WHAT DO YOU WANT TO KNOW ABOUT COLLIDE 4? I'm working on my usual in depth video and I'd love to know what you want to see and hear. Leave a comment and that may influence my video with Collide 4. Ta!
Drones and external audio, feedbackloops... maybe those Hainbach Test Equipment flavors I was expecting? Right now it sounds like running things thru my VB Modular Overfolder (100$)
I kind of have a idea of what I'd do with this, but so far I have a very vague understanding of what it actually does, like, on a technical level. It would be great if you could walk us through the "block diagram" of the signal path. Not to blow smoke up your... stove... but you always do a great job of breaking complex modules down, bringing me to a place where I can understand, "if I send this signal, the output will be like that." Nobody does it better. Back to this module in particular, I find it helpful to think of "distortion" as wave shaping, so seeing before and after on a scope is great; I particularly like to see the X/Y scope view of the input vs output to see the "transfer function." But, broadly, I know that this module can be used as a very unusual distortion, but I have no idea, for example, if it could be used on a raw square wave, cuz a "wave shaper" won't but other nonlinear processes like slew will. I guess since this thing can do "frequency shifting" it should do something. Seeing what it does to basic waveforms would be informative. I'd also like to see what it does in a subtractive signal path. Also, what I've heard from it as a sound processor generally has some breakup and or highpass effect, and I'm wondering if it can pass bass? For that matter, what does it do to CV?
Lots of great comments but here are 5 quick suggestions: 1) At some point, show how this module can be 'cannibalized' into several disconnected useful crucial blocks in modular (band pass filter, oscillator, ring mod, phase shifter, inverters, etc) all with tremendous CV control. Based on a lot of comments in this RUclips thread, people new to synthesis might not be immediately aware of how much this module is packing. 2) Low frequency range goodness! 3) Process human voice and/or a 'rich sonorous recorded track' (with like drums, house stabs, etc) 4) Do some patch where you take the phase output of Collide 4 and use it to control the phase of Generate 3. 5) If you have time, show us what a "dome filter" is (and why it's not a low pass filter) and illustrate the X=Y vs. Y = Hilbert transform (X) toggle on the top right. Big congrats to Joran and Hainbach for this heavyweight creation. Thank you Ben for all you do
Was awesome to watch this reveal in person! Thanks for all your hard work interviewing everyone at machina bristronica! My wife and I had an amazing time. Sadly we only could make it on Saturday
I’d love to see it used as a frequency shifter when the oscillator is at audio rate *and* when it is in low frequency mode at a rate of about 0.1Hz. (This will allow me to hear the signal and its Hilbert Transform summed together!) I’d also like to hear the ring modulation in isolation (to compare with the ModDemix). I’d also like to see the following patch… OSC I + Noise -> X IN, and listen to X’ OUT ring modded against a multiple of OSC I. At low values of the time constant, this might do a good job of recovering OSC I (lock-in amp). At high values, it might sound more interesting and distorted. I just wanna know!! Thank you for all the great videos. The Step 8 one inspired some cool patches!! You are amazing!
The better patch for a lock-in amp demo would be the following… Filter set to track, centered, no resonance, experiment with width. Noise -> IN-, OSC I -> IN+, X’ OUT -> Y IN, OSC I (mult) -> Q IN. Listen to Y’ OUT. For low Time Const, it will hopefully recover OSC I fairly well. For higher Time Const values, you’ll hear harmonics as well. It’ll be interesting to see how much the noise leaks in. The only dodgy thing about this is that YxQ is low pass filtered too (as well as XxI) which is not really necessary, but it is too nice to make everything internal to the one device. It should work out if the cutoff is chosen just right.
Sounds fun, but I like that I have reached the point that I can watch these videos without rushing out to buy a new module, and rather listen and try to reverse engineer them with the... Many, that I already have.
ruclips.net/video/iNUYH3FETbg/видео.html end of this video is a link to Hainbachs other video where he goes through about the machines this is based on.
ruclips.net/video/jXBF_fatXgg/видео.html just finished it myself so here is the video about these science instruments used as electronic music instruments.
I watched Hainbach video and still don't know anything I didn't know before. I heard a lot of technical jargon and some sounds that don't seem particularly different to anything I've heard before.
Yes, my head is def bopping, thank you very much 🤘 Oh yeah, and I'd like to hear you make a drum kit out of percussion sounds generated from the collide 4
@@DivKid great! I noticed it has a lot of character that extends in many different directions, so to me a kit made from it would be like a showcase of said character.
@@DivKid I've been watching a some more videos on the collide 4. One thing I think could be covered more is using it as a traditional ring mod (if such a thing exists). Honestly, I'm still not clear on how to use ring mod in a musical way, though I often find ring mod sounds fascinating in the right hands.
Thanks Divkid! Always excited about what Joranalogue brings to the table with each new module. I am wondering if collide is likely to interesting to anyone that is not primarily interested in distorted sounds - as it seems that although it's early days, much of what I have seen on demo videos so far seems to focus on distortion. Thanks!
it's definitely far more than just distorted sounds and while I really enjoy those sounds here, if that's all the take away is it's definitely an unfair representation of the module. I've noted to explore the cleaner side for the demo, thank you.
Joranalogue always goes extra on making the design usable in various ways. I could see this module bringing hours of filthy joy to peoples lives. Your first patch is super sweet! PS - Orbit 3 is awesome for noise, but its “bi-stable” spots will make the filth of Collide 4 purposeful in interesting ways. I’d love to see the two together!🖤🖤
I’m curious if Collide 4 can be used for extracting signal from noise like a traditional lock-in amplifier? Could be fun to explore in a musical context
@@TMeier I noted a patch that could explore this in my comment (also noted below). I’m super excited to try it when mine arrives. It is only mathematically sound when not modulating the oscillator, but I bet it goes nuts once you perform the through 0 FM! The boundary between math and music. Filter set to track, centered, no resonance, experiment with width. Noise -> IN-, OSC I -> IN+, X’ OUT -> Y IN, OSC I (mult) -> Q IN. Listen to Y’ OUT. For low Time Const, it will hopefully recover OSC I fairly well. For higher Time Const values, you’ll hear harmonics as well. It’ll be interesting to see how much the noise leaks in.
Every time Hainbach did something with a lock-in amplifier I wished someone would make one for euro. And I've always wanted to see Joran's take on a frequency shifter and now suddenly I got both at once with the usual Joranalogue flair. This is one of those modules that feels like someone was listening to my dreams lol.
Hey, just giving this video another listen for a 2nd or 3rd time. I'm definitely gassed. It is right up my alley for sure. 🔥 I'd really like to hear it self patched and also in a 3 module challenge. Those 2 scenarios combined with your expertise would yield interesting results for sure. Thanks for all you do!
i'd like to know what a lock in amplifier actually is and what it does. and also how easy it is to make collide 4 sound in tune with the rest of the music. hainbach's video had great sounds, but in most demos it was out of tune or used in rather atonal context where that doesn't matter.
Noted, I'll make sure to play it musically (I'm taking that as in tuned, v/oct sequence stuff) with other things and to actually explain the lock in amplifier.
Super excited for this! I can't wait to see more of what comes out of it in your hands (and hopefully mine soon). I'd love to see some examples of sending in complex sounds into the Collide 4 and modulating the frequency/gain/filter of the lock in amplifier side. Taking a larger patch and instead of sending it out for recording, send it into this for parallel processing and filth creation!
Hainbach in his video mentioned that the signal path after the collide 4 is important as the output is quite loud. Could you give us some tips on the signal path and share your experiences with this module?
The piano part in Hainbach's video make me really curious of the texture or sound it could give to acoustic instrument like cello, guitar, violon or any brass.
Watch the official demo. It puts out some soft and gentle sounds, some dirty acid bass... Just pay particular attention to the decibel level. In the Divkid video, the level is constantly up around +20. In the official Hainbach/Joranalogue video, the level is often down much, much lower. Lower decibels, cleaner sound. ruclips.net/video/iNUYH3FETbg/видео.html
@@richarquis cool thanks, will do! Was more just following the instructions for the next video. I'd be interested in hearing some melodic patches with it in the next DivKid video, if possible.
i would love to see a patch with COLLIDE 4 + ghost +disting NT , if you can add that 4ms meta module 🥰 i am hoping to get back in to eurorack soon and i think 84hp enough to pack in alot of power
I don't have a Disting NT to make up that trio. Making that a quadruple path with the Meta seems too specific for demoing Collide 4 too. Thought it sounds like a mega combo of a system, what would you control it all with?
@@Vilendank Thanks. So, correct me if I am wrong, but it uses lower and higher gain thresholds to create a window of gain and also a filter (bandpass?) to create a frequency spectrum windowand then only applies gain to the signal within those windows?
@@Pspiralifemusicandedu I am not 100% on the mechanics of it as I am almost certain this can be accomplished several different ways but yes, it is essentially a filter with gain. Or a signal cleaner and booster
stolen from WikiP: "In essence, a lock-in amplifier takes the input signal, multiplies it by the reference signal (either provided from the internal oscillator or an external source, and can be sinusoidal or square wave), and integrates it over a specified time, usually on the order of milliseconds to a few seconds. The resulting signal is a DC signal, where the contribution from any signal that is not at the same frequency as the reference signal is attenuated close to zero. The out-of-phase component of the signal that has the same frequency as the reference signal is also attenuated (because sine functions are orthogonal to the cosine functions of the same frequency), making a lock-in a phase-sensitive detector. "
On the hardware side what makes this different and the same time similar to test equipment ? What makes it stand out in the synthesis blocks that are not commonly used in subtractive, additive etc
@@DivKid if I mispelled it which is highly possible koszalin by xaoc devices, I’ve seen several claims it can frequency shift if it could replace a koszalin it would be wonderous.. if it is not able my apologies…. It may be able to do so in stereo given the type of circuit and stereo ins and outs… (specifically I mean the ranger of frequency shifting and if it can be offset to sonically resemble the koszalin 50Hz, 500Hz, and 5kHz are three settings but the middle it should be able to variably move through these.. no grit is possible as well. I listened to the entire interview and being a capable freq shifter is possible.
What are all these outputs for? What do we get when we mix them well or mix them in another module? is it a good modulation source ? Is this a call for self-patching?
Short version - Enable XY mode, put in two signals to draw the 2D image. Longer version - hold the top right button on DATA in scope mode to enable 2 extra settings. From there you can enable XY mode from inputs 1/2 or 3/4 and you can enable the minimal screen mode too.
Would be interesting to have it working side by side with a 124 A or something similar to compare characteristics a bit and see old and new working together
Well first of all if that's not for you, that's not for you and that's totally fine. However clearly a lot of people like the fuzzy, breaking, sputtering sounds, I had good fun with this too. But this is far from showing much of the range of the module at all. I'm gathering notes for what people would like to see in the full demo to incorporate into my patches. You're welcome to request things if you're curious.
Hello, I would hope it's obvious it does way more than grunge but in case it isn't I'll absolutely be exploring it's cleaner and sweeter side in the full demo. The filth is easy and the filth is fun but there's a lot to explore on Collide 4.
I just think you should actually comment on the knob quality of joranalogue modules, the grip and feel on them are the best out there, it feels like module reviewers dont comment on stuff like that enough
I don't feel like I do "reviews" or ever have, so I'm not looking to impart much subjectively about that sort of thing. I prefer to demonstrate and creating tutorials and people can see what the things does with some ideas on how to approach it. Anyway ... I think the grip is great too.
my biggest suggestion is stop being so god damn lovable and enjoyable everytime i meet you in person you are so fucking nice, and so fucking cool and answer all my questions and sign all (last time was 48 things) memorability also.. your use of drum machines.. .. im starting to think you are trying to put us drummer/whistlepipe players out of business.... we have our eye on you
TO ANSWER YOURE QUESTION: .........I use Eurorack mainly as an Effect for my guitar because Eurorack can go beyond the already known guitar effects. But novelty is not a goal in itself, ....Eurorack allows for a more comprehensive transformation of the guitars' tone into Timbres that emulate all 4 elements. I already know COLLIDE 4 can do fire ( distortion ) as it has a very hot amp. I would like to see what other kinds of timbres can it produce? I am particularly interested in the Earth Element ...metallic sounds. WE ALSO KNOW IT CAN PING so lets hear some resonant Karplus-Strong guitar sounds. Thanks!!!!
@@TheDoctorM0 Water I think can be a variety of modulation effects like vibrato, tremolo, univibe, types of chorus, flanger when its not too airy, etc.. AIR could be what you said, white noize effects like RAINGER FX "Air traffic controller", windy flanger sounds, atmospheric textures like delay and reverb. AND combinations and in-between sounds and textures. Still trying to figure it out in more solid terms. How do these sound to you?
As you know, it isn't. But there's a lot more to Collide 4 than a fuzzy sound (though those are done well and are very enjoyable, hence me sharing it). As mentioned in the video I'm taking requests for what people what to hear in the demo video which will explore it in depth. If there's anything specific you want to know or hear let me know, I'm taking notes. If it's not for you though that's fine too.
It's way more capable than the filthy stuff here but that's absolutely fine. I think it's good for us to recognise that not everything is for everyone while it may be for other people too.
for a high gain input pre amp for many other sources, a thru zero FM oscillator, dual ring modulators, frequency shifter, variable band width filter ...
no thanks ... that's not helpful, if it's not for you that's totally fine. Not everything is for everyone. However this isn't my usual in depth demo, as I say and present it. If there's something you'd like too see and hear feel free to suggest it. If you're not into Collide 4 that's fine too, all the best.
weak in what sense? Missing something specific? I'd point out this is one basic example (that I had fun with) and far from the breadth of what it can do. However I'm not trying to say everything is for everyone so if it's not for you that's totally fine too. thanks.
WHAT DO YOU WANT TO KNOW ABOUT COLLIDE 4? I'm working on my usual in depth video and I'd love to know what you want to see and hear. Leave a comment and that may influence my video with Collide 4. Ta!
I feel like "everything" isn't a very helpful answer but it's a true one 😂
Less filth.
Drones and external audio, feedbackloops... maybe those Hainbach Test Equipment flavors I was expecting? Right now it sounds like running things thru my VB Modular Overfolder (100$)
on one hand, the gentle side
on the other, the havok wreacked by pairing it with a PLL
I kind of have a idea of what I'd do with this, but so far I have a very vague understanding of what it actually does, like, on a technical level. It would be great if you could walk us through the "block diagram" of the signal path.
Not to blow smoke up your... stove... but you always do a great job of breaking complex modules down, bringing me to a place where I can understand, "if I send this signal, the output will be like that." Nobody does it better.
Back to this module in particular, I find it helpful to think of "distortion" as wave shaping, so seeing before and after on a scope is great; I particularly like to see the X/Y scope view of the input vs output to see the "transfer function."
But, broadly, I know that this module can be used as a very unusual distortion, but I have no idea, for example, if it could be used on a raw square wave, cuz a "wave shaper" won't but other nonlinear processes like slew will. I guess since this thing can do "frequency shifting" it should do something. Seeing what it does to basic waveforms would be informative. I'd also like to see what it does in a subtractive signal path.
Also, what I've heard from it as a sound processor generally has some breakup and or highpass effect, and I'm wondering if it can pass bass?
For that matter, what does it do to CV?
Lots of great comments but here are 5 quick suggestions:
1) At some point, show how this module can be 'cannibalized' into several disconnected useful crucial blocks in modular (band pass filter, oscillator, ring mod, phase shifter, inverters, etc) all with tremendous CV control. Based on a lot of comments in this RUclips thread, people new to synthesis might not be immediately aware of how much this module is packing.
2) Low frequency range goodness!
3) Process human voice and/or a 'rich sonorous recorded track' (with like drums, house stabs, etc)
4) Do some patch where you take the phase output of Collide 4 and use it to control the phase of Generate 3.
5) If you have time, show us what a "dome filter" is (and why it's not a low pass filter) and illustrate the X=Y vs. Y = Hilbert transform (X) toggle on the top right.
Big congrats to Joran and Hainbach for this heavyweight creation. Thank you Ben for all you do
Was awesome to watch this reveal in person! Thanks for all your hard work interviewing everyone at machina bristronica! My wife and I had an amazing time. Sadly we only could make it on Saturday
Thank you, appreciate that and Machina was a fantastic time!
Mind blowing how much sonic character and distortion this module can achieve! I am really looking forward to your full review and patches.
Thank you, I'm looking forward to getting further into it, lots to explore.
Gnarly! Would love to hear subtle examples with lush melodic material!
noted, maybe some classic Rings action.
I’d love to see it used as a frequency shifter when the oscillator is at audio rate *and* when it is in low frequency mode at a rate of about 0.1Hz. (This will allow me to hear the signal and its Hilbert Transform summed together!)
I’d also like to hear the ring modulation in isolation (to compare with the ModDemix).
I’d also like to see the following patch… OSC I + Noise -> X IN, and listen to X’ OUT ring modded against a multiple of OSC I. At low values of the time constant, this might do a good job of recovering OSC I (lock-in amp). At high values, it might sound more interesting and distorted. I just wanna know!!
Thank you for all the great videos. The Step 8 one inspired some cool patches!! You are amazing!
The better patch for a lock-in amp demo would be the following…
Filter set to track, centered, no resonance, experiment with width. Noise -> IN-, OSC I -> IN+, X’ OUT -> Y IN, OSC I (mult) -> Q IN. Listen to Y’ OUT. For low Time Const, it will hopefully recover OSC I fairly well. For higher Time Const values, you’ll hear harmonics as well. It’ll be interesting to see how much the noise leaks in.
The only dodgy thing about this is that YxQ is low pass filtered too (as well as XxI) which is not really necessary, but it is too nice to make everything internal to the one device. It should work out if the cutoff is chosen just right.
wow... it´s a gigant module! thank you for sharing this
Thanks, it's 20HP.
That's sick! Love some gnarly grit.
While there's lots more to it than this, the filthy stuff is really fun.
Great first patch! I'd love to hear more on the frequency shifter, and also hear a whole drum mix through it.
2nd this
drum processing, frequency shifter exploration - noted
Sounds fun, but I like that I have reached the point that I can watch these videos without rushing out to buy a new module, and rather listen and try to reverse engineer them with the... Many, that I already have.
Good place to be, see the build blocks, take the ideas, apply them to what you have. You'll likely find something good along that path.
i learn so much from your videos. thank you 🙏🏼
thank you, appreciate it.
I’d like to know what a spectral computer is. Looking forward to the demo!
ruclips.net/video/iNUYH3FETbg/видео.html end of this video is a link to Hainbachs other video where he goes through about the machines this is based on.
ruclips.net/video/jXBF_fatXgg/видео.html just finished it myself so here is the video about these science instruments used as electronic music instruments.
I watched Hainbach video and still don't know anything I didn't know before. I heard a lot of technical jargon and some sounds that don't seem particularly different to anything I've heard before.
@@greencontact thanks! I’ve seen it. Great module!
Rossum/EMU used it in a lot of their stuff (Panharmonium, Emax):
ruclips.net/video/n30jLNYH7Hw/видео.htmlsi=1dLUey0C7-Lp6bxk
Yes, my head is def bopping, thank you very much 🤘
Oh yeah, and I'd like to hear you make a drum kit out of percussion sounds generated from the collide 4
Collide 4 drum kit would be fun, that's a patch approach I've enjoyed with other things. I'll note that down.
@@DivKid great! I noticed it has a lot of character that extends in many different directions, so to me a kit made from it would be like a showcase of said character.
@@DivKid I've been watching a some more videos on the collide 4. One thing I think could be covered more is using it as a traditional ring mod (if such a thing exists).
Honestly, I'm still not clear on how to use ring mod in a musical way, though I often find ring mod sounds fascinating in the right hands.
Thanks Divkid! Always excited about what Joranalogue brings to the table with each new module. I am wondering if collide is likely to interesting to anyone that is not primarily interested in distorted sounds - as it seems that although it's early days, much of what I have seen on demo videos so far seems to focus on distortion. Thanks!
it's definitely far more than just distorted sounds and while I really enjoy those sounds here, if that's all the take away is it's definitely an unfair representation of the module. I've noted to explore the cleaner side for the demo, thank you.
@@DivKid looking forward to your next video on it :)
Joranalogue always goes extra on making the design usable in various ways. I could see this module bringing hours of filthy joy to peoples lives. Your first patch is super sweet!
PS - Orbit 3 is awesome for noise, but its “bi-stable” spots will make the filth of Collide 4 purposeful in interesting ways. I’d love to see the two together!🖤🖤
Thanks, appreciate that! Certainly a fun first patch.
I don't have an Orbit 3 to combine those two things but I like the idea of that combination.
I am beyond excited for this module.
I would be super to see it doing stuff in the realm of harsh noise/very gritty dark drone in the full length demo
harsh noise, feedback, distortion etc noted
very cool rhythm
thanks
I’m curious if Collide 4 can be used for extracting signal from noise like a traditional lock-in amplifier? Could be fun to explore in a musical context
@@TMeier I noted a patch that could explore this in my comment (also noted below). I’m super excited to try it when mine arrives. It is only mathematically sound when not modulating the oscillator, but I bet it goes nuts once you perform the through 0 FM! The boundary between math and music.
Filter set to track, centered, no resonance, experiment with width. Noise -> IN-, OSC I -> IN+, X’ OUT -> Y IN, OSC I (mult) -> Q IN. Listen to Y’ OUT. For low Time Const, it will hopefully recover OSC I fairly well. For higher Time Const values, you’ll hear harmonics as well. It’ll be interesting to see how much the noise leaks in.
the "will it science" angle is certainly interesting, but it's the musical applications of that I'm most interested in.
Every time Hainbach did something with a lock-in amplifier I wished someone would make one for euro. And I've always wanted to see Joran's take on a frequency shifter and now suddenly I got both at once with the usual Joranalogue flair. This is one of those modules that feels like someone was listening to my dreams lol.
it is a fantastic grouping of functions that I'm looking forward to exploring more of.
I'd like to see a full drum-machine type patch like people used to do with the BIA
The video clips you clandestinely project onto DATA's screen... mint. Yeah, btw, cool sounds too. Tasty distortion. But that video clip tho........ 😄
I tend to take a chance for some silliness when it arises ... or I can force it in! Thanks.
Hey, just giving this video another listen for a 2nd or 3rd time. I'm definitely gassed. It is right up my alley for sure. 🔥
I'd really like to hear it self patched and also in a 3 module challenge. Those 2 scenarios combined with your expertise would yield interesting results for sure.
Thanks for all you do!
I'd like to hear some sound examples of just the clipping, both pre and post filter.
Clipping pre and post filter, noted.
i'd like to know what a lock in amplifier actually is and what it does. and also how easy it is to make collide 4 sound in tune with the rest of the music. hainbach's video had great sounds, but in most demos it was out of tune or used in rather atonal context where that doesn't matter.
Noted, I'll make sure to play it musically (I'm taking that as in tuned, v/oct sequence stuff) with other things and to actually explain the lock in amplifier.
@@DivKid thanks. wild patches are fine too, but i strongly suspect the module is capable of both. i'm sure you'll do well showing off its versatility.
Super excited for this! I can't wait to see more of what comes out of it in your hands (and hopefully mine soon). I'd love to see some examples of sending in complex sounds into the Collide 4 and modulating the frequency/gain/filter of the lock in amplifier side. Taking a larger patch and instead of sending it out for recording, send it into this for parallel processing and filth creation!
Processing richer sounds with level, filter and frequency shifts ... noted and thank you.
Hainbach in his video mentioned that the signal path after the collide 4 is important as the output is quite loud. Could you give us some tips on the signal path and share your experiences with this module?
I'll be talking about the signal path in the full demo that I do, absolutely.
@@DivKid thanks! Appreciate the reply. Looking forward to the video!
The piano part in Hainbach's video make me really curious of the texture or sound it could give to acoustic instrument like cello, guitar, violon or any brass.
Noted, I'll be trying some other instruments too.
Question: Can you make it sound harmonious? Or is it only for clangerous, atonal sounds?
Watch the official demo. It puts out some soft and gentle sounds, some dirty acid bass... Just pay particular attention to the decibel level. In the Divkid video, the level is constantly up around +20. In the official Hainbach/Joranalogue video, the level is often down much, much lower. Lower decibels, cleaner sound. ruclips.net/video/iNUYH3FETbg/видео.html
@@richarquis cool thanks, will do! Was more just following the instructions for the next video. I'd be interested in hearing some melodic patches with it in the next DivKid video, if possible.
hi Jay, noted, I'll definitely be exploring musical and cleaner sounds throughout the next video. Noted.
i would love to see a patch with COLLIDE 4 + ghost +disting NT ,
if you can add that 4ms meta module 🥰
i am hoping to get back in to eurorack soon and i think 84hp enough to pack in alot of power
I don't have a Disting NT to make up that trio. Making that a quadruple path with the Meta seems too specific for demoing Collide 4 too.
Thought it sounds like a mega combo of a system, what would you control it all with?
What is a lock in amplifier?!
given a signal or signal range, it isolates that signal or signals within the given range from a spectrum and amplifies them.
@@Vilendank Thanks. So, correct me if I am wrong, but it uses lower and higher gain thresholds to create a window of gain and also a filter (bandpass?) to create a frequency spectrum windowand then only applies gain to the signal within those windows?
@@Pspiralifemusicandedu I am not 100% on the mechanics of it as I am almost certain this can be accomplished several different ways but yes, it is essentially a filter with gain. Or a signal cleaner and booster
stolen from WikiP:
"In essence, a lock-in amplifier takes the input signal, multiplies it by the reference signal (either provided from the internal oscillator or an external source, and can be sinusoidal or square wave), and integrates it over a specified time, usually on the order of milliseconds to a few seconds. The resulting signal is a DC signal, where the contribution from any signal that is not at the same frequency as the reference signal is attenuated close to zero. The out-of-phase component of the signal that has the same frequency as the reference signal is also attenuated (because sine functions are orthogonal to the cosine functions of the same frequency), making a lock-in a phase-sensitive detector. "
@@Vilendank ok thanks! appreciated :)
Might need to hunt down a visual explainer too.
Is there a cowbell sound in the module?
"will it cowbell" haha! I'll explore.
On the hardware side what makes this different and the same time similar to test equipment ? What makes it stand out in the synthesis blocks that are not commonly used in subtractive, additive etc
Good question, I will get answers.
I’d love to put this through my tube modules
very nice
Use collide to generate rhythmic patterns and wonky lfos please
Yes to wonky LFOs!
noted, thanks both.
How well does the freq shift work is it koszalin speed and in the territory of hordijk’s work(rip)…?
Koszalin speed?
@@DivKid frequency shifting, my friend
@@DivKid if I mispelled it which is highly possible koszalin by xaoc devices, I’ve seen several claims it can frequency shift if it could replace a koszalin it would be wonderous.. if it is not able my apologies…. It may be able to do so in stereo given the type of circuit and stereo ins and outs… (specifically I mean the ranger of frequency shifting and if it can be offset to sonically resemble the koszalin 50Hz, 500Hz, and 5kHz are three settings but the middle it should be able to variably move through these.. no grit is possible as well. I listened to the entire interview and being a capable freq shifter is possible.
What are all these outputs for? What do we get when we mix them well or mix them in another module? is it a good modulation source ? Is this a call for self-patching?
Side quest question for ya 😄 How did you get that circular visualisation on the Mordax? That’s pretty groovy man. Cheers!
Short version - Enable XY mode, put in two signals to draw the 2D image.
Longer version - hold the top right button on DATA in scope mode to enable 2 extra settings. From there you can enable XY mode from inputs 1/2 or 3/4 and you can enable the minimal screen mode too.
@@DivKidthan you for RTFM for us 😅
haha
Would be interesting to have it working side by side with a 124 A or something similar to compare characteristics a bit and see old and new working together
I don't have a PAR A124A, but I can try to get a comparison thing going with Hainbach.
More sounds of bells getting uncrushed and fluorescent mudpuppies sliding off the back of the noodle truck. Please.😸
noted :)
What is making Mordax Data do those squiggy circles?
hold the top right button in scope mode to open up two more options along the top of the screen. Enable XY mode.
@@DivKid HOLY COW! Thank you. I can't wait to do some good squigs later.
No worries, I do keep thinking I need to make an actual demo fo DATA to show all it can do.
@@DivKidyes please!
I don't get it, why would I go for those screamy scratchy sounds, that imo only are usable with some reverb ?
Well first of all if that's not for you, that's not for you and that's totally fine.
However clearly a lot of people like the fuzzy, breaking, sputtering sounds, I had good fun with this too. But this is far from showing much of the range of the module at all.
I'm gathering notes for what people would like to see in the full demo to incorporate into my patches. You're welcome to request things if you're curious.
How to use it with vector/laser visual synthesis.
I have no vector laser action, but I can set the Mordax DATA to XY lissajous mode and see what I can get.
Interesting module, but surely it can do more sounds than just 'grunge'? If it costs $650 for grunge, how much does it cost to get beauty?
Hello, I would hope it's obvious it does way more than grunge but in case it isn't I'll absolutely be exploring it's cleaner and sweeter side in the full demo. The filth is easy and the filth is fun but there's a lot to explore on Collide 4.
No release date yet.
The release was right as this video went live. 2pm (UK) on Saturday the 12th. Everything went live online at the same time.
Will it do a growly drone?
By growl, I mean full sweep dirt.
I'm not sure "feel sweep dirt" is anymore specific that "growly drone" but I'll try to make some drones on the cleaner and dirtier sides.
I just think you should actually comment on the knob quality of joranalogue modules, the grip and feel on them are the best out there, it feels like module reviewers dont comment on stuff like that enough
I don't feel like I do "reviews" or ever have, so I'm not looking to impart much subjectively about that sort of thing. I prefer to demonstrate and creating tutorials and people can see what the things does with some ideas on how to approach it.
Anyway ... I think the grip is great too.
"Fantastic Filth and Where to Find It"
haha :)
my biggest suggestion is
stop being so god damn lovable and enjoyable
everytime i meet you in person you are so fucking nice, and so fucking cool and answer all my questions and sign all (last time was 48 things) memorability
also.. your use of drum machines.. .. im starting to think you are trying to put us drummer/whistlepipe players out of business.... we have our eye on you
haha!
I think I found the ultimate fart machine! Can it do more than just fart sounds?
burps and sneezes too? A bodily function audio-fier ... joking aside yes it's way more capable. This filthy jam is one small bit of what it does.
I d love to ear anything else but robot farts.
dog farts and human belly rumbles in the demo then.
TO ANSWER YOURE QUESTION: .........I use Eurorack mainly as an Effect for my guitar because Eurorack can go beyond the already known guitar effects. But novelty is not a goal in itself, ....Eurorack allows for a more comprehensive transformation of the guitars' tone into Timbres that emulate all 4 elements. I already know COLLIDE 4 can do fire ( distortion ) as it has a very hot amp. I would like to see what other kinds of timbres can it produce? I am particularly interested in the Earth Element ...metallic sounds. WE ALSO KNOW IT CAN PING so lets hear some resonant Karplus-Strong guitar sounds. Thanks!!!!
Now I'm waiting on what the elements are: fire distortion, earth metal, water effects?, wind noise?
@@TheDoctorM0 Water I think can be a variety of modulation effects like vibrato, tremolo, univibe, types of chorus, flanger when its not too airy, etc.. AIR could be what you said, white noize effects like RAINGER FX "Air traffic controller", windy flanger sounds, atmospheric textures like delay and reverb. AND combinations and in-between sounds and textures. Still trying to figure it out in more solid terms. How do these sound to you?
🤔
I hope this is an april joke ? Starved Voltage Fuzz sounds as a 650 € Eurorack Module ?
As you know, it isn't. But there's a lot more to Collide 4 than a fuzzy sound (though those are done well and are very enjoyable, hence me sharing it).
As mentioned in the video I'm taking requests for what people what to hear in the demo video which will explore it in depth. If there's anything specific you want to know or hear let me know, I'm taking notes.
If it's not for you though that's fine too.
Neuro/reese
noted thanks
Love Joranologue. But this one aint it for me.
It's way more capable than the filthy stuff here but that's absolutely fine. I think it's good for us to recognise that not everything is for everyone while it may be for other people too.
Farts
Gnarly ones
burps
Way way too pricey
for a high gain input pre amp for many other sources, a thru zero FM oscillator, dual ring modulators, frequency shifter, variable band width filter ...
Based on this demo, no thanks
no thanks ... that's not helpful, if it's not for you that's totally fine. Not everything is for everyone. However this isn't my usual in depth demo, as I say and present it. If there's something you'd like too see and hear feel free to suggest it. If you're not into Collide 4 that's fine too, all the best.
Fart box! 😏💨
fart fuzz in this example indeed.
It sounds pretty weak
weak in what sense? Missing something specific?
I'd point out this is one basic example (that I had fun with) and far from the breadth of what it can do. However I'm not trying to say everything is for everyone so if it's not for you that's totally fine too. thanks.