.
since the buff I’ve been catching survivors mid-vault with the hound, feels good
Bhvr is Andy from Toy Story throwing Chucky in the trash, I don’t wanna play with you anymore…
FR. Chucky is trash now.
It's because these skill issue survivor mains don't know how to go against him.
Edit: 9 m/s slice and dice movement speed would have been fair instead of 8.
He literally is just decent. It's fine where he is. Slice & Dice is unhealthy and should be weak compared to his other abilities. I've played him a lot more since the nerf and actually find it more fun to have a longer dash than a shorter and faster one. Not to mention, you can still hug walls and go around insane loops with how long you can dash now. He's FINE.
I just faced chucky today his slice and dice is slow
@@FancyDakota Fun clearly doesn't equal skill or kills. Cause of how slow he is, he's much more predictable. Going against good survivors, they can comfortably go around standalone loops without having to worry about a 50/50 with his nerf. That was one of the things he was the strongest at and now he's only good at shack techs.
even with the thrill nerf, i feel like pinhead can still pull off the impossible totems build with his i think chatterers tooth addon? and the pink one with that, i noticed his box spawns extremely fast after he picks it up. so either you beat him to the box and somehow loop him long enough for a cleanse or the soloq option of picking it up only to get downed in 5 seconds (and soloq WILL try to cleanse without stopping the box, dont you doubt what soloq will and will not do)
I think bringing knotted rope down temporarily while they see what the power of the killer is without it greatly influencing a chase isnt the worst idea, shame none of the community has no patience (granted i'm hoping it wont take them 3 years to address it)
i mean the addon it self wasn't the best she could have and theres more they can do besides just make it useless until they do something
I know this is a really random place to mention it but I just thought about it due to Scott's lighthearted mini-rant at the end about bugs not being fixed.
Sole Survivor has been bugged for the LONGEST time (I submitted a bug report on this TWO YEARS AGO lol). If you have the perk equipped, and you have one or more teammates escape before you, you won't get the tokens for them leaving until they leave the lobby and go back to the menu.
It's incredibly bizarre and only affects people who use the perk (which is incredibly uncommon) in niche scenarios, but when it does happen it's so frustrating when you're the last survivor left after your teammates have escaped, and you're PRAYING they don't stay to spectate otherwise the Killer will be able to use aura reading perks to find you where they otherwise wouldn't have been able to, and your speed opening the other exit gate won't be increased either.
but that's exactly the opposite kind of bug. You supposed to get tokens ONLY from killed/sacrificed survivors
"Each time a Survivor other than yourself is KILLED or SACRIFICED, Sole Survivor gains 1 Token, up to a maximum of 3 Tokens"
They basically said in their theead that they wanted to nuke knotted rope before the holidays so that it doesnt cause any trouble while the team is on vacation
Exactly 60 seconds in and Scott reminds me why I can't be a cop anymore.
Flashbangs are (supposedly) slightly less unfair finally?
scott looking like a main character
Idk about flashbangs but firecrackers definitely do not always make the sound they are supposed to make.
Massive W for Chaos Truffle Shuffle returning soon.
What if instead of Houndmaster she was called Freakmaster and instead of Snug she summoned a man on all fours?
😍😘😍❤️
Please log off.
Just make it so that you can't interrupt totem cleansing and when you do the progress doesn't reset and just deteriorates over time like a gen..
I do like most of the changes, but i'm actually kinda sad about the dog vaulting faster now. I used the slower vault speed to essentially pincer survivors into the dog, which i got extra time for cos it took so long.
Also, RIP Knotted Rope. It went from insanely OP on PTB to okay to literally worthless
I've just played one game with her and the buffs feel INCREDIBLE. The vault buff the most, is soo swift
Dang I like Knotted Rope, if you combined it with stabiffle it felt like you had an actual addon 😢
1:05 just watch me
idk why it's so fun seeing "Dog" everywhere
Shoulder the burden doesnt get nerfed?!
Knotted rope didn't even feel like it worked with how little the difference was
It's not a bug; Knotted Rope IS meant to be 2% now.
They gave it the Skull Merchant treatment.
Kill it 'til they've decided what they want to change the effect to.
I'm so glad the chase command cooldown is being shortened so much
Other than the bugs, I feel like the chase cooldown is what's stopping her from being a mid-tier killer
guys knotted rope 2% cd makes basic attacks 2.646 seconds. HUGE add on value, S tier add on
Scott looks like that kid in the charming commercials
I'm glad BHVR were so quick to patch out Thrill, I was almost thinking about coming back to have fun for a moment there.
Scott "It's Gonna Be a Bit Easier to Hit Dogs Now" Jund
Scott..... you can't be hitting your dogs, man.
Nah, the biggest buff she got was her getting her PTB chase music back. It's still really quiet though.
Well there was a bug that let you inure and down with the dog. So hopefully that’s fixed because it makes her a lot stronger but it’s unfair
Finally the hitbox!! That's the single most important part!!
All Scott needs is to shave his head and he'll be in Season 4 Walter White cosplay
BHVR "fine Scott we will buff her, but we get to beat you up first"
Scott "Bet"
Actually nobody thought that TOTH was going to be 12% per totem.
Everybody was expecting it to become 9% or less per totem by BHVR peanut brain standards.
Nice surprise indeed.
that doesn't make sense tho? they wanted to buff it but the buff was to much so they dialed it back why would they nurf it worse then it was before
@@oxerrt *cough cough* Thanatophobia *cough cough*
@@oxerrt Because nerfing to the ground is the BHVR way to do things.
Also Thanatophobia.
@@ZamasuManzon when you put it like that i can se it bhvr usually doesn't do the thing that makes sense often lol
Scott looks like when you get bhvr’d
each month you get that bandage on your nose wich is the procedure you go trough each time?
I do think she will be b teir killer which I think is her sweet spot. I do think she be viable but not overbearing.
Man, wouldn't it be crazy if they just reverted the changes to Thrill and gave us our BP back? Literally 0 reason to remove BP from every perk in the game (Beast of Prey isn't real)
You'll believe it when I HEAR it, scot
because im an irrelevant idiot, can someone please tell me where i can see WHEN the bugfix is taking place in game? does scott mention it and i didnt realise or does it say somewhere in the patch link? thanks
Behavior taking a step forward and step back with random knotted rope nerf
Scott play houndmaster, she feels SO MUCH FUCKING BETTER
Now if you get a grab at a pallet, the survivor will be safe 100% of the time, only nerf to her.
I thought they would walk back on some Chucky changes
,,So it´s gonna be a bit easier to hit dogs now!" - Scott Jund 2024 ;)
Great to see they buffed updog
You know Scott, I never WISHED to shoot a dog every 3 seconds but I’m sorry for your loss ig
I keep checking in on this game because I want to come back but they just aren't shaking it up nearly enough. I seriously dont understand why we aren't getting value changes for perks and addons every month. grow some balls and shake up the meta constantly until things settle nicely to where everything get used somewhat regularly. We're talking about numbers. there's no reason you couldn't tweak almost every addon for every killer on the bottom half of pickrates every month just to see how it goes along with a few actual changes. The ptb should only be necessary when you're doing real changes to mechanics and stuff. Numbers based changes they should just push out constantly. If you really dont like it, it'll probably be changed again next month if the community agrees. Why are they so afraid to meaningfully experiment with things more than once or twice a year?
That has to he the WEAKEST "Hey guys, Scott here-" I've ever heard here 😭
Hey scott guys here
Survivors wouldn’t bring counterforce because how dare you tell them not to switch up their meta build while killers run theirs LOL
what if houndmaster was called edge master
*2% nerf for Thrill☠️👀. There's still other perks can buff it*
All the hound master mains jumped scott 😂
if that were the case he wouldnt have a single scratch on him😋
I have a VERY strong feeling that this Killer is weak, people want them to be good, and it will be absolutely miserable to play against. Her design is just that. Frustrating to go against because of how it's fundamentally designed.
BHVR trying to balance a killer BUFF TF OUT OF EVERYTHING 🤦🏻♂️ already was a huge pain in the ass
Knotted rope wasn’t even OP just a comfy add on to use when you don’t want to use high rarity add ons
Lol I've been on vacation since Dec 2nd. I missed the entire meta period
Who asked for the knotted rope addon nerf? It’s borderline useless now.
with the latency issues plaguing DBD the houndmaster is going to be miserable going against
Spoiler alert flashbang bug is still there
Hey Scott, guy here
it's funny how dbd players will defend something that's overtuned if it benefits the side they play on
Knotted rope the most useless thing in dbd wtf. I'll take it since we got buffs. But wtf
I'll see it when i believe it btw
hell nah we killers? can't havr anything Rip thrill I used to use this perk since the open beta back in 1989
Calling it now, killer mains are going to continue to abuse hex builds in ways that are unfun for the survivors, survivors (especially new players) are gonna complain, behavior is gonna nerf hex builds or give survivors a buff that completely counters them, killer mains are gonna come back to the comment sections and cry and whine how their noob stomping playstyle isnt viable and that survivors are babied by the devs, and they cant get free wins off baby dwights making misplay after misplay actively throwing the game for their team and that those players need to "get good" with a couple "survivors are crybabys" insults thrown in for good measure. This community is so predictable. Ive never seen a community that hates itself as much as the DBD community.
It's absolutely outrageous that yall are perfectly fine with killers getting a10% hindered on survivor that creates a speed disparity but it's un fun and skilles if skully has it absolutely diabolical 😂😂
CHRISTMAS!!!!!
ok kudos to BHVR for going the middle ground and not actually doing what most were expecting and killing the perk entirely. Now those survivors still complaining about it, just let me give you a list of counters to hexes
1. Do gens
2. Don't do bones
3. Be good at chase***
4. Run counterforce
5. Run Calm Spirit for the screams
*** Most survivors are still shit at chase so I know this one will not apply to 90% of the playerbase. time to learn loops you goons
oh boy I love me ignoring game mechanics and holding M1 for several minutes because the killer happens to be really slow and terrible at chases
Calm spirit makes cleansing totem even slower, so i would take it of out suggentions.
lara's perk is a way better alternative
Run counterforce for totems. Run calm spirit for screaming. Run decisive strike for tunneling. Run unbreakable for slugging. Basically have a build that does nothing against normal ass killers who run nothing but gen slowdown and juggle instead of hard tunnel. God forbid i want to run something like wiretap + blast mine or any of the other combination of 170 survivor perks for fun. Kill the casual and solo queue player base, that way the killer mains who get online and constantly complain about SWFs and being too strong and anti-tunnel builds being too common actually have some merit for once.
Ill just get a SWF to bring 4 genrush builds so we can escape before the killer gets any value off of totems. Dont need to get good at chase if the first 3 gens pop in less than 60 seconds.
@@antoniosamaelspeziaanaya2500Yeah some of this guys solutions include "Bring this perk that makes totem 30% slower to cleanse and completely shuts down the bonus speed you get from the other perk i mentioned as a counter"
And "Just dont do totems, lol"
His other 2 "solutions" are simply "do gens" and "get good". Honestly its a pretty average killer take. Doesnt surprise me at all.
6:20 Why would you cleanse face the darkness?
there was a build that made it so totems were uncleanasable due to you screaming with face the darkness
@@ScottJund why won't the injured survivor, that triggered face the darkness, go cleanse? Since he does not scream from it
@@jokere9880That would be the correct play, but it might be hard to expect that knowledge and coordination from your teammates if you’re playing solo queue. Kinda like how it’s almost always best if nobody cleanses their plaything totem, but it’s difficult to make sure that happens if you don’t have comms with the other survivors
@@CaliSama so, again, nerf something because survivors don't want to learn counterplay 🙄
@@jokere9880 I think they still would’ve nerfed thrill of the hunt regardless of how it pairs with face the darkness. 46-47 seconds to cleanse one totem is insane, that’s over half the time it takes to complete a generator and it all gets reset if you get interrupted even once. Imagine having to cleanse something like devour hope while the killer is running thrill and undying
overbuffed
Idc what nb says but them houndmaster buffs stupid bruh 😂👎🏽
Scott, you can say houndmaster sucks… it’s okay. Doomed course is the worst reviewed dbd chapter ever for a reason. To blindly defend a killer that looks like she was designed by an 8 year old is insane. How much is bhvr paying you to defend houndmaster?
Now Chucky should be buffed
Nah the nerfs he got were deserved the buffs he got make up for the nerfs he got he gets more distance than before now and scampers faster than before
Chucky should have his movement speed increased by 3%
@@blightchip4236 What buff? Duration? Duration is useless. The math has been done on this so called duration buff and it only goes an extra 4m at best. The janky hitbox he has when hitting you makes more of an impact.
@@blightchip4236 Spoken like a true non chucky player. He is miserable to play now. Scamper is worthless unless the survivors runs straight forward after jumping a pallet which rarely happens and when it does they have lithe which means you ain't getting the hit especially now with how slow the slice and dice is. They should bring back PTB Scamper after all these nerfs.
@@presidentcamacho6972 I’ve played enough Chucky that I have him p50 I don’t like the nerf to the hide ho recharge but I do think his speed made him unreactable in lots of situations and I think chucky should have a window of .5 seconds after a scamper so that he can adjust to the direction that the survivor went but other than that I think he’s fine I don’t mind the slower speed for more distance
The dog vaults way too fast now. its just weird and op. If you are reading this and doubting me, just play it; You actually just cannot do anything now.
I'm unsure how you come to this conclusion when we already have ranged killers that can shoot directly through the windows. Bonus points to include Nemesis/Dracula/Pyramid Head.
If you're in a position where you're relying on only a window with no blockers, walls or anything to dodge a charge, you're not versing Houndmaster right, she's just like how every zoning killer is already, and has been for the past several years. Is Nemesis op too?
@@silverhawk4491 you forget about pallets, and how most windows do not have such thing?
@@Katana314 its not the same, you cannot turn into your hatchet as a huntress and redirect into a hit. I think you have not played houndmaster yet. That one change makes her so braindead; same thing that happened to singularity. Bunch of losers took away the skill floor of my killer by complaining abt her being "too weak"
First
Houndmaster will never be viable and reliable, coz, you know, it's bhvr. Killer with ai dependent power is an auto fail for these devs. Just like all other ai powers.
.........
DIE!!!!
Why they keep buffing houndmaster. What's the point of dodging her dog if she can just spam it now.
fascinating take, houndmaster was almost unplayably bad because hitting the dog was too difficult for often literally zero reward (i.e. dragging survivors away to a pallet), it's not like having 1 second less cooldown is going to make it easy to hit either way
I dunno man i dodged her dog probably about 80% of the time she sent it at me. The only time i get hit is in tight hallways like RPD or going around corners that im somewhat forced to take because i have nowhere to go. In the latter scenario most of the time she couldve just gotten an m1 hit anyway, so the dog doesn't matter much.