I have tried out some of these layouts in my past game and found them to be reasonably productive and efficient. By now I typically start my games by either building a Waldhufendorf or a Rundling inside a forested area. But my starter Rundling usually is a bit larger, has a space for a church, a granary, a storehouse, a marketplace and a well in the rather oval-shaped middle and getsupgraded to level 2 once I get the economy going. It also has two or three exit roads instead of just one, so I have multiple ways of getting resources to the market and storage. I build a ring-shaped road around it and set up resource gathering buildings and stables along it. While the initial population of such a rundling seldom reaches more than 120 people, it is a great way for me to get a foothold in a region before actually founding my proper town there at a different location. I like having several smaller settlements per region instead of trying to build a massive town.
I feel this, I've been trying to do the exact thing since day one, as good as efficiency is I just feel like the game offered so much more than just to basically just revert to grid like structures, I feel like there's so much to explore and so many ways to be creative about how you layout your town.
man. i play manor lords with the same dorf type map open all the time and try being historically acurate. great effort into putting that in a video! keep up the good work.
The moment I saw that Rundling and Angerdorf villages in the thumbnail, I immediately thought of that youtuber One Proud Bavarian. The man literally made least five of these village types including the Slavic Rundling (?) if my memory serves me right.
Fantastically presented video! As an archaeologist in England it's interesting to compare. Linear villages are very common here, as is something similar to the Angerdorf but more rectangular, with a large central communal green. Rundlings are almost non-existant here though, and many of the old organically grown Saxon villages were destroyed by the Normans and replaced with planned linear villages.
Would love some other cultures/time periods historical layouts! I was looking at some La-Tenne hillforts. Though it doesn't look great when you upgrade past lvl1 plots, it was interesting putting a manor wall around the houses.
Yep there’s only so much you can do with the assets currently in the game, but I do think Slavic Magic is considering alternative settings. I suspect these would come out as dlc once early access is done though.
Nice work! I visited Germany last year (I'm from the United States) and I'm a history buff - well researched and excellent presentation. Looking forward to trying these in-game.
Very beautiful villages! Thanks to introduce those villages. I can't wait to build it in Manor Lords myself. Maybe oneday, i'd like to visit those villages :)
Haufendorf is probably my favorite. I like those layouts that looks organic. My cities usually start that way, as I build one burgage at a time as I need the housing for the next month's pop growth. This ensures that none of the burgages have completely uniforms shapes and sizes. It makes for some interesting burgage plot shapes once I begin to run out of space in the "block." I'm sure I could make things more efficient if I built differently, but who has ever seen a truly efficient city? 😆
I use hexagons. (2 for starting). 1 Hexagon with Market in the middle and 3 Granaries and 3 Storage on sides, with specialized storage each. (Each granary with only 2 resource storage). This combo is perfect for developping large cities. Second hexagon, Church in middle and houses with aditional housing on sides. I extend this one by basically building another hexagon around the one with completed buildings, and so on.
For my part, I like to create a village with some kind of triangle in the middle (where the marketplace and tavern or church is), with outposts at an end on the king's road, and the castle (and church sometimes) on top of the closest hill. Very efficient because you can place a lot of houses around a small marketplace, and eventually you can create another "triangle centre" further away wichi will connect to the first one when expanded. Very interesting thank you.
Cool video, I have some cool extra trivia that could be used if you like to continue this series. art of the Holy Roman Empire, there were also artificial hill-type villages in the Netherlands that evolved through time as dykes and water were removed.
Do you have a link to an article perhaps that you can share? I actually recall stumbling across an article about a month ago when I was researching this video about dutch village types but can’t seem to find it again! The current terrain type in the game isn’t really typical of that region, but I would love to see if we can make it work in ML!
@@TrueHistoryGamer there is an article from the University of Groningen titled "Dagelijks leven op terpen en wierden" that discusses a village named Hallum where people have lived since the Roman period. It is a proper manor village with 3 manors. It also seems that Hallum has many articles written about it. Most of them, like the one mentioned at the beginning, are in Dutch. But translating them should not be a problem because the grammar and vocabulary are somewhat similar to English, so there should be no real loss of context when translating. A key word to find more articles would be "terp," which means artificial hill in Dutch. In the northwest of the Manor Lords map, there is a hill that could be used as a "terp." It has a small cliff on one side, but otherwise, it's fine. Cliffs do exist in the Dutch flat landscape, but I am not sure if they are near or in terps themselves (because where terps are, there is a flooding danger). Still, there might be a lore reason for the player. because after dikes were built, and some terps got destroyed for use as fertilizer. The ground seemed really fertile of the hills after generations of people and cows living on them
We have an interesting medieval layout village in Alsace, france. The name of the village is Dossenheim. It could be interesting to design it in Manor Lords.
It does seem that there isn’t much material online for anything other than the german layouts. A different map with a coast and fjords would be more appropriate for scandinavian builds - let’s hope we get that one day!
I believe that Scandinavians probably didn't set villages but rather preferred lonely farms. Look at Sweden countryside in Google maps. There are no villages there but many lonely farms.
Have you tried the same thing with Ostriv? It has variable plots, etc. plus a lot more depth and many, many more village/town buidings (its a much more finished and polished game).
I know of it and have watched some streams, but never got round to trying it out. I will look into it over the summer as I think it would be right up my alley, with its unique 18th century eastern europe historical setting.
I haven’t read this personally, but a title that often comes up is Dickinson, Robert E. (1964). Germany: A regional and economic geography. I have found it quite hard to find non-academic english language literature on this topic unfortunately.
I couldn’t find too much information on this, not for every type anyway, although there is some evidence about temporary markets on angers or within rundling greens.
Absolutely, I am hoping the next map Slavic Magic does has a large river or even a coast with sea trade - would fit really well with the overall region and time period ML is inspired by e.g. Hanseatic League
Imagine you'd been living for generations in a nice little village, building your little extra houses and whatnot all over the shop because you had plenty of space and you hadn't _really_ planned anything out and _then_ the Germans turn up! 👀 'Mein Got! Das ist so disorganised unt inefficient it offends mein senses' 'Vy on Earse are your tiny little houSes so 'higgledy piggledy''🤦♂
The Jeffersonian grid was designed to quickly and efficiently divide the massive expanse of land west of Ohio. Each block is 1 mile x 1 mile and was sold as a unit. Many wealthy investors often bought up to 700 of these grid blocks at once. The grid was easy to inventory and administrate, though every inch of every mile was surveyed throughout the late 1700s and early 1800s to legally define ownership.
Okay but when can we get realistic medieval families I’m talking some houses will have the normal game 3 ppl for a family but what about the facts of how most families especially farmers were large like 10-18 kids and mom and dad lol need my burgage plots w farmers to pump those numbers up on kids
my manor lord mod wish list 1 wooden parths that generate passive in come 2 a corps pit that generates 1 raw ore per 2 dead bodys buried [ a bandet got to leave a coin or a sward right 3 forced eviction mod 4 calvelry men mod 5 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event [win one jester gives 1 happynes for 1 year] 50 to buy cavelry joustin event [gives hero for 1 year] 6 mariage mod for lord and tier 3 famalys 7 convert well into pond mod fish stoke cost 100 and lasts 3 years 8 JUISTING FIELD REAGANAL FAIR MOD 9 orcherd mod 10 list of tradeing famlys mod 11 turn well into pond mod [cost 50 to stock with fisg for 3 years]
Definitely some good ideas there for the future - especially the village fair! These were in fact the main events driving local economies in the time period, so would be really awesome to see them as a feature.
Manor Lords’ fictional setting is based on Franconia, which is a region in Germany, so I felt it was most appropriate to have German village types. Also, for reasons unknown, most online sources that I could find when researching the video were almost exclusively focused on german villages.
I appreciate the feedback. My objective with this video was to briefly outline the various historical layouts that could serve as inspiration for player villages - I would recommend One Proud Bavarian’s Manor Lords let’s play series if you want to see most of these getting built out.
I legit came from the channel One Proud Bavarian and was really curious with these layouts during the Ostsiedlung! Good stuff, my good man!
Being German and a Manor Lords player - this content was amazing. 🙂
Thank you! Ive been meaning to do a less productive but historical town playthrough and this is a great guide!
You might want to check out the playthroughs of OneProudBavarian. He does exactly as you intend and narrates it quite well too.
I have tried out some of these layouts in my past game and found them to be reasonably productive and efficient.
By now I typically start my games by either building a Waldhufendorf or a Rundling inside a forested area. But my starter Rundling usually is a bit larger, has a space for a church, a granary, a storehouse, a marketplace and a well in the rather oval-shaped middle and getsupgraded to level 2 once I get the economy going. It also has two or three exit roads instead of just one, so I have multiple ways of getting resources to the market and storage. I build a ring-shaped road around it and set up resource gathering buildings and stables along it. While the initial population of such a rundling seldom reaches more than 120 people, it is a great way for me to get a foothold in a region before actually founding my proper town there at a different location. I like having several smaller settlements per region instead of trying to build a massive town.
I feel this, I've been trying to do the exact thing since day one, as good as efficiency is I just feel like the game offered so much more than just to basically just revert to grid like structures, I feel like there's so much to explore and so many ways to be creative about how you layout your town.
This is great. Really cool to see you pull some proper historical references.
Nice! Your videos are so much fun! Keep up the great job! ⚜️
I spanwed in a forested area. Interestingly enough my village naturally developed almost exactly like the historical one. Apes together strong !
man. i play manor lords with the same dorf type map open all the time and try being historically acurate. great effort into putting that in a video! keep up the good work.
Thank you - am glad you enjoyed it!
So much different than TactiCats (min/max) designs.
This game is endless fun.
Thanks for the history lesson and layout ideas!!
Yes, the focus is on historically accurate/authentic layouts - they will not necessarily be the most efficient ones!
The moment I saw that Rundling and Angerdorf villages in the thumbnail, I immediately thought of that youtuber One Proud Bavarian. The man literally made least five of these village types including the Slavic Rundling (?) if my memory serves me right.
Yep he’s got a whole series dedicated to building these types of layouts. I think he did Anger and Haufdorf, in addition to the Rundling.
This is such a great video, well researched and presented in a great format. Cant believe you only have 200 subs, well you earned mine.
Thank you! Really encouraging feedback😊
Fantastically presented video! As an archaeologist in England it's interesting to compare. Linear villages are very common here, as is something similar to the Angerdorf but more rectangular, with a large central communal green. Rundlings are almost non-existant here though, and many of the old organically grown Saxon villages were destroyed by the Normans and replaced with planned linear villages.
Thank you! I did actually try to research English village layouts for a potential follow up video but couldn’t find too many decent sources online.
Exactly what I was looking for! I'm going with Angerdorf for my next village.
It’s an excellent choice!
Would love some other cultures/time periods historical layouts! I was looking at some La-Tenne hillforts.
Though it doesn't look great when you upgrade past lvl1 plots, it was interesting putting a manor wall around the houses.
Yep there’s only so much you can do with the assets currently in the game, but I do think Slavic Magic is considering alternative settings. I suspect these would come out as dlc once early access is done though.
Useful Info! Im adding this video as reference for our project!
Very cool video! definitely taking over these layouts :)
Nice work! I visited Germany last year (I'm from the United States) and I'm a history buff - well researched and excellent presentation. Looking forward to trying these in-game.
Very beautiful villages! Thanks to introduce those villages. I can't wait to build it in Manor Lords myself. Maybe oneday, i'd like to visit those villages :)
Haufendorf is probably my favorite. I like those layouts that looks organic. My cities usually start that way, as I build one burgage at a time as I need the housing for the next month's pop growth. This ensures that none of the burgages have completely uniforms shapes and sizes. It makes for some interesting burgage plot shapes once I begin to run out of space in the "block." I'm sure I could make things more efficient if I built differently, but who has ever seen a truly efficient city? 😆
I love the organic look! So good to see that historical city builders have finally started focusing on this.
I use hexagons. (2 for starting). 1 Hexagon with Market in the middle and 3 Granaries and 3 Storage on sides, with specialized storage each. (Each granary with only 2 resource storage). This combo is perfect for developping large cities. Second hexagon, Church in middle and houses with aditional housing on sides. I extend this one by basically building another hexagon around the one with completed buildings, and so on.
Sounds like a really efficient setup!
The thing is you would need at least 6 assigned families for the 3 granaries and 3 storages early on which can be quite challenging, no?
@@Brubarov I think you build into it :)
Great video, keep it up!
This type of layout saw their survival through the years of the Black Death as they could control who entered the village.
That would make a lot of sense - very interesting!
I would love an even more in depth version of this video. Have been trying to my own research but it’s hard not having a background in history
For my part, I like to create a village with some kind of triangle in the middle (where the marketplace and tavern or church is), with outposts at an end on the king's road, and the castle (and church sometimes) on top of the closest hill. Very efficient because you can place a lot of houses around a small marketplace, and eventually you can create another "triangle centre" further away wichi will connect to the first one when expanded. Very interesting thank you.
Very nice... Thanks for all the info
Cool video, I have some cool extra trivia that could be used if you like to continue this series. art of the Holy Roman Empire, there were also artificial hill-type villages in the Netherlands that evolved through time as dykes and water were removed.
Do you have a link to an article perhaps that you can share? I actually recall stumbling across an article about a month ago when I was researching this video about dutch village types but can’t seem to find it again! The current terrain type in the game isn’t really typical of that region, but I would love to see if we can make it work in ML!
@@TrueHistoryGamer there is an article from the University of Groningen titled "Dagelijks leven op terpen en wierden" that discusses a village named Hallum where people have lived since the Roman period. It is a proper manor village with 3 manors. It also seems that Hallum has many articles written about it. Most of them, like the one mentioned at the beginning, are in Dutch. But translating them should not be a problem because the grammar and vocabulary are somewhat similar to English, so there should be no real loss of context when translating.
A key word to find more articles would be "terp," which means artificial hill in Dutch.
In the northwest of the Manor Lords map, there is a hill that could be used as a "terp." It has a small cliff on one side, but otherwise, it's fine. Cliffs do exist in the Dutch flat landscape, but I am not sure if they are near or in terps themselves (because where terps are, there is a flooding danger). Still, there might be a lore reason for the player. because after dikes were built, and some terps got destroyed for use as fertilizer. The ground seemed really fertile of the hills after generations of people and cows living on them
Thanks so much! I will take a look
We have an interesting medieval layout village in Alsace, france. The name of the village is Dossenheim. It could be interesting to design it in Manor Lords.
Great video. Thanks!
Glad you liked it!
Very cool video! Make part 2
I was thinking of doing a town layouts version, but need to do the research to see if there’s enough variety to warrant a video.
Great video, exactly what I was looking for!
Glad you liked it!
Very informative, thank you!
Intesering that my first two saves had a few of these layouts and I didn't know about them. It's my inate German ancestry guiding my city building
Nice to have this context . Good vid 😀
Glad you enjoyed it!
Awesome, bro
i like to have the church and the market in the middle of my angerdorf villages i think it looks dope
It’s very functional game-wise as well, as both work best when built in the middle of the village
Keep doing videos like your last 2. Games like total wars etc.❤️
Cool video man!
I like to make organic crossroads.
very interesting, thanks
very good content
Let me know what your favourite layout is! I think for me it's the Angerdorf - beautiful and yet very functional.
This needs to be shown in US schools
i have been trying to find a more viking/scandinavian layout from around that time period, but google isnt helping much :(
It does seem that there isn’t much material online for anything other than the german layouts. A different map with a coast and fjords would be more appropriate for scandinavian builds - let’s hope we get that one day!
I believe that Scandinavians probably didn't set villages but rather preferred lonely farms. Look at Sweden countryside in Google maps. There are no villages there but many lonely farms.
Have you tried the same thing with Ostriv? It has variable plots, etc. plus a lot more depth and many, many more village/town buidings (its a much more finished and polished game).
I know of it and have watched some streams, but never got round to trying it out. I will look into it over the summer as I think it would be right up my alley, with its unique 18th century eastern europe historical setting.
@@TrueHistoryGamer It really is an excellent title, you can feel the love thats going into it. Enjoy!
do you have any books for recommendation to read about this topic this was quite interesting?
I haven’t read this personally, but a title that often comes up is Dickinson, Robert E. (1964). Germany: A regional and economic geography. I have found it quite hard to find non-academic english language literature on this topic unfortunately.
@TrueHistoryGamer rip that makes sense but it's such an interesting topic
Where would the marketplace go?
I couldn’t find too much information on this, not for every type anyway, although there is some evidence about temporary markets on angers or within rundling greens.
can you try offering ideas for the game Songs of Syx with realistic layouts
I haven’t had the opportunity to play this game unfortunately. My specialty really is historical games, Songs of Syx is more of a fantasy setting.
It'd be great ro have a flowing river in the town for trade
Absolutely, I am hoping the next map Slavic Magic does has a large river or even a coast with sea trade - would fit really well with the overall region and time period ML is inspired by e.g. Hanseatic League
the game needs lakes and rivers and bridges
Let’s hope we get them in future maps!
Imagine you'd been living for generations in a nice little village, building your little extra houses and whatnot all over the shop because you had plenty of space and you hadn't _really_ planned anything out and _then_ the Germans turn up!
👀 'Mein Got! Das ist so disorganised unt inefficient it offends mein senses'
'Vy on Earse are your tiny little houSes so 'higgledy piggledy''🤦♂
im a haufendorf expert apparently
😂 yeah unless I go after a deliberate layout, every village ends up becoming a haufendorf for me as well
I personally like the modernized United States hellscape grinds. With blocks to infinity.
The Jeffersonian grid was designed to quickly and efficiently divide the massive expanse of land west of Ohio. Each block is 1 mile x 1 mile and was sold as a unit. Many wealthy investors often bought up to 700 of these grid blocks at once. The grid was easy to inventory and administrate, though every inch of every mile was surveyed throughout the late 1700s and early 1800s to legally define ownership.
Would be really cool to make this if we ever get a city builder focused on this setting!
Okay but when can we get realistic medieval families I’m talking some houses will have the normal game 3 ppl for a family but what about the facts of how most families especially farmers were large like 10-18 kids and mom and dad lol need my burgage plots w farmers to pump those numbers up on kids
more like 5+ kids, but yeah, maybe the dev will change that too, soon. newest patch improved the game alot and changed the insane food system
We really need a market update next just few small touches and the game is honestly in amazing condition
my manor lord mod wish list
1 wooden parths that generate passive in come
2 a corps pit that generates 1 raw ore per 2 dead bodys buried [ a bandet got to leave a coin or a sward right
3 forced eviction mod
4 calvelry men mod
5 vilage fair mod - lasts one year then disapiers- 25 to buy mellea event
[win one jester gives 1 happynes for 1 year]
50 to buy cavelry joustin event [gives hero for 1 year]
6 mariage mod for lord and tier 3 famalys
7 convert well into pond mod fish stoke cost 100 and lasts 3 years
8 JUISTING FIELD REAGANAL FAIR MOD
9 orcherd mod
10 list of tradeing famlys mod
11 turn well into pond mod [cost 50 to stock with fisg for 3 years]
Definitely some good ideas there for the future - especially the village fair! These were in fact the main events driving local economies in the time period, so would be really awesome to see them as a feature.
@@TrueHistoryGamer thanks its nice to get an answer
Recommended to watch video at 1.75x speed
Did you find the speaking speed slow or that there was content that you didn’t find useful?
@@TrueHistoryGamerpersonally I found it the perfect speed and all very useful. Nice video!!
3:09 😏
why are all these german
Manor Lords’ fictional setting is based on Franconia, which is a region in Germany, so I felt it was most appropriate to have German village types. Also, for reasons unknown, most online sources that I could find when researching the video were almost exclusively focused on german villages.
Way too shallow. An extra 5 minutes would have given you the chance to add some advanced knowledge and you could have shown everything ingame.
5/10
I appreciate the feedback. My objective with this video was to briefly outline the various historical layouts that could serve as inspiration for player villages - I would recommend One Proud Bavarian’s Manor Lords let’s play series if you want to see most of these getting built out.
angerdorf aka roadussy