Another fun thing about Hollow Knight's Path of Pain is that there's no gameplay reward for beating it whatsoever. Not an achievement either. Just a mildly interesting bestiary entry and a 5 second cutscene.
I've been entertaining the notion that bestiary entries will unlock bosses in the upcoming G&G, and this one in particular might unlock one. Not sure whether I'd actually want it to have a definitive reward like that, though.
I looked up that Demi-Fiend boss fight. Man, the quickest fights come in at 40 minutes. That's insane, considering the attacks he does. Normally, long boss fights are just getting into a rhythm, something like Penance from FFX, just have a strategy and be sure to stick to it and you'll come out on top. But this is just...wow...
I remember when I played this game. I saw the bullshit, then I went straight to RUclips to figure out how to kill him. The first video was about 10 minutes long. *PART 1 OF 20.* *_HE STARTED BY SHOWING HIS PARTY HAD ALL STATS MAXED UP TO 99._* fuckthisshitimout.mp3
You think the Demi-Fiend is tough? Play Devil Survivor and fight Lucifer. Once he uses a move called "megidoladyne" (yeah cuz megidolaon wasn't strong enough on its own), you have 5 turns to live.
Fun fact: the Demi-Fiend appearing in DDS is a part of the data from the real Demi-Fiend not the real Demi-Fiend, THAT BOSS IS ONLY A PART OF HIS POWER, that is why he doesnt use his most powerfull moves or demons (and is hinted that he and Lucifer managed to beat the crap of YHVH offscreen).
Another brilliant countdown. The boss fight against Demi-Fiend in Digital Devil Saga is one of my favorite bonus bosses from the SMT franchise for exactly why you chose it; for you, it's this insane struggle. For him, you're a random encounter.
Then when you do beat the Demi-Fiend he fucking brags about how badass he is. It makes me smile as the game where he is the protagonist is my all time favorite video game *GRIND AND ALL* so seeing him roll through your party is just amazing.
In a way, if you played through Nocturne and then fight him in Digital Saga...technically...you made this monster and now you have to fight it...have fun with that!
@@ProfessionalNamielleLewder69 Seriously, SMTIV Apocalypse was problemly the most insane with this as not only you gotta deal with Lucifer's hell army and Merkabah's Angel army, but also deal with the Divine powers, a who ll group made up of Gods from every religion and mythos out their, and once your done, you take on the blasted Creator God who has Satan as his watch dog. I's crazy man.
You want a ludicrous optional challenge in Pokemon? Try Zero Isle South in Pokemon Mystery Dungeon explorers of Time/Darkness/Sky. It's a 99 floor dungeon that forces you to go in without any partner Pokemon, any items, any money, and, oh yeah, you have to start the dungeon at level 1. Not to mention that the Pokemon get to be as high as level 98 on the final floors. And don't think you can recruit the powerful Pokemon in here to help you, because the Pokemon here have no chance to join you. Oh, and no Kangaskhan rock rest points, so losing means you start the whole thing over.
dusknoir64 oh dear god... I'd forgotten about PMD's bullshit 99 floor lv1 dungeons... didn't Sky add an even more bullshit Zero Island challenge though?
Actually the one added in sky, Zero Isle Center is only 50 floors long, and it's challenge mostly comes from everything being in the 90 level range, aside from some level 5 Togepi and Clefairy wandering around for some reason, and that's at least something you can overcome with grinding.
dusknoir64 ah my bad, I never played explorers of sky so i thought the zero island central was way worse. For some reason I thought it was like South but with powerful legendary Pokemon thrown into the mix
There IS a more bullshit challenge in Explorers of Sky: Destiny Tower. It has all the same restrictions as Zero Isle South and is just as long, but has even more restrictions and challenges on top of that. All your IQ skills are disabled, so Reviver Seeds are useless. Every floor is covered in intense darkness, and there are Random and Grudge Traps too. Grudge Traps are the worst as they put Grudge status on every Pokemon on the floor AND warps them too your location, and if you use even ONE move on them and KO them, that move's PP drops to zero. Grudge also never wears off so your PP is basically guaranteed to be fucked unless you find the stairs quickly.
I agree that these seem like brutal challenges, but I would like to direct your attention to the 4 postgame dungeons in the mystery dungeon games. anyone who has played explorers of time/darkness/sky knows the ones I'm talking about.
Gamer Argus tbh I didn’t expect those to be here because he has said personally he never played the PMD series all the way through, and because PMD as a franchise isn’t...really well known. It was unlikely to show up in his research. I’d love to have seen it, but I didn’t expect it.
@@dmas7749 A buddy of mine is the same way for the sole fact that he doesn't like the day-to-day activities of Persona and would rather be in dungeons, which is what Shin Megami Tensei does.
2:20 The best thing about this part is being someone who watched those 4 hours. It was hilarious, reminiscing about your struggles and strategies for getting through floors.
Celeste C-sides are the first thing to come to mind. It's already a tough game, and it already has ultra hard secret levels in the B-sides, of which I played one then didn’t bother with the rest because I nearly broke my Switch in half. Then I learned that there were even harder, even more secret levels beyond the B-sides called the C-sides, which _doesn't even make sense, cassettes only have two sides,_ and looked them up on RUclips, and I think the devs just like had a really bad day when designing those levels and wanted to make people hurt as much as they did.
Luckily the only c side that's super crazy hard is the chapter 7 one. Some of the c sides are a little easier than the b sides as they are so much shorter. But yes Celeste is a game that really keeps on giving and challenging the player. Ironically I thought one of the hardest challenges in the game was to beat the very first level without dashing (a golden strawberry challenge)
Imagine the fact that ppl speedrun this shit. All base levels take 30 minutes. All red berries take 50 minutes (already an extra challenge in itself). 114% takes 7 hours DESPITE the b- and c-sides having less screens.
Think the C-sides are hard? Oh man, the golden strawberries will make you quit life. If this video was released now, those probably would've topped this list by far.
Top Five Ending Credit Sequences, all those ways they made people want to sit through the most boring part, and I don't just mean with a good song. Some of the best are Smash (the credits are a minigame with coin rewards), Fire Emblem (everyone gets an epilogue), and Neptunia (only a few minutes long and a J-pop song plays while an alternate, short story version of the game plays out in pretty sprite art, modeled to look like an old Dragon Quest game.)
The optional boss in Digital Devil Saga aganist Demi-Fiend is super cool to me because Demi-Fiend in DDS is based on how he'd be leveled by the end of Nocturne making it feel like you have to fight a character you were once in control of
GC's Gaming Community I like that. I’d say Witcher 3’s weapon and armor durability. In a game that did almost everything right, the durability is really just an annoyance more than anything
The Demi-fiend fight was described pretty well, but unlocking that fight and preparing for it is arguably even crazier than the fight itself. To unlock it, you first need to beat the game and do New Game Plus. Then, you have to beat the penultimate boss of the final dungeon, choose not to pass the point of no return, and just flat out leave the dungeon. Then, with no hints whatsoever, you need to go to the basement of one of the first dungeons in a game and enter a completely random room. Then, boom; fight starts. But the best way to prepare? Oh boy. The way stat distribution in this game works is that you control the protagonist's stat growth, while the other party members grow stats based on their preferences. One favors physical, one favors magic, etc. There are items that permanently increase stats, but these are only grindable late game, and some are much easier to grind than others. Thus, it's actually best to do a solo run of New Game Plus with the protagonist. Buff up the hard to grind stats through levels so you can grind for the easier stats. Once every character's easily grinded stats are maxed out once you beat the penultimate boss and do hardcore grinding, then you put the characters you want in your party and start grinding levels and skills. Finally, once you're in the best position, you MAY have a chance. Oh, and the reward for doing this? Nothing unless you import save data with him beaten to the second game, which triggers an accessory in the penultimate dungeon that boosts all stats by 10. Sounds good, but the final dungeon contains a ton of superior accessories if you want to do those superbosses, and grinding stats is much easier there. Speaking of which, the second game has another stupidly hard superboss that functions more like a giant puzzle that can still wreck you, can only be fought on Hard Mode (which requires either New Game Plus or clear data from the first game), is a giant reference to a game that to this date has never been localized, and has absolutely no reward for beating it.
Honestly, I think Rabbit undersold it a bit. Not only there's the crazy preparation, but he didn't even mentioned, for example, that the Demi-Fiend is *completely immune* to every attack type except three (Earth/Gun/Almighty), or that getting the "cheese strat" of Null Sleep is by itself extremely cryptic and optional content. To this day, I have no idea how anyone could ever beat this guy without a guide. I think of Demi-Fiend less of a boss and more like a collaborative team effort for masochists around the globe.
I really feel like Deneb/Adventurer from bravely second should be here, I mean, she has a partner who can inflict your whole party with blind who she infinitely resurrects and has you fight the boss a second time right after you win. And she’s your save point throughout the game, so the one who’s been keeping track of all your progress and healing you the whole game decides to kick your ass, that’s insulting.
Top Five Games That Are Easier with One Character: solo runs are usually seen as a handicap, but in some cases they can be a crutch. Examples include older Pokémon (my Gen I solo run saw me beat the Elite Four senseless with a level 92 Blastoise) and This War of Mine (a lot easier to not run out of food when you only have one mouth to feed).
Fire Emblem: The Sacred Stones is an easy enough game on its own, but solo-ing the whole game using only Seth somehow makes the game even more of a cake-walk by just giving him some Javelins and Vulneraries/Elixirs. How do you do that?
I did something similar once with FE7, using only the three lords. It gets quite tough in those last few chapters before any can promote, but it makes some sense, since you're giving them all the stat-boosting items you typically have to spread across an entire party.
Yeah Pokémon is definitely easier with one overleveled mon. I swept through ultra sun and ultra moon (which are quite hard if you play the normal way) with primarina. I think it was about level 90 once I beat the game.
...How? I remember trying that in Black, back when they first implemented the scaling EXP which continues to this day, and by the time I'd beat Ghetsis, my Emboar was only 66, and that was with the Lucky Egg. Ending a modern solo run around the 90s when we have diminishing returns on EXP the higher our mon's levels doesn't sound feasible anymore.
I would say that Mario and Luigi Dream Team's battle arena is pretty good optional challenge in a decently challenging game. It only gets better with Hard mode, with level recommendations being several levels higher than in normal mode.
I'd say Paper Jam is potentially harder since those bosses have much more brutal tactics and the secret final boss is absolutely bonkers unless you cheese him with special cards. Not to mention the recommended levels you need.
ShycoWar I dont know. Only recently have I beaten Antasma X, and he is probably the most challenging boss i have ever faced. Paper Jam, however, for me, was a cake walk. The cards really help and when you know what to use, you can be several levels lower and still beat the arena.
The Weapons from FFVII. You have to master riding chocobos in order to even have a decent strategy to fight them. So not only do you have to spam the Gold Saucer and breed, breed, breed them incestuously. But you also have to then prepare yourself by leveling up and leveling up materia just to be able to not get killed instantly.
+Cartoon Critic I'm confused by what boss you'd prefer to have be the final boss. I thought Braska's Final Aeon was a great ultimate boss for the story (considering Yu Yevon is much like the sephiroth mind fight in ff7, in that it is unloseable without killing yourself, and as such is less of a "final boss" and more of a battle cinematic send off to the game), and a much better fight that Seymour Omnis.
Honestly, the white palace in super meat bug (sorry, hollow knight) is hard enough, even with the exploits and skips. That game's combat is so much better than it's platforming, which is why the colosseum is an enjoyable challenge while path of pain and white palace are infuriating.
He would repeat the number 1 here. No, seriously, he didn't fully describe how utterly BS that boss is(and let's put it like this. You could fill the list with Shin Megami Tensei/Persona bosses. When they decide to go balls to the wall, the super hidden secret bosses of some RPGS do not compare to some regular ones in SMT. It is that brutal)
Sure. I find it hard to imagine, though. Atlus pour their hatred into some of these fights(Other than MAYBE some super bosses I can't think of a Square Enix boss that could give some of the Beelzebub fights a run for their money. And while a regular nutcracker Beelzebub is hardly the worst offender through the series). No wonder they have their own "That One Boss" section in TV Tropes.
megagutsman Lucifer is a tough one, but he can't counter most of the overpowered strategies that you can use in Devil Survivor (which there are quite a few). Demi-Fiend is noteworthy due to the fact that he DEMANDS that you play by his rules, or else. Not like he tells you what those rules are, mind you, you're just expected to figure it out or die.
I'm honestly quite surprised that you didn't mention the Pit of 100 Trials from Paper Mario The Thousand Door. Also, Top 5/10 Forgotten Super Mario Games.
Megan Payette The Pit of 100 Trials is more like the Pit of 30 Trials After 70 Floors of Filler. I've completed the Pit multiple times and I maintain the real challenge doesn't start until Floor 70 if you go in properly prepared. The crazy people who do pre-Hooktail Pit runs are masochists, though.
The Secret Boss in Splatoon 2's Octo Expansion would be a good honorable mention. Inner Agent 3 has roughly double the HP that you do, cannot run out of ink to shoot, has a weapon with the fire rate of a Splattershot but the range of a Jet Squelcher with the Dualie's Dodge Roll, borderline perfect accuracy, spams Specials like a Splatoon 1 hacker, and has Autobombs with double the range that they normally do. And if you die during any of the FIVE phases of the fight, you gotta redo the whole thing. Have fun!
Idk, it seems like there's a capable strat for Demi Fiend (and also being lucky). Mysterious Figure in BBS is actually just straight luck because it's so poorly designed.
Kingdom080500 Yeah, the "capable strat" for Demi-Fiend can still fail because one of his lackeys literally spams a _party-wide instakill every single turn_ which you can't be immune to, because as Rabbid said if you're immune to it, then Demi-Fiend himself will spam _HIS party-wide instakill attack every turn,_ and you can't be immune to THAT one. The most efficient tactic that relies less on luck is probably Red Star, which exploits the low MP of one of Demi-Fiend's lackeys' to make him lose turns. That strategy took _years_ to be fully developed, and it's STILL luck-dependant because you need to survive Demi-Fiend's instakill attack once. It all boils down to what you think is worse: A boss that is poorly designed so he's almost impossible, or a boss that is expertly designed to *be* almost impossible?
"it seems like there's a capable strat for Demi Fiend " There isn't. Well, at least not an infallible one. You're at the game's mercy with the luck factor. And no, Mysterious Figure requires mad timing but it's still viable(SPECIALLY with Aqua).
Every Zelda has this one heart piece challenge. The pumpkin throwing in Skyward Sword, Orca's challenge in Wind Waker, tons of mini-games in Majora's Mask, pretty sure Twilight Princess had SOMETHING that didn't enrage me that much, or I would have remembered it.
Tbh I had more trouble with the Fun Fun Island minigame in Skyward Sword, but the pumpkin throwing minigame is pretty horrible too. And you just made me remember the beaver minigame in Majora's Mask, that one was hard too. I'm glad BotW didn't have too many hard minigames (the only one that gave me trouble was the horse archery).
So I guess I'm the only one who detests Salvadore's Minesweeper challenge in Wind Waker. I've never actually been able to 100% complete that game because I'm so bad at that minigame.
City of Heroes had an alien raid boss named U'kon Gr'ai, which is a tongue-in-cheek reference to the way enemies are presented to the player. The color of the enemy's name indicates their power relative to yours, so you can "consider" their strength. Something that "cons" red is something to watch out for, while something that "cons" gray won't actually aggro unless you attack it without killing it. To U'kon Gr'ai, "you con gray".
The final arena cup in kh2 FM+/2.5 on critical mode, that's 99 stages of pure pain, with every 10 stages having different rules to drive you into the depths of insanity, alternatively just getting to the data center in hollow bastion, a solid 40 minutes of nonstop enemies that reach into miniboss tier status and hit like a fully loaded semi.
Oh weird - never played that game, but the "demi-fiend" shown here is modeled precisely off these ancient Japanese statues which some folks take for proof of ancient aliens haha... Dogu figures, I think the name is. Whatever you think about that notion, you can understand where it comes from at least... they are pretty goddamn strange-looking. Their visual design is totally worthy of lifting for a videogame boss anyway. I notice a lot of art from the ancient world is truly, preternaturally creepy.
I personally would have put the Rodin fights from the bayonetta series on the list. He doesn't care that you are there or that you are trying to fight him, he will break you in a matter of seconds no matter what you do, but the combat is so well programmed that it feels like your fault every time you die, it doesn't feel cheep.
Top Five Game Demos. Demos that not only had good gameplay, but even incentivized you to try it before the game launch proper. Obviously PT would be on there, but other good ones could be Bravely Default (could be played 20 times when most 3DS demos can only be played ten times, like 6.5 hours long, gives you items to carry over to the game) and the just-released Octopath Traveler (instead of items, you can get a full three hours into the actual campaign and carry that save over).
Megamean09 Instead of Bravely Default, I'd put up Bravely Second, as it's not only a demo, it's a unique story prologue, absolutely not necessary but can flesh out two particular characters for the story later on. All in all it can be about 8 hours if you do everything. Dialogue is enjoyable, gameplay is trademark Bravely fun, you get a taste of some of the new jobs, etc. I know Rabbid hasn't exactly played B2, but that hasn't stopped him before TBH
That's neat. In Disgaea 5 there was a boss that deals 2 million HP to every character you summon out onto the battlefield. Keep in mind in this game you start with around 10 HP. And if you play on the hardest difficulty he deals 2 billion HP to every character you summon.
In terms of RPGs, I thought that the Hardmode Dreamy Giant Battle Gauntlet Medly was a pretty tough challenge in Mario & Luigi Dream Team. You have to fight all giant battles in the game back to back, on a strict time limit with no healing items. This challenge demands nothing but thirty strait minutes of perfection. You have to successfully counter every attack, Dodge almost every attack, perfect every attack (most importantly, specials, which randomly generates excecution methods.) and must react properly to every match changing situation. The cherry on top is the sheer amount of time it takes to defeat these bosses. Like seven minutes per boss, and assuming that you mess up, it's back to the start. The worst part is the Motion Controls that come up with the Zeebird battle. It sucks having spent 20 minutes getting up to with no damage taken and just getting one shot becuase you were playing in an unlight room so the 3DS can't detect your input. The harshest part is, it's all skill. The giant battles don't take into consideration Luigi's Gear or Stats. It's always the same pattern, same strategy, every time. Goes without saying, but the reward is coins. Just coins and a thumbs up. The trophy doesn't even look that cool, but man do you also get some serious btaging rights for clearing one of the hardest Mario Challenges. I put this as the very hardest Mario Challenge from the Mario RPGs. As people point toward the exploitable pit of 100 trials or tough boss fights that can die in a turn if you just grind to a higher level, there is no beating the Hardmode Giant Gauntlet if you lack the high skill that it requires.
When he was talking about optional challenges in platformers, I heard Sealed Vessel playing and immediately thought, “Oh, it’s the path of pain isn’t it.”
The Demi-Fiend boss fight still gives me nightmares... DDS2 also has a super boss (Satan) but he's muuuuuch easier than good old Demi-Fiend even with 6 (or was it 7?) press turns.
I gotta say the mid-video subscription requests make me feel kind of uncomfortable, however, they're your videos so you can do what you want, I'm just one guy after all
As a joke list, you could do "Top Five Map Packs", and then proceed to call out games that were blantantly riding the coattails of their predecessors while adding nothing or next to nothing to the formula *coughMarioGalaxy2cough*, or if you wanted to be serious about it, you could call it "Top Five Glorified Map Packs".
That didn’t add anything to the Formula?? Can’t you say the same about say the Assassins Creed series or the upcoming The Last Of Us sequel? Just because sequels use similar formulas doesn’t mean they’re not good and entertaining lmaooo
True, you could say they didn't, but you could also say they did. The only addition SMG2 saw was slapping in Yoshi. Take any two mainline Assasin's Creed games, and there's much more significant improvements than that. AC2 makes the original look like a rough draft. Meanwhile, Super Mario Galaxy was a lovingly crafted game boasting some of the greatest platforming ever, with an interesting new character with a tearjerking backstory, whereas its "sequel" had no soul and was blatantly slapped together to make a quick buck. No unique backstory, no effort in disguising how it's the same "Bowser kidnaps Peach" plot as always (at least SMG1 made it feel a bit different than usual, even Rabbid did a bit on this). It had no soul.
Real talk, the MOMENT I heard the first chord of Number 3 while you were leading in I felt my spine shudder and body clench. Sure enough, then you said it.
Top Five Star Fox games. This franchise has constantly been rocky, and reception is often mixed, but I'd like to see you make a case for the entries you feel are better than people give them credit for. For me that's Command and Zero: Command offered more content than most of the others, and I feel I was pretty good with the touch-screen controls, and it's really simple to turn Zero from controlling terribly to controlling just fine: just turn off the tv and play Gamepad-only, you don't need the third-person view.
Star Fox 2, Star Fox 64, Star Fox Adventures, Star Fox Assault,and Star Fox Command. Since Star Fox 1, 64, and Zero are just the same game with different coat of paint I say take your pick of those 3. I will say I did not mind Commands gameplay to an extend, but the story can go fuck itself in the depths of fanfiction. As for Zero I'm an odd man that is not a fan of how the gamepad gyro control was required. That kind of motion control I do not like as I even turned it off on 64 3D yet I can deal with Skyward Swords motion control and such like it.
The fanfiction thing though, that's not really much of anything as far as a complaint goes, most games with visual novel-style branching story paths tend to have some weirder/funny/blantantly non-canon endings, like Blazblue with its trove of gag endings that were pure gold. As for which ending was canon, I always figured it was the one literally numbered as ending #1: Krystal rejoins the team, they meet Slippy's girlfriend who also joins, and Andross's grandkid Dash takes control of Venom in a move that indicates a positive change for the planet... until the next game when he would take after his grandfather and declare war on the Lylat System.
You def need that third person view in Zero lol. I tried using only the gamepad before. You need the tv for boss fights and really chaotic moments 100% . And that's not how we want our Star Fox anyway. I wish people stopped defending that game. It was gimmicky and half-assed. Trust me, I know it's hard being a Star Fox fan lol. But we can't keep eating shit and saying "Mmm delicious."
BaronMcFungi Same here. I didnt mind Skyward Sword's controls so much. They were janky at times but the game did a lot with it and made it kinda cool. But Star Fox Zero. Holy shit. Way too much jank.
"When you beat Ninja Gaiden with your ballsack"
Someone's gonna do that now.
I fucking died lol
Yeah who plays Ninja Gaiden normally!
Codex Caliburn considering the ridiculous amount of censorship on AGDQ, I doubt that would be allowed.
Someone got kicked out for wearing a hat!
Codex Caliburn yeah. It did and it was ridiculous.
“I’m loud.... and have an opinion”
-Mr. Luigi
Davis Nation indeed
Pretty much just the internet in a nutshell
Put it on a shirt
Another fun thing about Hollow Knight's Path of Pain is that there's no gameplay reward for beating it whatsoever. Not an achievement either. Just a mildly interesting bestiary entry and a 5 second cutscene.
Path Of Pain? More like "Path Of Reconsidering Why I Even Play Videogames Anymore". ^^;
I've been entertaining the notion that bestiary entries will unlock bosses in the upcoming G&G, and this one in particular might unlock one. Not sure whether I'd actually want it to have a definitive reward like that, though.
Since you brought it up,
Top 5 Games Rabbidluigi Struggled with as a Child
Demi Fiend be like, "but for me it was Tuesday."
I looked up that Demi-Fiend boss fight. Man, the quickest fights come in at 40 minutes. That's insane, considering the attacks he does. Normally, long boss fights are just getting into a rhythm, something like Penance from FFX, just have a strategy and be sure to stick to it and you'll come out on top. But this is just...wow...
I remember when I played this game.
I saw the bullshit, then I went straight to RUclips to figure out how to kill him.
The first video was about 10 minutes long.
*PART 1 OF 20.*
*_HE STARTED BY SHOWING HIS PARTY HAD ALL STATS MAXED UP TO 99._*
fuckthisshitimout.mp3
And that despite the fact that his HP pool isn't all that impressive.
You think the Demi-Fiend is tough? Play Devil Survivor and fight Lucifer. Once he uses a move called "megidoladyne" (yeah cuz megidolaon wasn't strong enough on its own), you have 5 turns to live.
Fun fact: the Demi-Fiend appearing in DDS is a part of the data from the real Demi-Fiend not the real Demi-Fiend, THAT BOSS IS ONLY A PART OF HIS POWER, that is why he doesnt use his most powerfull moves or demons (and is hinted that he and Lucifer managed to beat the crap of YHVH offscreen).
Or in FFX just hand money the one summon, and he might insta kill the boss.
Another brilliant countdown. The boss fight against Demi-Fiend in Digital Devil Saga is one of my favorite bonus bosses from the SMT franchise for exactly why you chose it; for you, it's this insane struggle. For him, you're a random encounter.
The new Godhome content for Hollow Knight, that was released after this video, should probably be on the top spot. That stuff is absolutely insane.
You missed a golden opportunity to put “Why are we here... just to suffer?” at the end of the Hollow Knight entry.
It was too easy
Then when you do beat the Demi-Fiend he fucking brags about how badass he is. It makes me smile as the game where he is the protagonist is my all time favorite video game *GRIND AND ALL* so seeing him roll through your party is just amazing.
In a way, if you played through Nocturne and then fight him in Digital Saga...technically...you made this monster and now you have to fight it...have fun with that!
what's neat is tho if u DO beat him and import ur save to the 2nd game u do get a nice item out of it
True. Persona isn't much in comparison. But all of them beat god-like figures.
A single SMT mook is strong enough to decimate a universe. How's THAT for overpowered?
@@ProfessionalNamielleLewder69 Seriously, SMTIV Apocalypse was problemly the most insane with this as not only you gotta deal with Lucifer's hell army and Merkabah's Angel army, but also deal with the Divine powers, a who
ll group made up of Gods from every religion and mythos out their, and once your done, you take on the blasted Creator God who has Satan as his watch dog.
I's crazy man.
The latest Fnaf game has 50/20 mode. God have mercy on your soul
Ryan McCarthy up to 58/20 when dee dee decides to step in
Top five games that went from hard to easy instead of easy to hard
I believe the term is Early Game Hell.
Fire emblem Awakening Lunatic+
You mean breath of the wild?
The original Kid Icarus is a good example of this.
Dark Souls
You want a ludicrous optional challenge in Pokemon? Try Zero Isle South in Pokemon Mystery Dungeon explorers of Time/Darkness/Sky. It's a 99 floor dungeon that forces you to go in without any partner Pokemon, any items, any money, and, oh yeah, you have to start the dungeon at level 1. Not to mention that the Pokemon get to be as high as level 98 on the final floors. And don't think you can recruit the powerful Pokemon in here to help you, because the Pokemon here have no chance to join you. Oh, and no Kangaskhan rock rest points, so losing means you start the whole thing over.
dusknoir64 oh dear god... I'd forgotten about PMD's bullshit 99 floor lv1 dungeons... didn't Sky add an even more bullshit Zero Island challenge though?
Actually the one added in sky, Zero Isle Center is only 50 floors long, and it's challenge mostly comes from everything being in the 90 level range, aside from some level 5 Togepi and Clefairy wandering around for some reason, and that's at least something you can overcome with grinding.
dusknoir64 ah my bad, I never played explorers of sky so i thought the zero island central was way worse. For some reason I thought it was like South but with powerful legendary Pokemon thrown into the mix
I mean, that does sound cruel enough to be true.
There IS a more bullshit challenge in Explorers of Sky: Destiny Tower. It has all the same restrictions as Zero Isle South and is just as long, but has even more restrictions and challenges on top of that. All your IQ skills are disabled, so Reviver Seeds are useless. Every floor is covered in intense darkness, and there are Random and Grudge Traps too. Grudge Traps are the worst as they put Grudge status on every Pokemon on the floor AND warps them too your location, and if you use even ONE move on them and KO them, that move's PP drops to zero. Grudge also never wears off so your PP is basically guaranteed to be fucked unless you find the stairs quickly.
I agree that these seem like brutal challenges, but I would like to direct your attention to the 4 postgame dungeons in the mystery dungeon games. anyone who has played explorers of time/darkness/sky knows the ones I'm talking about.
all the restrictions were brutal too.
I'm having flashbacks right now with those names xS
Is it sad that I'm a little scared to go in those dungeons again?
yeesh. sorry man, thats gotta hurt.
Gamer Argus tbh I didn’t expect those to be here because he has said personally he never played the PMD series all the way through, and because PMD as a franchise isn’t...really well known. It was unlikely to show up in his research. I’d love to have seen it, but I didn’t expect it.
He.. he actually talked about a real Shin Megami Tensei game. *sniff* I'm so proud of him!
it was eventually going to happen-
I'm just grateful he played the SMT3 boss theme.
i have a smt > persona bias myself
the persona games aren't bad tho
@@dmas7749 A buddy of mine is the same way for the sole fact that he doesn't like the day-to-day activities of Persona and would rather be in dungeons, which is what Shin Megami Tensei does.
Isaiah Ralston: ah, does your buddy like other RPGs as well, or did they get spoiled by the series too?
2:20 The best thing about this part is being someone who watched those 4 hours. It was hilarious, reminiscing about your struggles and strategies for getting through floors.
Though it's not really any optional challenge Ratchet and Clank Into the Nexus is one of the hardest games I've ever played
Great video, one of your best this year.
Celeste C-sides are the first thing to come to mind. It's already a tough game, and it already has ultra hard secret levels in the B-sides, of which I played one then didn’t bother with the rest because I nearly broke my Switch in half. Then I learned that there were even harder, even more secret levels beyond the B-sides called the C-sides, which _doesn't even make sense, cassettes only have two sides,_ and looked them up on RUclips, and I think the devs just like had a really bad day when designing those levels and wanted to make people hurt as much as they did.
Luckily the only c side that's super crazy hard is the chapter 7 one. Some of the c sides are a little easier than the b sides as they are so much shorter.
But yes Celeste is a game that really keeps on giving and challenging the player. Ironically I thought one of the hardest challenges in the game was to beat the very first level without dashing (a golden strawberry challenge)
Imagine the fact that ppl speedrun this shit. All base levels take 30 minutes. All red berries take 50 minutes (already an extra challenge in itself). 114% takes 7 hours DESPITE the b- and c-sides having less screens.
Couldn't beat all of them, but I did beat all B-sides.
Also you gotta mention that C-sides are much shorter.
Think the C-sides are hard? Oh man, the golden strawberries will make you quit life. If this video was released now, those probably would've topped this list by far.
Never thought I'd see the day Rabbidluigi finally talks about Digital Devil Saga.
Top Five Ending Credit Sequences, all those ways they made people want to sit through the most boring part, and I don't just mean with a good song. Some of the best are Smash (the credits are a minigame with coin rewards), Fire Emblem (everyone gets an epilogue), and Neptunia (only a few minutes long and a J-pop song plays while an alternate, short story version of the game plays out in pretty sprite art, modeled to look like an old Dragon Quest game.)
What about Nier Automata where you shoot the developers names to the sounds of sad music in an effort by one of the pods to save 2B and 9S?
Red Blade Renegade
That's what I was thinking
I also like Kingdom Hearts 1 and 2 where each world gets a small ending scene in the credits.
Megamean09 you can’t forget kirby and the amazing mirror when you mention this!
Might I put Halo 3 in that list?
The optional boss in Digital Devil Saga aganist Demi-Fiend is super cool to me because Demi-Fiend in DDS is based on how he'd be leveled by the end of Nocturne making it feel like you have to fight a character you were once in control of
Top 5 Least Fair Difficulty Spikes
Edit: Oof, you already did that. How about Top 5 Good Games with One Fatal Flaw?
GC's Gaming Community He did Harshest Difficulty Curves a while back.
GC's Gaming Community Etrian Odyssey Post Games.
GC's Gaming Community He has dont that already
GC's Gaming Community I like that. I’d say Witcher 3’s weapon and armor durability. In a game that did almost everything right, the durability is really just an annoyance more than anything
bravely default, chapter 5.
"Wolf link can do a lot of things human link can't.
Like dig holes and lick his own testicales"
That was funnier than it had any right to be.
There is a part in Ratchet & Clank: A Crack in Time where you have to fight an entire wave of enemies without getting hit once
kinda wish this was a top 10. cool topic.
Luis Rivera the Memelord I read that as Top Ten Cool Topics.
Cody Hines sure why not, that'll work too.
Since everyone seems to hate them how about Top five BEST bosses that appear out of nowhere
Quetzal00358 uhhhh....
I got nothing 😂😂😂
Demise. You can't deny the boss battle with him is epic.
@@JaelinBezel heck yes I love his personality and he's probably my favorite final boss in the series
Top 5 First Bosses in Video Games
Darkside from Kingdom Hearts or Twilight Thorn from Kingdom Hearts 2
I would put Iudex Gundyr from Dark Souls III on that list, he's pretty much the perfect tutorial boss.
BlockSquad1000 I’d vote for Metal Gear RAY in MGR for just setting the PERFECT tone.
Minotaur in Shin Megami Tensei IV.
Anon E. Mousse Metal Face from Xenoblade Chronicles.
Path of pain wasn’t hard enough, they need to add the perfect path of pain where you can’t get hit even once. :)
nooooooooooooooooooooooooooo
Path of pain on steel soul mode : ^)
Install Glass Soul mod
Pffff they should remove platforms to rest on, this challenge is for babies
Like Little Big Planet? Everything is a one hit kill in that game
The Demi-fiend fight was described pretty well, but unlocking that fight and preparing for it is arguably even crazier than the fight itself.
To unlock it, you first need to beat the game and do New Game Plus. Then, you have to beat the penultimate boss of the final dungeon, choose not to pass the point of no return, and just flat out leave the dungeon. Then, with no hints whatsoever, you need to go to the basement of one of the first dungeons in a game and enter a completely random room. Then, boom; fight starts.
But the best way to prepare? Oh boy.
The way stat distribution in this game works is that you control the protagonist's stat growth, while the other party members grow stats based on their preferences. One favors physical, one favors magic, etc. There are items that permanently increase stats, but these are only grindable late game, and some are much easier to grind than others. Thus, it's actually best to do a solo run of New Game Plus with the protagonist. Buff up the hard to grind stats through levels so you can grind for the easier stats. Once every character's easily grinded stats are maxed out once you beat the penultimate boss and do hardcore grinding, then you put the characters you want in your party and start grinding levels and skills. Finally, once you're in the best position, you MAY have a chance.
Oh, and the reward for doing this? Nothing unless you import save data with him beaten to the second game, which triggers an accessory in the penultimate dungeon that boosts all stats by 10. Sounds good, but the final dungeon contains a ton of superior accessories if you want to do those superbosses, and grinding stats is much easier there.
Speaking of which, the second game has another stupidly hard superboss that functions more like a giant puzzle that can still wreck you, can only be fought on Hard Mode (which requires either New Game Plus or clear data from the first game), is a giant reference to a game that to this date has never been localized, and has absolutely no reward for beating it.
Honestly, I think Rabbit undersold it a bit. Not only there's the crazy preparation, but he didn't even mentioned, for example, that the Demi-Fiend is *completely immune* to every attack type except three (Earth/Gun/Almighty), or that getting the "cheese strat" of Null Sleep is by itself extremely cryptic and optional content.
To this day, I have no idea how anyone could ever beat this guy without a guide. I think of Demi-Fiend less of a boss and more like a collaborative team effort for masochists around the globe.
The Pit of 100 Trials from Paper Mario TTYD and the Kong levels from DKC Tropical Freeze are definitely contenders for this list.
I really feel like Deneb/Adventurer from bravely second should be here, I mean, she has a partner who can inflict your whole party with blind who she infinitely resurrects and has you fight the boss a second time right after you win. And she’s your save point throughout the game, so the one who’s been keeping track of all your progress and healing you the whole game decides to kick your ass, that’s insulting.
Top Five Games That Are Easier with One Character: solo runs are usually seen as a handicap, but in some cases they can be a crutch. Examples include older Pokémon (my Gen I solo run saw me beat the Elite Four senseless with a level 92 Blastoise) and This War of Mine (a lot easier to not run out of food when you only have one mouth to feed).
Wait but could this Include Zero from X6 and Bass from Mega Man and Bass
Fire Emblem: The Sacred Stones is an easy enough game on its own, but solo-ing the whole game using only Seth somehow makes the game even more of a cake-walk by just giving him some Javelins and Vulneraries/Elixirs. How do you do that?
I did something similar once with FE7, using only the three lords. It gets quite tough in those last few chapters before any can promote, but it makes some sense, since you're giving them all the stat-boosting items you typically have to spread across an entire party.
Yeah Pokémon is definitely easier with one overleveled mon. I swept through ultra sun and ultra moon (which are quite hard if you play the normal way) with primarina. I think it was about level 90 once I beat the game.
...How? I remember trying that in Black, back when they first implemented the scaling EXP which continues to this day, and by the time I'd beat Ghetsis, my Emboar was only 66, and that was with the Lucky Egg. Ending a modern solo run around the 90s when we have diminishing returns on EXP the higher our mon's levels doesn't sound feasible anymore.
Top Five Times Video Game Villains Were Successful
AuraSilverHero Lazarvic or Flynn from Uncharted 2
Kefka's an obvious entry.
Man that transition music fits well with Lingering Will.
If I don't see God Hand on here, I will riot.
*EDIT* Never mind, Demi-Fiend was on here. Never again.
top 10 games that ended in cliffhangers and no sequels
I am still hearing that yoshi sound during the intro, it's fucking with my mind.
I would say that Mario and Luigi Dream Team's battle arena is pretty good optional challenge in a decently challenging game. It only gets better with Hard mode, with level recommendations being several levels higher than in normal mode.
I still haven't managed to defeat Antasma X to this day. And I'm at the recommended level.
I just keep running out of turns.
I'd say Paper Jam is potentially harder since those bosses have much more brutal tactics and the secret final boss is absolutely bonkers unless you cheese him with special cards. Not to mention the recommended levels you need.
ShycoWar I dont know. Only recently have I beaten Antasma X, and he is probably the most challenging boss i have ever faced. Paper Jam, however, for me, was a cake walk. The cards really help and when you know what to use, you can be several levels lower and still beat the arena.
Before watching this, if FF7 isn't on this list with Emerald Weapon this list is wrong.
I tried to fight Emerald WEAPON, I got one-shot by Aire Tam within five minutes. That attack makes this fight borderline impossible.
LoZ: Link Between Worlds' endless cucco dodging minigame that rewards you with a giant cucco next to your house if you survive for FIFTEEN MINUTES
The Weapons from FFVII.
You have to master riding chocobos in order to even have a decent strategy to fight them. So not only do you have to spam the Gold Saucer and breed, breed, breed them incestuously. But you also have to then prepare yourself by leveling up and leveling up materia just to be able to not get killed instantly.
Top five GOOD boss fights in BAD games!
The final boss of Devil May Cry 2 is a good candidate.
MegaNinten 007 the Joker in Batman Arkham Asylum!
Cody Hines but Batman Arkham Asylum is a good game though with Joker being a BAD boss fight.
I meant the version of the game from the Bizzaro Universe!
Cody Hines haha lol
MegaNinten 007 man I only got 5 missions in 2 and was highly disappointed and switched to 3.
I love how you do the "like subscribe" in the middle, seriously it's so much better not opening or closing with it. Thanks man
*Hey Nico, it's your cousin, let's go bowling!*
What's the matter Lawrence? Chicken? Buck buck BUCK
"This level of difficulty just isn't anywhere else in this game."
Pantheon of Hallownest says hi.
And Absolute Radiance says "Buenos dias, fuckboy."
1:12 So Rabid’s a fan of PBG Hardcore? Nice!
Yes
Ah, the Demi-Fiend. I remember the feeling of accomplishment when I finally beat him, after about a week of dozens of failures a day.
Beating Mysterious Figure as Terra in Kingdom Hearts BBS should probably be considered for this
Ahhhhh number one made me so happy!! What a delightful surprise! Thank you so much for including it.
Top 5 (or 10) Penultimate Bosses that are better than the Final Boss (or should've been the final boss).
Omnicidal Clown Trance Kuja from FF9 comes to mind.
In the same Final Fantasy vein, Final Fantasy X comes to mind as a pretty big offender of this.
Black from Iconoclasts
Omnicidal Clown Omega Ridley from Metroid Prime 3. He was 1000X better than the final boss.
+Cartoon Critic I'm confused by what boss you'd prefer to have be the final boss. I thought Braska's Final Aeon was a great ultimate boss for the story (considering Yu Yevon is much like the sephiroth mind fight in ff7, in that it is unloseable without killing yourself, and as such is less of a "final boss" and more of a battle cinematic send off to the game), and a much better fight that Seymour Omnis.
In the Demi fiend’s perspective, you’re just another random encounter...
Top modern 3d platformers, modern being released in the past decade or so
Vermin Hat in Time, Mario Odyssey, probably Sonic Colors, Crash N Sane Trilogy and maybe Yooka Laylee (idk if there was any other ones)
Can’t believe FNAF was on here and not Golden sun where you fight Dullahan
>Hears Shin Megami Tensei Nocturne music
I'VE BEEN FUCKING WAITING FOR AN SMT ENTRY ON THIS DAMN LIST!
One could say:
I'VE BEEN WAITING FOR THIS!
... Yes, I just made a Persona reference in context of SMT. I've made a grave sin.
God dammit, why the hell didn't I make that joke. I'm so fucking stupid.
Honestly, the white palace in super meat bug (sorry, hollow knight) is hard enough, even with the exploits and skips. That game's combat is so much better than it's platforming, which is why the colosseum is an enjoyable challenge while path of pain and white palace are infuriating.
How about Top Ten Hardest Bosses in Turn Based RPGs?
He would repeat the number 1 here.
No, seriously, he didn't fully describe how utterly BS that boss is(and let's put it like this. You could fill the list with Shin Megami Tensei/Persona bosses. When they decide to go balls to the wall, the super hidden secret bosses of some RPGS do not compare to some regular ones in SMT. It is that brutal)
Scissorman true. But then again there could be a harder boss
Sure. I find it hard to imagine, though.
Atlus pour their hatred into some of these fights(Other than MAYBE some super bosses I can't think of a Square Enix boss that could give some of the Beelzebub fights a run for their money. And while a regular nutcracker Beelzebub is hardly the worst offender through the series). No wonder they have their own "That One Boss" section in TV Tropes.
*+Scissorman* I mean, we have Lucifer in Devil Survivor, that does nearly all the things that Demi does and can become immune to a lot of attacks.
megagutsman Lucifer is a tough one, but he can't counter most of the overpowered strategies that you can use in Devil Survivor (which there are quite a few).
Demi-Fiend is noteworthy due to the fact that he DEMANDS that you play by his rules, or else. Not like he tells you what those rules are, mind you, you're just expected to figure it out or die.
Oof, Hollow Knight’s Godmaster mode has taken the cake now
Everyone who goes through the demi-fiend must agree on those last words
I didn't realize that I didn't even read the title of the video before clicking on it. Love your work Rabbidluigi!
Before watching the video
Hollow knight - path of pain, not expecting it to be on the list but it would be cool if it was
You jinxed it XD
You're not going to believe this...
You sir, must have foresight.
Are you from the future?
*Hears Nocturne music in the list, heart beating faster and eyes widening up* "OH MY GOOOOOOD!"
You should have put BOTWs Trial of the Sword on there. The final one on Master Mode is nearly impossible...
I got an interesting list idea-
Top five good rpgs with bad/ lackluster stories
I'm honestly quite surprised that you didn't mention the Pit of 100 Trials from
Paper Mario The Thousand Door. Also, Top 5/10 Forgotten Super Mario Games.
Megan Payette The Pit of 100 Trials is more like the Pit of 30 Trials After 70 Floors of Filler.
I've completed the Pit multiple times and I maintain the real challenge doesn't start until Floor 70 if you go in properly prepared. The crazy people who do pre-Hooktail Pit runs are masochists, though.
The Zelda option should have been the final Cucco challenge from Link Between Worlds.
Rodin in Bayonetta (both 1 and 2)
Blighttown in Dark Souls Haven't played it, but it does look really hard
The Secret Boss in Splatoon 2's Octo Expansion would be a good honorable mention.
Inner Agent 3 has roughly double the HP that you do, cannot run out of ink to shoot, has a weapon with the fire rate of a Splattershot but the range of a Jet Squelcher with the Dualie's Dodge Roll, borderline perfect accuracy, spams Specials like a Splatoon 1 hacker, and has Autobombs with double the range that they normally do. And if you die during any of the FIVE phases of the fight, you gotta redo the whole thing. Have fun!
Young xehanort from bbs says hi (especially if you doing it as terra)
Nah. The Demi Fiend is harder than any KH boss, superbosses included.
Fuck, it shits on any Square Enix boss ever made in the difficulty department.
Idk, it seems like there's a capable strat for Demi Fiend (and also being lucky). Mysterious Figure in BBS is actually just straight luck because it's so poorly designed.
Kingdom080500 Yeah, the "capable strat" for Demi-Fiend can still fail because one of his lackeys literally spams a _party-wide instakill every single turn_ which you can't be immune to, because as Rabbid said if you're immune to it, then Demi-Fiend himself will spam _HIS party-wide instakill attack every turn,_ and you can't be immune to THAT one.
The most efficient tactic that relies less on luck is probably Red Star, which exploits the low MP of one of Demi-Fiend's lackeys' to make him lose turns. That strategy took _years_ to be fully developed, and it's STILL luck-dependant because you need to survive Demi-Fiend's instakill attack once.
It all boils down to what you think is worse: A boss that is poorly designed so he's almost impossible, or a boss that is expertly designed to *be* almost impossible?
"it seems like there's a capable strat for Demi Fiend "
There isn't. Well, at least not an infallible one. You're at the game's mercy with the luck factor.
And no, Mysterious Figure requires mad timing but it's still viable(SPECIALLY with Aqua).
Man I’ve been watching your vids for years and I’m loving the new intro! Short, sweet, to the point and awesome music.
1:39
*Vietnam flashbacks*
(seriously, I never raged that much in a Zelda game)
Every Zelda has this one heart piece challenge. The pumpkin throwing in Skyward Sword, Orca's challenge in Wind Waker, tons of mini-games in Majora's Mask, pretty sure Twilight Princess had SOMETHING that didn't enrage me that much, or I would have remembered it.
Tbh I had more trouble with the Fun Fun Island minigame in Skyward Sword, but the pumpkin throwing minigame is pretty horrible too. And you just made me remember the beaver minigame in Majora's Mask, that one was hard too. I'm glad BotW didn't have too many hard minigames (the only one that gave me trouble was the horse archery).
So I guess I'm the only one who detests Salvadore's Minesweeper challenge in Wind Waker. I've never actually been able to 100% complete that game because I'm so bad at that minigame.
Top 5 Main Antagonists that don't die at the end of a game
Here's my suggestion: games that came out in the wrong decade (if you haven't already done that
City of Heroes had an alien raid boss named U'kon Gr'ai, which is a tongue-in-cheek reference to the way enemies are presented to the player. The color of the enemy's name indicates their power relative to yours, so you can "consider" their strength. Something that "cons" red is something to watch out for, while something that "cons" gray won't actually aggro unless you attack it without killing it. To U'kon Gr'ai, "you con gray".
I'm about to try my luck at the demi-fiend myself. I'd say god help me but he can kill god so...
Did you beat him?
The final arena cup in kh2 FM+/2.5 on critical mode, that's 99 stages of pure pain, with every 10 stages having different rules to drive you into the depths of insanity, alternatively just getting to the data center in hollow bastion, a solid 40 minutes of nonstop enemies that reach into miniboss tier status and hit like a fully loaded semi.
I'm suprised Champion's Road from Super Mario 3D World wasn't on the list.
I love that you stuck Shadow Hearts in there, even if it was for half a second.
Top 5 Guilty Pleasure Games
Oh weird - never played that game, but the "demi-fiend" shown here is modeled precisely off these ancient Japanese statues which some folks take for proof of ancient aliens haha... Dogu figures, I think the name is. Whatever you think about that notion, you can understand where it comes from at least... they are pretty goddamn strange-looking. Their visual design is totally worthy of lifting for a videogame boss anyway. I notice a lot of art from the ancient world is truly, preternaturally creepy.
That’s not Demi-Fiend. That’s one of his demon friends, Arahabaki. Demi-Fiend is the kid with tattoos.
10:05 are you starting to say that each episode?
I personally would have put the Rodin fights from the bayonetta series on the list. He doesn't care that you are there or that you are trying to fight him, he will break you in a matter of seconds no matter what you do, but the combat is so well programmed that it feels like your fault every time you die, it doesn't feel cheep.
ONE MORE GOD REJECTED
Honestly, when I saw the Twilight Princess picture, the very first thing that came to mind was Roll Goal. Your pick works too, but still...ROLL GOAL.
Top Five Game Demos. Demos that not only had good gameplay, but even incentivized you to try it before the game launch proper. Obviously PT would be on there, but other good ones could be Bravely Default (could be played 20 times when most 3DS demos can only be played ten times, like 6.5 hours long, gives you items to carry over to the game) and the just-released Octopath Traveler (instead of items, you can get a full three hours into the actual campaign and carry that save over).
Megamean09 The RE7 demo. I mean, how many demoes have multiple endings?
Megamean09 Instead of Bravely Default, I'd put up Bravely Second, as it's not only a demo, it's a unique story prologue, absolutely not necessary but can flesh out two particular characters for the story later on. All in all it can be about 8 hours if you do everything. Dialogue is enjoyable, gameplay is trademark Bravely fun, you get a taste of some of the new jobs, etc.
I know Rabbid hasn't exactly played B2, but that hasn't stopped him before TBH
Splatoon Global Testfire can fit this so well.
Does MGSV Ground Zeroes and Kingdom Hearts 0.2 count?
The bravely demos were amazing
The Tree Tops at the top of the tule tree in Guacamelee could really fuck off though
13:51 - 17K DAMAGE?!!
Trust me some RPGs have attacks that deal damage in the billions.
TR1PLE_6 there was a boss in Mario and Luigi: Paper Jam that would self destruct and INSTAKILL YOU if you don’t beat it in FIVE MINUTES
That's neat. In Disgaea 5 there was a boss that deals 2 million HP to every character you summon out onto the battlefield. Keep in mind in this game you start with around 10 HP. And if you play on the hardest difficulty he deals 2 billion HP to every character you summon.
Luke Anderson I’m still wondering as to WHY they decided to make bosses like that
Yes, and it's completely un blockable.
The almighty element is brutal indeed.
In terms of RPGs, I thought that the Hardmode Dreamy Giant Battle Gauntlet Medly was a pretty tough challenge in Mario & Luigi Dream Team.
You have to fight all giant battles in the game back to back, on a strict time limit with no healing items.
This challenge demands nothing but thirty strait minutes of perfection.
You have to successfully counter every attack, Dodge almost every attack, perfect every attack (most importantly, specials, which randomly generates excecution methods.) and must react properly to every match changing situation.
The cherry on top is the sheer amount of time it takes to defeat these bosses. Like seven minutes per boss, and assuming that you mess up, it's back to the start.
The worst part is the Motion Controls that come up with the Zeebird battle. It sucks having spent 20 minutes getting up to with no damage taken and just getting one shot becuase you were playing in an unlight room so the 3DS can't detect your input.
The harshest part is, it's all skill. The giant battles don't take into consideration Luigi's Gear or Stats. It's always the same pattern, same strategy, every time.
Goes without saying, but the reward is coins. Just coins and a thumbs up. The trophy doesn't even look that cool, but man do you also get some serious btaging rights for clearing one of the hardest Mario Challenges.
I put this as the very hardest Mario Challenge from the Mario RPGs. As people point toward the exploitable pit of 100 trials or tough boss fights that can die in a turn if you just grind to a higher level, there is no beating the Hardmode Giant Gauntlet if you lack the high skill that it requires.
I am surprised that not many people notice my comments...
Guess that is the hardest challenge. Getting recognition
With 500+ comments, it's hard to stand out in the crowd, but I noticed you, friend. Bask in the glory.
When he was talking about optional challenges in platformers, I heard Sealed Vessel playing and immediately thought, “Oh, it’s the path of pain isn’t it.”
Top 5 games with wasted potential
Top five surprisingly interesting narratives. That would be really cool to see
Girl Power Station, thats all i have to say.
I say inner agent 3
The Demi-Fiend boss fight still gives me nightmares...
DDS2 also has a super boss (Satan) but he's muuuuuch easier than good old Demi-Fiend even with 6 (or was it 7?) press turns.
Top 5 Hardest In-Game Puzzles
WiredBand39 *Looks at Uncharted 3 chateau puzzle*
level 18 in Portal.
The best thing about Hollow Knight’s Path of Pain is when you reach the end you’ll either sit in awe or throw your computer out the window in rage
I gotta say the mid-video subscription requests make me feel kind of uncomfortable, however, they're your videos so you can do what you want, I'm just one guy after all
The Valkryies from god of war, I’ve never broken a controller but I did consider throwing mine at my tv
As a joke list, you could do "Top Five Map Packs", and then proceed to call out games that were blantantly riding the coattails of their predecessors while adding nothing or next to nothing to the formula *coughMarioGalaxy2cough*, or if you wanted to be serious about it, you could call it "Top Five Glorified Map Packs".
The truth.
Top five “what have I done” gaming moments.
That didn’t add anything to the Formula?? Can’t you say the same about say the Assassins Creed series or the upcoming The Last Of Us sequel? Just because sequels use similar formulas doesn’t mean they’re not good and entertaining lmaooo
True, you could say they didn't, but you could also say they did. The only addition SMG2 saw was slapping in Yoshi. Take any two mainline Assasin's Creed games, and there's much more significant improvements than that. AC2 makes the original look like a rough draft.
Meanwhile, Super Mario Galaxy was a lovingly crafted game boasting some of the greatest platforming ever, with an interesting new character with a tearjerking backstory, whereas its "sequel" had no soul and was blatantly slapped together to make a quick buck. No unique backstory, no effort in disguising how it's the same "Bowser kidnaps Peach" plot as always (at least SMG1 made it feel a bit different than usual, even Rabbid did a bit on this). It had no soul.
Smg1 is better than smg2, change my mind.
Real talk, the MOMENT I heard the first chord of Number 3 while you were leading in I felt my spine shudder and body clench.
Sure enough, then you said it.
Top Five Star Fox games. This franchise has constantly been rocky, and reception is often mixed, but I'd like to see you make a case for the entries you feel are better than people give them credit for.
For me that's Command and Zero: Command offered more content than most of the others, and I feel I was pretty good with the touch-screen controls, and it's really simple to turn Zero from controlling terribly to controlling just fine: just turn off the tv and play Gamepad-only, you don't need the third-person view.
Are there even five games in that franchise, not counting remakes of the first as separate entries? :P
Star Fox 2, Star Fox 64, Star Fox Adventures, Star Fox Assault,and Star Fox Command. Since Star Fox 1, 64, and Zero are just the same game with different coat of paint I say take your pick of those 3.
I will say I did not mind Commands gameplay to an extend, but the story can go fuck itself in the depths of fanfiction. As for Zero I'm an odd man that is not a fan of how the gamepad gyro control was required. That kind of motion control I do not like as I even turned it off on 64 3D yet I can deal with Skyward Swords motion control and such like it.
The fanfiction thing though, that's not really much of anything as far as a complaint goes, most games with visual novel-style branching story paths tend to have some weirder/funny/blantantly non-canon endings, like Blazblue with its trove of gag endings that were pure gold.
As for which ending was canon, I always figured it was the one literally numbered as ending #1: Krystal rejoins the team, they meet Slippy's girlfriend who also joins, and Andross's grandkid Dash takes control of Venom in a move that indicates a positive change for the planet... until the next game when he would take after his grandfather and declare war on the Lylat System.
You def need that third person view in Zero lol. I tried using only the gamepad before. You need the tv for boss fights and really chaotic moments 100% . And that's not how we want our Star Fox anyway. I wish people stopped defending that game. It was gimmicky and half-assed. Trust me, I know it's hard being a Star Fox fan lol. But we can't keep eating shit and saying "Mmm delicious."
BaronMcFungi Same here. I didnt mind Skyward Sword's controls so much. They were janky at times but the game did a lot with it and made it kinda cool. But Star Fox Zero. Holy shit. Way too much jank.