Always been my headcanon that the reason the Power Plant is back online, fixed up and running in G/S/C is down to Red catching the Zapdos thus removing the main threat from the building allowing workers to move in.
@@wolfzend5964 well one them anyway, the other keep going until the diglett tunnel, which makes me question did people have to go to another route to get to the other side for 3 whole years because no one beat the snorlax
It’s the Kanto dungeon with easily the best in-universe justification for being removed/consolidated in the gen 2 postgame. Most of the ‘urban’ dungeons are removed and replaced with single room interiors, if even that. Maybe I should clarify - by urban dungeons I mean S.S. Anne, Lavender Tower, Power Plant, Rocket Hideout, Silph Corp, Pokémon Mansion and kinda-sorta Safari Zone. Generally the changes to/omission of these spaces have reasonings, which either are directly communicated in-game or otherwise can be inferred without much difficulty. Those that are intrinsically understandable also tend to be those that are mission-critical to the gen 1 protagonist. Rocket is gone and obviously so is their headquarters, and correspondingly Silph Co. no longer needs a 10 y/o kid to storm into their building and liberate it. S.S. Anne was always a temporal ‘location’ that appears in Kanto only annually. I think S.S. Aqua represents a smart replacement as a fast passenger ship that’s smaller than the luxury cruise liner but can be revisited both for its use as a fast travel option and repeated trainer encounters. I don’t love the Lavender Tower change overall but I can accept its new value as a thematic pair to the Goldenrod Radio Tower. A best of both worlds situation would have involved maybe a new excavation site being visible in Lavender Town as part of a planned burial ground/crypt as a functional replacement for the tower. Cinnabar Mansion and the island as a whole is a sick change, ngl. The implications of being next to a volcano were followed through on, and Acts of God have all the legitimacy you need to excuse the disappearance of beloved locations, in real life and otherwise. I don’t like the knock on effect it has on the Whirl Islands, but as that dungeon is a natural environment, its technically outside the scope the criticism specific to ‘urban’ dungeons here (don’t get me started on the natural environment dungeons shrinking for literally zero reason) Safari Zone is a plain disappointment for its closure, not much more to say than that. But the Power Plant does a lot both thematically and narratively to justify its change. Renewal and connection are probably the takeaway themes the devs want for the player to feel in their exploration of post-game Kanto. Returning the Magnet Train to service is the most important mission outside of defeating all the Kanto gyms after all. I’ll be completely honest: it feels kiiiiinda half assed that ALL of these locations happened to face renovation/closure/replacement/destruction between gens 1 & 2. But it could have been worse 😅
@@MustacheDLuffy I know that. That’s exactly why I went into specific detail in rating the efforts the Pokémon devs made to include in-universe reasons for their absences.
Grimer and Muk are in the power plant in Yellow because the power plant is where Ash catches a Muk in the anime. Since Yellow is more or less meant to be a game for fans of the anime, they wanted to make it possible for you to pretend you caught the same Muk Ash caught.
I opened up the comments to write what you've written, noticed that you already wrote it so didn't write it myself, then got to the end of the video where Paraspectre talks about it and felt smug that I didn't make a comment that got addressed later on 😏
@@jersont.3339try playing pokemon ash gray. It's legit 100% just like the anime if you make the same choices ash does. 1st time I tried it, I was mind blown and couldn't believe it existed.
Man, remember when Pokemon had not only dungeons, but totally optional side dungeons? And your reward for your curiosity and exploration is a _legendary Pokemon?_ Man, what happened.
Pokémon games up until X/Y & ORAS has dungeons in them. Sun and moon didn’t feel like it did imo Same with legendary Pokemon in dungeons. I do think it’s a lot less in x and y with Zygarde being the only one (and lesser so mewtwo). Black and white had a lot of them, same with HGSS HGSS added cerulean cave with Mewtwo, seafoam islands and mt. Silver for moltres, already having dungeons for Ho-oh and Lugia Black and white has mistralton cave, pinwheel forest and victory road for Cobalion, virizion and terrakian and you have kyreum in giant chasm. BW2 added new legends that kinda have dungeons like heatran, resirahm/Zekrom (now that it’s not plot important), and the Regis Although with a lot of legendaries in both games some of the legendaries have lamer puzzles which Pokemon would do more of in the future
@@piranhalettuce are they even still doing that anymore? I would've thought they'd just make them available to download at home, tie it into an app or smthn
When Pokémon GO came out in 2016, I visited a real power plant. The whole place was full of Voltorb and Magnemite spawns. The building was overlooking the sea, and there was sewage pipes there. The place really smelled, and the end of the sewage pipe is where I caught my first Grimer. There's also a botanical garden outside, which at the time, was a Bulbasaur nest. It was amazing to me that the game took biome/environment into account and was so accurate about this. I live on a beach, which was always full of Magikarp, Staryu, Horsea, and Psyduck.
It’s horrible that the current season system (and the biome rework to a lesser extent) completely gutted that aspect of Pokemon GO. Nowadays you pretty much always find the same 10 or so Pokemon per season with a few extra depending on the biome, despite the fact there are almost 9 generations worth of Pokemon that could be spawning. I’ll never forget how great it was when gen 2 dropped and finding a ton of Swinub and a few Sneasel while up in the mountains. And finding a Mareep (which used to be really rare for some reason) near a lighthouse.
@yosh9192 Exactly! It was an amazing feeling when you actually had to go to a different place to find the kind of Pokémon that would naturally be there. I actually went on train rides to places I had never been, just to catch Pokémon that nowadays wouldn't be considered rare at all, like Charmander, Geodude, and Diglett. Living on the ocean, I almost never found fire, rock, or ground types. Now it just doesn't matter where you live; certain Pokémon species are just NOT available ANYWHERE, because everyone in the world is going to be catching the exact same few Pokémon for months. It's crazy and boring, and nothing like what made the game fun in the first place. It used to be about exploring and going on adventures, like a real Pokémon trainer.
They implemented this because people argued in that time that less privileged players have lower chances to catch different pokemon in their area (or something like that). Nowadays they incentive miles/km walked, not new locations discovered.
Koffing and Grimer being found at a run-down power plant makes sense, though. They're literally the embodiment of pollution; poison gas and toxic sludge.
@@Kahadi In the gen 3 and gen 4 games, the power plant has what looks like smoke stacks on the roof of the building, so it might have always been a coal power plant
@@kryzethx On the other hand, its real-world analog is a nuclear power plant, making those cooling towers rather than smokestacks. I've posited that Grimer and Muk may be feeding on spent nuclear fuel being stored on-site..
@@StreamZero-wf4yv For nuclear power plants, those cooling towers aren't usually on the rooftop of the building itself, but on the ground next to the main building, aren't they?
@@kryzethx Depends on the power plant, some have them coming out of the roof. The most (in)famous nuclear power plant of them all, Chernobyl, has a cooling tower coming out of the roof between Units 3 and 4 (the latter being the one that exploded).
Maybe they change size just like Pokeballs in the anime? (they’re small before the trainer pushes a button or smth and they activate and get larger before being thrown)
There is a cultural thing in Japan about abandoned buildings. In the 90's the financial bubble popped and many buildings that were constructed during the previous economic boom were left abandoned. This gave many more examples of Japan leaving abandoned buildings "to be reclaimed by the land"(a good example is Gunkanjima) as they had done for years before the crash. It also makes sense that a decent portion of these buildings were made in more secluded, rural, and/or out of the way areas, lining up with the odd spot in the game where the Kanto Power Plant was at. This also goes for Pokémon Mansion on Cinnabar Island as well, though it has more cultural and historical significance. That also kinda lines up with buildings like Ukedo Elementary School in Fukushima and the Hiroshima Dome which stand as real examples of disaster.
I’ve never considered that! I knew GF took a lot of real world inspirations when developing kanto but didn’t know if the power plant had any distinct inspiration
I love facts like this. There is so much to the early games that I had no idea of when I was a kid, like how the graves were arranged in Pokemon Tower are similar to real gravesites in Japan.
@@XxbelligerentxX Not only that, but it's likely to specifically be based on the Tōkai Nuclear Power Plant, since it's around the same location irl. First commercial nuclear power plant in japan. Partially shut down just a couple of years after Red and Blue, and fully shut down since 2011's earthquake. Makes Grimer and Muk in Yellow make more sense if it's based on a NUCLEAR plant I guess. Same with the power plant causing ecological damage in the manga.
Fun fact: the ingame Raichu trade lets you get an Electrode as low as level 3, letting you use it in Pokémon Stadium's Pika Cup. That said, I always found it a novelty more than anything else, dood.
Random fact: the Kanto Power Plant has different music throughout generations. The first generation uses the same music from the Rocket Hideout, the second and fourth generations both use the same theme from various Kanto cities, the third generation uses the music from the Cinnabar Mansion, and the Let's Go games uses the music from Silph Co.
I never thought this area was even hidden. When I was a kid, if there was any water area before I got surf, I'd make sure to go back and check it, and I think this stands out as a place that is worth checking back on.
@@cartoonistanonymousexcept volts are the movement of electrons and electrons are negative AND electrodes are negative poles and both terms are purely electricity based and not magnetism. The different expressions are simply to help distinguish between the two on the sprites, the same reason for the colour switch. I like to think of them as being created by a Pokémon that is made up of a group of electrons that don’t have a real physical form but come to be in places that are sources of or have storage of high voltages, that take over old discarded poke balls that trainers lose when trying to catch wild Pokémon. Which is why they get mistaken for Pokémon balls by the player as they can hide at regular poke ball size and then grow to their Pokédex entry sizes when disturbed and start to exert more energy. The poke balls are designed to be stored small and then enlarge when activated, the over voltage just expands this size and as it gets stronger it keeps growing until it evolves into the larger electrode.
Voltorb has always held a place in my heart. I like how it’s a classic Mimic with a Pokemon coat of paint, but also is super fast, a rare electric type, and evolves into the fastest Pokemon in Kanto. I have fond memories of my Electrode, Usain Volt, who helped me conquer Ruby as part of an all red team.
I like how 'Bolt' could also've been a pun on electricity but that was the part of the name you changed, no sarcasm, that's funny. Honetsly I'm a bit stumped now trying to find an electric term to change 'Usain' to.
I like to think of them as being created by a Pokémon that is made up of a group of electrons that don’t have a real physical form but come to be in places that are sources of or have storage of high voltages, that take over old discarded poke balls that trainers lose when trying to catch wild Pokémon. Which is why they get mistaken for Pokémon balls by the player as they can hide at regular poke ball size and then grow to their Pokédex entry sizes when disturbed and start to exert more energy. The poke balls are designed to be stored small and then enlarge when activated, the over voltage just expands this size and as it gets stronger it keeps growing until it evolves into the larger electrode.
2:51 “grass to cut for no reason” My inner nerd REQUIRES me to let you know that there is an item under one of those trees! It’s a super potion, and it’s under the tree closest to the tunnel entrance.
I find remarkable how the power plant is the only true optional, out of the way area in Kanto in thre style of the abandonned ship in Hoenn route 221 in Sinnoh. Rewarding true exploration and giving you that feeling that you are exploring somewhere abandonned in which you shouldn’t be there. An interesting nugget of Kanto’s cyberpunk style that faded away in future gen😊
Seafoam islands were optional as well, since you could just fly to pallet town and then surf to cinnabar island from there. Also another awesome reward of course, being that Articuno is there. I’d honestly count the Cerulean Cave as well.
You could honestly make a whole videoesaay about that "cyberpunk/post-war Kanto" vibe the region had that, indeed, faded away in Gen 2 and the remakes didn't preserve much.
@@NamruChannel The war thing is because Gen 1 was supposed to be in our world, so Surge was an American GI that probably fought in Nam or the Gulf War or something
I love the old Pokemon lore. I grew up with Pokemon, starting w/yellow. Also out in the boonies and pretty poor, so I didn't have close friends or internet until my teens. So I love learning all of it now. ^_^
Your comment made me go back to those days where I didn't have a Game Boy nor could afford one but I played R/B/Y, all thanks to NO$GMB. I was so excited to recreate Ash's journey on my computer, a good old 486 running Windows 95. Ah, 1999 was sure a great year to be alive :)
This location was so elusive to me. I never experienced it until I had caught Mewtwo in both the OG games and FRLG. It’s an interesting take on the typical dungeon. I like that it’s optional. I think all rpgs need something like that. That way you’re not experiencing the whole game every time and you’re encouraged to explore and discover. I like that Gf even thought to include “mimics” in the form of electrodes and finding rare Pokémon you normally can’t find elsewhere for further incentive, especially considering how special electric types felt back in the day since you’d normally only have one from catching a rare Pikachu or choosing jolteon for you eeveelution
When I was a kid I did make a mental note of that water and did explore it as soon as I had Surf and I remember how exhilarating it was to find some hidden area to tell all my friends about.
Yeah electabuzz even in firered was a pain to find even more so with the right nature. Fast forward was a best friend in emulators but I remember doing it on a actual gameboy advance sp and it took forever.
The pics from the strategy guide hit me right in the nostalgia. Loved reading through it as a kid, wish i still had it. Anyway, great vid, instant sub ❤
I believe the Grimer and Muk are in reference to the Pokemon anime. Ash catches his Muk in a power plant. Yellow takes a lot of references from the show. EDIT: It appears I commented too soon!
What’s also interesting, moltres was suppose to be originally where mewtwo was, mewtwo was suppose to be in the silph co, due to prototype data there was also suppose to be 9 badges.
Randomly was given this video in suggested and I watched this along with the Cinnabar Island and Lavender Town videos back to back while at work and I just wanted to say, Job well done! Great videos! I love that you not only discussed the technical side of things and the purpose it serves in the game, but also, and in my opinion the most overlooked aspect, you also discussed the emotional side of things and also gave context to those emotions and how they could enhance the overall experience. You obviously put a lot of time and effort into these videos and you did a great job! Thank you!
24:28 It's a shame information about this manga isn't widely available on the internet because the way the plant appears in it is very unique. Basically it works thanks to the work of voltorb and electrode who are enslaved to generate energy by a jolteon and his boss electabuzz, who want to capture Red's pikachu, Clefairy tries to defeat Electabuzz in a baseball match but Zapdos appears and is quickly defeated after Clefairy tries to fight him with a broom and breaks a generator, causing it to fall on top of him, destroying the whole power plant in the process.
Power Plant is my favorite place in the original games. I still waguely remember the feeling when I found it for the first time. Great hidden location.
I like this video. I like this type of video in general, going into a certain area and lore is just fun. I've also always been intrigued by the Power Plant. I like that there is this optional area that some players may not discover and it being so lonely and run down was interesting.
Gimmighoul towers should’ve had normal chests on them too so they could more obviously be mimics, since classic mimics were treasure chests and that’s clearly an inspiration for Gimmighoul.
Yeah why is it alwas just like 3 or 4 houses what supports it, whos is suppling folk with food where is the power a d stuff xoneing from why did oak build his lab in such a weird spot.
Got Red version for my 11th birthday, a few months after it came out in the US. Can confirm finding electabuzz made ya feel giddy, like fishing up a dratini
Sparks fly for Magnemite was easily one of my favorite episodes we had on VHS as a kid. Had to have my kiddo track down Grimer and Muk in his first playthrough too!
The imagery of abandoned/derelict buildings have always caught my eye. The primitive yet still convincing way they were able to make the power plant look on the Gameboy is admirable. Gen 1 will always have a more somewhat creepy tone with its areas for me. I can’t really explain why, it’s just the feel I get with a lot of them.
I really like Power Plant in the original games, cause it introduced the novel idea of mimics, it's overall kind of tedious and mysterious, it really gets across the feeling of traversing an abandoned building. Plus Electabuzz, my favorite Pokemon is here. I was always fond of the trio of Electabuzz, Magmar and Jynx, they were closely tied to legendary bird locations, so I've always seen them as legendaries light. In general I was fond of strong single evos, like Kangaskan, Lapras, Pinsir and Scyther. They felt special, usually pretty hard to obtain, sometimes gimnicky, locked in Safari Zone, as Game corner and mini gym challenge rewards, you had to go out of your way to obtain them.
What a trip down memory lane. I remember playing this game for the first time. I would always backtrack after every HM I got, and I remember finding this place, wondering what lied ahead. Zapdos definitely jumpscared me and taught me to save often as well lol. Definitely earned my sub 🫡
i wanna see you look into cerulean cave: the seemingly innocuous cave overrun with horrifically strong pokemon just outside an early-game town that became the nest for the escaped mewtwo.
Really enjoying these in-depth videos & why I still like replaying some of the older games, cause while it might not make sense, on the map, it makes up for it being a newcomer's estranged challenge with new rewards.
4:54 wow I just randomly had this video come across my recommended videos, and boom a picture of my old favorite place to get a burger. Place had incredible fries. Wild
also in heartgold and soulsilver once you restore the power plant's functioning you can find zapdos outside, but you have to leave through not the normal exit and it's up where you would've ended up in the kanto based games if you exited after encountering zapdos.
I don't know why exactly but these sort of videos you've made are wonderful to watch. I didn't think I was very susceptible to nostalgia but the way you describe things is just very genuine.
I remeber catching zapdos on my first ever playthrough as an 8 year old kid. I'll never forgot catching that thing but what I did forget was where the power plant was. I've played through gen 1 a dozen times since as an adult and always wondered where that dang plant is. I didn't know until watching this video! Makes me wanna dust of my old Gameboy and give it another go!
You literally described my first powerplant experience as a kid exactly. Was just roaming around aimlessly, stumbled on this building and thought HOLY WHAT IS THIS!
I like to think of them as being created by a Pokémon that is made up of a group of electrons that don’t have a real physical form but come to be in places that are sources of or have storage of high voltages, that take over old discarded poke balls that trainers lose when trying to catch wild Pokémon. Which is why they get mistaken for Pokémon balls by the player as they can hide at regular poke ball size and then grow to their Pokédex entry sizes when disturbed and start to exert more energy. The poke balls are designed to be stored small and then enlarge when activated, the over voltage just expands this size and as it gets stronger it keeps growing until it evolves into the larger electrode.
This is super well done! I would love to see more of these highlighting locations from later gens, such as johto and sinnoh. Maybe Hoenn too, but I don't remember a lot of good contenders for videos like this.
I remember this place vividly from my childhood in Pokemon FireRed. Finding and struggling to catch Electabuzz and encountering Zapdos were definitely highlights of my playthrough.
An interesting note regarding the nature of the Voltorbs is that Pokemon's spiritual cousin Monster Rancher also has a Mimic-esque creature. In Monster Rancher Evo, the protagonists travel through dungeons in which they can find treasure chests, but occasionally the chests will be a "JackInTheCho", a monster disguised as a treasure chest.
Talking about a Voltorb solo run reminded me that I somehow beat the original elite 4 with my starter and a team of level 23 ghastlys. I thought Ghosts were just flat out the strongest for some reason back in 98 and didn't bother to level them up.
It makes sense that Koffing and Grimer are catchable at the plant in some versions of the game. It would be cool if Ghastly was catchable at the plant. An abandon building sounds like the perfect place for a ghost type Pokémon to lurk.
Good Choices for Future Videos are Cerulean Cave, Seafoam Islands, Saffron City, Mt Silver, & Whirl Islands. Cerulean Cave & Seafoam Islands are Legendary Locations in themselves with Jynx being in the latter in Japanese Blue, while the former has multiple layouts & in Gen 1 Pokemon weren't shown that they could be found there. Saffron City had 2 competing gyms, was invaded by Team Rocket, was guarded for unknown reasons requiring you take tunnels underneath it until you give the guards something to drink, & was potentially the RGB Adventures Climax in a plot structure comparable to New Pork City in Mother 3. The Last 2 are possibly the most interesting locations in Johto.
I remember finding the power plant and catching Zapdos with only two Pokeballs. It felt unreal at the time! Two older kids asked me where I had found zapdos; at the time, that made me feel pretty cool considering it is pretty hidden
The theory of Voltorb is that a Haunter got trapped inside the pokebal during a poke trade and the pokeball became Voltorb once it evolve to Electrude the haunter is now a gengar and The Gengar is angry or get used to the new form coz it loves to boom a lot! >:D
grimer and muk were added there due to the cartoon episode where the grimer and muk were blocking the inlet pipe to the power plant and thats how ash got his muk
Correct me if I'm wrong, but some powders or explosive agents need to be packed together tightly to create more explosive force. I imagine that Voltorbs shrink/condense themselves to create a bigger blast, which is why the Dex lists them at 1 foot. That's the "casual" height. Them being mistaken for Pokeballs is when they're shrinking before exploding.
The reason why driver and Mac are in there is because they’re based on that episode of the show in which Ash encounters drivers and is sick and they like them so that’s why the grimmer are there
I only ever Caught 2 of the 3 legendary birds. 10-12 year old me couldn't be bothered with navigating the seafoam Islands and sequence broke it by swimming to cinnabar island via Pallet Town
ACTUALLY, Voltoarb was originally designed to look like a fishing bobber, because in traditional Japan it is tradition to run wires into your fishing lour to shock fish before you catch them.
It'll be interesting when you make it to Gen 4 because of the Old Chateau and Gen 5 because of the Strange House. That'll definitely be a treat right there.
I only just realized that in early art and sprites, Electrode's mouth is the exact same shape as Voltorb's eye. That sells the evolution a bit better for me.
I wish Ash had caught a magnemite too. It could come useful if Pikachu get too charged so the Magnemite can take some of that overcharged electricity for itself. Helping Pikachu.
Since Pokemon Yellow is based on the Anime, there is an episode where Ash and friends go to a power plant. They get the power back on to save the town by defeating a bunch of Grimer and their Muk leader. That's most likely why they were added to the power plant in Yellow. Edit: I posted this while watching only for you to cover everything I said almost word for word. Great minds think alike I guess. Nice work covering the side material!
I know we're only talking Kanto focused games here but in Gold, Silver, Heartgold and Soulsilver the Power Plant is a required area if you want to complete the Kanto gyms
In heart gold i think i had electrode as part of team which i used to beat elite four, and believe me if you give him right moves it can be unstopable and with higher lv it have really good speed, and that's important at elite four, and if you give him thunder and thunder hits, that's 90% otk
I just clicked on this video because it kept getting recommended and I needed to watch something while I ate and now I came out with a different perspective of my childhood game
Recently I've begun to think Electabuzz and Magmar were originally a more obvious reference to Eleking and Birdon from Ultraman, especially considering leaks imply another Ultraman monster Yeti Wu had a Pokémon designed after it at one point (And Jynx seems to be based on the female Yeti Wu from the Ultraman anime shorts)
i though i knew most locations in kanto but then i went re walking every route and ended up fouding this And man the powerplant somehow scared that hell of me when i saw it for the first time And i really find weird how this type of stuff happens like you basically explored the whole game but then there is this one area that you never heard of and it suddenly becomes infinitly scarier
Ah the mimic, the most deadly i recall are in an obscure PS2 game Dark Cloud, they come in two froms, normal and King. King Mimics are the most lethal, they look like weapon chests, which is how you get more powerful so you WANT to open them. They can kill you very fast.
Funny thing is if you run away or you don’t catch it it’s not gone forever it will still be there if you exit the building and then go back in it’s just gone if you faint it only
I remember the first time I ran into a magneton. I was 10 years old and I was exploring the electrical plant. Ivysaur poisoned the heck out of it and I was trying to whittle its health down and I accidentally killed it. But I remembered in the cartoon that it's just three Magnemite. So I walked around and caught three Magnemite. And then I racked my little 10-year-old brain on how to combine those three individual pokémon into a magneton. 😅😅😅😅😅 I was so mad when I couldn't do it!!
Always been my headcanon that the reason the Power Plant is back online, fixed up and running in G/S/C is down to Red catching the Zapdos thus removing the main threat from the building allowing workers to move in.
mind blown!
Head canon accepted
Acceptable
You could probably argue the same thing with Articuno and the Seafoam Islands. We see that a Snorlax is missing in the sequels.
@@wolfzend5964 well one them anyway, the other keep going until the diglett tunnel, which makes me question did people have to go to another route to get to the other side for 3 whole years because no one beat the snorlax
The power plant is a fun place to think about in the pokemon world. I like that it's abandoned and then later renovated in the johto games
It’s the Kanto dungeon with easily the best in-universe justification for being removed/consolidated in the gen 2 postgame.
Most of the ‘urban’ dungeons are removed and replaced with single room interiors, if even that. Maybe I should clarify - by urban dungeons I mean S.S. Anne, Lavender Tower, Power Plant, Rocket Hideout, Silph Corp, Pokémon Mansion and kinda-sorta Safari Zone.
Generally the changes to/omission of these spaces have reasonings, which either are directly communicated in-game or otherwise can be inferred without much difficulty. Those that are intrinsically understandable also tend to be those that are mission-critical to the gen 1 protagonist. Rocket is gone and obviously so is their headquarters, and correspondingly Silph Co. no longer needs a 10 y/o kid to storm into their building and liberate it. S.S. Anne was always a temporal ‘location’ that appears in Kanto only annually. I think S.S. Aqua represents a smart replacement as a fast passenger ship that’s smaller than the luxury cruise liner but can be revisited both for its use as a fast travel option and repeated trainer encounters.
I don’t love the Lavender Tower change overall but I can accept its new value as a thematic pair to the Goldenrod Radio Tower. A best of both worlds situation would have involved maybe a new excavation site being visible in Lavender Town as part of a planned burial ground/crypt as a functional replacement for the tower.
Cinnabar Mansion and the island as a whole is a sick change, ngl. The implications of being next to a volcano were followed through on, and Acts of God have all the legitimacy you need to excuse the disappearance of beloved locations, in real life and otherwise. I don’t like the knock on effect it has on the Whirl Islands, but as that dungeon is a natural environment, its technically outside the scope the criticism specific to ‘urban’ dungeons here (don’t get me started on the natural environment dungeons shrinking for literally zero reason) Safari Zone is a plain disappointment for its closure, not much more to say than that. But the Power Plant does a lot both thematically and narratively to justify its change. Renewal and connection are probably the takeaway themes the devs want for the player to feel in their exploration of post-game Kanto. Returning the Magnet Train to service is the most important mission outside of defeating all the Kanto gyms after all.
I’ll be completely honest: it feels kiiiiinda half assed that ALL of these locations happened to face renovation/closure/replacement/destruction between gens 1 & 2. But it could have been worse 😅
@@welshlout3400why would you waste your time typing all that you dork , nobody cares , nobodys reading that.
@@welshlout3400it’s mostly done for storage reasons, the remakes have to be faithful to the original version
@@MustacheDLuffy I know that. That’s exactly why I went into specific detail in rating the efforts the Pokémon devs made to include in-universe reasons for their absences.
Same
Grimer and Muk are in the power plant in Yellow because the power plant is where Ash catches a Muk in the anime. Since Yellow is more or less meant to be a game for fans of the anime, they wanted to make it possible for you to pretend you caught the same Muk Ash caught.
I opened up the comments to write what you've written, noticed that you already wrote it so didn't write it myself, then got to the end of the video where Paraspectre talks about it and felt smug that I didn't make a comment that got addressed later on 😏
@@joefarrow1599I didn't write a comment at all, because cool people don't write comments, which is why I did not and will not write a comment here.
Comments are gay
Ye, you can also catch a pidgeotto in viridian forest because ash catches one there
@@jersont.3339try playing pokemon ash gray. It's legit 100% just like the anime if you make the same choices ash does. 1st time I tried it, I was mind blown and couldn't believe it existed.
Man, remember when Pokemon had not only dungeons, but totally optional side dungeons? And your reward for your curiosity and exploration is a _legendary Pokemon?_ Man, what happened.
Pokémon games up until X/Y & ORAS has dungeons in them. Sun and moon didn’t feel like it did imo
Same with legendary Pokemon in dungeons. I do think it’s a lot less in x and y with Zygarde being the only one (and lesser so mewtwo). Black and white had a lot of them, same with HGSS
HGSS added cerulean cave with Mewtwo, seafoam islands and mt. Silver for moltres, already having dungeons for Ho-oh and Lugia
Black and white has mistralton cave, pinwheel forest and victory road for Cobalion, virizion and terrakian and you have kyreum in giant chasm. BW2 added new legends that kinda have dungeons like heatran, resirahm/Zekrom (now that it’s not plot important), and the Regis
Although with a lot of legendaries in both games some of the legendaries have lamer puzzles which Pokemon would do more of in the future
profit-centric corporatization
Remember when event pokemon like Darkrai had special locations and weren't just lazily handed out via a gamestop code?
@@piranhalettuce are they even still doing that anymore? I would've thought they'd just make them available to download at home, tie it into an app or smthn
I dunno man. I found my Shiny Zygarde in the dynamax cave.
When Pokémon GO came out in 2016, I visited a real power plant. The whole place was full of Voltorb and Magnemite spawns. The building was overlooking the sea, and there was sewage pipes there. The place really smelled, and the end of the sewage pipe is where I caught my first Grimer.
There's also a botanical garden outside, which at the time, was a Bulbasaur nest.
It was amazing to me that the game took biome/environment into account and was so accurate about this. I live on a beach, which was always full of Magikarp, Staryu, Horsea, and Psyduck.
It’s horrible that the current season system (and the biome rework to a lesser extent) completely gutted that aspect of Pokemon GO. Nowadays you pretty much always find the same 10 or so Pokemon per season with a few extra depending on the biome, despite the fact there are almost 9 generations worth of Pokemon that could be spawning.
I’ll never forget how great it was when gen 2 dropped and finding a ton of Swinub and a few Sneasel while up in the mountains. And finding a Mareep (which used to be really rare for some reason) near a lighthouse.
@yosh9192 Exactly! It was an amazing feeling when you actually had to go to a different place to find the kind of Pokémon that would naturally be there. I actually went on train rides to places I had never been, just to catch Pokémon that nowadays wouldn't be considered rare at all, like Charmander, Geodude, and Diglett. Living on the ocean, I almost never found fire, rock, or ground types. Now it just doesn't matter where you live; certain Pokémon species are just NOT available ANYWHERE, because everyone in the world is going to be catching the exact same few Pokémon for months. It's crazy and boring, and nothing like what made the game fun in the first place. It used to be about exploring and going on adventures, like a real Pokémon trainer.
Yeah go is trash now because of that. If it would of stood how it was with the spawns at first it would still be a great game.
They implemented this because people argued in that time that less privileged players have lower chances to catch different pokemon in their area (or something like that). Nowadays they incentive miles/km walked, not new locations discovered.
I swear that's an actual episode from the Indigo League season
Koffing and Grimer being found at a run-down power plant makes sense, though.
They're literally the embodiment of pollution; poison gas and toxic sludge.
It does depend on the type of power plant, but yes, it does make sense when that's not specified
@@Kahadi In the gen 3 and gen 4 games, the power plant has what looks like smoke stacks on the roof of the building, so it might have always been a coal power plant
@@kryzethx On the other hand, its real-world analog is a nuclear power plant, making those cooling towers rather than smokestacks. I've posited that Grimer and Muk may be feeding on spent nuclear fuel being stored on-site..
@@StreamZero-wf4yv For nuclear power plants, those cooling towers aren't usually on the rooftop of the building itself, but on the ground next to the main building, aren't they?
@@kryzethx Depends on the power plant, some have them coming out of the roof. The most (in)famous nuclear power plant of them all, Chernobyl, has a cooling tower coming out of the roof between Units 3 and 4 (the latter being the one that exploded).
Electrode are 1.2 meters / 3 foot 11 inches - how the hell is the player character falling for THAT
"WOW, I BET THIS ONE MUST HAVE A TONNE OF ITEMS INSIDE!!"
Look at Ash from the anime and you know why. Literally autistic
It's a pokeball chest obviously
Maybe they change size just like Pokeballs in the anime? (they’re small before the trainer pushes a button or smth and they activate and get larger before being thrown)
@@jaynajuly2140 look at ash from the tv show and you will know how that happens. This idiot would also
There is a cultural thing in Japan about abandoned buildings. In the 90's the financial bubble popped and many buildings that were constructed during the previous economic boom were left abandoned.
This gave many more examples of Japan leaving abandoned buildings "to be reclaimed by the land"(a good example is Gunkanjima) as they had done for years before the crash. It also makes sense that a decent portion of these buildings were made in more secluded, rural, and/or out of the way areas, lining up with the odd spot in the game where the Kanto Power Plant was at.
This also goes for Pokémon Mansion on Cinnabar Island as well, though it has more cultural and historical significance. That also kinda lines up with buildings like Ukedo Elementary School in Fukushima and the Hiroshima Dome which stand as real examples of disaster.
I’ve never considered that! I knew GF took a lot of real world inspirations when developing kanto but didn’t know if the power plant had any distinct inspiration
I love facts like this. There is so much to the early games that I had no idea of when I was a kid, like how the graves were arranged in Pokemon Tower are similar to real gravesites in Japan.
@@XxbelligerentxX Not only that, but it's likely to specifically be based on the Tōkai Nuclear Power Plant, since it's around the same location irl. First commercial nuclear power plant in japan. Partially shut down just a couple of years after Red and Blue, and fully shut down since 2011's earthquake. Makes Grimer and Muk in Yellow make more sense if it's based on a NUCLEAR plant I guess. Same with the power plant causing ecological damage in the manga.
The recent film Suzume took a lot of influence from this as well
@@finnbc4836 I was about to say that too.
Nice movie
Fun fact: the ingame Raichu trade lets you get an Electrode as low as level 3, letting you use it in Pokémon Stadium's Pika Cup. That said, I always found it a novelty more than anything else, dood.
Disgaea Fan Spotted.
PRINNY SQUAD ASSEMBLE! COME ON OUT DOODS!
@@zaxentothegreedy7816 i found this video finding background noise for disgaea d2 grinding
Lol
@zaxentothegreedy7816 They never found Etna’s panties 👀
I love that you can only get to the powerplant by surf. Bringing your "water friend" (as you put it) to a high electricity place is a bit morbid 😂
Considering how many pokemon in Gen 1 who can learn surf, it's kinda a skill issue at this point
What if your water friend is a Rhydon, or a Nido?
Random fact: the Kanto Power Plant has different music throughout generations. The first generation uses the same music from the Rocket Hideout, the second and fourth generations both use the same theme from various Kanto cities, the third generation uses the music from the Cinnabar Mansion, and the Let's Go games uses the music from Silph Co.
I never thought this area was even hidden. When I was a kid, if there was any water area before I got surf, I'd make sure to go back and check it, and I think this stands out as a place that is worth checking back on.
Voltorb is angry and Electrode is smug. They're positive and negative, like the ends of a magnet. You could also say he turned his frown upside down
Shocked at how good this explanation is
@@cartoonistanonymousexcept volts are the movement of electrons and electrons are negative AND electrodes are negative poles and both terms are purely electricity based and not magnetism. The different expressions are simply to help distinguish between the two on the sprites, the same reason for the colour switch. I like to think of them as being created by a Pokémon that is made up of a group of electrons that don’t have a real physical form but come to be in places that are sources of or have storage of high voltages, that take over old discarded poke balls that trainers lose when trying to catch wild Pokémon. Which is why they get mistaken for Pokémon balls by the player as they can hide at regular poke ball size and then grow to their Pokédex entry sizes when disturbed and start to exert more energy. The poke balls are designed to be stored small and then enlarge when activated, the over voltage just expands this size and as it gets stronger it keeps growing until it evolves into the larger electrode.
@@smith549371 blud, the comment above is a wordplay joke.
There is no need to break out your nerd glasses.
@@elecstorm3701 no it’s not, do you understand what wordplay and jokes are?
Also a nerd wouldn’t survive in my industry, nice bit of projecting there
@@smith549371 he was ***shocked*** at how good the explanation was.
Voltorb has always held a place in my heart. I like how it’s a classic Mimic with a Pokemon coat of paint, but also is super fast, a rare electric type, and evolves into the fastest Pokemon in Kanto. I have fond memories of my Electrode, Usain Volt, who helped me conquer Ruby as part of an all red team.
I like how 'Bolt' could also've been a pun on electricity but that was the part of the name you changed, no sarcasm, that's funny.
Honetsly I'm a bit stumped now trying to find an electric term to change 'Usain' to.
I like to think of them as being created by a Pokémon that is made up of a group of electrons that don’t have a real physical form but come to be in places that are sources of or have storage of high voltages, that take over old discarded poke balls that trainers lose when trying to catch wild Pokémon. Which is why they get mistaken for Pokémon balls by the player as they can hide at regular poke ball size and then grow to their Pokédex entry sizes when disturbed and start to exert more energy. The poke balls are designed to be stored small and then enlarge when activated, the over voltage just expands this size and as it gets stronger it keeps growing until it evolves into the larger electrode.
2:51 “grass to cut for no reason”
My inner nerd REQUIRES me to let you know that there is an item under one of those trees! It’s a super potion, and it’s under the tree closest to the tunnel entrance.
I find remarkable how the power plant is the only true optional, out of the way area in Kanto in thre style of the abandonned ship in Hoenn route 221 in Sinnoh. Rewarding true exploration and giving you that feeling that you are exploring somewhere abandonned in which you shouldn’t be there. An interesting nugget of Kanto’s cyberpunk style that faded away in future gen😊
Seafoam islands were optional as well, since you could just fly to pallet town and then surf to cinnabar island from there. Also another awesome reward of course, being that Articuno is there. I’d honestly count the Cerulean Cave as well.
Fun fact in the prototype articuno was one more floor down and it was on a giant ice berg in an underground cave
@@OmegaVideoGameGod Can you find that?
You could honestly make a whole videoesaay about that "cyberpunk/post-war Kanto" vibe the region had that, indeed, faded away in Gen 2 and the remakes didn't preserve much.
@@NamruChannel The war thing is because Gen 1 was supposed to be in our world, so Surge was an American GI that probably fought in Nam or the Gulf War or something
Fun fact: later added pokedex entries allude to the idea that Voltorb isn't just a mimic, but a pokeball turned alive somehow
The Grimers and Muks are probably representative of toxic chemical spills from the Power Plant
I love the old Pokemon lore. I grew up with Pokemon, starting w/yellow. Also out in the boonies and pretty poor, so I didn't have close friends or internet until my teens. So I love learning all of it now. ^_^
Your comment made me go back to those days where I didn't have a Game Boy nor could afford one but I played R/B/Y, all thanks to NO$GMB. I was so excited to recreate Ash's journey on my computer, a good old 486 running Windows 95. Ah, 1999 was sure a great year to be alive :)
@@nishikun89 yea. I think the 90s-early 2000s were the best.
This location was so elusive to me. I never experienced it until I had caught Mewtwo in both the OG games and FRLG. It’s an interesting take on the typical dungeon. I like that it’s optional. I think all rpgs need something like that. That way you’re not experiencing the whole game every time and you’re encouraged to explore and discover. I like that Gf even thought to include “mimics” in the form of electrodes and finding rare Pokémon you normally can’t find elsewhere for further incentive, especially considering how special electric types felt back in the day since you’d normally only have one from catching a rare Pikachu or choosing jolteon for you eeveelution
When I was a kid I did make a mental note of that water and did explore it as soon as I had Surf and I remember how exhilarating it was to find some hidden area to tell all my friends about.
Yeah electabuzz even in firered was a pain to find even more so with the right nature. Fast forward was a best friend in emulators but I remember doing it on a actual gameboy advance sp and it took forever.
@@robmalcolm8042 Why are you looking for Natures?
@@ChangedMyNameFinally69 because then the pokemon becomes quite stronger in the desired stat?
@@robmalcolm8042 Why does that matter in Gen 3 singeplayer lol.
The pics from the strategy guide hit me right in the nostalgia. Loved reading through it as a kid, wish i still had it.
Anyway, great vid, instant sub ❤
"I don't plan on doing a video on every spot in Kanto"
Oh...
That's what I was going to click on the channel to see...
Okay...
I mean he did do mt moon next
Electrode has that face because it's under so much pressure and stress not to explode, but it tries to keep a smile.
I totally get it
The massive loss for me was in Pokemon Yellow both Magmar and Electabuzz were not available. That was such a hit.
I believe the Grimer and Muk are in reference to the Pokemon anime. Ash catches his Muk in a power plant. Yellow takes a lot of references from the show.
EDIT: It appears I commented too soon!
It is... the episode had Grimer and Muk taking over the power plant. Ash and crew clear them out. Ash's Muk was the leader.
@@CelticVizardthe dude managed to stench his way through the pokéball lol, best explanation 11/10 for why Ash let him stay with uncle Oak
If you do another one, I would recommend the Safari Zone.
Fun fact the safari zone was much different in the prototype maps
I love kanto's safari
What’s also interesting, moltres was suppose to be originally where mewtwo was, mewtwo was suppose to be in the silph co, due to prototype data there was also suppose to be 9 badges.
Man as a kid I remember using surf and discovering that plant and thought I found a super secret part of the game
I honestly think your videos are far more interesting and nuanced than any of the biggest Pokémon channels
That’s nice to hear, thank you
Apparently electrode is the positive charge, smile/grin, and voltorb is the negative charge. I started liking them more after learning this
Randomly was given this video in suggested and I watched this along with the Cinnabar Island and Lavender Town videos back to back while at work and I just wanted to say, Job well done! Great videos! I love that you not only discussed the technical side of things and the purpose it serves in the game, but also, and in my opinion the most overlooked aspect, you also discussed the emotional side of things and also gave context to those emotions and how they could enhance the overall experience. You obviously put a lot of time and effort into these videos and you did a great job! Thank you!
24:28 It's a shame information about this manga isn't widely available on the internet because the way the plant appears in it is very unique.
Basically it works thanks to the work of voltorb and electrode who are enslaved to generate energy by a jolteon and his boss electabuzz, who want to capture Red's pikachu, Clefairy tries to defeat Electabuzz in a baseball match but Zapdos appears and is quickly defeated after Clefairy tries to fight him with a broom and breaks a generator, causing it to fall on top of him, destroying the whole power plant in the process.
Power Plant is my favorite place in the original games. I still waguely remember the feeling when I found it for the first time. Great hidden location.
@paraspectre yeah, keep em coming, my man!😎
I think they added Grimer and Muk to parallel the anime episode where Pikachu gets sick, and Ash catches Muk
I like this video. I like this type of video in general, going into a certain area and lore is just fun. I've also always been intrigued by the Power Plant. I like that there is this optional area that some players may not discover and it being so lonely and run down was interesting.
I guess since you can't find pikachu outside the power plant in gen 2 that means they called an exterminator to get rid of their rat problem.
Gimmighoul towers should’ve had normal chests on them too so they could more obviously be mimics, since classic mimics were treasure chests and that’s clearly an inspiration for Gimmighoul.
Next should be Cerulean cave, the Safari Zone, or perhaps the weirdest place of all....Pallet Town!
Fun fact cerulean cave was suppose to be where moltres was and it was completely different, mewtwo was suppose to be at the silph co
@@OmegaVideoGameGod This actually makes more sense.
@TheFishingNomad Sure does
Yeah why is it alwas just like 3 or 4 houses what supports it, whos is suppling folk with food where is the power a d stuff xoneing from why did oak build his lab in such a weird spot.
Pallet Town: There's Nothing Here! Don't Bother!
Got Red version for my 11th birthday, a few months after it came out in the US. Can confirm finding electabuzz made ya feel giddy, like fishing up a dratini
I love these videos so much, it's like you're guiding and teaching me about locations if they were real! I can't wait for more like this :D
2:28 that’s correct. And also, he’s a chunky little guy and designed to be your best friend
Sparks fly for Magnemite was easily one of my favorite episodes we had on VHS as a kid. Had to have my kiddo track down Grimer and Muk in his first playthrough too!
As as electrician, Grimer and Muk make sense in any industrial setting, including power plants.
The imagery of abandoned/derelict buildings have always caught my eye. The primitive yet still convincing way they were able to make the power plant look on the Gameboy is admirable. Gen 1 will always have a more somewhat creepy tone with its areas for me. I can’t really explain why, it’s just the feel I get with a lot of them.
I really like Power Plant in the original games, cause it introduced the novel idea of mimics, it's overall kind of tedious and mysterious, it really gets across the feeling of traversing an abandoned building. Plus Electabuzz, my favorite Pokemon is here. I was always fond of the trio of Electabuzz, Magmar and Jynx, they were closely tied to legendary bird locations, so I've always seen them as legendaries light. In general I was fond of strong single evos, like Kangaskan, Lapras, Pinsir and Scyther. They felt special, usually pretty hard to obtain, sometimes gimnicky, locked in Safari Zone, as Game corner and mini gym challenge rewards, you had to go out of your way to obtain them.
What a trip down memory lane. I remember playing this game for the first time. I would always backtrack after every HM I got, and I remember finding this place, wondering what lied ahead. Zapdos definitely jumpscared me and taught me to save often as well lol. Definitely earned my sub 🫡
i wanna see you look into cerulean cave: the seemingly innocuous cave overrun with horrifically strong pokemon just outside an early-game town that became the nest for the escaped mewtwo.
22:30 maybe its the name of the town the power plant was in before it was merged into cerulean
Really enjoying these in-depth videos & why I still like replaying some of the older games, cause while it might not make sense, on the map, it makes up for it being a newcomer's estranged challenge with new rewards.
the tree on route 10 closest to the cave has an item under it if you cut it. Also love your sense of humor, keep it up.
This video series is so good, please continue doing it ❤
How many varations of loveless have been taken that you jad to use that string of text for yours, bloody hell. XxXkerito_ihatemylifeXxX
I had a lot of fun exploring the power plant in the first Pokemon Snap! 😍 The Zapdos sighting in that area was so exciting.
4:54 wow I just randomly had this video come across my recommended videos, and boom a picture of my old favorite place to get a burger. Place had incredible fries. Wild
also in heartgold and soulsilver once you restore the power plant's functioning you can find zapdos outside, but you have to leave through not the normal exit and it's up where you would've ended up in the kanto based games if you exited after encountering zapdos.
I don't know why exactly but these sort of videos you've made are wonderful to watch. I didn't think I was very susceptible to nostalgia but the way you describe things is just very genuine.
Facts my 5th grade year can't belive that was sooooo long ago
I remeber catching zapdos on my first ever playthrough as an 8 year old kid. I'll never forgot catching that thing but what I did forget was where the power plant was. I've played through gen 1 a dozen times since as an adult and always wondered where that dang plant is. I didn't know until watching this video! Makes me wanna dust of my old Gameboy and give it another go!
You literally described my first powerplant experience as a kid exactly. Was just roaming around aimlessly, stumbled on this building and thought HOLY WHAT IS THIS!
I used to always team up a voltorb. Thunderwave, flash, thunderbolt and self destruct on Electrode is such a fun little A-hole
I like to think of them as being created by a Pokémon that is made up of a group of electrons that don’t have a real physical form but come to be in places that are sources of or have storage of high voltages, that take over old discarded poke balls that trainers lose when trying to catch wild Pokémon. Which is why they get mistaken for Pokémon balls by the player as they can hide at regular poke ball size and then grow to their Pokédex entry sizes when disturbed and start to exert more energy. The poke balls are designed to be stored small and then enlarge when activated, the over voltage just expands this size and as it gets stronger it keeps growing until it evolves into the larger electrode.
Well some Pokedex entries do allude to electrode and Voltorb being actual pokeballs rather than just mimics so you might be on to something
This is super well done!
I would love to see more of these highlighting locations from later gens, such as johto and sinnoh. Maybe Hoenn too, but I don't remember a lot of good contenders for videos like this.
Love your channel dude, brought me back to my earlier pokemon gaming days, keep it up bro
I remember this place vividly from my childhood in Pokemon FireRed. Finding and struggling to catch Electabuzz and encountering Zapdos were definitely highlights of my playthrough.
Mr. Paraspectre here not knowing that he just made my day by covering one of my favorite locations in Pokémon ever ❤
An interesting note regarding the nature of the Voltorbs is that Pokemon's spiritual cousin Monster Rancher also has a Mimic-esque creature. In Monster Rancher Evo, the protagonists travel through dungeons in which they can find treasure chests, but occasionally the chests will be a "JackInTheCho", a monster disguised as a treasure chest.
Talking about a Voltorb solo run reminded me that I somehow beat the original elite 4 with my starter and a team of level 23 ghastlys. I thought Ghosts were just flat out the strongest for some reason back in 98 and didn't bother to level them up.
It makes sense that Koffing and Grimer are catchable at the plant in some versions of the game. It would be cool if Ghastly was catchable at the plant. An abandon building sounds like the perfect place for a ghost type Pokémon to lurk.
I love this series already, please do more!
Good Choices for Future Videos are Cerulean Cave, Seafoam Islands, Saffron City, Mt Silver, & Whirl Islands. Cerulean Cave & Seafoam Islands are Legendary Locations in themselves with Jynx being in the latter in Japanese Blue, while the former has multiple layouts & in Gen 1 Pokemon weren't shown that they could be found there. Saffron City had 2 competing gyms, was invaded by Team Rocket, was guarded for unknown reasons requiring you take tunnels underneath it until you give the guards something to drink, & was potentially the RGB Adventures Climax in a plot structure comparable to New Pork City in Mother 3. The Last 2 are possibly the most interesting locations in Johto.
I remember finding the power plant and catching Zapdos with only two Pokeballs. It felt unreal at the time!
Two older kids asked me where I had found zapdos; at the time, that made me feel pretty cool considering it is pretty hidden
The theory of Voltorb is that a Haunter got trapped inside the pokebal during a poke trade and the pokeball became Voltorb once it evolve to Electrude the haunter is now a gengar and The Gengar is angry or get used to the new form coz it loves to boom a lot! >:D
grimer and muk were added there due to the cartoon episode where the grimer and muk were blocking the inlet pipe to the power plant and thats how ash got his muk
Correct me if I'm wrong, but some powders or explosive agents need to be packed together tightly to create more explosive force. I imagine that Voltorbs shrink/condense themselves to create a bigger blast, which is why the Dex lists them at 1 foot. That's the "casual" height. Them being mistaken for Pokeballs is when they're shrinking before exploding.
The reason why driver and Mac are in there is because they’re based on that episode of the show in which Ash encounters drivers and is sick and they like them so that’s why the grimmer are there
I only ever Caught 2 of the 3 legendary birds. 10-12 year old me couldn't be bothered with navigating the seafoam Islands and sequence broke it by swimming to cinnabar island via Pallet Town
ACTUALLY, Voltoarb was originally designed to look like a fishing bobber, because in traditional Japan it is tradition to run wires into your fishing lour to shock fish before you catch them.
It'll be interesting when you make it to Gen 4 because of the Old Chateau and Gen 5 because of the Strange House. That'll definitely be a treat right there.
On my original Red playthrough as a kid, I didn't think to save before trying to catch Zapdos and ended up taking it out
I love this first person storytelling you've earned a subscribe
Now that you mentioned it. It fascinates me that they put an optional abandoned powerplant just for you to explore and catch a Zapdos.
love this serious that started in halloween and now every time information about specific places kn kanto :)
I like this style of video but idk how to describe it. It's like from the perspective of someone new to Pokemon.
Great videos on these locations so far! Looking forward to one on the Seafoam Islands.
I only just realized that in early art and sprites, Electrode's mouth is the exact same shape as Voltorb's eye. That sells the evolution a bit better for me.
You put a Zappa reference into a pokemon lore video? Automatic sub!
Thank you for bringing my passions together
I wish Ash had caught a magnemite too. It could come useful if Pikachu get too charged so the Magnemite can take some of that overcharged electricity for itself. Helping Pikachu.
I would love to see a similar video about the ghost ship from Ruby and Sapphire.
Since Pokemon Yellow is based on the Anime, there is an episode where Ash and friends go to a power plant. They get the power back on to save the town by defeating a bunch of Grimer and their Muk leader. That's most likely why they were added to the power plant in Yellow.
Edit: I posted this while watching only for you to cover everything I said almost word for word. Great minds think alike I guess. Nice work covering the side material!
I know we're only talking Kanto focused games here but in Gold, Silver, Heartgold and Soulsilver the Power Plant is a required area if you want to complete the Kanto gyms
That episode of the anime was the very first episode I saw. I remember getting up super early before school to watch it
In heart gold i think i had electrode as part of team which i used to beat elite four, and believe me if you give him right moves it can be unstopable and with higher lv it have really good speed, and that's important at elite four, and if you give him thunder and thunder hits, that's 90% otk
I just clicked on this video because it kept getting recommended and I needed to watch something while I ate and now I came out with a different perspective of my childhood game
Recently I've begun to think Electabuzz and Magmar were originally a more obvious reference to Eleking and Birdon from Ultraman, especially considering leaks imply another Ultraman monster Yeti Wu had a Pokémon designed after it at one point
(And Jynx seems to be based on the female Yeti Wu from the Ultraman anime shorts)
i though i knew most locations in kanto but then i went re walking every route and ended up fouding this
And man the powerplant somehow scared that hell of me when i saw it for the first time
And i really find weird how this type of stuff happens like you basically explored the whole game but then there is this one area that you never heard of and it suddenly becomes infinitly scarier
Ah the mimic, the most deadly i recall are in an obscure PS2 game Dark Cloud, they come in two froms, normal and King. King Mimics are the most lethal, they look like weapon chests, which is how you get more powerful so you WANT to open them.
They can kill you very fast.
A fellow Dark Cloud enjoyer!
Yeah normal where the small ones, King Mimics where the big ones.
Nice video, power plant is a fun place, keep it up!
This video made me realize how easy it is to not encounter a single wild electric type in RBY.
Funny thing is if you run away or you don’t catch it it’s not gone forever it will still be there if you exit the building and then go back in it’s just gone if you faint it only
I remember the first time I ran into a magneton. I was 10 years old and I was exploring the electrical plant. Ivysaur poisoned the heck out of it and I was trying to whittle its health down and I accidentally killed it. But I remembered in the cartoon that it's just three Magnemite. So I walked around and caught three Magnemite. And then I racked my little 10-year-old brain on how to combine those three individual pokémon into a magneton. 😅😅😅😅😅 I was so mad when I couldn't do it!!
I love the old theory that Voltorb are Haunter or Ghastly that possessed a pokeball and got stuck