You guys wanted to know what came after the beginner outpost. ARE YOU HAPPY NOW?! Also, aight I made a tiktok to combat the thieves: www.tiktok.com/@thevashcowaii IMPORTANT NOTES, TROUBLESHOOTING, AND MACRO BELOW~ IMPORTANT NOTES: You don't have to strictly follow this setup, some people are complaining about the resources involved in reaching this EXACT production result, but you can use lesser options until you get things rolling. We also duplicate a lot of extraction here if you look at the charts, and all you have to do is cut down on the dupes, just use one outpost for each objective instead of using more than one since the only reason we do so is to ensure a constant flow of materials and if you cut down on the dupe outposts then you don't need as much helium as well. The XP you gain won't change, only the frequency at which you would be able to reliably craft it, but don't be afraid to cut down on production in the pursuit of reaching the end result to use in the meantime. TROUBLESHOOTING: Really though, best advice I can give is: When it doubt, throw it all out. If cargo links bug out, delete them from both ends of the connection and just re-place them and re-link them, that kind of stuff. If you have questions, ask them on this pinned comment and I'll answer them as best I can and add more info to the comment here as needed. That said, I'm really tired guys lmfao, might need a tactical nap before I start responding to comments. MACRO GENERAL FRAMEWORK: (Almost forgot to add this my b lmfao) E press 50ms wait E release 50ms wait Mouse movement(RELAVTIVE) x=-8 y=-150 Left click press 50ms wait Left click release Mouse movement(RELAVTIVE) x=8 y=150 E press 50ms wait E release Trigger: Toggle Repeat: Constantly Repeat Delay: 50ms For the macro, the relative coordinates may differ since you guys may not have the same 2k res monitor, so you'll have to tweak it to fit your screen, but you just want it to make it so if you leave your cursor on the "." between 11 and 00 under Vytinium FR's mass, then you can start the macro, it'll select VFRs, move the mouse up to select 99 for the batch, and move it back down and confirm the batch craft.
Happy? That would be an understatement:3 - still, they could've managed the cargo links in a smarter manner... I mean I know that this isn't X4 Foundations but ... just knowing that the number of allowed outposts won't let me manufacture absolutely everything kinda makes me sad :3 ... that and the whole "why the hell are cargo links like this ... why a cargo ship instead of something more practical... and what's with the whole fuel BS? You're telling me that they do not need to fold space and time to reach bodies several light-hours away???" situation :3. Bethesda will never cease to both amaze and disappoint at the very same time ^^.
I'm definitely not going to use this (or any crafting method), but this video was absolutely worth the 22 minute watch for entertainment value alone. Thank you Vash!
Crafting was meant to reward you with xp … why not use it? Especially when the devs put no level cap on purpose. I mean, why else put in outpost if it weren’t meant for you to craft and gain xp and components?
@@b3at2 i tried crafting for exp. after a while it just felt empty, like why did i even bother playing. killing stuff and doing quest then seeing the level up pop up is a little bit more fun. i need that dopamine.
I totally agree with you I have a couple Outpost but I don't see the point in this God tier XP method to me this would just ruin the game I don't understand why people say this game is boring there is so much to do
The complexity of this setup made me feel like an intelligence 1 super mutant. "I like ice cream and shooting my shotgun." You are a lvl 9,000 industrialist good sir. Youve earned my sub!
@@Bioniclema90 Oh man....once you get it set up it is worth it ten fold. Here are some things that I learned on the way (you may already know these but Im kind of slow): 1. Scanning a planet/moon to completion increases the resource output on that planet. 2. Take plenty of time to find the final outpost on Decaron with vytinium and Helium. Making one Vytinium Rod uses 1 NF rod, 1 Indicite Wafer, 1 plutonium BUT 2 UNITS of Vytinium. You don't need as much He3, but if you aren't extracting, at the bare minimum, 10 units/min, you won't be able to fuel the 6 incoming inter-links. (I would shoot for at least 15 units/min but try to get over 20 units/min) 3. Go ahead and max out the outpost skill to get 24 total outposts. I found that I needed extra gold and antimony so I set up an extra gold and antimony farm in the same system or planet (usually just on the same planet) and then used a regular link to import into the Pormira 5-c. semi-metal wafer bases. ( I got by with only one silver interlink coming into each of these outposts) 4. Build robots to increase resource/manufactured item output. 5. To get the max benefit out of this setup, the goal should be for EVERY cargo ship to be full on EVERY delivery on EVERY planet and then set up as much storage on Decaron as you can for the 4 final resources for the Vytinium Rod. (duh.....stating the obvious, I know). 6. All the Large containers (liquid, gas, solid), the large warehouse and the cargo ships hold a maximum of 300 kg. Of the 3 resources coming into the final planet (plutonium, Indicite Wafer, NF Rod) the NF weighs the most. Therefore, IF all the cargo ships are full coming into Decaron, THEN the rate-limiting resource is the NF Rod (because the cargo ships can carry more indicate wafers and plutonium than NF Rods). 7.Make sure that the Vytinium extractors are mining AT LEAST TWICE as many units as the maximum incoming NF Rods units to maximize the amount of Vyt. Rods you produce. 8. I Extract as much He3 as possible because I like to use the Fueled Generators (which use He3 as fuel) for power generation. They produce 20 units of power each and are really small compared to the other power generators (solar, wind, nuclear) and only use 5 units of He3/min. 9. I always put down a large landing pad and crafting table at every outpost. It makes things so convenient. 10. If you haven't already, go ahead and build a big ass ship with lots of cargo space. I built one that holds 50 Thousand base (over 77 thousand with buffs). I built my own, but there are lots of guides on building really good haulers. 11. I then built farms for resources that I kept running out of (aluminum, iron and titanium come to mind), gathered at least 1-2 thousand units of said resources and then deleted the outpost. (This is why I needed a big ass ship and the 24 outpost skill). 12. Vash said this, but I feel it needs repeating: label, label, label these outposts. I got really specific and used my own shorthand--I wasted so much time in the beginning because I was linking the wrong bases. 13. I know people think this is boring, but I really enjoy tweaking this. Whatever I run out of first (NF rod, indicite wafer, plutonium or vytinium) I work backwards to increase production of that component. Im at the point where Im adjusting the number of storage containers on Decaran (you need more storage containers for the NF Rods and Vytinium than you do for Indicite wafers or plutonium but I haven't figured out what the ratio should be....yet)
This might have been one of the most useful tutorials I've encountered in all of gaming youtube. In tandem with your beginner outpost, it taught me more - using practical examples - than straight tutorials on outposts and more efficiently. It took me three watches to absorb the sheer firehose of information, but I feel like my brain ascended into Outpost Godhood once it sunk in. Thank you.
Agreed. I would have appreciated an in-between from the beginner to this one, but the information is still all there. From just those two guides, I was able to construct my first linkages, and it's a huge help. Still have to level some of my outpost skills, but this is an amazingly insightful guide.
Clear, serious, detailed and so well-explained even for non-ENG speakers...Master of neat tutorials and brutal honesty :-D...I like your style for cutting the crap and making those useful videos without making fake 'bling-bling look at this awesome trick'' around it. Merci, Vash!
Thank you for taking time to research and create these highly detailed guides. Takes a ton of time to figure this stuff out and THEN film and edit and all that. You're a huge chad.
My man, this is how you chain state machines like a pro. I never thought I could bring my engineering skills into a game. Thanks for sharing those awesome diagrams.
Glad someone is enjoying them lol, didn't think of making them for each outpost until I was almost done with the vid, but I was like ah man I need to do that or some peeps are gonna be lost
@@VashCowaiiit makes you wish there was a special commercial cargo link that basically "auto-sells" the output. I love the idea of building a truly automated economy.
I want to add some long-winded comments since I'm just finishing setting this up on console. I came at this as someone who had already built up the first base (from the previous video), and tried the alien genocide thing for a while, and was about ~L125, and figured it was a good time to scale up. I just want to drop this comment in case it helps someone else playing on console who wants to try this out and thinks they're ready. Lessons learned from my experience - 1.) First and foremost, you will need more materials than you think you need. Substantially more. Be prepared for numerous trips to The Key, or your base on Bessel III-b, repeatedly, to stock back up on Aluminum, or Titanium, or Vytinum Fuel Rods. The sheer amount of time I had to spend in The Key waiting for 48 (in game) hours, over and over, to refresh inventories in order to pick up Substrate Molecular Sieves, or Aldumite Drilling Rigs. If you're considering this, at any point in the future, my advice would be to stock up on Substrate Molecular Sieves, Aldumite Drilling Rigs, Vytinum Fuel Rods, and the other rare crafting items, as soon as possible because this will be the major time bottleneck. Building the commercial extractors and power supply necessary is massively resource intensive (entirely doable, but time intensive). 2.) Have a realistic expectation of how long this will take. I think Vash makes a comment that this setup "could be done" in like two hours or something, but on the XBox, and not having every supply item necessary to craft all of this instantly available to me - with supply runs, and trying to figure out placement, and how to set up the cargo links and all of that, this easily was a multiple day project for me to build out. I think I'm going on about 22 hours of trying to set this up now, and I'm just nearly finished, so it may take me closer to 25 hours of pretty decently focused play time to finalize it. Of course, your mileage may vary, especially if you're more adept at building bases than I am, but be prepared for this setup to be a significant time investment. All I mean to say is, if you're looking at this hoping for the fastest route to power level, you may want to just focus on the initial Bessel III-b setup, or alien genocide, for a little while longer. 3.) At some point, building this out becomes a LOT of fun. Even before finishing, once you start to figure out how the cargo links work, or the fabricators work, or setting up the greenhouses, all of it. You start to really appreciate the base building mechanic more in Starfield, and enjoy its layers. If you want a really fun exercise to learn how to get into the deeper end of base building and crafting, I really do think this is it. It was one thing for me to build the initial Bessel III-b base and have basic resource extraction going, but this really kicks everything up to 11 and pushes you deep into the base building mechanic. While building things out, I started to have other ideas about things I wanted to make for fun, or for my character. Also, if anyone can help me figure this out - Why didn't Vash use commercial greenhouses on Codos? Especially if the complaint was that solvent might be a bottleneck. Lastly - thanks for all of this. Theory crafting this setup must have taken a massive amount of work, and it's very much appreciated. This video is wonderfully detailed, and has all of the information needed to pretty straightforwardly set up what is an extremely complicated overall system.
Yeah, the material components of this are insane. If you were crafting them instead of buying them as you did, I'm thinking you might be max level by the time you got this build set up anyway.
Thorough and to the point. Love the presentation and while I am sad that others will undoubtedly try to copy your info I'm glad to know you are the origin of this info. Well done and looking forward to what else you have to share.
He skips over most crucial info? Did u watch the video how can u say it was thorough lmao he said you have to build 3 bases on porrima 2 but then only showed one
Just want to say I love your content, clear, concise, informative, and just the right amount of shade thrown. I really hope you keep up this full build/farming optimization for other games in the future.
This is the most detail and accurate guide about starfield so far that i ever seen. Especially about outpost and the math in it, must be taking enermous amount of time for researching this. And i really appreciate it especially this video is create after the follow up question that u gave to the floor last time. Its the proof that u take ur viewers feed back seriously. Thx once again dude. Your the man.
I'm SUPER glad that you created a flow chart. 😍 Because one dude, I think it was JBL one of those guys created a bunch of outposts and did it so fast it was hard to follow. Even though the video was twenty minutes long. Just wanted to add you have earned my sub.
Ye I knew with all the info I was trying to provide there was no way to follow it unless I made the video a full hour long(and fuck that) so when I was nearing the end of the video, I spent a few hours making all the charts for everyone just in case. I'm glad I did, happy to hear it man.
Ok I FINALLY got this done and its all working and its great! Still have to let it run a bit to test bottlenecks but I think its basically good now. Was real fun to set up, probably took me about 9 hours to level up, camp shops for the extra resources I needed, and set it all up. Some extra tips for anyone wanting to do this exact setup. -You need a lot of Lubricant and Polymer - I camped the Jemmison Mercantile shop for all the polymer and lube I needed, it took a lot of sleeps (>20) to get enough for all the high level fabricators. -Extra silver was necessary for me, don't risk running fewer Katydid outposts cos I just had to double back and add another one after all. -Antimony and Gold were bottlenecks for me on P. V-2 even with a base that had absolutely insane amount of each to farm - consider complementing with Sanitation robots. -Highly recommend having leveled up scanning if you want to save some time on Decaran VII-B, it took me an exorbitant amount of time to locate a Helium + Vytinium spot without it levelled. -Some of Vash's storage stacks are excessive, however the warehouse stacks are extra-important. Manufactured goods are heavy which means you can't store very many per storage unit, so make your warehouse stacks particularly tall. -When linking in your base, link all the horizontal lines first and the high altitude/angled ones last, as it is annoying trying to deal with links which are close to the ground if you've already set up lots of high altitude links. Thanks for the guide on this Vash this was some real god gamer shit and I thoroughly enjoyed setting it up and seeing it going
*Also I guess I suspect that on the current build that some perks are turning on and off which may have caused my Antimony bottleneck as I don't think the T4 Outpost management is working consistently.
what about memory substrate / and the special molecule sieves? Aldumit? Boring devices? Some bases need reactors so yea be ready for many shopping tours I guess. Still good tips 👌🏻
@@Yeagerist24-ef2ur Only when I'm actually on the same world as a world with more than one outpost have I noticed any unusual issues. However I find that every single outpost I land at I have to quicksave and quickload to fix the ways that all of the modules have loaded it.
@@lvh5981 I see thank you for the reply, what are your pc specs? I'm curious where mine is underpowered. My stutter seem to happen even when I'm on other planets with no outposts. I have a 3070ti, 32gb ram
Took me literal hours to find that last outpost with 4 resources. But it was worth it. Was literal pixel perfect placement to land & with a mouse it was super hard to get.
I'm sure most people already know this but the robots in outposts stack meaning you can increase your output by 60% with outpost management rank 2. This couple with Rank 4 of the same perk means a lot more resources for less extractors. Or you can build towers of storage and just watch the resources roll in.
I was worried I wouldn’t be able to keep up with this video when I say the bases you had built. Then you showed the diagrams and it was all so easy. Thank you so much!
Alright so I was the crazy person who actually followed the instructions and did this and I have some tips to flesh out what he said. 1. Helium helium helium. If you’re not patient in finding a spot, you’re goin to need another out post. You definitely need to have more helium then you are thinking you do. I didn’t want to try to farm the items to make industrial helium extractors after getting all the materials together to build this (I made a quick spread sheet for the curious about the bare minimum amount of resources you need to get this off the ground) so I went with the tier two option, three outposts of that was definitely not enough and especially with getting the materials from the Katydid system I was chocking myself and end up having to build another two outposts just to meet demand. 2. When you’re building this outpost you will get attacked and it’ll break your extractors or power, if you notice you’ve had a bottleneck of resources go to that planet and make sure your extractors/power are still working before trying other QC methods 3. He’s not kidding about solvent being a bottleneck. Tier three greenhouses are very important. 4. Don’t get frustrated at the speed of the katydid resources. They take a while to arrive. I ended up adding extra cargo links for silver because I hit a bottle neck with zero wire, and that caused a chain reaction of not getting enough of everything. 5. After you set your cargo links go back and make sure the proper resource is going to the right kind of containers. How I this was to go around with no resources, find my spots and lay down outposts and then later come back, build everything and then on a third trip come back and link cargo. What I would actually recommend doing is bringing materials to lay down ship building outposts on your first trip, it saves so much time when coming back over encumbered with 60,000 pounds of mass (or you could build a massive cargo freighter but that’s your choice) 6. Save up the materials to build a few nuclear reactors. Power on some of these planets is plentiful and you could get up to 25 generated off of one advanced windmill. On others you can only do solar power and it caps out at like 4 power per dome. Some of these the only way I could figure out how to generate enough power was to use reactors. 7. Honestly the best way to do this is to keep popping around to spots and immediately laying down an outpost and look at what you’re working with for resources. The ship will only appear on perfectly flat and workable land (that’s how it’s generated) and it’s free of mountains and imperfections that cut off your workable area. If you land and don’t like what you see, just remove your outpost, get back in and look some where else. For some of the more involved outposts (like codos) that require a maximum amount of space this is the best way to ensure you have a full workable circle. 8. This is definitely an end game outpost, you absolutely need all of the outposts perks to pull it off, and do not forget about the perk in the social tree that allows you to have up to 6 cargo links, it is 100% essential. 9. It is not as intimidating as it looks, that being said it takes a minute to set up. I did it on Xbox and between gathering resources to build this and setting it up, it probably took me a week (I work and have a two year old so we’re only talking like 2-4 hours a night) so don’t plan to have this up and running quickly especially if you have to do all of your outposts on console 10. Don’t even bother trying to buy these resources from vendors, you’re going to have to make your own outposts to get the necessary material to start. Just to give you an idea I had something like 19,000 aluminum before I started and used probably about 15,000 of it, completely unfeasible to buy this quantity from a vendor, this part legitimately does not take long, I would recommend starting with gathering aluminum iron copper cobalt tungsten and titanium as I was always needing those before I had my own outposts. His starter location is actually really good for 4 of those ingredients 11. When it comes time to set up your cargo links, I’d recommend traveling around with like 1500 helium and dropping 1000 into yo your gas storage, it’s really helpful to have a supply to make sure you don’t just have crafts that won’t even leave your outposts. When I first set this up I did not have enough helium coming out of my helium plants and some of my shipments left with out even have my helium on board. 12. It’s easiest to diagnose problems in reverse. If you go to your final outpost check at your work bench and see what you don’t have enough of. Let’s say you’re lacking nuclear fuel rods, you’d fly to that planet and hover over your fabricators, which would give you an idea of if you’re lacking wafers or so, then you’d go to your wafer planets and you’d hover over your fabricators again and it turns out you’re just lacking zero wire and really you’re only missing silver coming in and then you’d go there and find out that you have plenty of silver you just don’t have any helium to move it. So instead of going to every planet and looking at once happening you’d only have to look at where the weak links in the chain are
I just wanted to give a huge thank you. These outpost guides are some of the best I've ever watched, Starfield or otherwise. I was planning on doing something similar for aldumite drilling rigs to ramp up production and craft simultaneously, but these systems are pretty intimidating. I'm gonna start with this and see if I come up with something similar. Thanks!
Wow. I’m a beginner getting into outpost building so this all far beyond me(I’ll be poppin over to that other video, thanks) but man I just want to say thank you. You’re an absolute legend for taking the time to gather all of this and explain it in a concise and easy to digest manner. A gem to the community for sure
I love how this man uses math & logic to tell us in a calm voice why his system works. Instead of screaming, bouncing the screen, and using special effects to sell their idea like so many annoying "influencers". As a Luddite, I might have to play this video over & over again to achieve this level of efficiency. However, that will be time well spent. Thank you Vash for this masterpiece in Starfield economy. o7
Started watching your stuff since remnant 2, nice to see you’re still bending games over your knee with pure math and exposing click bait low effort creators Truly the best number cruncher and explainer there is
READ! I'm just gonna put this out there. I'm on Xbox series x and built this whole system. It works just fine, except it totally ruined my games framerate. It's not lag it's frame rate drops. Therefore, doing the bug killing xp farm is simply faster due to the game being pretty much frozen every few seconds at a time while this farm ran in the background. PC this farm might work fine but not series x.
It wasn't much better via cloud however you can still just not build the last outpost and take it down to one version of each dupe or so and just manually collect from reach of the last ones 4every hour or so of game play and gain like 5-10 levels with some lag but it's still ol playable compared to having the whole set up running. Still this is a great guide! I'm not a fan of how some people are calling it a scam, it just depends on your performance on how much you'll want to scale it back. Also I bet if you are just about to ng+ then you can just reset the universe and get performance back to normal.
Agreed. As I was getting closer to finishing this system, my performance continued to degrade. Vash's outpost network and guide are phenomenal and I have enjoyed working on it, but I had hoped that not being on the planet with an automated outpost would not affect performance. I was wrong. I get stutters everywhere and I have a pretty beefy PC. I am going to save off my character, hope Bethesda addresses this, and work on a different character.
Another excellent, highly informative video. I can only imagine the time and effort it took to piece all this together so effectively. They may plagiarize your work, but they will never meet your quality and delivery. I look forward to more content.
You'll likely want to wait till they fix cargo links and outposts in general before you would go through the effort anyway. Absolutely amazing set-up, just flawed system from the devs. Probably end up with a mod that fixes it before the devs get to it.
As soon as I saw they had the cargo link feature in this game I knew I wanted to make some crazy industrial setup and this has been the most informative video by far. Every other xp method seems to be scams or either exploiting but this is pure mechanics for well deserved xp. Thank you bro 🤟💯🔥
After seeing a couple of your starfield videos I have concluded that you sir, are amazing. I love your approach and I have subscribed; great info, great entertainment and no BS.
This is incredible, i can't wait to start setting this up. I love your content, i can't imagine how long this took you to set up. Thanks for sharing this. I'll look forward to your next video as well!
I want to sincerely thank Vash Cowaii for the community contribution of his two outpost videos. If you haven’t watched his basics video - do. The principles contained are essential to your outpost building journey. And, as someone new to this type of game, critical to my own understanding of the mechanics that matter. (You don’t need a transfer container to use the industrial workbench?! What!) This post is to supplement an excellent video with lessons learned from my own building, troubleshooting, and optimizing journey. Given that I was planning on making this XP manufacturing chain a permanent feature of my world building, I started out with a goal of containing or even reducing the number of outposts required. And, because of the overall constraint of cargo transport rates and capacities, I was able to do that in two areas without bottlenecking, which I will touch on later. My final outpost count is 12 with the full chain optimized and no bottlenecks. My world objective is to use the remaining outpost allowance to build two spoke and wheel hubs (one 6 planets with a hub at Fermi VII-a and a second spoke and wheel hubbed at my home world of Zeta Ophiuchi I (5 planets). These will be to produce/collect organics and other rare materials that are commonly used. My final, 24th, outpost is a spare whenever I need to temporarily make camp somewhere. The things I learned, in no particular order: Outpost space is at a premium. Many outposts will have a ship landing pad and 6 cargo link pads. It can be tricky to place these once you’ve built your extractors due to object interactions, restricted areas, steep slopes, etc. When you first site your outpost, not only are you considering the resource veins you need but also the flatness of the terrain and the amount of restricted space. Once you’ve selected the outpost, built your extractors, and placed your landing pads and cargo links, then, and only then, start building the necessary storage towers and power supplies. You’ll see in OP’s video this principle with storage towers that are 20+ units tall, minimizing storage footprint. Also, these storage towers act as buffers for any perturbations in the supply chain helping to avoid disruption. Output linking - always use the large storage units to reduce the number of links. Getting a link wrong and then having to rebuild a stack is no fun. Take your time and ensure the links are done right. Be especially mindful of cargo pad links so you don’t inadvertently get incoming and outgoing backwards. Also, in my case I often use small storage units as collection points in extraction fields or in / out connection points near storage towers and fabricator farms to make it easier to route the output links and troubleshoot for missing links if needed. Also, it is easy to test your links by hovering over a fabricator; reading the red/yellow/green container lights (high-powered sniper scope helps); ensuring that the final outgoing cargo tower is fully green after a sleep cycle; and observing cargo pads from bird’s eye view to ensure every cargo ship is coming in and out as expected. Note - cargo pad edge lights are red, yellow, or green based on the state of the link and transport ship. Advanced Units - back to the outpost space issues, you will need to build advanced reactors (100 power each) and commercial / industrial extractors in many places. You see this also in OP’s video - rows of advanced reactors or fields of industrial extractors (I didn’t use any He3 fueled reactors because I didn’t want to leech He3 from the cargo system). You simply cannot produce enough power or resource output in some cases without them. Therefore, it is enormously helpful to have your outpost engineering maxed out as well as have sources of key materials used in the building of those units (for example Rothicite, Tasine, Memory Substrate, etc.) One of these reasons I created my Fermi VII-a hub was to have a “trickle” supply of rare resources into a single collection point. Final storage - Decaran VII-b, your final collection point, has a unique bottleneck which is storage. When the storage fills up, then the flow stops. Given the relatively slow rate at which indicite wafers and nuclear fuel rods arrive, even with two pads each, it is best to have very large storage capacity at the terminus so you can visit less often. Given the ratio of Vytanium Fuel Rod inputs (1 NF rod + 1 IN wafer + 2 PU + 4 VY) and the number of each that can be stored per container (60, 75, 187, 120 respectively) then you will need storage at approximately these ratios: 17, 14, 11, and 34 (or 17x2). If I build a column of 17 large NF rod warehouse containers, I then need to also build 14 IN wafer containers, 11 PU containers, and two stacks of 17 VY containers. A side benefit is that all stacks should fill at the same rate - so if one resource stack is falling short then you know immediately that you need to troubleshoot that branch of the supply chain. Katydid III modification - I was able to reduce this planet to two outposts. One is exclusively dedicated to silver and one exclusively dedicated to indicite. Each is set up with 2 incoming He3 cargo pads from Porrima ‘outer’ and 4 outgoing resource pads, 2x2 silver for the two semi-metal wafer production outposts on Porrima V-c and 2x2 indicite for indicite wafer production outposts on Porrima II. Key is maximizing the silver and indicite production rates with industrial extractors so local production supports 4 outbound links at full cargo ship capacity. Porrima IV-d modification - Along the same lines I was able to get away with a single nuclear fuel rod production outpost. 1 inbound He3 from ‘inner’; 1 inbound semi-metal wafers; 1 inbound solvent; and 2 outbound NF rod pads to Decaran VII-b final collection point. Maximizing uranium extraction and NF rod fabrication is key to this but it appears to work and I can keep both Decaran outbound pads running all the time. Note that one semi-metal wafer facility will havea single outbound and one will have two with this setup. Helium Inner modification - because OP’s outpost flow used 7 inner helium links, but mine only uses 6, I was able to get away with a single Helium Inner outpost. It’s 328 units of He3 / minute rate appears to be sufficient to supply the necessary helium. Note - I was experiencing loads of bugs with this outpost so, in the end, rebuilt from scratch and reconnected which fixed the issues. Also, note that having a fully surveyed planet, industrial extractors, 6 sanitation robots, and level 4 outpost management skill all amp up production rates. Empty returning cargo ships - do NOT be tempted (as I was) to use the returning cargo ships to concentrate excess Silver, Indicite, Plutonium, Antimony, Gold, etc. at Inner or Outer. There is no way to isolate the return flow so you will quickly see critical resources such as Nuclear Fuel Rods going in the wrong direction. One way transport only! Simply add a transfer container at key locations so that if you ever need to stock up on something, you can.
Correction. One semimetal wafer outpost has 2 outbound links, one for each ind. wafer outpost. The other also has 2 outbound links, both to the NF rod outpost.
Vash, this was absolutely brilliant! thank you so much for taking the time to explain the process without being obnoxious and showing us how its done without the use of, "It's your boy, back with another click bait, bass heavy, plosive filled mic rant video where I'm close enough to my Shure microphone to orally copulate it. And where I speak entirely too loudly because I can't grasp the difference between being loud and sounding good all because I didn't take time to learn how my audio input works... Plus, I use that all too common vomit inducing game show voice and sound like a used vibrator salesmen cuz, God forbid my own personality be enough to convey my message..." You made my gameplay more enjoyable with your series, thank you!
so I built this on xbox in only 13 outpost by doing 2 silver/indicite outpost and a uranium/plutonium on porima but a warning for anyone else on xbox this many cargo links will make the game un playable now removing them and just moving manually
For reasons, I built this whole thing. Took me a few more hours than the one or two suggested in the video, but very cool! Solid tutorials dude, learned a lot!
Finally a youtuber that's not greedy for views! You have my respect! 👏 Lately everyday you see these misleading videos, with exploits posed as "glitches", and fake millions of xp & credits per second/minute/hour ... 🙄
On my game (i assume its not procedural gen) there's a civilian outpost trader on Bessel III-b (just east of the outpost in your previous video) who has a stool at their counter and they don't move around the shop making it super easy to trade. As you know, the time dilation on Bessel III-b covers more than 48 UT hours in a single local hour so you only have to wait 1 hour between sales. Found this makes off-loading for credits quite a bit quicker. Thanks for your videos, they've helped a lot :)
I've heard a few peeps mention the outpost but I've never found it, I think POI's are random but I'll go have to take a better look around to be sure, but yeah that'd be sexy as hell being able to just insta-skip the refresh
Can confirm POI on planets are generated in each universe. I always have 3 POI on jemison but sometimes there’s a civilian outpost and other times it’s a science lab
@@Dino2GunZ buy misc things I need, look into diff ships, etc. There's still an ungodly amount of things to do in this game even after 250 hours, but I will clarify I have yet to use mods or any console commands so that is probably prolonging my gameplay
Your videos have been essential for my playthrough. I don't have enough time in my life to figure out all of the details of where all these resources are located. Thank you so much for doing all the leg work for me and giving me the opportunity to actually enjoy progressing through the game instead of grinding away just trying to figure out where to find all the things I need. I play on Xbox and as soon as I find the landing spot for Decaran VII-B I'm going to get about finally finishing leveling up the skill tree completely...sitting at lvl 196 right now.
You should make an outpost strategy video series: How to get from zilch to all the XP needed to unlock every skill required for this killer farming outpost setup. 😜 Thumbs up for this work of art. 👌
Getting all the link connections is what's stumping my builds, in theory seems simple, but one wrong connection will mess the whole process up. Have watched several vids, but this was the only one that made sense and was explained in detail with charts, thanks legend....subbed 😁
Great video, I was on my way to trying to do this exact same thing but doing a much worse job of it, mainly because I still don't get the cargo links. This has really helped a lot! I found while I was trying to get good helium bases, a way of doing it is to make an outpost and fill the helium with extractors and count them, or count the power requirement. This way you can compare the potential output more directly than just 'this looks like a lot' I've also found moving the storages around helps with the setting up by getting the red lines out of the way, and moving them closer to the various miners to connect then moving away saves time/effort too. Alsoo set up the output from the auto crafters first before the inputs as the inputs snap over the red lines but clicking the crafters when they're covered in red lines sucks.
I ended up just watching to see if the helium would start filling to the storage on site while all 6 links were active, and if it could then my production was obv better than my output capacity, and if not, I checked to see just how much of the output box would fill before shipping out. Funnily enough, even with all the extractors, my production is NOT better than my output cap on the first helium base I show, but thankfully even though it's not it is still enough that the amount generated and shipped out is enough to fuel everything needed where it is going. Counting is def a good way to go just remember that the amounts will vary slightly as they don't always generate the same exact amount every time, and then you can also have some outposts that generate more bc you finished surveying the planet(something I forgot to mention in the video but in general, if you have an outpost on it, then survey the planet to completion)
I’ve already been thinking a little about the issue, but this video really drives home the point - imagine how interesting the “industry” system in this game would have been if there was something more interesting to do with it within the game than manually farming exp and manually farming credits. As it is, it seems to me there is a huge disconnect between the fabulously interesting and complicated potential of the farming and automated manufacturing they have set up for us and the ways that can be turned into something that is valuable within the game. It is as if you can create your own Henry Ford industrial empire but can only sell your products at the local flea market on Saturday mornings. Of course it is easier to complain than come up with an alternative that works, and I’m really not sure what that “full system” would look like. In the end I guess the joy (possibly more fatigue once it a reached this extreme point) of bringing such a system to life and getting it working will have to be its own reward.
@@VashCowaiiOh shit thanks, that's good to know! I've got it all working now I think, I'm just struggling with the rates the NFR and IW come into the crafting base at. Though I've noticed stuff moves in much faster when I'm there compared to when I'm out playing the game, which sucks. About 2 hours random questing got me about as much as standing around at the base for 10-20 minutes(enough for ~150 Vytinium rods), which I've tested for a couple hours. I've not intensively tested this yet but that's my first data on that. Time to troubleshoot I guess, unless that's a reasonable amount? EDIT: No I'm just an idiot, in my setting up of the cargo which I did last I somehow disconnected the last ones from the storage so I was getting the cargo storage full and the storage storage empty and that was it -_- Durrr Final Edit: I've noticed sleeping helps keep things moving, I mean sleeping for a lot of Universal Time. So I guess that allows materials to be mined and back up for the transports to be operating at max capacity? Thank you again for this video and all the work you put into making it!
The unfortunate thing is that it all breaks after the first fill-up in the storage, if it even lasts that long before it breaks. Will be amazing if they fix the cargo links breaking though. Need it programmed so that it dumps all cargo regardless of storage status every trip so that it doesn't fill up and break by holding on to extra cargo when storage is full. Not like it matters what happens to the cargo because it's constantly being produced anyway, so just deleting it if storage is full so that it continues cycling would be a stop gap measure. In the end, it just needs to stop running if storage is full, and have a check periodically to see if storage has open space to trigger it to run again. The ships are a tad bit on the annoying side, and those of us with older systems, the optimization isn't there on the cargo ships. Causes a tremendous amount of frame loss and lag. Did get 12 levels off my first 9k ish before it broke though. Since it is set up, I may just have to manually run the materials and craft at each location I guess, or just say the hell with it and ignore leveling and the rest of the skills until they attempt to fix outposts. A lot of effort and time building, especially vendor waiting for certain materials, so it would have been nice if the system wasn't bugged. Not worth the effort long term to bounce back and forth deleting and rebuilding all the cargo links to refresh the cargo ships and force it to work again.
noticed on your helium plant outposts you have your extractors crammed together way closer than the radiuses would normally allow, what’s the trick for that placement?
@@SpaceTh1effinally managed to research up to the industrial extractors, realized they’re way bigger and the extractor itself takes up a good 1/3 of its own radius and that’s why they looked so close together. thank you lol
What the holy hell lol This is nuts. I generally watch YT vids at 2x speed but I chose to play this at normal speed to try to understand wtf was going on. Well fucking done. Good call out for the xp banner 4s thing. I didn't know that. Also, there's no way in hell I ever actually do this but it's super impressive and was fun to watch. Great commentary. You're a hell of a salesman.
I can only imagine how long it took to set this up. I have to say, I'm impress. The amount of resources required to build it all is huge and it will take hours just to copy this but I will take the challenge. I am starting with the basics of each outpost so I get the framework done. Once I get the whole thing working on a small scale, I will increase storage, extraction and fabrication capacity of each outpost and see if I can match what you have accomplish. Once again, awesome work on your part.👍👍
Are you done yet? Took me a whole day, I just have the fabricators and the outflow of materials left. It took a while to find decent sized resource locations. I had to add an additional H3 outpost…
bro you have the patience of a saint, I understood everything but i dont even think i would survive linking every extractor to each storage unit and then organize the output link, kudos to you brother
I love this. I have some questions: What level should I be in the game where I would have access to the base building devices needed? Or rather, what skills sets are needed to begin this as early as possible? Your schematics are well thought out. Simple and straight forward. However, would it be possible to change the blue fuel input circle to another color or a different shape? At a glance it was hard to tell the difference between the green and blue circles. Also, for the schematics could you add minimum quantities next to each of the building units for the outposts? I understand the concept, but I am not quite sure how many extractors I would need to affect something else down the chain. So I want to ensure I build enough of everything as I go and avoid bottlenecks early on and avoid choosing a build site that doesn’t have enough space to meet minimum production. Love your content. ❤
He already did the hard work. Start small and figure some of it out without being told every step and every amount. You'll never learn unless you put some trial and error time in for yourself - for example - I learned that while you CAN hook a storage container to an extractor, it won't work unless you hook the EXTRACTOR to the STORAGE, in that order.
Thanks for taking the time with diagrams. This video has given me something to aim for. Im on my first play through and all your videos have helped me so much. TY U beautiful creature 😁
Hey Vash do you use the 1x1 stage for space or because the materials move faster than they fill up? I was going to compare the med and lrg versions of extractors and storage to see if that might have effects on the bottlenecks. Penny for your thoughts?
Biggest bottleneck of this entire build. Selling all of that bs. Imagine if you could just create a link with the US trade authority and like every few minutes you just got a massive chunk of credits.
@@Wardriven1124you ARE better off dropping the mats and farming the 160k, you do that for money. This would be the best xp gain method. Can’t have both in one unfortunately :(
I'll be honest, I am completely new to your channel and all this. But that intro got you a sub. And the info in the rest of the video was just icing on the cake. Keep up the good work! :)
Great education on the power of outposts! My only constructive critique: Some of the outposts were so dark i couldnt actually see the buildings, and had to just go by your spoken description. This may be less of an issue for viewers not using a mobile YT platform, but consider Resting or Waiting at each location for local daytime before filming? Loved the vid, I'm about to start outposting on my own and this video (and especially your diagrams!) will help a ton.
Vash your videos are excellent! I love your sense of humour, but also you explain a pretty complicated topic so well, its actually extremely easy to follow!
Thanks for the video, it is well done and it gave me something to work on for a week. That said, given how buggy the game is and the possible bottle necks along the way given how many links are needed I much prefer just spamming A-Frames because it takes very little time to setup and never breaks, its just super easy and it works. I spent so much time trying to figure out why I suddenly had less of a resource than i should and then needing more resources to build additional things all over the place and well, just not for me. This process convinced me to just NG+ and say goodbye to the mess I built lol.. anyway thanks again, can't imagine how much work it was to set this up at the scale you did and then make the video about it.
Fantastic tutorial and awesome XP farm!! It took a very long time for me to get it set up because I was being nitpicky about fitting extractors and whatnot. I eventually got about 30 levels and 3.5 mil credits by the time I was done and had to destroy it because of the lag and stuttering. I don't mind though because this was a master class in outpost building and now I understand them far better than I did prior to this project. Thank you Vash!
Did you use all of the high end producers like in the video? Or did you downgrade them? I’m about halfway through the process of recreating this but I’ve realized how many substrate molecular sieves I’ll need and I don’t know how I could get that many outside of console commands. I’d love to know how you got that many or, if you used the downgraded ones, how well your outposts worked
@@travisvandenberg5069 I started with downgraded, but as I went through the process I found myself getting the materials to upgrade. At that point, I went back to all my outposts and retrofitted them with upgraded extractors and power. The goal was to keep the number of objects to a minimum to reduce lag, but that didn't happen.
@@namelessonewanderland3428 no no sorry I mean what youtuber said nice things lol, I'm only aware of people that I've pissed off lol. That said, ty for the kind words man.
I love how you crafted this network and can’t wait to apply it on console. Time to UP my game! Your comments and sayings crack me up too. Thanks for the content.
Dude as soon as I saw your "spaghetti chart" at the beginning I knew this video was for me. I actually tried to make a chart like that with pencil and paper yesterday and realized I needed to do a bunch of research on optimal things to craft and what items each needed and where each element could be found and I was like a fuck it I'm gonna go level my pickpocketing skill. So I am stoked AF to see all the work you've put into this and duplicate it. Thanksdawg
I noticed that a regular cargo link can receive a ship from an inter-system link. Also, don’t need to fuel an inter-system link if you’re only receiving cargo.
Great video! Just builds on your first beginner one. Love the underlying palpable anger with the "F'ing liars" that likely fuels your quest to come up with the last and final best farming system. Bravo and keep up the good work. Oh and while i hope this does not happen, if some other You Tuber steals this system and then posts it as their own (like last time) your response will be of epic proportions.
Even on Xbox doing the ungainly RB/left trigger/d-pad button spam, this is an absolutely ridiculous amount of XP. I just from 83-86 in less than a minute. Thank you! I was hoping with the favourable time “dilation” (not actually a dilation but for the sake of brevity we’ll call it that) on Decaran would fill the storage faster but still so worthwhile, not to mention super fun to build.
This was amazing! So helpful, but to add for anyone a little newer to this game or outposts in general, do not try and get all the resources from venders, just set up outposts for materials you need, go to Venus to sleep a few hours, and then delete that outpost because it auto collects the resources! Also if you are looking for a place with indicite and silver, do yourself a favour and bring the resources you are gonna use in advance! Placing down an outpost before travelling anywhere might turn the indicate into aluminium 😅 it’s done it to me twice now and I wanna die
VashCowaii, what a video man, well put together, straight to the point. There were a few points where I was unable to do exactly what you did, i.e. the Ie & Ag biome cross base. Damn a ran in all 3 biomes on the tripple point and couldn't find jack sqaut. But anyway, a great video and it was a joy to build it all. I ran into a few issue though and I would like to point them out for anyone who plans on building this. Here are the few issues: It's time consuming, so be prepared to put in at least 10 plus hours to get all the resources for building this. It takes a lot of RAM, this farm is what causes the game to consume it's recommended amount of RAM, 16GB system RAM will not be enough unless you are fine with a little stuttering every now and then. Build it all from left to right, as you progress link the cargo links from the previous base. If the cargo link's lights stays red after creating a link and there aren't any cargo ships coming in and the error "couldn't connect link pad is being used, try again later" just remove the cargo links in both outposts and rebuild and reconnect them, I saw reddit posts stating you need to redo the whole outpost which is not necessary.
This is so cool, you're literally setting up an intergalactic extraction and trading company. Now I just wish there was a way to export the goods consistently instead of running between vendors to use up their credit pool.
Currently building this, it's the first time I'm doing a project this big especially with the limited time I have and getting distracted by stuff all the time in-game. Started with low research skills, but now most of them are are lv4. Appreciate the vid!!
Well done. Best guide on youtube. Just one thing. You dont need to fuel inter cargos with helium on both ends. If you fuel outgoing inter cargo link than there is no need to fuel it on incoming end. So on outposts for semi wafer you dont need helium at all. Other than that as i said this is by far the best guide
Bruh, your diagram make this all so much easier thank you! I’m almost done with the outpost prep, hopefully I can figure out what order to connect all the cargo links in correctly.
This was very helpful, and the Bessel III-b base came in handy for a lot of it. With the leftover allowable bases, getting the materials needed to build a lot of the necessary modules was a fun logistics puzzle. I settled on rotating through temporary bases shipping 20 or so containers of material(s) to Bessel III-b, after which I would move the containers from in front of a cargo link to the backstock section to make room for more containers incoming from somewhere new.
So I’ve finally completed this guide in my own game, and while it was a 10/10 guide and this guy is a GENIUS for organically creating this, I don’t recommend actually trying to do it haha. There is a minor and major reason - minor reason is that it takes an insane amount of time to set up. I have no idea exactly how much time I spent (maybe 20-30 hours???) but so much time is spent collecting the resources to build everything and then troubleshooting. That brings me to the MAJOR problem, which is that the cargo link system is a glitchy mess. I’ve followed the guide and gone back and reworked so many of my outposts, only to have resources just not show in the outpost they’re being sent to. There are so many other glitches you have to constantly navigate to even finish the build (your ship not appearing at landing area, spinning circle of death when opening build mode, Vytninium vein disappearing on Decaran, etc) it was like a showcase of all the worst parts of Starfield as I was completing this. Even after everything, I cannot get my Indicite wafers to arrive at Decaran consistently. Again, amazing guide and I have literally not complaints about the directions in the video, but the outpost functions are just too glitchy for this to work consistently enough to be useful.
Just to add on to this in case anyone tries - I’m sure you can get it to work in your game if you’re lucky with the glitches. I am on Xbox and some of these seem harder to navigate than on PC. For the Decaran outpost, go slightly to the right of the area he shows in his video to more reliably build your outpost. The area he shows has the Vytnium randomly disappear, and have it appear with the restricted area caused by your own ship. For your ship not loading at landing pads, open up the editor for your ship at the landing pad (you don’t need to actually edit anything) and close it. Quick save and reload if it doesn’t show at the pad after doing that. Same thing with the loading circle in the outpost build screen - you have to quick save and load to get past this. Also, having Personal Atmosphere seemed essential for all of this. If you don’t use this or aren’t in NG+ to the point where it’s leveled up decently, use a ship with massive cargo space. Finally, deleting and rebuilding cargo link pads does seem to solve some issues.
Great work. Love the thoughtful schematics and brutal efficiency. I've been trying to work this out with spreadsheets and pencil and paper without success.
Thanks! This is most excellent. I just finished setting this up completely. Took such a long time. This definitely isn't for the weak or as an intro to outpost building. Tons of tons of materials are needed to set this all up too. I had to build several various resource farms just to supply the construction needs. I originally built the common Adaptive Frame farm but as you mentioned 1 XP per each was slow going. I later moved to Lantana VII and built a Paramagnon Conductor farm for 3 XP each. But still a grind. Hopefully this’ll pay off for all the time it took to build. The XP farming is a win, but so is the challenge of just completing such a thing. I was able to eliminate a few outposts and get some better production at the same time: I had a really hard time finding Gold, Copper, and Antimony on Porrima V-c (in abundance anyway). And Silver with Indicite together on Katydid III. Solution: Lantana VII has Silver and Copper. So I extracted those and fabricated Zero Wire there. Lantana VII also has Helium in the atmosphere, so you don’t have to look for helium nodes - just gather a ton of it wherever your outpost is. Then I could focus on a better Silver/Copper location. Also, all the extra helium on Lantana VII can be shipped out. This eliminated the two Katydid III Silver outposts and the Porrima II-b #2 outpost and the Porrima II-b #3 outpost. Each Lantana outpost shipped out 2 CargoLinks sending ZeroWire to each Porrima V-c and a Helium to each Porrima V-c and the Helium needed to Codos and Katydid III. Another trick I found was eliminating the Porrima IV-d outpost for Plutonium. Just extract Plutonium at the other Porrima IV-d bases and send another cargolink with plutonium to Decaran VII-b (in addition to the Nuclear Rods). Cheers to you!
You guys wanted to know what came after the beginner outpost. ARE YOU HAPPY NOW?! Also, aight I made a tiktok to combat the thieves: www.tiktok.com/@thevashcowaii
IMPORTANT NOTES, TROUBLESHOOTING, AND MACRO BELOW~
IMPORTANT NOTES:
You don't have to strictly follow this setup, some people are complaining about the resources involved in reaching this EXACT production result, but you can use lesser options until you get things rolling. We also duplicate a lot of extraction here if you look at the charts, and all you have to do is cut down on the dupes, just use one outpost for each objective instead of using more than one since the only reason we do so is to ensure a constant flow of materials and if you cut down on the dupe outposts then you don't need as much helium as well. The XP you gain won't change, only the frequency at which you would be able to reliably craft it, but don't be afraid to cut down on production in the pursuit of reaching the end result to use in the meantime.
TROUBLESHOOTING:
Really though, best advice I can give is: When it doubt, throw it all out. If cargo links bug out, delete them from both ends of the connection and just re-place them and re-link them, that kind of stuff. If you have questions, ask them on this pinned comment and I'll answer them as best I can and add more info to the comment here as needed. That said, I'm really tired guys lmfao, might need a tactical nap before I start responding to comments.
MACRO GENERAL FRAMEWORK: (Almost forgot to add this my b lmfao)
E press
50ms wait
E release
50ms wait
Mouse movement(RELAVTIVE) x=-8 y=-150
Left click press
50ms wait
Left click release
Mouse movement(RELAVTIVE) x=8 y=150
E press
50ms wait
E release
Trigger: Toggle
Repeat: Constantly
Repeat Delay: 50ms
For the macro, the relative coordinates may differ since you guys may not have the same 2k res monitor, so you'll have to tweak it to fit your screen, but you just want it to make it so if you leave your cursor on the "." between 11 and 00 under Vytinium FR's mass, then you can start the macro, it'll select VFRs, move the mouse up to select 99 for the batch, and move it back down and confirm the batch craft.
Thanks and liked. Which Macro are you using? I cant seem to find one that plays well within the game environment.
...
Yes. Happy now.
@@88Inter I most often use iCUE which is Corsair's program for all their stuff, but the next best option imo is AHK.
Happy? Happy is over rated, at least now I have a goal in mind for this self abuse I call gaming.
Happy? That would be an understatement:3 - still, they could've managed the cargo links in a smarter manner... I mean I know that this isn't X4 Foundations but ... just knowing that the number of allowed outposts won't let me manufacture absolutely everything kinda makes me sad :3 ... that and the whole "why the hell are cargo links like this ... why a cargo ship instead of something more practical... and what's with the whole fuel BS? You're telling me that they do not need to fold space and time to reach bodies several light-hours away???" situation :3.
Bethesda will never cease to both amaze and disappoint at the very same time ^^.
I'm definitely not going to use this (or any crafting method), but this video was absolutely worth the 22 minute watch for entertainment value alone. Thank you Vash!
Crafting was meant to reward you with xp … why not use it? Especially when the devs put no level cap on purpose. I mean, why else put in outpost if it weren’t meant for you to craft and gain xp and components?
@@b3at2 i tried crafting for exp. after a while it just felt empty, like why did i even bother playing. killing stuff and doing quest then seeing the level up pop up is a little bit more fun. i need that dopamine.
@@Exosfear13WAY more fun haha
@@b3at2Because, unlike this video, it's boring. It's just entertaining to know that you can.
I totally agree with you I have a couple Outpost but I don't see the point in this God tier XP method to me this would just ruin the game I don't understand why people say this game is boring there is so much to do
The complexity of this setup made me feel like an intelligence 1 super mutant. "I like ice cream and shooting my shotgun." You are a lvl 9,000 industrialist good sir. Youve earned my sub!
But... I like ice cream and shooting my shotgun...
Me 4 days ago: I can do this in 2 hours like Vash said....
Me Today: Ive almost got it....
@@rxdawg75lol I've been working on this for almost a week and I'm just under halfway XD just finished the indicite and silver outposts
@@Bioniclema90 Oh man....once you get it set up it is worth it ten fold. Here are some things that I learned on the way (you may already know these but Im kind of slow):
1. Scanning a planet/moon to completion increases the resource output on that planet.
2. Take plenty of time to find the final outpost on Decaron with vytinium and Helium. Making one Vytinium Rod uses 1 NF rod, 1 Indicite Wafer, 1 plutonium BUT 2 UNITS of Vytinium. You don't need as much He3, but if you aren't extracting, at the bare minimum, 10 units/min, you won't be able to fuel the 6 incoming inter-links. (I would shoot for at least 15 units/min but try to get over 20 units/min)
3. Go ahead and max out the outpost skill to get 24 total outposts. I found that I needed extra gold and antimony so I set up an extra gold and antimony farm in the same system or planet (usually just on the same planet) and then used a regular link to import into the Pormira 5-c. semi-metal wafer bases. ( I got by with only one silver interlink coming into each of these outposts)
4. Build robots to increase resource/manufactured item output.
5. To get the max benefit out of this setup, the goal should be for EVERY cargo ship to be full on EVERY delivery on EVERY planet and then set up as much storage on Decaron as you can for the 4 final resources for the Vytinium Rod. (duh.....stating the obvious, I know).
6. All the Large containers (liquid, gas, solid), the large warehouse and the cargo ships hold a maximum of 300 kg. Of the 3 resources coming into the final planet (plutonium, Indicite Wafer, NF Rod) the NF weighs the most. Therefore, IF all the cargo ships are full coming into Decaron, THEN the rate-limiting resource is the NF Rod (because the cargo ships can carry more indicate wafers and plutonium than NF Rods).
7.Make sure that the Vytinium extractors are mining AT LEAST TWICE as many units as the maximum incoming NF Rods units to maximize the amount of Vyt. Rods you produce.
8. I Extract as much He3 as possible because I like to use the Fueled Generators (which use He3 as fuel) for power generation. They produce 20 units of power each and are really small compared to the other power generators (solar, wind, nuclear) and only use 5 units of He3/min.
9. I always put down a large landing pad and crafting table at every outpost. It makes things so convenient.
10. If you haven't already, go ahead and build a big ass ship with lots of cargo space. I built one that holds 50 Thousand base (over 77 thousand with buffs). I built my own, but there are lots of guides on building really good haulers.
11. I then built farms for resources that I kept running out of (aluminum, iron and titanium come to mind), gathered at least 1-2 thousand units of said resources and then deleted the outpost. (This is why I needed a big ass ship and the 24 outpost skill).
12. Vash said this, but I feel it needs repeating: label, label, label these outposts. I got really specific and used my own shorthand--I wasted so much time in the beginning because I was linking the wrong bases.
13. I know people think this is boring, but I really enjoy tweaking this. Whatever I run out of first (NF rod, indicite wafer, plutonium or vytinium) I work backwards to increase production of that component. Im at the point where Im adjusting the number of storage containers on Decaran (you need more storage containers for the NF Rods and Vytinium than you do for Indicite wafers or plutonium but I haven't figured out what the ratio should be....yet)
@@Bioniclema90how did it go?
This might have been one of the most useful tutorials I've encountered in all of gaming youtube. In tandem with your beginner outpost, it taught me more - using practical examples - than straight tutorials on outposts and more efficiently. It took me three watches to absorb the sheer firehose of information, but I feel like my brain ascended into Outpost Godhood once it sunk in. Thank you.
Cackled at this comment, glad you found it useful and glad I could help!
Agreed. I would have appreciated an in-between from the beginner to this one, but the information is still all there. From just those two guides, I was able to construct my first linkages, and it's a huge help. Still have to level some of my outpost skills, but this is an amazingly insightful guide.
Clear, serious, detailed and so well-explained even for non-ENG speakers...Master of neat tutorials and brutal honesty :-D...I like your style for cutting the crap and making those useful videos without making fake 'bling-bling look at this awesome trick'' around it. Merci, Vash!
Thank you for taking time to research and create these highly detailed guides. Takes a ton of time to figure this stuff out and THEN film and edit and all that. You're a huge chad.
Nah, like for real, I don't think everyone understands that
My man, this is how you chain state machines like a pro. I never thought I could bring my engineering skills into a game. Thanks for sharing those awesome diagrams.
Glad someone is enjoying them lol, didn't think of making them for each outpost until I was almost done with the vid, but I was like ah man I need to do that or some peeps are gonna be lost
@@VashCowaiiit makes you wish there was a special commercial cargo link that basically "auto-sells" the output. I love the idea of building a truly automated economy.
@DanKaschel I wish your crew members could do that crap. It's so tedious.
I want to add some long-winded comments since I'm just finishing setting this up on console. I came at this as someone who had already built up the first base (from the previous video), and tried the alien genocide thing for a while, and was about ~L125, and figured it was a good time to scale up. I just want to drop this comment in case it helps someone else playing on console who wants to try this out and thinks they're ready.
Lessons learned from my experience -
1.) First and foremost, you will need more materials than you think you need. Substantially more. Be prepared for numerous trips to The Key, or your base on Bessel III-b, repeatedly, to stock back up on Aluminum, or Titanium, or Vytinum Fuel Rods. The sheer amount of time I had to spend in The Key waiting for 48 (in game) hours, over and over, to refresh inventories in order to pick up Substrate Molecular Sieves, or Aldumite Drilling Rigs. If you're considering this, at any point in the future, my advice would be to stock up on Substrate Molecular Sieves, Aldumite Drilling Rigs, Vytinum Fuel Rods, and the other rare crafting items, as soon as possible because this will be the major time bottleneck. Building the commercial extractors and power supply necessary is massively resource intensive (entirely doable, but time intensive).
2.) Have a realistic expectation of how long this will take. I think Vash makes a comment that this setup "could be done" in like two hours or something, but on the XBox, and not having every supply item necessary to craft all of this instantly available to me - with supply runs, and trying to figure out placement, and how to set up the cargo links and all of that, this easily was a multiple day project for me to build out. I think I'm going on about 22 hours of trying to set this up now, and I'm just nearly finished, so it may take me closer to 25 hours of pretty decently focused play time to finalize it. Of course, your mileage may vary, especially if you're more adept at building bases than I am, but be prepared for this setup to be a significant time investment. All I mean to say is, if you're looking at this hoping for the fastest route to power level, you may want to just focus on the initial Bessel III-b setup, or alien genocide, for a little while longer.
3.) At some point, building this out becomes a LOT of fun. Even before finishing, once you start to figure out how the cargo links work, or the fabricators work, or setting up the greenhouses, all of it. You start to really appreciate the base building mechanic more in Starfield, and enjoy its layers. If you want a really fun exercise to learn how to get into the deeper end of base building and crafting, I really do think this is it. It was one thing for me to build the initial Bessel III-b base and have basic resource extraction going, but this really kicks everything up to 11 and pushes you deep into the base building mechanic. While building things out, I started to have other ideas about things I wanted to make for fun, or for my character.
Also, if anyone can help me figure this out - Why didn't Vash use commercial greenhouses on Codos? Especially if the complaint was that solvent might be a bottleneck.
Lastly - thanks for all of this. Theory crafting this setup must have taken a massive amount of work, and it's very much appreciated. This video is wonderfully detailed, and has all of the information needed to pretty straightforwardly set up what is an extremely complicated overall system.
Yeah, the material components of this are insane. If you were crafting them instead of buying them as you did, I'm thinking you might be max level by the time you got this build set up anyway.
Thorough and to the point. Love the presentation and while I am sad that others will undoubtedly try to copy your info I'm glad to know you are the origin of this info. Well done and looking forward to what else you have to share.
He skips over most crucial info? Did u watch the video how can u say it was thorough lmao he said you have to build 3 bases on porrima 2 but then only showed one
Just want to say I love your content, clear, concise, informative, and just the right amount of shade thrown. I really hope you keep up this full build/farming optimization for other games in the future.
This is the most detail and accurate guide about starfield so far that i ever seen. Especially about outpost and the math in it, must be taking enermous amount of time for researching this. And i really appreciate it especially this video is create after the follow up question that u gave to the floor last time. Its the proof that u take ur viewers feed back seriously. Thx once again dude. Your the man.
12:45 “There really won’t be a whole lot going on with this outpost”
(cue towers and towers of storage crates)
I love how simple and, at the same time, how complex this game is!
I'm SUPER glad that you created a flow chart. 😍 Because one dude, I think it was JBL one of those guys created a bunch of outposts and did it so fast it was hard to follow. Even though the video was twenty minutes long. Just wanted to add you have earned my sub.
Ye I knew with all the info I was trying to provide there was no way to follow it unless I made the video a full hour long(and fuck that) so when I was nearing the end of the video, I spent a few hours making all the charts for everyone just in case. I'm glad I did, happy to hear it man.
Truly impressive work, obviously the most intelligent and intelligible extant outpost guide. Thanks!
Ok I FINALLY got this done and its all working and its great! Still have to let it run a bit to test bottlenecks but I think its basically good now. Was real fun to set up, probably took me about 9 hours to level up, camp shops for the extra resources I needed, and set it all up.
Some extra tips for anyone wanting to do this exact setup.
-You need a lot of Lubricant and Polymer - I camped the Jemmison Mercantile shop for all the polymer and lube I needed, it took a lot of sleeps (>20) to get enough for all the high level fabricators.
-Extra silver was necessary for me, don't risk running fewer Katydid outposts cos I just had to double back and add another one after all.
-Antimony and Gold were bottlenecks for me on P. V-2 even with a base that had absolutely insane amount of each to farm - consider complementing with Sanitation robots.
-Highly recommend having leveled up scanning if you want to save some time on Decaran VII-B, it took me an exorbitant amount of time to locate a Helium + Vytinium spot without it levelled.
-Some of Vash's storage stacks are excessive, however the warehouse stacks are extra-important. Manufactured goods are heavy which means you can't store very many per storage unit, so make your warehouse stacks particularly tall.
-When linking in your base, link all the horizontal lines first and the high altitude/angled ones last, as it is annoying trying to deal with links which are close to the ground if you've already set up lots of high altitude links.
Thanks for the guide on this Vash this was some real god gamer shit and I thoroughly enjoyed setting it up and seeing it going
*Also I guess I suspect that on the current build that some perks are turning on and off which may have caused my Antimony bottleneck as I don't think the T4 Outpost management is working consistently.
what about memory substrate / and the special molecule sieves? Aldumit? Boring devices? Some bases need reactors so yea be ready for many shopping tours I guess. Still good tips 👌🏻
Have you been having issues with lag/stuttering after building all the outposts
@@Yeagerist24-ef2ur Only when I'm actually on the same world as a world with more than one outpost have I noticed any unusual issues. However I find that every single outpost I land at I have to quicksave and quickload to fix the ways that all of the modules have loaded it.
@@lvh5981 I see thank you for the reply, what are your pc specs? I'm curious where mine is underpowered. My stutter seem to happen even when I'm on other planets with no outposts. I have a 3070ti, 32gb ram
Love the talk and the way you back it up!
Also thank God I don't have to balance between three different biomes, that was a frustrating experience.
Took me literal hours to find that last outpost with 4 resources. But it was worth it. Was literal pixel perfect placement to land & with a mouse it was super hard to get.
I'm sure most people already know this but the robots in outposts stack meaning you can increase your output by 60% with outpost management rank 2. This couple with Rank 4 of the same perk means a lot more resources for less extractors. Or you can build towers of storage and just watch the resources roll in.
This is the way.
I was worried I wouldn’t be able to keep up with this video when I say the bases you had built. Then you showed the diagrams and it was all so easy. Thank you so much!
What a refreshingly direct video. Calling out bullshit, showing EXACTLY how to do it, and backing up numbers. Well done.
Alright so I was the crazy person who actually followed the instructions and did this and I have some tips to flesh out what he said.
1. Helium helium helium. If you’re not patient in finding a spot, you’re goin to need another out post. You definitely need to have more helium then you are thinking you do. I didn’t want to try to farm the items to make industrial helium extractors after getting all the materials together to build this (I made a quick spread sheet for the curious about the bare minimum amount of resources you need to get this off the ground) so I went with the tier two option, three outposts of that was definitely not enough and especially with getting the materials from the Katydid system I was chocking myself and end up having to build another two outposts just to meet demand.
2. When you’re building this outpost you will get attacked and it’ll break your extractors or power, if you notice you’ve had a bottleneck of resources go to that planet and make sure your extractors/power are still working before trying other QC methods
3. He’s not kidding about solvent being a bottleneck. Tier three greenhouses are very important.
4. Don’t get frustrated at the speed of the katydid resources. They take a while to arrive. I ended up adding extra cargo links for silver because I hit a bottle neck with zero wire, and that caused a chain reaction of not getting enough of everything.
5. After you set your cargo links go back and make sure the proper resource is going to the right kind of containers. How I this was to go around with no resources, find my spots and lay down outposts and then later come back, build everything and then on a third trip come back and link cargo. What I would actually recommend doing is bringing materials to lay down ship building outposts on your first trip, it saves so much time when coming back over encumbered with 60,000 pounds of mass (or you could build a massive cargo freighter but that’s your choice)
6. Save up the materials to build a few nuclear reactors. Power on some of these planets is plentiful and you could get up to 25 generated off of one advanced windmill. On others you can only do solar power and it caps out at like 4 power per dome. Some of these the only way I could figure out how to generate enough power was to use reactors.
7. Honestly the best way to do this is to keep popping around to spots and immediately laying down an outpost and look at what you’re working with for resources. The ship will only appear on perfectly flat and workable land (that’s how it’s generated) and it’s free of mountains and imperfections that cut off your workable area. If you land and don’t like what you see, just remove your outpost, get back in and look some where else. For some of the more involved outposts (like codos) that require a maximum amount of space this is the best way to ensure you have a full workable circle.
8. This is definitely an end game outpost, you absolutely need all of the outposts perks to pull it off, and do not forget about the perk in the social tree that allows you to have up to 6 cargo links, it is 100% essential.
9. It is not as intimidating as it looks, that being said it takes a minute to set up. I did it on Xbox and between gathering resources to build this and setting it up, it probably took me a week (I work and have a two year old so we’re only talking like 2-4 hours a night) so don’t plan to have this up and running quickly especially if you have to do all of your outposts on console
10. Don’t even bother trying to buy these resources from vendors, you’re going to have to make your own outposts to get the necessary material to start. Just to give you an idea I had something like 19,000 aluminum before I started and used probably about 15,000 of it, completely unfeasible to buy this quantity from a vendor, this part legitimately does not take long, I would recommend starting with gathering aluminum iron copper cobalt tungsten and titanium as I was always needing those before I had my own outposts. His starter location is actually really good for 4 of those ingredients
11. When it comes time to set up your cargo links, I’d recommend traveling around with like 1500 helium and dropping 1000 into yo your gas storage, it’s really helpful to have a supply to make sure you don’t just have crafts that won’t even leave your outposts. When I first set this up I did not have enough helium coming out of my helium plants and some of my shipments left with out even have my helium on board.
12. It’s easiest to diagnose problems in reverse. If you go to your final outpost check at your work bench and see what you don’t have enough of. Let’s say you’re lacking nuclear fuel rods, you’d fly to that planet and hover over your fabricators, which would give you an idea of if you’re lacking wafers or so, then you’d go to your wafer planets and you’d hover over your fabricators again and it turns out you’re just lacking zero wire and really you’re only missing silver coming in and then you’d go there and find out that you have plenty of silver you just don’t have any helium to move it. So instead of going to every planet and looking at once happening you’d only have to look at where the weak links in the chain are
I got fed up trying to find all the multi biome outposts.
so I just made one of each, and flew round manually crafting as I went - I'm lvl 270 now.
I just wanted to give a huge thank you. These outpost guides are some of the best I've ever watched, Starfield or otherwise. I was planning on doing something similar for aldumite drilling rigs to ramp up production and craft simultaneously, but these systems are pretty intimidating. I'm gonna start with this and see if I come up with something similar. Thanks!
Wow. I’m a beginner getting into outpost building so this all far beyond me(I’ll be poppin over to that other video, thanks) but man I just want to say thank you.
You’re an absolute legend for taking the time to gather all of this and explain it in a concise and easy to digest manner. A gem to the community for sure
I love how this man uses math & logic to tell us in a calm voice why his system works.
Instead of screaming, bouncing the screen, and using special effects to sell their idea like so many annoying "influencers".
As a Luddite, I might have to play this video over & over again to achieve this level of efficiency.
However, that will be time well spent. Thank you Vash for this masterpiece in Starfield economy. o7
Started watching your stuff since remnant 2, nice to see you’re still bending games over your knee with pure math and exposing click bait low effort creators
Truly the best number cruncher and explainer there is
Agree.. knows him since Remnant 2.. he's just..
Same, remnant 2
READ! I'm just gonna put this out there. I'm on Xbox series x and built this whole system. It works just fine, except it totally ruined my games framerate. It's not lag it's frame rate drops. Therefore, doing the bug killing xp farm is simply faster due to the game being pretty much frozen every few seconds at a time while this farm ran in the background. PC this farm might work fine but not series x.
It wasn't much better via cloud however you can still just not build the last outpost and take it down to one version of each dupe or so and just manually collect from reach of the last ones 4every hour or so of game play and gain like 5-10 levels with some lag but it's still ol playable compared to having the whole set up running. Still this is a great guide! I'm not a fan of how some people are calling it a scam, it just depends on your performance on how much you'll want to scale it back. Also I bet if you are just about to ng+ then you can just reset the universe and get performance back to normal.
Agreed. As I was getting closer to finishing this system, my performance continued to degrade. Vash's outpost network and guide are phenomenal and I have enjoyed working on it, but I had hoped that not being on the planet with an automated outpost would not affect performance. I was wrong. I get stutters everywhere and I have a pretty beefy PC. I am going to save off my character, hope Bethesda addresses this, and work on a different character.
Thanks this helps a lot, I was going to do it but im glad I saw this before I did, could you link me a good vid for the bug farm?
I found Outposts very unexplained and difficult to figure out fully early on, so appreciate the in depth guide to using them
I've watched like 50 StarField guides. Your two (and a few others) are the best. Thank you Vash.
Another excellent, highly informative video. I can only imagine the time and effort it took to piece all this together so effectively.
They may plagiarize your work, but they will never meet your quality and delivery. I look forward to more content.
I live for these passive aggressive outpost building strategy videos
I hate base building, so I'm not gonna use this. But I used your first one, and thats has helped me extremely! Thank you.
Lmfao that's ok, def not for everyone no worries
You'll likely want to wait till they fix cargo links and outposts in general before you would go through the effort anyway. Absolutely amazing set-up, just flawed system from the devs. Probably end up with a mod that fixes it before the devs get to it.
Bro deserves a million subs just for putting himself through this torture 😂
10,000 subs/s by subscribing to this channel!!! Xpgain the last farm ever. 12 tips you need to not suck butt at starfield.
As soon as I saw they had the cargo link feature in this game I knew I wanted to make some crazy industrial setup and this has been the most informative video by far.
Every other xp method seems to be scams or either exploiting but this is pure mechanics for well deserved xp.
Thank you bro 🤟💯🔥
After seeing a couple of your starfield videos I have concluded that you sir, are amazing. I love your approach and I have subscribed; great info, great entertainment and no BS.
This is incredible, i can't wait to start setting this up. I love your content, i can't imagine how long this took you to set up. Thanks for sharing this. I'll look forward to your next video as well!
I want to sincerely thank Vash Cowaii for the community contribution of his two outpost videos. If you haven’t watched his basics video - do. The principles contained are essential to your outpost building journey. And, as someone new to this type of game, critical to my own understanding of the mechanics that matter. (You don’t need a transfer container to use the industrial workbench?! What!) This post is to supplement an excellent video with lessons learned from my own building, troubleshooting, and optimizing journey.
Given that I was planning on making this XP manufacturing chain a permanent feature of my world building, I started out with a goal of containing or even reducing the number of outposts required. And, because of the overall constraint of cargo transport rates and capacities, I was able to do that in two areas without bottlenecking, which I will touch on later. My final outpost count is 12 with the full chain optimized and no bottlenecks.
My world objective is to use the remaining outpost allowance to build two spoke and wheel hubs (one 6 planets with a hub at Fermi VII-a and a second spoke and wheel hubbed at my home world of Zeta Ophiuchi I (5 planets). These will be to produce/collect organics and other rare materials that are commonly used. My final, 24th, outpost is a spare whenever I need to temporarily make camp somewhere.
The things I learned, in no particular order:
Outpost space is at a premium. Many outposts will have a ship landing pad and 6 cargo link pads. It can be tricky to place these once you’ve built your extractors due to object interactions, restricted areas, steep slopes, etc. When you first site your outpost, not only are you considering the resource veins you need but also the flatness of the terrain and the amount of restricted space. Once you’ve selected the outpost, built your extractors, and placed your landing pads and cargo links, then, and only then, start building the necessary storage towers and power supplies. You’ll see in OP’s video this principle with storage towers that are 20+ units tall, minimizing storage footprint. Also, these storage towers act as buffers for any perturbations in the supply chain helping to avoid disruption.
Output linking - always use the large storage units to reduce the number of links. Getting a link wrong and then having to rebuild a stack is no fun. Take your time and ensure the links are done right. Be especially mindful of cargo pad links so you don’t inadvertently get incoming and outgoing backwards. Also, in my case I often use small storage units as collection points in extraction fields or in / out connection points near storage towers and fabricator farms to make it easier to route the output links and troubleshoot for missing links if needed. Also, it is easy to test your links by hovering over a fabricator; reading the red/yellow/green container lights (high-powered sniper scope helps); ensuring that the final outgoing cargo tower is fully green after a sleep cycle; and observing cargo pads from bird’s eye view to ensure every cargo ship is coming in and out as expected. Note - cargo pad edge lights are red, yellow, or green based on the state of the link and transport ship.
Advanced Units - back to the outpost space issues, you will need to build advanced reactors (100 power each) and commercial / industrial extractors in many places. You see this also in OP’s video - rows of advanced reactors or fields of industrial extractors (I didn’t use any He3 fueled reactors because I didn’t want to leech He3 from the cargo system). You simply cannot produce enough power or resource output in some cases without them. Therefore, it is enormously helpful to have your outpost engineering maxed out as well as have sources of key materials used in the building of those units (for example Rothicite, Tasine, Memory Substrate, etc.) One of these reasons I created my Fermi VII-a hub was to have a “trickle” supply of rare resources into a single collection point.
Final storage - Decaran VII-b, your final collection point, has a unique bottleneck which is storage. When the storage fills up, then the flow stops. Given the relatively slow rate at which indicite wafers and nuclear fuel rods arrive, even with two pads each, it is best to have very large storage capacity at the terminus so you can visit less often. Given the ratio of Vytanium Fuel Rod inputs (1 NF rod + 1 IN wafer + 2 PU + 4 VY) and the number of each that can be stored per container (60, 75, 187, 120 respectively) then you will need storage at approximately these ratios: 17, 14, 11, and 34 (or 17x2). If I build a column of 17 large NF rod warehouse containers, I then need to also build 14 IN wafer containers, 11 PU containers, and two stacks of 17 VY containers. A side benefit is that all stacks should fill at the same rate - so if one resource stack is falling short then you know immediately that you need to troubleshoot that branch of the supply chain.
Katydid III modification - I was able to reduce this planet to two outposts. One is exclusively dedicated to silver and one exclusively dedicated to indicite. Each is set up with 2 incoming He3 cargo pads from Porrima ‘outer’ and 4 outgoing resource pads, 2x2 silver for the two semi-metal wafer production outposts on Porrima V-c and 2x2 indicite for indicite wafer production outposts on Porrima II. Key is maximizing the silver and indicite production rates with industrial extractors so local production supports 4 outbound links at full cargo ship capacity.
Porrima IV-d modification - Along the same lines I was able to get away with a single nuclear fuel rod production outpost. 1 inbound He3 from ‘inner’; 1 inbound semi-metal wafers; 1 inbound solvent; and 2 outbound NF rod pads to Decaran VII-b final collection point. Maximizing uranium extraction and NF rod fabrication is key to this but it appears to work and I can keep both Decaran outbound pads running all the time. Note that one semi-metal wafer facility will havea single outbound and one will have two with this setup.
Helium Inner modification - because OP’s outpost flow used 7 inner helium links, but mine only uses 6, I was able to get away with a single Helium Inner outpost. It’s 328 units of He3 / minute rate appears to be sufficient to supply the necessary helium. Note - I was experiencing loads of bugs with this outpost so, in the end, rebuilt from scratch and reconnected which fixed the issues. Also, note that having a fully surveyed planet, industrial extractors, 6 sanitation robots, and level 4 outpost management skill all amp up production rates.
Empty returning cargo ships - do NOT be tempted (as I was) to use the returning cargo ships to concentrate excess Silver, Indicite, Plutonium, Antimony, Gold, etc. at Inner or Outer. There is no way to isolate the return flow so you will quickly see critical resources such as Nuclear Fuel Rods going in the wrong direction. One way transport only! Simply add a transfer container at key locations so that if you ever need to stock up on something, you can.
Correction. One semimetal wafer outpost has 2 outbound links, one for each ind. wafer outpost. The other also has 2 outbound links, both to the NF rod outpost.
@@JohnajaegerThis was an incredibly helpful addition! Thank you very much.
Vash, this was absolutely brilliant! thank you so much for taking the time to explain the process without being obnoxious and showing us how its done without the use of, "It's your boy, back with another click bait, bass heavy, plosive filled mic rant video where I'm close enough to my Shure microphone to orally copulate it. And where I speak entirely too loudly because I can't grasp the difference between being loud and sounding good all because I didn't take time to learn how my audio input works... Plus, I use that all too common vomit inducing game show voice and sound like a used vibrator salesmen cuz, God forbid my own personality be enough to convey my message..." You made my gameplay more enjoyable with your series, thank you!
The used vibrator salesman bit really got me
As always, you are the man to cut through all the chaff and do the hard work to make actual sense.
Man this is absolutely insane, subbed instantly. Probably i never going to build it but this is pretty much art at this point.
so I built this on xbox in only 13 outpost by doing 2 silver/indicite outpost and a uranium/plutonium on porima but a warning for anyone else on xbox this many cargo links will make the game un playable now removing them and just moving manually
Your voice is so calming despite the nonsensically complicated material
Please never delete or unlist this vid, it’s gonna take me an age to build it all 😆
For reasons, I built this whole thing. Took me a few more hours than the one or two suggested in the video, but very cool!
Solid tutorials dude, learned a lot!
Came for the crafting guide. Stayed for Vashes toxicity.
LMAO HELL YEAH
Finally a youtuber that's not greedy for views! You have my respect! 👏 Lately everyday you see these misleading videos, with exploits posed as "glitches", and fake millions of xp & credits per second/minute/hour ... 🙄
On my game (i assume its not procedural gen) there's a civilian outpost trader on Bessel III-b (just east of the outpost in your previous video) who has a stool at their counter and they don't move around the shop making it super easy to trade. As you know, the time dilation on Bessel III-b covers more than 48 UT hours in a single local hour so you only have to wait 1 hour between sales. Found this makes off-loading for credits quite a bit quicker. Thanks for your videos, they've helped a lot :)
I've heard a few peeps mention the outpost but I've never found it, I think POI's are random but I'll go have to take a better look around to be sure, but yeah that'd be sexy as hell being able to just insta-skip the refresh
Oh I’ve gotta look for that. Awesome. Thanks.
Can confirm POI on planets are generated in each universe. I always have 3 POI on jemison but sometimes there’s a civilian outpost and other times it’s a science lab
@@VashCowaiiwhat do you do with all the money
@@Dino2GunZ buy misc things I need, look into diff ships, etc. There's still an ungodly amount of things to do in this game even after 250 hours, but I will clarify I have yet to use mods or any console commands so that is probably prolonging my gameplay
Halfway through the Katydid outposts. Excited to generate that sweet, sweet XP.
This is much better made then pretty much every other farm I’ve seen good job man
What a great clear and concise video. I'm having problems finding Vytinium and Helium in the same spot. Been searching for an hour!
Added a helper video for that, since I had some complaints. In the description just like the other helper vid
@@VashCowaii Legend dude, thanks so much. Now the problem I have is deleting/changing all the outposts I created for the incidite wafer farm haha.
To think there's an even faster method when the first one was already really good.
Your videos have been essential for my playthrough. I don't have enough time in my life to figure out all of the details of where all these resources are located. Thank you so much for doing all the leg work for me and giving me the opportunity to actually enjoy progressing through the game instead of grinding away just trying to figure out where to find all the things I need. I play on Xbox and as soon as I find the landing spot for Decaran VII-B I'm going to get about finally finishing leveling up the skill tree completely...sitting at lvl 196 right now.
You should make an outpost strategy video series: How to get from zilch to all the XP needed to unlock every skill required for this killer farming outpost setup. 😜 Thumbs up for this work of art. 👌
That would be brilliant!
You can get the XP easily enough from his starter outpost guide. The real problem is getting the MATERIALS for this setup.
@@Skyblade12 Necropost.
Getting all the link connections is what's stumping my builds, in theory seems simple, but one wrong connection will mess the whole process up. Have watched several vids, but this was the only one that made sense and was explained in detail with charts, thanks legend....subbed 😁
Great video, I was on my way to trying to do this exact same thing but doing a much worse job of it, mainly because I still don't get the cargo links. This has really helped a lot!
I found while I was trying to get good helium bases, a way of doing it is to make an outpost and fill the helium with extractors and count them, or count the power requirement. This way you can compare the potential output more directly than just 'this looks like a lot'
I've also found moving the storages around helps with the setting up by getting the red lines out of the way, and moving them closer to the various miners to connect then moving away saves time/effort too. Alsoo set up the output from the auto crafters first before the inputs as the inputs snap over the red lines but clicking the crafters when they're covered in red lines sucks.
I ended up just watching to see if the helium would start filling to the storage on site while all 6 links were active, and if it could then my production was obv better than my output capacity, and if not, I checked to see just how much of the output box would fill before shipping out. Funnily enough, even with all the extractors, my production is NOT better than my output cap on the first helium base I show, but thankfully even though it's not it is still enough that the amount generated and shipped out is enough to fuel everything needed where it is going.
Counting is def a good way to go just remember that the amounts will vary slightly as they don't always generate the same exact amount every time, and then you can also have some outposts that generate more bc you finished surveying the planet(something I forgot to mention in the video but in general, if you have an outpost on it, then survey the planet to completion)
I’ve already been thinking a little about the issue, but this video really drives home the point - imagine how interesting the “industry” system in this game would have been if there was something more interesting to do with it within the game than manually farming exp and manually farming credits. As it is, it seems to me there is a huge disconnect between the fabulously interesting and complicated potential of the farming and automated manufacturing they have set up for us and the ways that can be turned into something that is valuable within the game. It is as if you can create your own Henry Ford industrial empire but can only sell your products at the local flea market on Saturday mornings. Of course it is easier to complain than come up with an alternative that works, and I’m really not sure what that “full system” would look like. In the end I guess the joy (possibly more fatigue once it a reached this extreme point) of bringing such a system to life and getting it working will have to be its own reward.
@@VashCowaiiOh shit thanks, that's good to know! I've got it all working now I think, I'm just struggling with the rates the NFR and IW come into the crafting base at.
Though I've noticed stuff moves in much faster when I'm there compared to when I'm out playing the game, which sucks. About 2 hours random questing got me about as much as standing around at the base for 10-20 minutes(enough for ~150 Vytinium rods), which I've tested for a couple hours. I've not intensively tested this yet but that's my first data on that. Time to troubleshoot I guess, unless that's a reasonable amount?
EDIT: No I'm just an idiot, in my setting up of the cargo which I did last I somehow disconnected the last ones from the storage so I was getting the cargo storage full and the storage storage empty and that was it -_- Durrr
Final Edit: I've noticed sleeping helps keep things moving, I mean sleeping for a lot of Universal Time. So I guess that allows materials to be mined and back up for the transports to be operating at max capacity?
Thank you again for this video and all the work you put into making it!
I thoroughly enjoyed your descriptions of everything.
I love the sass and the clear explination!😄 also the beginner base video was very easy to follow and build.👍
The unfortunate thing is that it all breaks after the first fill-up in the storage, if it even lasts that long before it breaks. Will be amazing if they fix the cargo links breaking though. Need it programmed so that it dumps all cargo regardless of storage status every trip so that it doesn't fill up and break by holding on to extra cargo when storage is full. Not like it matters what happens to the cargo because it's constantly being produced anyway, so just deleting it if storage is full so that it continues cycling would be a stop gap measure. In the end, it just needs to stop running if storage is full, and have a check periodically to see if storage has open space to trigger it to run again. The ships are a tad bit on the annoying side, and those of us with older systems, the optimization isn't there on the cargo ships. Causes a tremendous amount of frame loss and lag.
Did get 12 levels off my first 9k ish before it broke though. Since it is set up, I may just have to manually run the materials and craft at each location I guess, or just say the hell with it and ignore leveling and the rest of the skills until they attempt to fix outposts. A lot of effort and time building, especially vendor waiting for certain materials, so it would have been nice if the system wasn't bugged. Not worth the effort long term to bounce back and forth deleting and rebuilding all the cargo links to refresh the cargo ships and force it to work again.
noticed on your helium plant outposts you have your extractors crammed together way closer than the radiuses would normally allow, what’s the trick for that placement?
I think he’s using the industrial scale design. With those, you can get them closer. With those big plants you can often get them closer I’ve noticed.
Is industrial the tier 3 extractor?
@@SpaceTh1effinally managed to research up to the industrial extractors, realized they’re way bigger and the extractor itself takes up a good 1/3 of its own radius and that’s why they looked so close together. thank you lol
What the holy hell lol
This is nuts. I generally watch YT vids at 2x speed but I chose to play this at normal speed to try to understand wtf was going on. Well fucking done. Good call out for the xp banner 4s thing. I didn't know that.
Also, there's no way in hell I ever actually do this but it's super impressive and was fun to watch. Great commentary. You're a hell of a salesman.
I can only imagine how long it took to set this up. I have to say, I'm impress. The amount of resources required to build it all is huge and it will take hours just to copy this but I will take the challenge.
I am starting with the basics of each outpost so I get the framework done. Once I get the whole thing working on a small scale, I will increase storage, extraction and fabrication capacity of each outpost and see if I can match what you have accomplish.
Once again, awesome work on your part.👍👍
So happy you understand that it's ok to do this on a smaller scale to start with, lots of peeps missing that
Are you done yet? Took me a whole day, I just have the fabricators and the outflow of materials left. It took a while to find decent sized resource locations. I had to add an additional H3 outpost…
bro you have the patience of a saint, I understood everything but i dont even think i would survive linking every extractor to each storage unit and then organize the output link, kudos to you brother
I love this. I have some questions:
What level should I be in the game where I would have access to the base building devices needed? Or rather, what skills sets are needed to begin this as early as possible?
Your schematics are well thought out. Simple and straight forward. However, would it be possible to change the blue fuel input circle to another color or a different shape? At a glance it was hard to tell the difference between the green and blue circles.
Also, for the schematics could you add minimum quantities next to each of the building units for the outposts? I understand the concept, but I am not quite sure how many extractors I would need to affect something else down the chain. So I want to ensure I build enough of everything as I go and avoid bottlenecks early on and avoid choosing a build site that doesn’t have enough space to meet minimum production.
Love your content. ❤
He already did the hard work. Start small and figure some of it out without being told every step and every amount. You'll never learn unless you put some trial and error time in for yourself - for example - I learned that while you CAN hook a storage container to an extractor, it won't work unless you hook the EXTRACTOR to the STORAGE, in that order.
Thanks for taking the time with diagrams. This video has given me something to aim for. Im on my first play through and all your videos have helped me so much. TY U beautiful creature 😁
Hey Vash do you use the 1x1 stage for space or because the materials move faster than they fill up? I was going to compare the med and lrg versions of extractors and storage to see if that might have effects on the bottlenecks.
Penny for your thoughts?
The quickest that I've found to craft things on Xbox is to a spam the right bumper and hold right on d pad.
Biggest bottleneck of this entire build. Selling all of that bs. Imagine if you could just create a link with the US trade authority and like every few minutes you just got a massive chunk of credits.
Ah god you can't be offering up suggestions like that, bc now I want it lmfao holy shit that would be nice.
Same. This sounds amazing. You're almost better off dropping the items and farming the 160k credits
@@Wardriven1124you ARE better off dropping the mats and farming the 160k, you do that for money. This would be the best xp gain method. Can’t have both in one unfortunately :(
@@benmeister9893 he was talking about selling all of the bs afterwords
@@Wardriven1124definitely better off doing that lmao
Not even close to this point in my game but I couldnt stop watching cause of how entertaining and dry this was.
Oh my god WHO LET HIM COOK?
Wheezed at this
The level of information, and sass, was truly top tier. A tip of the cap to you good sir.
Bro made a rant, not a tutorial 😂
I'll be honest, I am completely new to your channel and all this. But that intro got you a sub. And the info in the rest of the video was just icing on the cake. Keep up the good work! :)
Great education on the power of outposts!
My only constructive critique:
Some of the outposts were so dark i couldnt actually see the buildings, and had to just go by your spoken description. This may be less of an issue for viewers not using a mobile YT platform, but consider Resting or Waiting at each location for local daytime before filming?
Loved the vid, I'm about to start outposting on my own and this video (and especially your diagrams!) will help a ton.
Vash your videos are excellent! I love your sense of humour, but also you explain a pretty complicated topic so well, its actually extremely easy to follow!
Thanks for the video, it is well done and it gave me something to work on for a week.
That said, given how buggy the game is and the possible bottle necks along the way given how many links are needed I much prefer just spamming A-Frames because it takes very little time to setup and never breaks, its just super easy and it works. I spent so much time trying to figure out why I suddenly had less of a resource than i should and then needing more resources to build additional things all over the place and well, just not for me.
This process convinced me to just NG+ and say goodbye to the mess I built lol.. anyway thanks again, can't imagine how much work it was to set this up at the scale you did and then make the video about it.
Fantastic tutorial and awesome XP farm!! It took a very long time for me to get it set up because I was being nitpicky about fitting extractors and whatnot. I eventually got about 30 levels and 3.5 mil credits by the time I was done and had to destroy it because of the lag and stuttering. I don't mind though because this was a master class in outpost building and now I understand them far better than I did prior to this project. Thank you Vash!
Did you use all of the high end producers like in the video? Or did you downgrade them? I’m about halfway through the process of recreating this but I’ve realized how many substrate molecular sieves I’ll need and I don’t know how I could get that many outside of console commands. I’d love to know how you got that many or, if you used the downgraded ones, how well your outposts worked
@@travisvandenberg5069 I started with downgraded, but as I went through the process I found myself getting the materials to upgrade. At that point, I went back to all my outposts and retrofitted them with upgraded extractors and power. The goal was to keep the number of objects to a minimum to reduce lag, but that didn't happen.
When other youtubers praise your guides, it speaks volume. Another great video here.
Remains a constant.
Who?
@@VashCowaii You're a legend among content thieves.
@@namelessonewanderland3428 no no sorry I mean what youtuber said nice things lol, I'm only aware of people that I've pissed off lol.
That said, ty for the kind words man.
I love how you crafted this network and can’t wait to apply it on console. Time to UP my game! Your comments and sayings crack me up too. Thanks for the content.
Dude as soon as I saw your "spaghetti chart" at the beginning I knew this video was for me. I actually tried to make a chart like that with pencil and paper yesterday and realized I needed to do a bunch of research on optimal things to craft and what items each needed and where each element could be found and I was like a fuck it I'm gonna go level my pickpocketing skill. So I am stoked AF to see all the work you've put into this and duplicate it. Thanksdawg
This man's attitude is my spirit animal. We who are about to level up salute you.
I noticed that a regular cargo link can receive a ship from an inter-system link. Also, don’t need to fuel an inter-system link if you’re only receiving cargo.
Great video! Just builds on your first beginner one. Love the underlying palpable anger with the "F'ing liars" that likely fuels your quest to come up with the last and final best farming system. Bravo and keep up the good work. Oh and while i hope this does not happen, if some other You Tuber steals this system and then posts it as their own (like last time) your response will be of epic proportions.
After watching this, I am convinced that Vash should be running NASA or Space X
Thanks!
Even on Xbox doing the ungainly RB/left trigger/d-pad button spam, this is an absolutely ridiculous amount of XP. I just from 83-86 in less than a minute. Thank you! I was hoping with the favourable time “dilation” (not actually a dilation but for the sake of brevity we’ll call it that) on Decaran would fill the storage faster but still so worthwhile, not to mention super fun to build.
This was amazing! So helpful, but to add for anyone a little newer to this game or outposts in general, do not try and get all the resources from venders, just set up outposts for materials you need, go to Venus to sleep a few hours, and then delete that outpost because it auto collects the resources! Also if you are looking for a place with indicite and silver, do yourself a favour and bring the resources you are gonna use in advance! Placing down an outpost before travelling anywhere might turn the indicate into aluminium 😅 it’s done it to me twice now and I wanna die
VashCowaii, what a video man, well put together, straight to the point. There were a few points where I was unable to do exactly what you did, i.e. the Ie & Ag biome cross base. Damn a ran in all 3 biomes on the tripple point and couldn't find jack sqaut. But anyway, a great video and it was a joy to build it all. I ran into a few issue though and I would like to point them out for anyone who plans on building this. Here are the few issues:
It's time consuming, so be prepared to put in at least 10 plus hours to get all the resources for building this.
It takes a lot of RAM, this farm is what causes the game to consume it's recommended amount of RAM, 16GB system RAM will not be enough unless you are fine with a little stuttering every now and then.
Build it all from left to right, as you progress link the cargo links from the previous base.
If the cargo link's lights stays red after creating a link and there aren't any cargo ships coming in and the error "couldn't connect link pad is being used, try again later" just remove the cargo links in both outposts and rebuild and reconnect them, I saw reddit posts stating you need to redo the whole outpost which is not necessary.
Exceptionally helpful. Thanks. The mispronunciation of Caesium hurts but the utter mess some folks make of Cheyenne is my trigger :)
Your dry sass and general disdain gives me the warm fuzzles. Keep it up, the world is proud you exist!!!
This is so cool, you're literally setting up an intergalactic extraction and trading company.
Now I just wish there was a way to export the goods consistently instead of running between vendors to use up their credit pool.
I love your tutorials, and figured life is too short to start this setup, but I'm going to give it the ol' college try. Thank you again!
Currently building this, it's the first time I'm doing a project this big especially with the limited time I have and getting distracted by stuff all the time in-game. Started with low research skills, but now most of them are are lv4. Appreciate the vid!!
The guy is a machine 😮 Fantastic work !
You’re really good at making videos this is funny af also this is rlly helpful!
Well done. Best guide on youtube. Just one thing. You dont need to fuel inter cargos with helium on both ends. If you fuel outgoing inter cargo link than there is no need to fuel it on incoming end. So on outposts for semi wafer you dont need helium at all.
Other than that as i said this is by far the best guide
Bruh, your diagram make this all so much easier thank you! I’m almost done with the outpost prep, hopefully I can figure out what order to connect all the cargo links in correctly.
This was very helpful, and the Bessel III-b base came in handy for a lot of it. With the leftover allowable bases, getting the materials needed to build a lot of the necessary modules was a fun logistics puzzle. I settled on rotating through temporary bases shipping 20 or so containers of material(s) to Bessel III-b, after which I would move the containers from in front of a cargo link to the backstock section to make room for more containers incoming from somewhere new.
So I’ve finally completed this guide in my own game, and while it was a 10/10 guide and this guy is a GENIUS for organically creating this, I don’t recommend actually trying to do it haha. There is a minor and major reason - minor reason is that it takes an insane amount of time to set up. I have no idea exactly how much time I spent (maybe 20-30 hours???) but so much time is spent collecting the resources to build everything and then troubleshooting. That brings me to the MAJOR problem, which is that the cargo link system is a glitchy mess. I’ve followed the guide and gone back and reworked so many of my outposts, only to have resources just not show in the outpost they’re being sent to. There are so many other glitches you have to constantly navigate to even finish the build (your ship not appearing at landing area, spinning circle of death when opening build mode, Vytninium vein disappearing on Decaran, etc) it was like a showcase of all the worst parts of Starfield as I was completing this. Even after everything, I cannot get my Indicite wafers to arrive at Decaran consistently. Again, amazing guide and I have literally not complaints about the directions in the video, but the outpost functions are just too glitchy for this to work consistently enough to be useful.
Just to add on to this in case anyone tries - I’m sure you can get it to work in your game if you’re lucky with the glitches. I am on Xbox and some of these seem harder to navigate than on PC. For the Decaran outpost, go slightly to the right of the area he shows in his video to more reliably build your outpost. The area he shows has the Vytnium randomly disappear, and have it appear with the restricted area caused by your own ship. For your ship not loading at landing pads, open up the editor for your ship at the landing pad (you don’t need to actually edit anything) and close it. Quick save and reload if it doesn’t show at the pad after doing that. Same thing with the loading circle in the outpost build screen - you have to quick save and load to get past this. Also, having Personal Atmosphere seemed essential for all of this. If you don’t use this or aren’t in NG+ to the point where it’s leveled up decently, use a ship with massive cargo space. Finally, deleting and rebuilding cargo link pads does seem to solve some issues.
Great work. Love the thoughtful schematics and brutal efficiency. I've been trying to work this out with spreadsheets and pencil and paper without success.
Thanks! This is most excellent. I just finished setting this up completely. Took such a long time. This definitely isn't for the weak or as an intro to outpost building. Tons of tons of materials are needed to set this all up too. I had to build several various resource farms just to supply the construction needs.
I originally built the common Adaptive Frame farm but as you mentioned 1 XP per each was slow going. I later moved to Lantana VII and built a Paramagnon Conductor farm for 3 XP each. But still a grind.
Hopefully this’ll pay off for all the time it took to build. The XP farming is a win, but so is the challenge of just completing such a thing.
I was able to eliminate a few outposts and get some better production at the same time:
I had a really hard time finding Gold, Copper, and Antimony on Porrima V-c (in abundance anyway). And Silver with Indicite together on Katydid III.
Solution: Lantana VII has Silver and Copper. So I extracted those and fabricated Zero Wire there. Lantana VII also has Helium in the atmosphere, so you don’t have to look for helium nodes - just gather a ton of it wherever your outpost is. Then I could focus on a better Silver/Copper location. Also, all the extra helium on Lantana VII can be shipped out. This eliminated the two Katydid III Silver outposts and the Porrima II-b #2 outpost and the Porrima II-b #3 outpost. Each Lantana outpost shipped out 2 CargoLinks sending ZeroWire to each Porrima V-c and a Helium to each Porrima V-c and the Helium needed to Codos and Katydid III.
Another trick I found was eliminating the Porrima IV-d outpost for Plutonium. Just extract Plutonium at the other Porrima IV-d bases and send another cargolink with plutonium to Decaran VII-b (in addition to the Nuclear Rods).
Cheers to you!
Thanks!