I think I have used this book less than any other, with the possible exception of Manual of the Planes, of my entire collection. My group learned their underground survival skills, ecologies and everything thereunto pertaining by playing D 1-3. That being said, I may have to go back and look through it again after this video. I did not take much out of the Wilderness Survival Guide until my most recent group. I have decided to add a lot more of the RAW and survival aspects for my more seasoned players and will be taking full advantage of the risks of lack of food, lack of water, exhaustion and fatigue. Half my group are military veterans and this will activate well-trained, if not recently used, areas of their brains in what I hope will be a more immersive game. I look forward to you reviewing that book soon.
I bought both Survival Guides, skimmed through them once or twice, said "Meh.", and I don't remember ever looking at them again. They are in a filing cabinet now with all my other AD&D stuff, and D&D stuff, but even after this video I don't feel much urge to pull them out and breeze through them again as a theoretical adult. But maybe I will sometime in the next year, just because I want to know if they will at least inspire me to be more creative again. One can only hope. Which reminds me, Jon, that I need to finish work on UK 2.5 that I mentioned in the comments to you back in the UK reviews too long ago. I've got the outline, I've got the Fiend Folio creatures to suit the UK style, and I've got the backstory done. I just need to put it together and, somehow, find a way to get it to you for you to look at and see what you think.
Yeah Bought the Players Guide, The Dungeon Masters Guide and the Monster Manual to start. Then Fiend Folio, Deities and Demigods and finally Monster Manual II. Luckily I never throw out anything. Though I had moved from Halifax to Calgary to Toronto to Calgary to Halifax again over some 30 odd years. I'm not quite sure how I packed all this stuff. Had moved on before this one showed up.
This and the Wilderness Survival Guide were the first two books that truly felt like blatant cash grabs. I bought them but we could find no reason to use them that didn't feel like simulationist drudgery.
The books I bought: most of them in those AD&D days. Did I read them? I tried to but failed on most counts. They were all quite interesting, but I was unsure how to apply what was within any of them to my game. I cared not a whit for Sumerian or Babylonian pantheons, then, and thought them almost identical, so too the Norse and Finnish. Besides, no one played clerics, so pantheons seemed pointless. I must say that I loved the Celtic one. We did not travel the Planes, and the Wilderness Guide was a bottomless bog to me. Ours was an urban campaign, mostly, gritty with politics and factions, and we thus rarely had need to plumb the depths of the earth, and that made this tome superfluous at best. The books I used: the PHB, the DMG, the MM (1). Thus, one might opine that my buying all those books was want and not need. Reading them now, I might hazard the opinion that one requires those first 3 books and little else, regardless the edition. Maybe that dates me. I was homebrew. Published settings were a curiosity; again, not needed, bought but never actually used for anything but inspiration. I could say the same for most purchased modules, too. All that said, have I rid myself of all those prior purchases? No. They are still cherished and loved, no matter their altogether unused condition, each wrapped in preserving plastic, venerated upon their shelves, perplexing my wife as to why I keep them.
Oh Boy! Two videos in one day! As it happens the DSG is also the last AD&D book I purchased mumble mumble years ago. Unlike YOG, I never owned the Monster Manual until recently, and still don't own MM2 or the Fiend Folio... I was recently given copies of Legends & Lore and the Wilderness Survival Guide, but haven't had the time to go through them yet. I got a small booklet along with the DSG with 6 or 8 adventure outlines to start the GM with underground adventures.
I bought both the WSG and DSG heavily discounted when 2nd edition had just been released. I've used certain aspects of the books to spice up travelling a little but do admit a lot of the material contained within is pretty boring for players. I would have been disappointed if I'd paid full price but for £3 each I wasn't going to argue!
you prove my point about adnd just trying to sell people imaginations. all these books nobody needed to do the thing in them. total waste of money. stick to basic, its cheaper and doesnt treat you like an idiot that cant think for yourself.
Audio didn't sound right on the video I did earlier in the day, so I adjusted my position a little to be much closer to the Mic... I guess me then lowering my own voice was instinctive as a result of the mic position.
I love this book.
Nowadays I thnk the DM section is much better than the Players section... sadly I wasn't good enough to make use of it when I had it.
@@yeoldegeek71 you 2 must be ready to ruuuuumble next monday.
adnd versus basic. 🍺
Thing is - the D&D I run is a hybrid of 1e and Basic... as I like the character/race/detail/style of 1e, and the speed and simplicity of Basic...
A good book if you want to do a campaign with sailing and pirates.
I think I have used this book less than any other, with the possible exception of Manual of the Planes, of my entire collection. My group learned their underground survival skills, ecologies and everything thereunto pertaining by playing D 1-3. That being said, I may have to go back and look through it again after this video.
I did not take much out of the Wilderness Survival Guide until my most recent group. I have decided to add a lot more of the RAW and survival aspects for my more seasoned players and will be taking full advantage of the risks of lack of food, lack of water, exhaustion and fatigue. Half my group are military veterans and this will activate well-trained, if not recently used, areas of their brains in what I hope will be a more immersive game. I look forward to you reviewing that book soon.
I bought both Survival Guides, skimmed through them once or twice, said "Meh.", and I don't remember ever looking at them again. They are in a filing cabinet now with all my other AD&D stuff, and D&D stuff, but even after this video I don't feel much urge to pull them out and breeze through them again as a theoretical adult. But maybe I will sometime in the next year, just because I want to know if they will at least inspire me to be more creative again. One can only hope.
Which reminds me, Jon, that I need to finish work on UK 2.5 that I mentioned in the comments to you back in the UK reviews too long ago. I've got the outline, I've got the Fiend Folio creatures to suit the UK style, and I've got the backstory done. I just need to put it together and, somehow, find a way to get it to you for you to look at and see what you think.
Yeah Bought the Players Guide, The Dungeon Masters Guide and the Monster Manual to start. Then Fiend Folio, Deities and Demigods and finally Monster Manual II. Luckily I never throw out anything. Though I had moved from Halifax to Calgary to Toronto to Calgary to Halifax again over some 30 odd years. I'm not quite sure how I packed all this stuff.
Had moved on before this one showed up.
This and the Wilderness Survival Guide were the first two books that truly felt like blatant cash grabs. I bought them but we could find no reason to use them that didn't feel like simulationist drudgery.
Oh man, you missed out on some fantastic hardbacks! But agreed, this looked like shovelware when I saw it and never tempted me.
I intend to acquire the WSG to take a look - people seem to like that one better than the DSG.
The books I bought: most of them in those AD&D days. Did I read them? I tried to but failed on most counts. They were all quite interesting, but I was unsure how to apply what was within any of them to my game. I cared not a whit for Sumerian or Babylonian pantheons, then, and thought them almost identical, so too the Norse and Finnish. Besides, no one played clerics, so pantheons seemed pointless. I must say that I loved the Celtic one. We did not travel the Planes, and the Wilderness Guide was a bottomless bog to me. Ours was an urban campaign, mostly, gritty with politics and factions, and we thus rarely had need to plumb the depths of the earth, and that made this tome superfluous at best.
The books I used: the PHB, the DMG, the MM (1). Thus, one might opine that my buying all those books was want and not need.
Reading them now, I might hazard the opinion that one requires those first 3 books and little else, regardless the edition. Maybe that dates me. I was homebrew. Published settings were a curiosity; again, not needed, bought but never actually used for anything but inspiration. I could say the same for most purchased modules, too.
All that said, have I rid myself of all those prior purchases? No. They are still cherished and loved, no matter their altogether unused condition, each wrapped in preserving plastic, venerated upon their shelves, perplexing my wife as to why I keep them.
Oh Boy! Two videos in one day!
As it happens the DSG is also the last AD&D book I purchased mumble mumble years ago. Unlike YOG, I never owned the Monster Manual until recently, and still don't own MM2 or the Fiend Folio... I was recently given copies of Legends & Lore and the Wilderness Survival Guide, but haven't had the time to go through them yet.
I got a small booklet along with the DSG with 6 or 8 adventure outlines to start the GM with underground adventures.
We never got that granular with the rules. Instead of all the lists of ropes, pitons, ect, ect., we just called it climbing gear and moved on.
I bought both the WSG and DSG heavily discounted when 2nd edition had just been released. I've used certain aspects of the books to spice up travelling a little but do admit a lot of the material contained within is pretty boring for players. I would have been disappointed if I'd paid full price but for £3 each I wasn't going to argue!
you prove my point about adnd just trying to sell people imaginations. all these books nobody needed to do the thing in them.
total waste of money. stick to basic, its cheaper and doesnt treat you like an idiot that cant think for yourself.
It would be useful for me. I don't have much imagination. The more mechanics I can apply, the better.
Why are we whispering?
Audio didn't sound right on the video I did earlier in the day, so I adjusted my position a little to be much closer to the Mic... I guess me then lowering my own voice was instinctive as a result of the mic position.
Ssh they'll hear us
@@yeoldegeek71 I know lol just giving you a hard time