PivotPainter in Houdini | Version 1.0 and 2.0

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  • Опубликовано: 25 дек 2024

Комментарии • 21

  • @chrisreay8141
    @chrisreay8141 3 года назад +1

    PAUL THE GOAT! Thanks dude! Been hoping you guys would build out 2.0 tools forever!

  • @PorridgeFX
    @PorridgeFX 3 года назад +4

    I'm following along the tutorial, and by default the generate lighting UV option is checked during fbx import, and that causes the pivot painter to not work for the bricks example, uncheck that and my scene updates and I could move on....

  • @SnakeSkin422
    @SnakeSkin422 3 года назад +2

    houdini No.1

  • @MortenKvale
    @MortenKvale 3 года назад +1

    Sweet, thank you!!

  • @HooZoo-o7n
    @HooZoo-o7n 3 года назад +1

    THX~ wannask what`s the difference between VAT(softbody) and PivotPainter ~ whitch is the better way to export trees motion~ thank you!!

  • @mallubot7074
    @mallubot7074 3 года назад +2

    What is the alternative for unity

    • @awesomedata8973
      @awesomedata8973 3 года назад

      Sadly, Unity still seems to be an afterthought these days... D:

  • @mitch9244
    @mitch9244 3 года назад

    How would these shader based animations work with player interaction as he mentioned in 0:56 ?

    • @paulambrosiussen
      @paulambrosiussen 3 года назад

      Hey! Check out the contentexample using PivotPainter1.0. They have a grass example that pushes the grass away around the player.

    • @mitch9244
      @mitch9244 3 года назад

      @@paulambrosiussen awesome i will check it out! Thanks!

  • @Digital_Guerrero
    @Digital_Guerrero 3 года назад

    what version of Unreal are you using? I cant find the example map.

    • @paulambrosiussen
      @paulambrosiussen 3 года назад +1

      4.25, but it has been released since 4.8 or something. (Dont quote me on that!). You need to download the content examples to find it.

  • @aukehuys
    @aukehuys 3 года назад

    Nice, thanks for this tool and video.
    It would be highly appreciated if you could show us the workflow using speedtree trees. Wanted to use pivot painter a long time, but I can't get my head around using speedtree assets.
    EDIT: Okay, nevermind. For the ones that are interested, too.
    In the demofile are more examples then shown in the video.

    • @可爱的小姬
      @可爱的小姬 3 месяца назад

      我想尝试一下,但我找不到任何东西

  • @mitch9244
    @mitch9244 3 года назад

    what if I already have my objects and pivots animated inside of houdini? I'm not wanting to animate the objects within the shader, rather control existing anim data

  • @nictanghe98
    @nictanghe98 3 года назад

    I whould have liked 2 c a wind blowing on leaves example.

  • @awesomedata8973
    @awesomedata8973 3 года назад +4

    Unity love anyone...?

    • @4ols288
      @4ols288 Год назад

      no

    • @pilot4820
      @pilot4820 Год назад

      Я в юнити работаю.

  • @fatemermg7490
    @fatemermg7490 Год назад

    In case you are following this on Houdini 19.5 and when imported in Unreal pivots are not set correctly, replace the ''attribute create'' node with ''attribute wrangle'' node: s@name = itoa(@ptnum);