I have Little Hope for this game chat Please watch Man of Medan video game before this for the full story thank u ruclips.net/video/zFxoVqTqGS8/видео.html
Anybody else notice that the brother and sister from the 70s were reimagined by the driver as being intimate? Or the mom as catty about it? Weird, right?
@@bleakautomaton4808 There's a lot more to the story than people catch on to. For example, the "all in his head" plot twist still does NOT explain the supernatural house fire that happened in the first place, and the demon/witch girl. That is one thing that remains consistent throughout the story, and was there in the original, non-hallucinated memory. I've watched a couple playthroughs of this, and at the end they always go "Damn so it was all in his head? So nothing actually happened or meant anything?" But they ALL forget that the witch girl causing the house fire DID happen, and is never fully explained. THAT is the real plot and mystery of the game. Who is the girl? How much of the supernatural stuff was actually real? Etc...
@@TheOnlyGhxst There was no witch girl the house was an accidental fire and she was exploited by reverend Carson (the mum said he was keeping her back after class) who represents carver in the witch hunt era and the family ignored her thinking she was creepy when she actually needs help and was scared.
In order for everyone to survive, you had to have every character overcome their flaws. This is very weird since none of them existed in the first place, and therefore none of this matters
So if they all die the main character will kill himself, which is even more confusing. If he saved them in the fantasy world then than he would just be further in denial- why would saving them equate to self-acceptance?
it makes a little more sense when you consider that each character is an inversion their real life counterparts (John is strict and caring while James was an alcoholic father, tanya was a witch and taylor is an entirely different person) to represent Anthony's attempt at "fixing" their flaws. He sees the fire as a sort of cleansing of the sins that caused their deaths, probably a rationalization based on the history of the town and megan's involvement with the priest. If they don't overcome their flaw, they die in a manner similar to real life (angela gets drowned or choked = the suffocating role of a mother in a crumbling family, daniel gets impaled like he did on the fence) And yeah, technically none of that matters since each ending is determined based on your actions against Mary, Carver, and Vince at the end. the game would've been so much better if the twist was less of a twist and more of a recurring plot point
I just realized. When the Curator grabs the five cards, shows they are all different but are each corresponding to the gender/role of each member of the cast, then he places them down and flips them all up to be Kings of the same role. It's literally telling you the whole plot twist of the game. God I wish this was in a better game.
The next one is good. It has Saleem of the Iraqi Republican Guard, Allah's strongest warrior. It also has the United States Marine Corps Force Recons most... serviceably competent squad.
Weirdly, its saving grace is that the cast aren't just a bunch of horny teenagers (for once, there is some variety in the cast, specifically John and Angela, and there is a lack of budding romance - hookups, marriage proposals, drama, etc.) and for that reason alone it's "bad but not the absolute worst shit imaginable". They could've gone for Satanic rituals and virgin sacrifices, but instead they went for... whatever this is.
To be fair, if I truly believed someone was communing with invisible demons and then they started asking the demons to beat my ass, I'd be pretty scared.
Ah, yes. Reliable old Dark Pictures Anthology, where I can turn the brightness all the way up on my phone while sitting in a semi-dark room and STILL struggle to see what I’m watching
mood. love watching playthroughs on my phone and completely forgetting i've done this to the brightness until i go to answer a text and immediately blind myself even when the app is in dark mode
"An... drew?" Yeah it's a name. One that existed at the time. You can't expect a puritan to have heard it though I guess, it was only the name of one of the Apostles, and four other saints.
it is a little bit hearwarming that RP was fully planning to kill angela, but the moment things went south his paniced instinct was to save everyone including her
@@MadAliceInWonderland And then they were disappointed that everyone but two people died and they didn't do it intentionally. XD RIP John, by far the best character out of the group.
@@MadAliceInWonderlandtbf he did recommend the "nuclear option" and then immediately try and use information to save John. He also genuinely seemed to be trying to save Taylor and Daniel, and was upset at their deaths (although granted there was some unfairness that he was upset with too)
@@nitroplasma788they meant how little hole and man of Medan both had the same plot twist, or at least similar, and house of ash broke from that by being actually real and good
My main problem with this game was the writers’ assumption that the player would just be super down to kill the weird nine year old girl. Honestly as far as nine year old girls go she’s not even THAT weird.
*spoilers* . . . . . . . . . . . For sure, I don't get why they insisted on the "all in their head" premise for BOTH of these games when one of the most beautiful aspects of Until Dawn was the delightful combo of supernatural+regular natural forces at work, so to just completly abandon the supernatural *when you already have a cool supernatural story* in favor of a cheap plot twist is just a waste.
I actually really like the psychological horror aspect of the enemy being yourself and your guilt the entire time. It isn't just the same rehashing of Man of Medan and is a decent departure from the classical horror of Until Dawn. Little Hope is definitely better than the Iraq one. The enemy and setting was kind of boring.
While the ending sucks, I like how it recontextualizes the bar scene, because if I remember correctly the guy there only interacts with stuff Anthony says, and no one else
Also the empty bus at the start. Little Hope almost did its twist justice, but you need to do way better than they did to justify a "it's just a dream" ending.
I both love and hate this so much, the concept is interesting and the foreshadowing from the curator is actually so goddamn cool, with the one candle, the quote about regret, and the playing cards but the execution is just so lackluster and unsatisfying. I think they could have done the same concept of everyone is a hallucination from grief and PTSD but if the town had also been ACTUALLY HAUNTED things would have worked so much better.
The joy of playing these games is making all the right decisions but your character still dies for stupid nonsense reasons. Such as “you should have known to aim for the head” or “guess you should have had a different personality”. Pretty similar to my sister and I’s play through of The Quarry.
@@oakleyves i MEAN, if you want the player's first playthought to be messy then make it so that you dont need to know how to read minds to win, like how the fuck would they have known
@@oakleyves this is why i quite like until dawn and detroit become human for the most part, if your decisions are logical and you devote atleast a little bit of brainpower to keeping track of the characters and their states, you can almost guaranteed get the good ending on your first playthrough, because it rewards the player for being invested in the story of the game. but if the player tries to get invested and then constantly gets screwed over for something that they probably arent at fault for, they're just gonna get real sick of it and not engage in the plot of the game
I like the part where John dies in the house and they didn't even have an option of saving him! No qte, no combat after barricading the door, just death! Really good gameplay design that is super rewarding and not at all aggravating and controller smashing frustrating!
RT is the proof that the only thing you need to do to transform a scary movie to a comedy is just having a bunch of people not taking the situation seriously at all and doing a bunch of annoying jokes at the expense of the character's misery
As fictionalized Bob Fosse said, "We take what hurts, and we turn it into a big gag, and...they're laughing so hard they don't realize that all that they're laughing at is a person in agony, a person who's peeled off his own skin."
I’m really glad RT spent the whole last game setting up that children dying= Lois griffin voice only for a child to die 10 minutes into the game this time
People give this game a lot of shit but honestly? It takes real talent to make a character so insufferable and annoying the moment she opens her mouth twitch chat puts a price on her head
I mean, they did specifically make her do all the most obnoxious response options. I believe she gets a lot more likeable if you actually try to make her that way.
MASSIVE SPOILERS BELOW FOR THOSE WHO HAVEN’T FINISHED THE VIDEO ENTIRELY. YOU HAVE BEEN WARNED. This probably isn’t needed and I definitely spent too much time on this, but let me try to explain this game’s story and ending(s) as best as I can. Rt and mscupcakes did a great job finding almost everything, but did still miss quite a few key details. Everything mentioned below is taken directly from clues found throughout the game and different choices that can be made. The bus driver is Anthony Clarke, the only survivor of the house fire seen during the prologue of the game. He was rescued from the fire by the local police after running into the burning building to try and save his mother, then held in their department for a time as he was the prime suspect for causing the fire. Some time later the officials found that Megan’s doll had actually caused the fire, so Anthony was released. Many of the townsfolk still blamed Anthony for the fire, however, so he left the town which was quickly dying due to the factory closures. Anthony took a job as a bus driver, where he continued to work until the present day, having repressed all his memories and never gotten over his traumatic childhood. Vince, Tanya’s boyfriend from the prologue, was stricken with grief after the death of his girlfriend and similarly found himself unable to move on. He would return to the site of the family’s grave and leave flowers on her headstone often. This brings us to the beginning of the game, where Anthony experiences a psychotic break when returning to the town where all his trauma stems from. From here on, nearly everything seen by Anthony is a vision stemming from his memories or his interests, starting with him dreaming of the house fire. This dream version of the fire is what is seen in-game as the prologue; as he is woken up he mentions this dream to Taylor and John, as well as occasionally relating things he sees throughout the game back to his dream. As the fire seen in-game is a dream, it’s highly likely that not everything seen in-game is actually what happened (Side note: all choices during the sequence are classified as “head” choices, as seen by the brain icon behind all the choices. Anthony is drawing from his memory of the fire to build the dream). For example, the demonic figure seen behind Megan (I’ll mention who that actually is later) is purely from Anthony’s imagination. Some events are for sure though: the ways each family member died which affects the way they can die for the rest of the game, Megan having caused the fire with the doll, and Vince. (Side note: Tanya can die two different ways in the house fire, thus giving her two unique demons that can chase Taylor for the rest of the game) A lot of Anthony’s visions being tied to the witch trials are because that was always an interest of his; he carried a book with him on the bus and a few can be seen in the prologue before the fire begins. On top of all that, Little Hope itself had a deep history of witch trials. Everything experienced in the witch trial timeline did happen in Little Hope’s past, it’s just twisted in Anthony’s mind to have everything look like his deceased family. The hidden premise of the game until the end is to get Anthony to forgive himself for the death of his family, to let go of his trauma, and to uncover the truth behind Megan and her actions in the prologue. That truth being the reverend, a manipulative priest with a secret, satanic side-hobby. He was arrested sometime after the house fire for this fact, and his ancestor, the one seen in the witch trial visions, had his name stricken from history for the same reasons. In the ruined house at the end, mscupcakes found a portrait of Megan being haunted by a man in a black coat; the same black coat worn by reverend Carson during the funeral of the Clarke family. This black coat is worn by the demonic figure standing behind Megan during the prologue, making it likely that this figure represents the reverend, too. It’s mentioned by the mother that the reverend had been holding her back after prayers and a note mentions that Megan was receiving personal lessons from him; for what reasons in specific, or what happened during those lessons, it’s never explicitly stated. As for some side characters: The judge has the same face as the man who asked Anthony “what have you done?” As he saw Anthony was holding the matches in front of the house. The simple reasoning being that this man judged Anthony too soon. The officer in the visions has the same face as the officer who asked Anthony to go on the detour. The only connection here is that they’re authority figures that carry out the law. Nothing else. In order for the characters to survive, they must choose the brave option when facing their demons, and then survive the ensuing confrontation. If they are fearful, they will inevitably die at the house. In the end, the locked traits actually serve a single purpose of making the qte’s harder for the characters they’re tied to; the more locked traits, the harder the qte. I’ll go through character by character for rt and cupcake’s playthrough to explain why they lived or died: Taylor: died to Daniel’s wrong coin flip choice. If not for that, she would have had her brave or fearful choice, followed by a few final qte’s Daniel: made his brave choice, but then died to qte’s (which is why rt got the achievement and led to some confusion) John: escaped his demon, but made the fearful choice, thus dying in the house. Angela: made the brave choice and also escaped her demon. Now, let’s get to the endings. First off, there’s a vital piece missed by mscupcakes early on when she failed a heartbeat and was jumpscared by the cat. If she hadn’t, she could have explored the small shack and found a revolver with four bullets. This gun is tied to multiple endings and can be used to save some of the characters as a last-ditch effort. Keep in mind Andrew/Anthony is the one who finds it; this gun is very much real. Vince has to forgive Anthony and move on himself, as he still partly blames Anthony for the house fire. The primary way to get him to blame Anthony is to fire at the demon just outside the chapel with the gun. Since they are hallucinations, Vince believes you shot at him. If Vince doesn’t forgive Anthony, he will call the cops on him, overwriting all other possible endings by getting him arrested no matter what other following choice is made. Next, let’s talk the best ending which rt and cupcake got. Vince has forgiven Anthony, Anthony has accused the reverend or burned the doll, and one or more of the others are alive. Anthony finds himself back at the diner. He looks back one last time at the vision of his family, as they each tell him one last time to let go of his tragic past. They fade away, and he’s left alone, having forgiven himself. If all four of the other characters died, Anthony will sit at the steps of the house alone, having witnessed his family die for a second time. Vince greets him at the steps, gives him some kind advice, and walks away. It is then revealed at the steps that Anthony is the bus driver. Finally, All of the game’s most tragic endings are tied to the gun, and if all four characters are dead. If Anthony saved Mary by accusing the reverend, she will return to him as Megan in his eyes in one last vision to comfort him, saving him from taking his own life with the gun. If Mary was accused in the final confrontation, she will be burned at the stake (death by fire, like Megan at the house). If this happens, all surviving cast, no matter if they made the brave choice, will die. During the eye zoom in, alongside the locked traits the reverend can be seen smiling as the fire burns Megan. Anthony is now completely broken, with not even Vince’s kind words being able to save him. Megan appears in a vision, but rather than save him, she instead acts as the catalyst for him to pull the trigger, thus YouTubing himself.
Cool list! It's a bit weird that even though they were only able to save Angela and to an extent Anthony, they got the "best ending". It makes a bit more sence why characters can die super easily in this one considering they aren't real, but the trait system and the brave vs cowardly system aren't explained well enough to the player and feel like BS in a first playthrough
@@barbecue1015 aahhhh i really love the premise of the game, even the plot twist that all of it was anthony’s trauma/guilt filled imagination (although i know dan hates those types of endings lol), they just executed it so poorly. it’s really confusing the first time you play it, and i wish they made it more obvious that none of it was real so the final plot twist didn’t feel like it was coming out of nowhere
From another playthrough I've seen, it's possible to end up getting arrested. It's basically the ending to Monty Python And The Holy Grail but not a joke.
Reading this, the game really does have interesting ideas. The problem is that none of this is explained well in the game and so the final twist came out of nowhere. They didn't even hint at the ending/twist throughout the game so it really feels like the entire game was pointless when the twist happens.
I think its because he is trying to see a reality where they would all be good people? Thats why his parents aren’t dating and his siblings aren’t related and all of them have very different personalities and the dad doesn’t drink.
In the beginning, it was told that Andrew and his siblings are adopted. They're not blood related. There's been hints that his brother did have feelings for the "sister", based on his looks and attitude when she comes back home from a date, but chose not to act on it due to her already having a boyfriend and them being a family.
The whole twist is very odd because it just leaves alot of questions like why were the deaths so connected to the past, who was the boogyman locking doors in the 70s and What was Grossberg doing at the boathouse?
The deaths are connected to the past because Anthony is "reimagining" the events of the fire. The characters we see in the Witch Trials, except for Carver, never existed, they are just figments of Anthony's imagination. Also, there never was any boogeyman. The prologue is the dream that Andrew/Anthony had at the beginning of the game. It's an exaggerated retelling of that night's events from an unreliable narrator. The actual "boogeyman" was the town's reverend from 1972, Reverend Carson. Much like his 1694 incarnation, he heavily abused his power to satiate his desires. He was abusing Megan behind the scenes, which is why she put the doll next to the stovetop, causing the fire. It was a call for help.
@@adreamofspring_wastaken Well that's a fair explanation and I do thank you for it... but that doesn't explain what was Grossberg doing at the boathouse!
@MssBarbaritaa I kinda want to know what the bad endings are if this is the *good* one. Or are they bad because they make even less narrative sense lol
my favorite thing about Little Hope is how Angela went from being a complete nuisance to the absolute best character in the cast in the span of about one scene
A lot of this game could have been prevented if the Family in the intro hadn't decided to douse their entire House in Gasoline. At least that's what I assume happened, considering how the entire House went up in flames in a matter of seconds because of a minor Kitchen fire.
Also could have been prevented if someone had been willing to BREAK A FUCKING WINDOW! Seriously, they just stood around like idiots, utterly incapable of getting back in, while they had BIG GLASS OPENINGS IN ALL THE DOORS AND WALLS WAITING FOR SOMEONE TO THROW A GODDAMN ROCK!
For why all the characters keep dying in “weird different ways” (mentioned around 1:40:55), some of these are actual ways that people were killed during the real Salem witch trials. There were actually very few recorded burnings, but one man was killed by being crushed to death with stones. This obviously connects with the dad in the house fire who was crushed by falling beams, then Joseph in the past, then John. Just a fun tidbit
@@Mathilde_BruhnNot even in most of Europe, in Sweden they were all beheaded before they were burned, the only exception was a woman named Malin Matsdotter, who was alive at the stake, but the executioner tied a sack of gunpowder around her neck to make it quick.
Ah Little Hope... It's very hard to explain to people who haven't played the game why this game is both one of the best and one of the worst games I've ever played. For me the twist at the end sours the experience, but before that, I actually LOVE the idea of a family cursed to reincarnate every generation and be lulled back to a mysterious town where they must die the same death over and over. I love the shock the characters experience at seeing their double, the wide eyes from John when he discovers he was married to his student (Angela) in a past life, the way Taylor sees her old tire swing and freaks out because how could that be here?! ( I wanted to interpret that as her making a tire swing in her past life and feeling compelled to make another one in her new life, without knowing why), or the slow discovery that they are being hunted by their past selves. And who can forget how phenomenal the introduction to this game is with the fire!!!! Its amazing. But that's all a red herring. And frankly, the red herring was more interesting than the truth. I was someone who played this game when it was released.There was also the added nuance of playing Man of Medan before with no other DPA game as a reference for what to expect, Man of Medan- where the twist was hallucinogenic gass, and now the twist was a concussion. It feels like 2 'Fake Threats' in a row. I understand some people really like the twist, and I respect that, but I can't tell you how much I wish they could remake this game as an 8-hour long experience with no 'its a concussion' plot twist and more time spent exploring the character shock/trama at discovering that they are reincarnated and all were friends. The irony of how they could have been so close friends in a past life and bickering now would create great character interactions. Btw, the eye zoom in thing was something Little Hope, and ONLY Little Hope did. Players are supposed to look at the screen that tells them about the character status and deduce that they are supposed to work on unlocking the good traits, but the execution was really confusing because the game never told you that, and the decisions that dictate character choices are weird. I think john's death is the most egregious - his 'fearful' decision is asking andrew to help him out as his demon attacks him, which is just... I mean, who's not going to ask for help when they're being attacked by a monster. I don't exactly think that's cowardly. But yeah- Little Hope, a really good game if you just ignore the last five minutes and write your own ending in your head. That's what Fanfiction is for, I guess.
Also I think they could've done so much more with the theme if the threat was real- I mean GENERATIONAL trauma, where we see the same mistakes over multiple generations!!! John is depicted to be an alcoholic, and one of his big arcs is trying to cope with his addiction and cowardice. Imagine if this was expanded on. Imagine if he had to admit his addiction, and had more than one instance where he has to fight it. What if taking a drink could help him with a short term problem (lower his stress to help make quick time events easier or help him pick courageous options) but as a result of picking a short-term solution you had long term impacts, (He can't pick courageous decisions without being drunk later on and he has drunken outbursts, etc). Then you have a plot where the goal of the game is to break each characters toxic traits, forgive themselves, and free themselves from the past. Angela needs to learn to confront her emotions without lashing out and getting defensive, Taylor needs to break her habit of chronic lying (She said to be deceitful, but I think the game could do a better job at displaying her as a chronic liar). Daniel could work on his trust and overprotectiveness. Andrew needs an actual personality (the closest he gets to having his personality explored is if he purposely fails the skill check where he throws a rock through the police station window twice. He has some really funny banter with John, it's sweet, gives father son bickering vibes) I've seen People suggest the idea of him being the 'perfectionist' of the family being easily overwhelmed and sensitive - hence his empathy for Mary. I think that works considering the rest of the family outside of John are sassy/extroverted personalities But yeah, a generational game going over generational trama would be awesome
Yes!! I totally agree. I think the game you describe here/the non-twist version of this game would work so much better in this format. And they could really expand that idea without having to dilute it with the other “true” story. It feels like it would be better as two separate games. This twist really doesn’t work for two players because the game needs to allow both players play characters that feel equally “real” and so inevitably the players will feel betrayed, as well as shifting the focus from the actual story. The twist they wanted to write would work much better as a single player game where you play as Andrew.
Honestly I think Man of Medan is fine because even with the monsters being fake the characters are still in real danger. The twist recontextualises the plot rather than undermining it. But you know what makes it even better? Little Hope actually does have a good twist in it. Both times stuff goes down it's the priests who are at fault. Yeah, in the 1600s the priest is the satanist and in the 70s the priest is abusing the disturbed kid. You can find these things out from the collectables in the game and actually put the pieces together yourself. Also your idea for a game about generational trauma sounds great.
As a HUGE Fan of T.D.P, Little Hope is the weakest entry by far. It's sad as well because they did listen to the players from M.O.M and the actual gameplay is so much better. Run button added, easier controls, the heartbeats are slightly more satisfying, and it looks great - but the story just isn't quite there. The whole theme was to "unlock" the negative traits of these characters to help them and the main character move on, but with that ending it just doesn't work and it wasn't well explained. Luckily House of Ashes is pretty good imo. It's a nice divergence for the series up till this point, the characters are actually pretty likeable, and their progression is interesting. Looking forward to you both playing it!
Anthony dreaming up a better plot for his own game while he's having a concussion-induced PTSD episode is not what I expected for the game's twist, but sure, why RUclipsing not at this point
When they talk about how much they love the idea of a game as a metaphor about grief and moving past guilt, but still want the town to be cursed, I was like: so you want Silent Hill 2. That’s literally Silent Hill 2. Just play that!
Last time I was visiting my brother, we did a marathon of playing these games for a week and it was absolutely incredible. We named our characters shit like Gorp and Oople and just turned our brains off, making them talk like cavemen and we somehow kept the characters alive.
This game feels WAY too preoccupied with making its twist super unforeseen and unpredictable. I feel like if it the hints that "none of it was real" were more obvious, it'd at least clue in the player on what's going on and they wouldn't be as disappointed. HOWEVER, it's not worse than Man of Medan.
Ehhh, I'd argue it is worse than Man of Medna because they actually set that twist up. And while I think MoM's characters are worse, they also dont cease to exist at the end no matter what the player does. There's also no BS locked system overriding the players' choices.
@@mysticdigital5936 this game at least has things I like about it. Unlike Man of Medan, which is probably one of the most worthless experiences I’ve ever had. Like, Conrad and Brad sometimes have a semi-amusing quip, but that's about it.
Huh?? Man of medan isnt the greatest game ever but this game is complete dogshit compared to it bc at least man of medan had some setup and likeable characters
@@fireguy6379 I like almost nothing about Man of Medan. Despite being the best game in terms of how much branching it has, it's also the worst written one. It has the worst characters, the least interesting setting, the worst antagonists, everything. This game? Sure, it's not great, but it actually has redeeming qualities. Like, John is arguably the best character in the game. He's the only one who has a feasible character arc (aside from Anthony). It's also the best looking game in the series, the lighting especially helps. The facial animations are also slightly better than they are in the other games, so that's something.
I can honestly say that I can't wait for them to play House of Ashes. It is an absolutely batshit experience and I can already imagine their descent into madness
Same, it's genuinely good if you ignore the weird love triangle plot. IMO, that weird romance bit is the only thing that brings it down. It's such a rollercoaster in the best way possible.
So allegedly Supermassive pitched a Silent Hill game to Konami and were turned down, and that game was presumably recycled into Little Hope. This is probably why the ending sucks so hard- the story was originally written so you'd assume from the start it was an exploration of one person's trauma and grief, and it wouldn't be a last-minute bullshit twist.
In a way it does happen? If Mary is burned in the end of the trial, everyone except Andrew dies, which can also lead to Andrew dieing as a ending depending on how Vince and everyone else is treated I think. But aside from one death for Andrew, it all ends the same plot wise.
The worst part of these type of games is how ridiculously dumb some of the deaths are-whether they basically come out of nowhere, or are incredibly unforgiving for no reason other than the game wants to punish you for missing a single QTE.
I watched the VOD and it was super fun. Very excited to see all the editing and Mscupcakes' perspective too. Also to see ANGELA in all her glory. This game was a rollercoaster, overall I enjoyed the ride with Dan and Mscupcakes, but the ending was just *yikes.* I can see what they were trying to do, but a lot of the design decisions feel antithetical to the choice-based story system. The locked traits thing is a cool concept but does not work at all when it's not even explained. It was so close to being something special, but the pieces just aren't cohesive at all. Can't wait to see how HoA turns out.
@@TotalyNotTonyi wouldn’t say really good, but certainly the best released so far Especially since TDiM (the fourth game) is disappointing on so many fronts
@@useless4692 the future hint vision things in tdim make me so angry for no good reason. theyre not always useful in most games but theres literally ONE in tdim thats even remotely informative
Spoilers: That “Follow movement” or “Follow sound” is evil. One character’s fate literally depends on one 50/50 choice rather than a series of choices like most of the deaths here! Close second on the “unfair death possibilities” is the hammer scene where the first correct choice is hitting the head then the next correct target isn’t! Additionally, while Man of Medan had the same base plot twist of, “the threat wasn’t real the whole time.” At least Man of Medan’s execution didn’t make you feel like barely any of the characters mattered!
Even in Man of Medan there was still a threat, the gas was still making Olson and his crew hallucinate and go crazy, and you could very well accidentally kill your own characters if you're a little slow and didn't realize all the monsters were your friends somehow. In Little Hope all but one of your character's are quite fucking literally "all in le head" Who cares if John dies? He's literally a figment of Anthony's imagination
I watch two different channels about tropes, and both have the same to say about plot twists: The twist needs to be more interesting than if the twist hadn't happened. This is not a case where the twist is more interesting.
The game has included special feature commentary on how they designed each creature and the little details you can’t see as clearly in game and it’s absolutely worth watching. The crushed zombie is my favorite, the broken bones allowing it to be super flexible and fast is so sick as a concept
My personaly favorite take (and maybe the intended point of the game, I could be misremembering) is the modern characters are Andrew's attempt at "fixing" his family, as if the reason they died was some divine cleansing. Which is why all of the modern characters are such opposites of what they were like in the 70s. That's why the locked traits led to their deaths in the modern timeline. In Andrew's eyes, they were still "sinful", still flawed, and so they still deserved to die in god's eyes.
I really hate the aiming minigame because while they removed the target to be more in line with the newer Dark Pictures games, they didn't update or change where you need to target at all. So you just need to guess where the target was previously, which results in making it almost impossible to save Daniel during his fight without prior knowledge of where the target was or dumb luck. It sucks
The absolute contrast between the beginning of this game and the ending is just the cherry on top. God, it's so bad- and not in the fun way. The people playing always make it something worth actually watching again. Rt, you're great
Once again, Daniel proves that being an a**hole is the only way to live ... Literally. The one lady they kept picking jerkwad choices for because they didn't like her and felt being a douche was more in character for her, is the only one who survived. Never change, Dan.
Not-so-fun-fact: During the Salem Witch Trials, there was one person who was executed via pressing like John's double. His name was William Proctor and he was crushed as an attempt by the court to get him to enter a plea. He refused, and from what I was told, when ordered to give a plea, he only said, "more weight."
sophie, seing a balding hairy creature rising out of the water: perfect time for a golllum voice dan seeing nothing out of the ordinary: oh yes, just sophie being sophie
Two fun facts You can find a revolver. It will save characters but if you use it around real people there's a bad ending where you get arrested If John gets drunk in the bar he's sloshed for most of the game. I don't actually remember if he sobers up ever.
one thing that's always really bugged me is that they didn't have the voice actor for old andrew rerecord the lines in the flashback-that-shows-what-was-really-happening sequence so there's just the voice of a teenage andrew coming out of this middle aged man's mouth
1:51:12 this is why I think Omori works so well, because the whole game is a metaphor or “fake” in a way, but it is NOT inconsequential and establishes that it’s a “dream world” early on instead of waiting for a last second plot twist.
They say shoot for the moon, that way at least if you miss you land among the stars. I feel like this game is a great example of sometimes you shoot for the moon and you get real close but it just means the fall back down to earth is all the more agonizing
Mscupcakes guessed both the big twist in the first five minutes, and then predicted that Angela would be the sole "survivor." I need her to guess the lottery numbers next.
Out of all the game in this series I actually love the plot of this one the most. The concept is great that the protag was trying to resolve his own trauma/guilt by hallucinate these events. Shit hit close to home, being an orphan and blame yourself for all their death still too lol. But damn the execution is kinda weird. Sad that they kinda rushed out to publish this game without polishing it first.
the way this guy kept being like "what is this accent... ive never heard this accent? the girl with this accent must not be from here but from someone else because this is a weird accent!" and the girl is just like. scottish(?)
For the RT is face blind moment with Andrew and Carver, I will admit I did also think the two looked alike. I am very face blind though. So I did have to pay more attention to the NPCs lol
At 1:29:10, the curator says that "everything and everyone might not be quite what they appear to be." This is a reference to how Carter is actually Andr-
hey, does a game about reincarnations of witch-hunt victims dying in a demonic house fire and then haunting a town in forms based on their execution methods? Well never mind that, this game is actually about a busdriver having a stroll and harassing a local black man.
This is a great example of a media mismatch. Games need to feel like you have control but obviously that can’t happen with this story. If this was a TV show or Movie I’d it would be great
This story would work SO much better if it wasn't part of the Dark Pictures Anthology. It'd still need to foreshadow the twist more, but having characters where it doesn't matter at all whether they live or die goes completely against the point of the series.
Eh, telling the audience all of the characters they just got invested in were imaginations and didn't exist is always a bad way to end your story, there's a reason the "it was all just a dream!" Meme exists. The game has a decent idea behind its twist, but the execution is absolutely terrible regardless of medium, there's no way to make this story work without rewriting a lot of it
"I think Andrew is Carver..." It must be hard being completely faceblind RT... Also there's already a Carver analogue from the prologue. Megan is constantly being held back by the Reverend. They're never explicitly shown, but they're the Reverend Carver analogue.
I was hoping we would get a different wii theme song to go over the intro credits music, but it is still very funny hearing the wii sports theme instead of Oh Death while the curator walks down the hall
Start of the game is just brilliant. House is burning down and smartest guy ever is knocking on the window to get the old guy to wake up and stop suffocating on smoke so that he can open the door instead of doing the obvious and breaking the window. Did he think the house could be salvaged and just didn't want to pay for the broken window?
Y'all really manage to make me enjoy games I don't like and/or have already seen I always find it weird how much this game studio relies on particularly other cultures' myths and legends and twists them to fit their stories instead of coming up with any of their own stuff (not as noticeable in this one, but many others)... but watching "pause simulator" is just always such a treat
wow! uhh spoilers btw, finish before reading I don’t find any of the Dark Pictures games exceptional but Little Hope is sadly the weakest one in my opinion. Like it almost has an interesting premise but the entirety of everything is completely ruined by the ending where only one character is actually real so saving the others just doesn’t really mean anything, Andrew/Anthony is literally not able to die until the end if you really messed up. It makes the entire game pointless. I think this sort of twist could work better in any other type of game, but in a game where it’s all about how your choices matter, it’s really disappointing to have it all just be in one character’s head. I personally think the next game (House of Ashes) is the best of this anthology and I’m very interested to see how that’ll go for y’all. Love these videos a lot!
If you’re planning on playing Hpuse of Ashes, please do, it is somewhat better. Medan has chemical halluinations, Little Hope has “ItS AlL iN YoUr HeAd” but Ashes does have REAL evil.
@@naplockblubba5369 after the first two DPA games having such cop out endings I was so floored by the House of Ashes ending!! I kept second guessing what was happening because I got bait and switched twice already. But nope! like holy shit they’re actually committing to it and they’re going all in! definitely the strongest of the DPA series
1:18 new england resident here (where the game takes place) i know EXACTLY where that is they're taking this from. i have BEEN in that exact bridge. just as creepy irl as it is in-game.
Why does the priest look like Jerma tho. I couldn't unsee it the entire game and just kept seeing Jerma somehow trancending the physical plane and inserting himself into the storyline
As someone who pre ordered and played this game during the midnight release the ending legit felt like the biggest slap in the face possible it was genuinely impressive how they managed to ruin an entire game in 3 minutes with the bus driver reveal.
Watching Daniel struggle with his faceblindness and his denial of it throughout the video has been very funny. Edit: Cupcakes fucking up the QTE when saving Daniel makes it even though what the hell was that lol
i do actually like little hope. I don't think it's a particularly good game exactly, but i think the story it wants to tell is actually compelling. things like the locked traits sealing characters deaths is kind of a shitty game mechanic but i think it's thematically interesting. it's also slightly better than medan's "everything was all fake" reveal because even if what we see isn't technically happening i don't think that means it's unimportant, at least for our one real character. i've never played this game and i don't really want to, because again i don't think it would be fun to play. but i feel like there's some interesting ideas and a good story somewhere
I have Little Hope for this game chat
Please watch Man of Medan video game before this for the full story thank u ruclips.net/video/zFxoVqTqGS8/видео.html
The perfect video to watch during the evening… or is it this afternoon 🤔
doyouknowhowlongggi'vebeenwaitinfordis?
The full story?
Did you just call the f****** comments chat?
Sorry, meant to censor myself -
call the *youtube comments
Learn all about what other fluids rt eats cereal with to tomato soup ,sweat, apple juice ,bacon grease
"Are there people in there? I thought it was an empty bus!"
- Mscupcakes, guessing the plot twist 5 seconds in, yet again
Anybody else notice that the brother and sister from the 70s were reimagined by the driver as being intimate? Or the mom as catty about it? Weird, right?
It looks like all the kids were adopted, so maybe Andrew/Anthony found out some weird shit going on.
@@bleakautomaton4808 There's a lot more to the story than people catch on to. For example, the "all in his head" plot twist still does NOT explain the supernatural house fire that happened in the first place, and the demon/witch girl. That is one thing that remains consistent throughout the story, and was there in the original, non-hallucinated memory. I've watched a couple playthroughs of this, and at the end they always go "Damn so it was all in his head? So nothing actually happened or meant anything?" But they ALL forget that the witch girl causing the house fire DID happen, and is never fully explained. THAT is the real plot and mystery of the game. Who is the girl? How much of the supernatural stuff was actually real? Etc...
@@TheOnlyGhxst "She's just a girl." The point is that there never was anything supernatural, just hysteria branding innocent women as witches.
@@TheOnlyGhxst There was no witch girl the house was an accidental fire and she was exploited by reverend Carson (the mum said he was keeping her back after class) who represents carver in the witch hunt era and the family ignored her thinking she was creepy when she actually needs help and was scared.
In order for everyone to survive, you had to have every character overcome their flaws. This is very weird since none of them existed in the first place, and therefore none of this matters
Worlds most complex hallucination, where the hallucinations have character flaws and relationships.
So if they all die the main character will kill himself, which is even more confusing. If he saved them in the fantasy world then than he would just be further in denial- why would saving them equate to self-acceptance?
it makes a little more sense when you consider that each character is an inversion their real life counterparts (John is strict and caring while James was an alcoholic father, tanya was a witch and taylor is an entirely different person) to represent Anthony's attempt at "fixing" their flaws. He sees the fire as a sort of cleansing of the sins that caused their deaths, probably a rationalization based on the history of the town and megan's involvement with the priest. If they don't overcome their flaw, they die in a manner similar to real life (angela gets drowned or choked = the suffocating role of a mother in a crumbling family, daniel gets impaled like he did on the fence)
And yeah, technically none of that matters since each ending is determined based on your actions against Mary, Carver, and Vince at the end. the game would've been so much better if the twist was less of a twist and more of a recurring plot point
Props to Cloe for the seamless editing. Really great to see both povs
I love Cloe having cameos now too, bang on
I just realized.
When the Curator grabs the five cards, shows they are all different but are each corresponding to the gender/role of each member of the cast, then he places them down and flips them all up to be Kings of the same role. It's literally telling you the whole plot twist of the game.
God I wish this was in a better game.
The next one is good. It has Saleem of the Iraqi Republican Guard, Allah's strongest warrior. It also has the United States Marine Corps Force Recons most... serviceably competent squad.
@@calderhall1794 Saleem has the power of Allah and a metal rod on his side.
So, without having seen the video. This reads like, they all are either men from the beginning or turn out the be secretly trans at the end.
@@brook_angelSurprise! All trans
@@britishassistant would've been a better twist too
I like how Andrews trauma hallucinations included Daniel and Taylor having their own seperate adventures where he wasnt there at all
Seriously, how does that work?
@@genericname2747 It doesn't. That's why it sucks.
“How do you know about the parts you weren’t there for?” - Some poorly dubbed anime
@@jalengaskin8450Wait is that a Ghost Stories Dubbed reference?
@@mebreevee I was referring to DBZA from team four star. Both can work for the joke
looks like we’ve got another case of “this game would’ve been so good if it was good”
IT REALLY WOULD HAVE IS THE WORST PART...
Star Wars discourse for the past 5 years in a nusthell.
Weirdly, its saving grace is that the cast aren't just a bunch of horny teenagers (for once, there is some variety in the cast, specifically John and Angela, and there is a lack of budding romance - hookups, marriage proposals, drama, etc.) and for that reason alone it's "bad but not the absolute worst shit imaginable". They could've gone for Satanic rituals and virgin sacrifices, but instead they went for... whatever this is.
If it wasn't for that fucking ending it would've been incredible
Welcome to the Dark Pictures anthology!
All these games are so bad they're good
I love how they're basically accused of being witches for talking with invisible people, and their defense is shouting "help me invisible people".
To be fair, if I truly believed someone was communing with invisible demons and then they started asking the demons to beat my ass, I'd be pretty scared.
@@weneedaladder8384 sorry just the mental image of that, it's like "big talk for someone the voices don't like"
Ah, yes. Reliable old Dark Pictures Anthology, where I can turn the brightness all the way up on my phone while sitting in a semi-dark room and STILL struggle to see what I’m watching
It's not called the Bright Pictures anthology.
@@addemup4044 EXACTLY! It's called "Dark" Pictures for a reason because the plotlines aren't.
It's what it says on the tin
Lol glad I’m not alone! 😂
mood. love watching playthroughs on my phone and completely forgetting i've done this to the brightness until i go to answer a text and immediately blind myself even when the app is in dark mode
"An... drew?"
Yeah it's a name. One that existed at the time. You can't expect a puritan to have heard it though I guess, it was only the name of one of the Apostles, and four other saints.
it is a little bit hearwarming that RP was fully planning to kill angela, but the moment things went south his paniced instinct was to save everyone including her
Until people started dying. Then they were like, "welp, might as well let everyone die now." lmao
@@MadAliceInWonderland And the only ones that lived were Andrew and Angela lmfao
@@MadAliceInWonderland And then they were disappointed that everyone but two people died and they didn't do it intentionally. XD
RIP John, by far the best character out of the group.
not to mention, but out of all the imaginary characters that died, she was the only one to live. guess he never got those 10 gift subs :
@@MadAliceInWonderlandtbf he did recommend the "nuclear option" and then immediately try and use information to save John. He also genuinely seemed to be trying to save Taylor and Daniel, and was upset at their deaths (although granted there was some unfairness that he was upset with too)
watching them intensely theorise the story when you know what the ending is is so funny
Absolutely
You get to see people imagine a better game only to be completely disappointed
It had something going for it only to be so god damned stupid
thankfully, the devs decided doing the exact same twist three games in a row would be stupid
@@syrusalder7795 2 games in a row, house of ashes was very much real
@@nitroplasma788they meant how little hole and man of Medan both had the same plot twist, or at least similar, and house of ash broke from that by being actually real and good
Maybe the true bus driver was the friends we made along the way
dude spoilers!
Maybe the true friends we made along the way was the bus dirver
@@Canadian_Zac wait, are you saying we're some kind of Little Hope?
My main problem with this game was the writers’ assumption that the player would just be super down to kill the weird nine year old girl. Honestly as far as nine year old girls go she’s not even THAT weird.
She's perfectly normal
To be fair, it's a child in a horror game. That's a red flag the size of the USSR just on its own.
Don’t you love when the plot twist is infinitely less interesting than the basic premise that the game set out with?
*spoilers*
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For sure, I don't get why they insisted on the "all in their head" premise for BOTH of these games when one of the most beautiful aspects of Until Dawn was the delightful combo of supernatural+regular natural forces at work, so to just completly abandon the supernatural *when you already have a cool supernatural story* in favor of a cheap plot twist is just a waste.
What's even worse is that the twist makes the entire 3 hour of playtime worthless.
Tbh I feel until dawn was one of the only good games they made. The vampire one wasn't that bad but man until dawn had class
I like to call that the "Twelve Minutes" effect.
I actually really like the psychological horror aspect of the enemy being yourself and your guilt the entire time. It isn't just the same rehashing of Man of Medan and is a decent departure from the classical horror of Until Dawn.
Little Hope is definitely better than the Iraq one. The enemy and setting was kind of boring.
While the ending sucks, I like how it recontextualizes the bar scene, because if I remember correctly the guy there only interacts with stuff Anthony says, and no one else
Stuff like that happens throughout. The game was just a bit too subtle for the foreshadowing to work well enough to feel earned.
Also the empty bus at the start.
Little Hope almost did its twist justice, but you need to do way better than they did to justify a "it's just a dream" ending.
I both love and hate this so much, the concept is interesting and the foreshadowing from the curator is actually so goddamn cool, with the one candle, the quote about regret, and the playing cards but the execution is just so lackluster and unsatisfying. I think they could have done the same concept of everyone is a hallucination from grief and PTSD but if the town had also been ACTUALLY HAUNTED things would have worked so much better.
The joy of playing these games is making all the right decisions but your character still dies for stupid nonsense reasons. Such as “you should have known to aim for the head” or “guess you should have had a different personality”. Pretty similar to my sister and I’s play through of The Quarry.
i think thats one of the biggest issues with these games
you’re never intended to have a perfect first playthrough, but instead of being a skill or logic barrier there’s really no way you would figure it out
@@oakleyves i MEAN, if you want the player's first playthought to be messy then make it so that you dont need to know how to read minds to win, like how the fuck would they have known
@@oakleyves this is why i quite like until dawn and detroit become human
for the most part, if your decisions are logical and you devote atleast a little bit of brainpower to keeping track of the characters and their states, you can almost guaranteed get the good ending on your first playthrough, because it rewards the player for being invested in the story of the game. but if the player tries to get invested and then constantly gets screwed over for something that they probably arent at fault for, they're just gonna get real sick of it and not engage in the plot of the game
I like the part where John dies in the house and they didn't even have an option of saving him! No qte, no combat after barricading the door, just death! Really good gameplay design that is super rewarding and not at all aggravating and controller smashing frustrating!
RT is the proof that the only thing you need to do to transform a scary movie to a comedy is just having a bunch of people not taking the situation seriously at all and doing a bunch of annoying jokes at the expense of the character's misery
Unless there's Spiders, then RT will be scared shitless regardless of the situation
As fictionalized Bob Fosse said, "We take what hurts, and we turn it into a big gag, and...they're laughing so hard they don't realize that all that they're laughing at is a person in agony, a person who's peeled off his own skin."
There’s a reason Mystery Science Theater 3000’s considered one of the funniest shows of all time.
Sounds like most contemporary media/news.
tbf! the line between comedy and horror is very thin
I’m really glad RT spent the whole last game setting up that children dying= Lois griffin voice only for a child to die 10 minutes into the game this time
I wish I joined stream earlier so it didn’t take like two hours for it to be brought up
People give this game a lot of shit but honestly?
It takes real talent to make a character so insufferable and annoying the moment she opens her mouth twitch chat puts a price on her head
the funniest bit is that she's the only one they managed to save lol
I mean, they did specifically make her do all the most obnoxious response options. I believe she gets a lot more likeable if you actually try to make her that way.
I do love the fact the twist was guessed immediately "is the bus empty?" it's genuinely so sad how much of a downer it puts on the story
Oh I KNOW he's going to HATE this. I'm so ready.
Edit: It went exactly as expected. The utter betrayal this game causes in everyone is insane.
I watched the VOD
Spoiler: he very, very much does
@@RoyalDogmeat I can almost see it now. I do wish I used Twitch more bc I would've loved to watch this live lol.
Real, but at least the next ones better
@@fireguy6379 Oh yeah, I hope he does/has done House of Ashes! That one's actually narratively competent and seems fun to play.
He HATES Little Hope
MASSIVE SPOILERS BELOW FOR THOSE WHO HAVEN’T FINISHED THE VIDEO ENTIRELY. YOU HAVE BEEN WARNED. This probably isn’t needed and I definitely spent too much time on this, but let me try to explain this game’s story and ending(s) as best as I can. Rt and mscupcakes did a great job finding almost everything, but did still miss quite a few key details.
Everything mentioned below is taken directly from clues found throughout the game and different choices that can be made.
The bus driver is Anthony Clarke, the only survivor of the house fire seen during the prologue of the game. He was rescued from the fire by the local police after running into the burning building to try and save his mother, then held in their department for a time as he was the prime suspect for causing the fire. Some time later the officials found that Megan’s doll had actually caused the fire, so Anthony was released. Many of the townsfolk still blamed Anthony for the fire, however, so he left the town which was quickly dying due to the factory closures.
Anthony took a job as a bus driver, where he continued to work until the present day, having repressed all his memories and never gotten over his traumatic childhood. Vince, Tanya’s boyfriend from the prologue, was stricken with grief after the death of his girlfriend and similarly found himself unable to move on. He would return to the site of the family’s grave and leave flowers on her headstone often.
This brings us to the beginning of the game, where Anthony experiences a psychotic break when returning to the town where all his trauma stems from.
From here on, nearly everything seen by Anthony is a vision stemming from his memories or his interests, starting with him dreaming of the house fire. This dream version of the fire is what is seen in-game as the prologue; as he is woken up he mentions this dream to Taylor and John, as well as occasionally relating things he sees throughout the game back to his dream.
As the fire seen in-game is a dream, it’s highly likely that not everything seen in-game is actually what happened (Side note: all choices during the sequence are classified as “head” choices, as seen by the brain icon behind all the choices. Anthony is drawing from his memory of the fire to build the dream).
For example, the demonic figure seen behind Megan (I’ll mention who that actually is later) is purely from Anthony’s imagination. Some events are for sure though: the ways each family member died which affects the way they can die for the rest of the game, Megan having caused the fire with the doll, and Vince. (Side note: Tanya can die two different ways in the house fire, thus giving her two unique demons that can chase Taylor for the rest of the game)
A lot of Anthony’s visions being tied to the witch trials are because that was always an interest of his; he carried a book with him on the bus and a few can be seen in the prologue before the fire begins. On top of all that, Little Hope itself had a deep history of witch trials.
Everything experienced in the witch trial timeline did happen in Little Hope’s past, it’s just twisted in Anthony’s mind to have everything look like his deceased family. The hidden premise of the game until the end is to get Anthony to forgive himself for the death of his family, to let go of his trauma, and to uncover the truth behind Megan and her actions in the prologue.
That truth being the reverend, a manipulative priest with a secret, satanic side-hobby. He was arrested sometime after the house fire for this fact, and his ancestor, the one seen in the witch trial visions, had his name stricken from history for the same reasons.
In the ruined house at the end, mscupcakes found a portrait of Megan being haunted by a man in a black coat; the same black coat worn by reverend Carson during the funeral of the Clarke family. This black coat is worn by the demonic figure standing behind Megan during the prologue, making it likely that this figure represents the reverend, too. It’s mentioned by the mother that the reverend had been holding her back after prayers and a note mentions that Megan was receiving personal lessons from him; for what reasons in specific, or what happened during those lessons, it’s never explicitly stated.
As for some side characters:
The judge has the same face as the man who asked Anthony “what have you done?” As he saw Anthony was holding the matches in front of the house. The simple reasoning being that this man judged Anthony too soon.
The officer in the visions has the same face as the officer who asked Anthony to go on the detour. The only connection here is that they’re authority figures that carry out the law. Nothing else.
In order for the characters to survive, they must choose the brave option when facing their demons, and then survive the ensuing confrontation. If they are fearful, they will inevitably die at the house. In the end, the locked traits actually serve a single purpose of making the qte’s harder for the characters they’re tied to; the more locked traits, the harder the qte.
I’ll go through character by character for rt and cupcake’s playthrough to explain why they lived or died:
Taylor: died to Daniel’s wrong coin flip choice. If not for that, she would have had her brave or fearful choice, followed by a few final qte’s
Daniel: made his brave choice, but then died to qte’s (which is why rt got the achievement and led to some confusion)
John: escaped his demon, but made the fearful choice, thus dying in the house.
Angela: made the brave choice and also escaped her demon.
Now, let’s get to the endings.
First off, there’s a vital piece missed by mscupcakes early on when she failed a heartbeat and was jumpscared by the cat. If she hadn’t, she could have explored the small shack and found a revolver with four bullets. This gun is tied to multiple endings and can be used to save some of the characters as a last-ditch effort. Keep in mind Andrew/Anthony is the one who finds it; this gun is very much real.
Vince has to forgive Anthony and move on himself, as he still partly blames Anthony for the house fire. The primary way to get him to blame Anthony is to fire at the demon just outside the chapel with the gun. Since they are hallucinations, Vince believes you shot at him. If Vince doesn’t forgive Anthony, he will call the cops on him, overwriting all other possible endings by getting him arrested no matter what other following choice is made.
Next, let’s talk the best ending which rt and cupcake got. Vince has forgiven Anthony, Anthony has accused the reverend or burned the doll, and one or more of the others are alive. Anthony finds himself back at the diner. He looks back one last time at the vision of his family, as they each tell him one last time to let go of his tragic past. They fade away, and he’s left alone, having forgiven himself.
If all four of the other characters died, Anthony will sit at the steps of the house alone, having witnessed his family die for a second time. Vince greets him at the steps, gives him some kind advice, and walks away. It is then revealed at the steps that Anthony is the bus driver.
Finally, All of the game’s most tragic endings are tied to the gun, and if all four characters are dead. If Anthony saved Mary by accusing the reverend, she will return to him as Megan in his eyes in one last vision to comfort him, saving him from taking his own life with the gun.
If Mary was accused in the final confrontation, she will be burned at the stake (death by fire, like Megan at the house). If this happens, all surviving cast, no matter if they made the brave choice, will die. During the eye zoom in, alongside the locked traits the reverend can be seen smiling as the fire burns Megan. Anthony is now completely broken, with not even Vince’s kind words being able to save him. Megan appears in a vision, but rather than save him, she instead acts as the catalyst for him to pull the trigger, thus YouTubing himself.
Cool list! It's a bit weird that even though they were only able to save Angela and to an extent Anthony, they got the "best ending". It makes a bit more sence why characters can die super easily in this one considering they aren't real, but the trait system and the brave vs cowardly system aren't explained well enough to the player and feel like BS in a first playthrough
@@TotalyNotTonyyeah honestly that should have been made clear
@@barbecue1015 aahhhh i really love the premise of the game, even the plot twist that all of it was anthony’s trauma/guilt filled imagination (although i know dan hates those types of endings lol), they just executed it so poorly. it’s really confusing the first time you play it, and i wish they made it more obvious that none of it was real so the final plot twist didn’t feel like it was coming out of nowhere
From another playthrough I've seen, it's possible to end up getting arrested. It's basically the ending to Monty Python And The Holy Grail but not a joke.
Reading this, the game really does have interesting ideas. The problem is that none of this is explained well in the game and so the final twist came out of nowhere. They didn't even hint at the ending/twist throughout the game so it really feels like the entire game was pointless when the twist happens.
Here’s the funny thing: That’s the BEST ending of all 4 possible. Yeah, so only downhill from there.
Kills more than half the cast but hey that’s good enough here s your ‘’good’’ ending
@@azzarnthelizard i mean the only thing that died are his delusions that still tell him to take it easy
Its another johnny anime
@azzarnthelizard At least it's not the "Anthony kills himself" ending
There's actually 7. And yes, it's all downhill.
What I always question about the reveal is: WHY did Andrew hallucinate his siblings are having a secret relationship with each other
This has been on my mind ever since the game came out and you are the first person i’ve seen mention it.
I think its because he is trying to see a reality where they would all be good people? Thats why his parents aren’t dating and his siblings aren’t related and all of them have very different personalities and the dad doesn’t drink.
In the beginning, it was told that Andrew and his siblings are adopted. They're not blood related. There's been hints that his brother did have feelings for the "sister", based on his looks and attitude when she comes back home from a date, but chose not to act on it due to her already having a boyfriend and them being a family.
Tanya was planning on moving out of town, so I suppose in Anthony's fantasy this was a way of keeping his family together
@@toybonniebonStill weird
My favourite part is when The John said "there's Little Hope for us" and then hoped all over the place, truely another dark pictures moment
yeah!! i do like more in the previous game when olson said "i am the man of Medan!" and then sat down and just kinda died
The whole twist is very odd because it just leaves alot of questions like why were the deaths so connected to the past, who was the boogyman locking doors in the 70s and What was Grossberg doing at the boathouse?
The deaths are connected to the past because Anthony is "reimagining" the events of the fire. The characters we see in the Witch Trials, except for Carver, never existed, they are just figments of Anthony's imagination.
Also, there never was any boogeyman. The prologue is the dream that Andrew/Anthony had at the beginning of the game. It's an exaggerated retelling of that night's events from an unreliable narrator. The actual "boogeyman" was the town's reverend from 1972, Reverend Carson. Much like his 1694 incarnation, he heavily abused his power to satiate his desires. He was abusing Megan behind the scenes, which is why she put the doll next to the stovetop, causing the fire. It was a call for help.
@@adreamofspring_wastaken Well that's a fair explanation and I do thank you for it... but that doesn't explain what was Grossberg doing at the boathouse!
@@saviorbob I'll be honest, I have no idea who you're referring to.
Like, I genuinely do not know what that means. Can you be a bit more specific?
@@adreamofspring_wastakenits a reference to rt's ace attorney playthrough
@@Wremson oh. I'm not really super into Ace Attorney, so I didn't watch his stream.
I really should play those games, though.
I don't think i've ever been more disappointed in an ending
And they got the best one, imagine the others
@MssBarbaritaa I kinda want to know what the bad endings are if this is the *good* one. Or are they bad because they make even less narrative sense lol
@@contortionyx they are all pretty bad lol
Somewhere in the comments, somebody wrote all the endings and they did it pretty well explained!
RT: "I can up the dialogue volume, and turn everything else down!"
*proceeds to only adjust the master volume slider*
Ms Cupcakes: [Picks the meanest dialogue for Angela]
Also Ms Cupcakes: God, why is Angela so mean?
my favorite thing about Little Hope is how Angela went from being a complete nuisance to the absolute best character in the cast in the span of about one scene
Fr she’s superior
A lot of this game could have been prevented if the Family in the intro hadn't decided to douse their entire House in Gasoline.
At least that's what I assume happened, considering how the entire House went up in flames in a matter of seconds because of a minor Kitchen fire.
the way the fire spread across the CERAMIC TILES is funny
Also could have been prevented if someone had been willing to BREAK A FUCKING WINDOW! Seriously, they just stood around like idiots, utterly incapable of getting back in, while they had BIG GLASS OPENINGS IN ALL THE DOORS AND WALLS WAITING FOR SOMEONE TO THROW A GODDAMN ROCK!
Wouldn't that place have been full of asbestos at the time too?
@@HppjohgThat's my first thought.
For why all the characters keep dying in “weird different ways” (mentioned around 1:40:55), some of these are actual ways that people were killed during the real Salem witch trials. There were actually very few recorded burnings, but one man was killed by being crushed to death with stones. This obviously connects with the dad in the house fire who was crushed by falling beams, then Joseph in the past, then John. Just a fun tidbit
Giles Corey was the one pressed to death. Giles Corey is also a great album you should listen to
"just a fun little tidbit"
The tidbit in question:
Torture and execution
Yeah, the whole fire thing was more of a thing done during the european witch burnings
@@Mathilde_BruhnNot even in most of Europe, in Sweden they were all beheaded before they were burned, the only exception was a woman named Malin Matsdotter, who was alive at the stake, but the executioner tied a sack of gunpowder around her neck to make it quick.
Oh God he's playing another Pausing Simulator with MsCupcake
I'm so much better at pausing than him
@@mscupcakesI believe it
@@mscupcakestrue
Can’t believe Mscupcakes didn’t take the chance to do a Family guy expression when Megan died at the start…
frick, you're right, it would've been the perfect opportunity for a "Shut up, Meg"
Ah Little Hope... It's very hard to explain to people who haven't played the game why this game is both one of the best and one of the worst games I've ever played.
For me the twist at the end sours the experience, but before that, I actually LOVE the idea of a family cursed to reincarnate every generation and be lulled back to a mysterious town where they must die the same death over and over. I love the shock the characters experience at seeing their double, the wide eyes from John when he discovers he was married to his student (Angela) in a past life, the way Taylor sees her old tire swing and freaks out because how could that be here?! ( I wanted to interpret that as her making a tire swing in her past life and feeling compelled to make another one in her new life, without knowing why), or the slow discovery that they are being hunted by their past selves. And who can forget how phenomenal the introduction to this game is with the fire!!!! Its amazing.
But that's all a red herring. And frankly, the red herring was more interesting than the truth. I was someone who played this game when it was released.There was also the added nuance of playing Man of Medan before with no other DPA game as a reference for what to expect, Man of Medan- where the twist was hallucinogenic gass, and now the twist was a concussion. It feels like 2 'Fake Threats' in a row.
I understand some people really like the twist, and I respect that, but I can't tell you how much I wish they could remake this game as an 8-hour long experience with no 'its a concussion' plot twist and more time spent exploring the character shock/trama at discovering that they are reincarnated and all were friends. The irony of how they could have been so close friends in a past life and bickering now would create great character interactions.
Btw, the eye zoom in thing was something Little Hope, and ONLY Little Hope did. Players are supposed to look at the screen that tells them about the character status and deduce that they are supposed to work on unlocking the good traits, but the execution was really confusing because the game never told you that, and the decisions that dictate character choices are weird. I think john's death is the most egregious - his 'fearful' decision is asking andrew to help him out as his demon attacks him, which is just... I mean, who's not going to ask for help when they're being attacked by a monster. I don't exactly think that's cowardly.
But yeah- Little Hope, a really good game if you just ignore the last five minutes and write your own ending in your head. That's what Fanfiction is for, I guess.
Also I think they could've done so much more with the theme if the threat was real- I mean GENERATIONAL trauma, where we see the same mistakes over multiple generations!!!
John is depicted to be an alcoholic, and one of his big arcs is trying to cope with his addiction and cowardice. Imagine if this was expanded on. Imagine if he had to admit his addiction, and had more than one instance where he has to fight it. What if taking a drink could help him with a short term problem (lower his stress to help make quick time events easier or help him pick courageous options) but as a result of picking a short-term solution you had long term impacts, (He can't pick courageous decisions without being drunk later on and he has drunken outbursts, etc). Then you have a plot where the goal of the game is to break each characters toxic traits, forgive themselves, and free themselves from the past.
Angela needs to learn to confront her emotions without lashing out and getting defensive, Taylor needs to break her habit of chronic lying (She said to be deceitful, but I think the game could do a better job at displaying her as a chronic liar). Daniel could work on his trust and overprotectiveness. Andrew needs an actual personality (the closest he gets to having his personality explored is if he purposely fails the skill check where he throws a rock through the police station window twice. He has some really funny banter with John, it's sweet, gives father son bickering vibes) I've seen People suggest the idea of him being the 'perfectionist' of the family being easily overwhelmed and sensitive - hence his empathy for Mary. I think that works considering the rest of the family outside of John are sassy/extroverted personalities
But yeah, a generational game going over generational trama would be awesome
problem is you would have to change the story a lot, the witch hunt era represents Megan trauma and the modern cast represents Anthonys trauma.
Yes!! I totally agree. I think the game you describe here/the non-twist version of this game would work so much better in this format. And they could really expand that idea without having to dilute it with the other “true” story. It feels like it would be better as two separate games. This twist really doesn’t work for two players because the game needs to allow both players play characters that feel equally “real” and so inevitably the players will feel betrayed, as well as shifting the focus from the actual story. The twist they wanted to write would work much better as a single player game where you play as Andrew.
Honestly I think Man of Medan is fine because even with the monsters being fake the characters are still in real danger. The twist recontextualises the plot rather than undermining it. But you know what makes it even better? Little Hope actually does have a good twist in it. Both times stuff goes down it's the priests who are at fault. Yeah, in the 1600s the priest is the satanist and in the 70s the priest is abusing the disturbed kid. You can find these things out from the collectables in the game and actually put the pieces together yourself. Also your idea for a game about generational trauma sounds great.
As a HUGE Fan of T.D.P, Little Hope is the weakest entry by far. It's sad as well because they did listen to the players from M.O.M and the actual gameplay is so much better. Run button added, easier controls, the heartbeats are slightly more satisfying, and it looks great - but the story just isn't quite there.
The whole theme was to "unlock" the negative traits of these characters to help them and the main character move on, but with that ending it just doesn't work and it wasn't well explained.
Luckily House of Ashes is pretty good imo. It's a nice divergence for the series up till this point, the characters are actually pretty likeable, and their progression is interesting. Looking forward to you both playing it!
House of Ashes is my favorite one, even The Quarry didn't have as good of lore/worldbuilding
I'm loving the little Chloe insert in the corner when she's being talked to - a third character outside of the game. Very fun little edit to add.
The one person they wished to kill got away thats what we call comical irony
fun fact: this game was made out of supermassive salvaging a rejected pitch for a silent hill game. its pretty obvious in retrospect
they shouldve gone full silent hill rip off tbh
OH MY GOD I EVEN SAID IN MY OWN COMMENT THAT THIS WAS JUST SILENT HILL BUT BADLY EXECUTED. IT MAKES SO MUCH SENSE
Anthony dreaming up a better plot for his own game while he's having a concussion-induced PTSD episode is not what I expected for the game's twist, but sure, why RUclipsing not at this point
When they talk about how much they love the idea of a game as a metaphor about grief and moving past guilt, but still want the town to be cursed, I was like: so you want Silent Hill 2. That’s literally Silent Hill 2. Just play that!
Last time I was visiting my brother, we did a marathon of playing these games for a week and it was absolutely incredible.
We named our characters shit like Gorp and Oople and just turned our brains off, making them talk like cavemen and we somehow kept the characters alive.
This game feels WAY too preoccupied with making its twist super unforeseen and unpredictable. I feel like if it the hints that "none of it was real" were more obvious, it'd at least clue in the player on what's going on and they wouldn't be as disappointed.
HOWEVER, it's not worse than Man of Medan.
Ehhh, I'd argue it is worse than Man of Medna because they actually set that twist up. And while I think MoM's characters are worse, they also dont cease to exist at the end no matter what the player does. There's also no BS locked system overriding the players' choices.
@@mysticdigital5936 this game at least has things I like about it. Unlike Man of Medan, which is probably one of the most worthless experiences I’ve ever had.
Like, Conrad and Brad sometimes have a semi-amusing quip, but that's about it.
Huh?? Man of medan isnt the greatest game ever but this game is complete dogshit compared to it bc at least man of medan had some setup and likeable characters
@@fireguy6379 I like almost nothing about Man of Medan. Despite being the best game in terms of how much branching it has, it's also the worst written one. It has the worst characters, the least interesting setting, the worst antagonists, everything.
This game? Sure, it's not great, but it actually has redeeming qualities. Like, John is arguably the best character in the game. He's the only one who has a feasible character arc (aside from Anthony). It's also the best looking game in the series, the lighting especially helps. The facial animations are also slightly better than they are in the other games, so that's something.
@@fireguy6379At least your choices in Man of Medan actually happened, and aren't retroactively undone because they never happened in the first place
I can honestly say that I can't wait for them to play House of Ashes. It is an absolutely batshit experience and I can already imagine their descent into madness
Same, it's genuinely good if you ignore the weird love triangle plot. IMO, that weird romance bit is the only thing that brings it down. It's such a rollercoaster in the best way possible.
Hehe
*bat*
i love that sophie immediately knows the plot to the game as soon as it starts, without actually knowing it
twice now
A game that released in 2020 titled “Little Hope” is super ironic
So allegedly Supermassive pitched a Silent Hill game to Konami and were turned down, and that game was presumably recycled into Little Hope. This is probably why the ending sucks so hard- the story was originally written so you'd assume from the start it was an exploration of one person's trauma and grief, and it wouldn't be a last-minute bullshit twist.
I was thinking that.
It would've been so much better if the story about the witchhunt really happened, and by helping the victims, the bus driver finds peace.
Oh my god, if he was talking to ghosts that would be so much better
@@genericname2747 that was just off rip and we came up with a much better plot. They gotta hire us over at Little Hope Games TM
In a way it does happen? If Mary is burned in the end of the trial, everyone except Andrew dies, which can also lead to Andrew dieing as a ending depending on how Vince and everyone else is treated I think. But aside from one death for Andrew, it all ends the same plot wise.
The worst part of these type of games is how ridiculously dumb some of the deaths are-whether they basically come out of nowhere, or are incredibly unforgiving for no reason other than the game wants to punish you for missing a single QTE.
I watched the VOD and it was super fun. Very excited to see all the editing and Mscupcakes' perspective too. Also to see ANGELA in all her glory.
This game was a rollercoaster, overall I enjoyed the ride with Dan and Mscupcakes, but the ending was just *yikes.* I can see what they were trying to do, but a lot of the design decisions feel antithetical to the choice-based story system. The locked traits thing is a cool concept but does not work at all when it's not even explained. It was so close to being something special, but the pieces just aren't cohesive at all. Can't wait to see how HoA turns out.
from what I've heard HoA is very good
@@TotalyNotTonyi wouldn’t say really good, but certainly the best released so far
Especially since TDiM (the fourth game) is disappointing on so many fronts
@@useless4692 the future hint vision things in tdim make me so angry for no good reason. theyre not always useful in most games but theres literally ONE in tdim thats even remotely informative
Spoilers:
That “Follow movement” or “Follow sound” is evil. One character’s fate literally depends on one 50/50 choice rather than a series of choices like most of the deaths here! Close second on the “unfair death possibilities” is the hammer scene where the first correct choice is hitting the head then the next correct target isn’t!
Additionally, while Man of Medan had the same base plot twist of, “the threat wasn’t real the whole time.” At least Man of Medan’s execution didn’t make you feel like barely any of the characters mattered!
And there was actual danger. Characters can still die even after you figure out none of it is real
Even in Man of Medan there was still a threat, the gas was still making Olson and his crew hallucinate and go crazy, and you could very well accidentally kill your own characters if you're a little slow and didn't realize all the monsters were your friends somehow. In Little Hope all but one of your character's are quite fucking literally "all in le head" Who cares if John dies? He's literally a figment of Anthony's imagination
@@CvntBunchaNumbers Pyro viewer
I watch two different channels about tropes, and both have the same to say about plot twists: The twist needs to be more interesting than if the twist hadn't happened. This is not a case where the twist is more interesting.
ok, there was a lot of problems with the design of this game, but the main characters' zombie designs were all just fucking amazingly done.
The game has included special feature commentary on how they designed each creature and the little details you can’t see as clearly in game and it’s absolutely worth watching. The crushed zombie is my favorite, the broken bones allowing it to be super flexible and fast is so sick as a concept
Shame you can't see the things because the game IS SO BLOODY DARK
My personaly favorite take (and maybe the intended point of the game, I could be misremembering) is the modern characters are Andrew's attempt at "fixing" his family, as if the reason they died was some divine cleansing. Which is why all of the modern characters are such opposites of what they were like in the 70s.
That's why the locked traits led to their deaths in the modern timeline. In Andrew's eyes, they were still "sinful", still flawed, and so they still deserved to die in god's eyes.
i hear they used to call him 'The Bussy King' back in college
I really hate the aiming minigame because while they removed the target to be more in line with the newer Dark Pictures games, they didn't update or change where you need to target at all. So you just need to guess where the target was previously, which results in making it almost impossible to save Daniel during his fight without prior knowledge of where the target was or dumb luck. It sucks
The absolute contrast between the beginning of this game and the ending is just the cherry on top. God, it's so bad- and not in the fun way. The people playing always make it something worth actually watching again. Rt, you're great
Once again, Daniel proves that being an a**hole is the only way to live
... Literally. The one lady they kept picking jerkwad choices for because they didn't like her and felt being a douche was more in character for her, is the only one who survived.
Never change, Dan.
Not-so-fun-fact: During the Salem Witch Trials, there was one person who was executed via pressing like John's double. His name was William Proctor and he was crushed as an attempt by the court to get him to enter a plea. He refused, and from what I was told, when ordered to give a plea, he only said, "more weight."
Was that not Giles Corey? I may be mistaken.
...William Procter was a 19th century industrialist.
Based
sophie, seing a balding hairy creature rising out of the water: perfect time for a golllum voice
dan seeing nothing out of the ordinary: oh yes, just sophie being sophie
"Ice hockey. It's a metaphor for hockey" klsnlfke she took me out with that one
I'm the kind of person who has a hard time recognizing faces if the hair/makeup/accessories are different so this game was REALLY hard for me lol.
Two fun facts
You can find a revolver. It will save characters but if you use it around real people there's a bad ending where you get arrested
If John gets drunk in the bar he's sloshed for most of the game. I don't actually remember if he sobers up ever.
That first paragraph feels so matrix-like if took out of context
RT and Cupcake vehemently hating Angela only for her to be the only survivor is hysterical
it's nice to know that, in the heat of the moment, RT would save his worst enemy from death, despite wishing them death
one thing that's always really bugged me is that they didn't have the voice actor for old andrew rerecord the lines in the flashback-that-shows-what-was-really-happening sequence so there's just the voice of a teenage andrew coming out of this middle aged man's mouth
1:51:12 this is why I think Omori works so well, because the whole game is a metaphor or “fake” in a way, but it is NOT inconsequential and establishes that it’s a “dream world” early on instead of waiting for a last second plot twist.
They say shoot for the moon, that way at least if you miss you land among the stars.
I feel like this game is a great example of sometimes you shoot for the moon and you get real close but it just means the fall back down to earth is all the more agonizing
Mscupcakes guessed both the big twist in the first five minutes, and then predicted that Angela would be the sole "survivor." I need her to guess the lottery numbers next.
4 8 15 16 23 42
You're welcome.
I know this is gonna be a wild ride the second I saw the pause counter
Don't you mean the pause couter?
Out of all the game in this series I actually love the plot of this one the most. The concept is great that the protag was trying to resolve his own trauma/guilt by hallucinate these events. Shit hit close to home, being an orphan and blame yourself for all their death still too lol. But damn the execution is kinda weird. Sad that they kinda rushed out to publish this game without polishing it first.
the way this guy kept being like "what is this accent... ive never heard this accent? the girl with this accent must not be from here but from someone else because this is a weird accent!" and the girl is just like. scottish(?)
For the RT is face blind moment with Andrew and Carver, I will admit I did also think the two looked alike. I am very face blind though. So I did have to pay more attention to the NPCs lol
why would they allow you to pause in a heartbeat sequence if they don't roll it back
At 1:29:10, the curator says that "everything and everyone might not be quite what they appear to be." This is a reference to how Carter is actually Andr-
hey, does a game about reincarnations of witch-hunt victims dying in a demonic house fire and then haunting a town in forms based on their execution methods? Well never mind that, this game is actually about a busdriver having a stroll and harassing a local black man.
This is definitely a case of "If only it was done better", both the game's idea *and* RT & Mscupcakes's idea were cool, too
I love this series, please play all of them together, this dynamic is peak
Taylor dying was such BS, game gave you the option to follow the movement BEFORE it even showed the deer.
This is a great example of a media mismatch. Games need to feel like you have control but obviously that can’t happen with this story. If this was a TV show or Movie I’d it would be great
This story would work SO much better if it wasn't part of the Dark Pictures Anthology. It'd still need to foreshadow the twist more, but having characters where it doesn't matter at all whether they live or die goes completely against the point of the series.
I mean, the ending would still be stupid
@@genericname2747 If the ending was foreshadowed better and the focus on trauma was more obvious, it could work. But as-is yeah it sucks as a twist.
Eh, telling the audience all of the characters they just got invested in were imaginations and didn't exist is always a bad way to end your story, there's a reason the "it was all just a dream!" Meme exists. The game has a decent idea behind its twist, but the execution is absolutely terrible regardless of medium, there's no way to make this story work without rewriting a lot of it
"I think Andrew is Carver..."
It must be hard being completely faceblind RT...
Also there's already a Carver analogue from the prologue. Megan is constantly being held back by the Reverend. They're never explicitly shown, but they're the Reverend Carver analogue.
Which makes sense UNTIL you find out the Carver family still exists? And they are like the local politician family?
BUT WHO WAS THE BUS DRIVER???
The bus driver was the friends we made along the way
I'm pretty sure it was Carver?
@StickMaster500 Ay wait a minute
You stole my property
You will be summined to court in 2-3 business days for copyright law infringement
You
The bus driver was inside you all along.
I was hoping we would get a different wii theme song to go over the intro credits music, but it is still very funny hearing the wii sports theme instead of Oh Death while the curator walks down the hall
Start of the game is just brilliant. House is burning down and smartest guy ever is knocking on the window to get the old guy to wake up and stop suffocating on smoke so that he can open the door instead of doing the obvious and breaking the window.
Did he think the house could be salvaged and just didn't want to pay for the broken window?
Y'all really manage to make me enjoy games I don't like and/or have already seen
I always find it weird how much this game studio relies on particularly other cultures' myths and legends and twists them to fit their stories instead of coming up with any of their own stuff (not as noticeable in this one, but many others)... but watching "pause simulator" is just always such a treat
wow! uhh spoilers btw, finish before reading
I don’t find any of the Dark Pictures games exceptional but Little Hope is sadly the weakest one in my opinion. Like it almost has an interesting premise but the entirety of everything is completely ruined by the ending where only one character is actually real so saving the others just doesn’t really mean anything, Andrew/Anthony is literally not able to die until the end if you really messed up. It makes the entire game pointless. I think this sort of twist could work better in any other type of game, but in a game where it’s all about how your choices matter, it’s really disappointing to have it all just be in one character’s head. I personally think the next game (House of Ashes) is the best of this anthology and I’m very interested to see how that’ll go for y’all. Love these videos a lot!
If you’re planning on playing Hpuse of Ashes, please do, it is somewhat better. Medan has chemical halluinations, Little Hope has “ItS AlL iN YoUr HeAd” but Ashes does have REAL evil.
same with the quarry
The twist in House of Ashes is so ridiculous, I love it
It's like Until Dawn, where the threat turns out to be something completely different
@@naplockblubba5369 after the first two DPA games having such cop out endings I was so floored by the House of Ashes ending!! I kept second guessing what was happening because I got bait and switched twice already. But nope! like holy shit they’re actually committing to it and they’re going all in! definitely the strongest of the DPA series
1:18 new england resident here (where the game takes place) i know EXACTLY where that is they're taking this from. i have BEEN in that exact bridge. just as creepy irl as it is in-game.
Why does the priest look like Jerma tho. I couldn't unsee it the entire game and just kept seeing Jerma somehow trancending the physical plane and inserting himself into the storyline
As someone who pre ordered and played this game during the midnight release the ending legit felt like the biggest slap in the face possible it was genuinely impressive how they managed to ruin an entire game in 3 minutes with the bus driver reveal.
These games are so goofy. This dynamic is perfect.
i remember being SO invested in this game's story until the goddamn twist. vindicating to see you guys feel the same!
I think we'll be hearing a lot of youtubes today
it's 1pm on a Sunday it's upload day
nah, bussy.
Watching Daniel struggle with his faceblindness and his denial of it throughout the video has been very funny.
Edit: Cupcakes fucking up the QTE when saving Daniel makes it even though what the hell was that lol
Can't believe Senator Armstrong got killed by a ghost I'm literally shaking and crying rn.
Shoutout to Mscupcakes for being a real one (Kingdom Hearts liker)
I'm still waiting for Xehanort to show up in The Dark Pictures Anthology
"For you see, Curator, I went to the chemical factory to become part Xehanort too!"
i do actually like little hope. I don't think it's a particularly good game exactly, but i think the story it wants to tell is actually compelling. things like the locked traits sealing characters deaths is kind of a shitty game mechanic but i think it's thematically interesting. it's also slightly better than medan's "everything was all fake" reveal because even if what we see isn't technically happening i don't think that means it's unimportant, at least for our one real character.
i've never played this game and i don't really want to, because again i don't think it would be fun to play. but i feel like there's some interesting ideas and a good story somewhere
16:40 terrible idea. Do not go into the woods at night. Particularly when in an unfamiliar woods, doubly so when having just gone through a crash.