Make Tinkercad Cars That Move Sim Lab HAS MOTORS Easy Steps

Поделиться
HTML-код
  • Опубликовано: 8 янв 2025

Комментарии • 28

  • @MaryNemer
    @MaryNemer 6 месяцев назад +1

    Sweet addition!

  • @espozito1119
    @espozito1119 7 месяцев назад +4

    Nice!

    • @HLModTech
      @HLModTech  7 месяцев назад

      Thank you! Cheers!

  • @anibalrlopez
    @anibalrlopez 7 месяцев назад

    Nice! Many thanks!!

    • @HLModTech
      @HLModTech  7 месяцев назад +1

      My pleasure and thanks for the note! @anibalrlopez 👍

  • @angelmartinez682
    @angelmartinez682 7 месяцев назад

    Fun Stuff!!

    • @HLModTech
      @HLModTech  7 месяцев назад

      My pleasure @angelmartinez682, Thank you for the note! 👍💯

  • @DefinitelynotTinkerer
    @DefinitelynotTinkerer 7 месяцев назад

    Hl amazing work man, dont mind me making a similar design. ill use this video as an idea

    • @HLModTech
      @HLModTech  7 месяцев назад

      Always hoping that the videos inspire others to push the skills farther!

  • @VGHCX
    @VGHCX 16 дней назад

    Can the motors be made LARGER to enable them to rotate objects? I made a life sized crankshaft and the motor could not turn it even when I maxed out the Torque and RPM. I added additional engines and it made NO difference.
    I had to reduce the crank size to half it's true size and use the material of plastic to get it to spin. Soooooo, can the engines be enlarged to function with larger objects?

    • @HLModTech
      @HLModTech  16 дней назад

      I would guess not. The Tinkercad max design space is 1000 mm sq. It is not intended for making life size engines or parts... It is just giving designers an idea how parts can interact. If you made your large object polystyrene it might rotate. I do not believe you can incorporate more motors to increase the power. Interesting idea though. 👍

    • @VGHCX
      @VGHCX 16 дней назад

      @HLModTech YES, it works with the lighter materials such as plastic, polystyrene, and wood after I reduced the size.
      I also hollowed the counter weights and main and rod journals.

    • @HLModTech
      @HLModTech  15 дней назад

      Groovy. There are quirks with fit and function, but it would have been a blast in my classroom back in the day.

  • @boyblunder8889
    @boyblunder8889 2 месяца назад

    Didn’t see where the motor is or where it is in the menu 🤷‍♂️

    • @HLModTech
      @HLModTech  2 месяца назад

      It is the axle, but you click the motor checkbox after adding it.

  • @danko6582
    @danko6582 7 месяцев назад +5

    First! LoL

    • @danko6582
      @danko6582 7 месяцев назад +2

      Actually I came to say that this feature will unlock all kinds of projects, games and mechanisms.

    • @HLModTech
      @HLModTech  7 месяцев назад +2

      Well done! Always appreciated. 💯 100 agree too. Next up I want to be able to bind keys to the motors so we can drive!

  • @WaqarAfridi.
    @WaqarAfridi. 2 месяца назад

    Bro listen to my text complete ok
    So
    RUclips search "diy car at home " so you will see some video of rc car at home (electric) and large soi want that
    You create same type car in thinkercad and it can move like real car brakes acceletor etc and comment me please 🥺

    • @HLModTech
      @HLModTech  2 месяца назад

      What sort of Tinkercad projects have you already created? Would you be buying steering linkages, gears, etc. or making your own? This is a good starter for getting a car body created. bit.ly/hlf1car

  • @rknavalforces
    @rknavalforces 7 месяцев назад

    Gasp

    • @HLModTech
      @HLModTech  7 месяцев назад

      Like a whole new world!!!