I'm following along the tutorial, and by default the generate lighting UV option is checked during fbx import, and that causes the pivot painter to not work for the bricks example, uncheck that and my scene updates and I could move on....
Nice, thanks for this tool and video. It would be highly appreciated if you could show us the workflow using speedtree trees. Wanted to use pivot painter a long time, but I can't get my head around using speedtree assets. EDIT: Okay, nevermind. For the ones that are interested, too. In the demofile are more examples then shown in the video.
what if I already have my objects and pivots animated inside of houdini? I'm not wanting to animate the objects within the shader, rather control existing anim data
In case you are following this on Houdini 19.5 and when imported in Unreal pivots are not set correctly, replace the ''attribute create'' node with ''attribute wrangle'' node: s@name = itoa(@ptnum);
PAUL THE GOAT! Thanks dude! Been hoping you guys would build out 2.0 tools forever!
I'm following along the tutorial, and by default the generate lighting UV option is checked during fbx import, and that causes the pivot painter to not work for the bricks example, uncheck that and my scene updates and I could move on....
houdini No.1
Sweet, thank you!!
THX~ wannask what`s the difference between VAT(softbody) and PivotPainter ~ whitch is the better way to export trees motion~ thank you!!
Same question ⁉️⁉️
What is the alternative for unity
Sadly, Unity still seems to be an afterthought these days... D:
How would these shader based animations work with player interaction as he mentioned in 0:56 ?
Hey! Check out the contentexample using PivotPainter1.0. They have a grass example that pushes the grass away around the player.
@@paulambrosiussen awesome i will check it out! Thanks!
what version of Unreal are you using? I cant find the example map.
4.25, but it has been released since 4.8 or something. (Dont quote me on that!). You need to download the content examples to find it.
Nice, thanks for this tool and video.
It would be highly appreciated if you could show us the workflow using speedtree trees. Wanted to use pivot painter a long time, but I can't get my head around using speedtree assets.
EDIT: Okay, nevermind. For the ones that are interested, too.
In the demofile are more examples then shown in the video.
我想尝试一下,但我找不到任何东西
what if I already have my objects and pivots animated inside of houdini? I'm not wanting to animate the objects within the shader, rather control existing anim data
I whould have liked 2 c a wind blowing on leaves example.
Unity love anyone...?
no
Я в юнити работаю.
In case you are following this on Houdini 19.5 and when imported in Unreal pivots are not set correctly, replace the ''attribute create'' node with ''attribute wrangle'' node: s@name = itoa(@ptnum);