How to make 3D look 2D? Don't overthink it!
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- Опубликовано: 2 окт 2024
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Animation by David Oneacre
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I am available for freelance and other opportunities! Please contact me via email for recent examples of my work.
Music by Jayfoo
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Producer: Sean Aitchison (via Jellybox)
that ending line is so real
widescreen tvs that curve at a 360 degree angle: 💀
@@OmniSyncstill 2d
@@xxxautito9877 god damn it
@@OmniSyncjust a 2d image displayed and stretched onto screen
Magic
"3D art is just a way of creating 2D images" goes hard,, screens will be 2D no matter what, i love this quote
Screens will be 2D no matter what, except when they aren't (see Nintendo 3DS)
@@oktayyildirim2911I think that’s still technically 2D. The screen doesn’t have 3 dimensions, it just looks like it is. The screen is showing you two 2D images which your brain interprets it as 3D
@@HiHi-oc3gh Bro, 3D displays "only looking" like they're 3D is their entire point.
@@oktayyildirim2911 I know. I’m just saying it still technically counts as 2d.
@@HiHi-oc3gh No offense, but that's just semantics. Yes, the frame shown to each eye is a 2D image, but those images must be constructed from a 3D space in order to not confuse your brain, and in the end, the viewer perceives the image as 3D.
For all my blenderers out there, White emission shader with grease pencil line art modifier.
Wait… you watch doodley too?!
@@Brimationsor they do it themselves
Backgrounds still look too flat with just 2 colors, what are the solutions?
thank u 😭🙏
I'm boutta blend all over my computer now
Man, I forget how beautiful Arcane looks sometimes
Arcane is an absolute TREASURE of animation
I often think about the scrapped sequel to Treasure Planet that was in pre-production but got cancelled, that would look so cool in the Arcane art style if they made it now
They wasted that talent on league of legends of all things.
@@VEE0034nah cuz ever just be like “wow (character/literally anything ab arcane) is so cool i love it so much” and than it hits u that u just supported a league of legends related project
@@leaf1673worst part is that you know these characters ain't gonna die.
Love the acknowledgement that something doesn't have to be super complex or confusing to be good. Basic shapes, simple tactics, and well thought out art direction goes a long way in creating quality stuff. Very nice c:
Basically, "work smarter, not harder".
what the hell is that profile picture dawg
@@katabooz Is a round Latias, obviously. o:
@@Just_a_commenter good thing i like inflation or this would be really weird
@@katabooz Technically it's the 4 letter V word, but if you like the alternative then that's cool too!
I'm glad you showed Guilty Gear Strive, because I always knew this as "Arc System artstyle", they've been puting out "2d" games that are actually 3d for a while now
Me too! My only complaint is that it isn't a good example of using "simple" techniques and tools since the character models are incredibly complex in how they animate in order to look like they were hand-drawn animation.
I do wish he showed Xrd or FighterZ instead though, since those games go much harder into the "fake 2D" look while Strive doesn't go as hard into it.
@@PlayerZeroStartMaybe that was the point? Showing off subtle little moments that aren’t as obvious? Because they trick your brain into the “2D mode” just as well. You don’t “need” to go as hard into the fake-2D effect to get the same result, I think was the point.
whenever i show people ggst and tell them its 3D they dont believe me because its so well done it looks like 2D anime drawings
WOOOOOO BUCKET
"3D Doodley doesnt exist, he cant hurt you"
3D Doodley:
he always did
@@alxedu125”Doodley is 3D?”
“Always has been.”
Oh of course he's here too
@@wolfieolfiebeat me to it
What's up bro ✌
I've learned that with blender the last couple weeks in class, you can make things look really nice without going crazy with the polygons. Keeping it simple makes it easier to edit later also 😂
Banban is an excellent example of it. Wasting entire SM64 polygons count on 1 square and 2 cyllinders with no textures is really cringe. That's the example of why you shouldn't allow money grabbers into game industry - they'll give no f about quality, but will make everything to make more money
thats cuz blender has an autosmooth option turned on by default. try importing that mesh to zbrush or maya and you will see something comepletely different half the time.
@@ZigealFaust ZBrush and Maya are the problem then.
@@ZigealFaustas someone who works with both Maya and Blender, what the fuck are you talking about?
@@zorbl8463 I have default auto smooth turned off in Maya, not sure if you do. Importing one to zbrush will always show the "true" geography of a model. So, to reiterate, a model I import to blender that looks "smooth" will 50% of the time actually be quite angular in zbrush since there is no "autosmooth" option due to it being a sculpting program.
"Don't overthink it" - the math teacher after explaining the most complicated equation in man kind
Lmao
I feel like that can still apply to math when you have to choose between a complex equation or a simpler one that does the same thing for a close enough result.
"And Arcane has a really simple trick to make their characters look like they were painted by hand!"
"We Paint 😊"
Just want to mention that the short clip from Promare you used is one of my favourite clips of animation of all time, it goes so fucking cold
that shot goes so unbelievably hard
Paired with the awesome music too. That’s why I love Promare so much!
Promare is amazing.
Promare is amazing. I love how lighthearted and easy to digest it is
Eye candy ❤
Promare
I wish more things had the “project outline” ability. I was making a 2D-styled VRChat avatar and the method of expanding and inverting the mesh to create the outline effect was a pretty big performance loss for the avatar. Thankfully it’s not game-crashing, but still. My poor little laptop has a harder time using that avatar because of it :(
It is possible to achieve this via shader math and im certain thats rather how its done in games, duplicating the meshes is something you can afford only in low poly applications. If youre curious about it, google glsl outline shader.
I just realised someone could make something so resource intensive for the meta quest specifically that it crashes those devices only LMAO
in blender the line-art grease pencil modifier (pretty much project outline) doesn't run much faster :(
@@CandiedCWhen uploading an avatar for the quest if it has too many bones or polygons it just won’t let you upload it at all. Of course people have gotten around this but it’s not easy lol
3D artists search way to make 3D look like 2D
3D artists search way to make 2D look like 3D
The tables have turned
*2D
Seeing Promare in the example...brings a smile to my face.
From the way Doodley moved I’m surprised people didn’t realize he was 3d sooner
We need more Promare enjoyers out there, one of the best of Trigger's lineup
Awful writing, amazing animation.
@@tvsonicserbia5140isn’t trigger always awful writing and amazing animation?
@@saffronnie3969 Absolutely not, Kazuki Nakashima is one of the best writers working in anime. It's loud and brash but structurally very sound. Promare blows Gurren Lagann and Kill La Kill out of the water with animation because it's a movie, but they have more memorable characters, themes and drama.
@@tvsonicserbia5140 I agree there. Promare is very good. I always call it "Fire force done right" XD But in general, the Studio Trigger animes I have seen have sloppy writing, obvious plot twists, but great animation! And Little Witch Academia is one of my fave animes! So!
im heartbroken that i never got to see promare in theaters.it's a must watch for ppl who watch anime for the animation. And this is coming from someone who honestly has a hard time getting into other trigger series bc of the writing... I must've watched Promare at least five times now
I think the realisation that 3D art always produces a 2D result is a real "a-ha" moment for a lot of artists. It opens up a whole new world, where breaking the rules of the 3D environment doesn't matter anymore because the only thing that matters is how it looks from the camera's point of view.
Logic like that was essential in the days when they didn't have the same CPU space we have now. Don't need a whole 3D environment when you can use a 2d skybox and well placed collision instead (Resident Evil)
@@nedinnis6752 I remember watching the movie Bolt from Disney in cinema when it came out. One of the first stereoscopic Disney 3D movies. There you could see, they actually used a real skybox, not even a skybox shader, in one of the final scenes outside. The artists probably didn't meticulously check the 3D image for mistakes, but to me as a nerdy kid, this issue was glaring with the 3D effect on.
My only point here being, that yes, even Disney used simple-ass skyboxes in their movies.
That last line is great. Don't overthink it. KISS principle is a mandate for nearly everything.
If you use blender, there's a simply node setup that does the same effect. I've found it by myself and I can't model or animate to save my life
There is also the Mr. Game & Watch approach of literally flattening the 3D model until it's basically 2D. I'm surprised that hasn't been used more. Have a "2D" animation with nearly impossible camera angles and sweeping shot without breaking the illusion.
This video made me realise there are probably people who don't know that Arcane's painted aesthetic is just detailed texture work and not black magic or something
People being surprised this character is 3D is surprising to me since it's so evident in the movement and interaction/overlap. Not at all implying anything negative, it's just what's visible given the artistic choice 😊
god the Arcane art style is so gorgeous i hope all the staff are getting paid so well
Ah yes 3Doodley
Cell shading is such an underrated art style I find.
When you don’t put in shadows, it just looks flat
That’s the point
brisket!!!!!!!!!!!!!!!!
Now I can’t unsee the doodley without shader 😭😭😭
I love that you mentioned Okami. That game goes an amazing job replicating old Japanese artwork via this style
I have been playing Okami a lot lately. It’s so nostalgic to me.
I wanna play that game
But I heard that it's an ok zelda clone
it was an unpopular opinion
I will still play it but zelda games are kinda hard to perfectly replicate them
I get insane amount of joy from opening worlds with items and abilities
mini shoot adventures managed to replicate that joy pretty well while still being original
I will still play okami but an ok zelda game might as will as be a boring zelda game
@@AhmedMalaki it’s not that much like Zelda.
The ending opened my eyes Tyty
I really think so many people when they try to jump from 2D to 3D forget that you're still just making pictures
Exactly right, reminds me of a saying, when you hear galloping, think horses, not zebras, the simplest idea is usually the right one
CUBE OF DEATH SB REFERENCE???!!
the way he fucking popped into "3D" with all those creases and that shading to perfectly illustrate his point made me jump
good job mr paper gumby
Arcane's art style is truly a work of art, simple yet beautiful in its execution. It's amazing how a few basic shapes can create such stunning visuals.
Wowie zowie
A staple of great art.
Also havent i seen your before chicken?
bot
Arc System Works DID use a fuckton of complicated shading techniques tho. They didn't just animate fewer frames, the models are incredibly complex and it was groundbreaking at the time of guilty gear Xrd.
I'v argue that the sketch outlines method you use is more true to what you see in 2d art since in JSR, removing the outine just gives you the character minus the outline, whereas if you were to do that with drawn art the character looks weird and disproportionate, since the outline goes inward.
Yeah I agree! The inverted hull method is good for games as it's very efficient, but I would only use it for very thin lines anywhere else. The downside of the sketch outline is that it's quite power hungry.
That's a really common thing in anime as well. Many anime fans _hate_ 3dcg, but what they don't realize (and what I'm constantly pointing out) is that a _lot_ of anime is entirely 3dcg. If you know what indicators to look for, it usually just jumps right out at you.
Whenever you're watching an anime and think " wow, that looks really good," and it's not pre-2000's, it's probably using 3dcg
Him mentioning jet set radio feels like a dream
same, after all its the first game to ever introduce cartoony types of 3d models.
Yeah lol.@@The16-Bitdude
FINALLY. SOMEONE ELSE WHO KNOWS OKAMI HD.
Guilty gear strive mentioned i can die happy now
Brisket
@@Marvins_ordinary_mueseumBrisket!!!!
@@TheRealKotone-Shiomi JOKER PERSONA 5 SUPER SMASH BROS!
@@Marvins_ordinary_mueseum YU NARUMUKI PERSONA 4 ARENA ULTIMAX!
@@TheRealKotone-Shiomi THE UNIVERSES ARE COLLIDING
I can’t believe people thought it looked like real 2D it’s so clearly 3D, I mean the frame rate and smoothness alone.
this is cool stuff how much does the animation software cost?
I would start with Blender, which is free and can do pretty much everything this video mentions! The program mentioned here, Maya, costs $300/yr for Maya Indie.
Something I find works a lot of the time for making a stylized texture is to just take a photoreal texture and apply Gimp's waterpixels filter.
oh shi, thats me, and thanks for the explanation, i might get creative on smth with that
Well I overthink and I tried my best not to overthink yet I still do.
we just saw how the cube of death was made
I WAS JUST ABOUT TO COMMENT THAT
@@MythicalBrew hello fellow slap battles player
Perfect video. I’m a big fan of your animations
As Bob from Roblox Slap Battles, i can officially say that the cube he showed was in fact the infamous *cube of death*
Promare mention!!! That movie is absolutely stunning, it’ll always be my favorite
9 months later, this showed up for me again, and I still went “:OOOO!!!” when I saw Promare
Omg promare, my Favorite film
When I found this channel I knew something was weird with doodley then when he turns I see it’s 3D
YAAS THE PROMARE CLIP!!!!
Gosh I love that sequence soo much!! Thanks so much for putting a spotlight on some of Trigger’s stunning work!!
The second I saw him move his arm forward I was so surprised :0
something I always think about is when arc sys came out and basically tell people how to achieve wizardry and its still impressing people. I love magic
Bro that loop got me ( byw it helps me listen more to your videos and it helps my mind )
Same engines call that outline effect “highlight” just in case anyone struggled to find it
3D is just 2D with one more dimension, but at the end we always see 3D through a 2D screen unless you print it
JET SET RADIOOOO
my fav of all time!
What was the 2d animation thing?!?! It looked so good, and the as mile, THE SMILE
That loop is perfect. Thank you.
as a maya user "real time and super jank" is a accurate depiction of it.
So glad you mentioned Arcane and it’s brilliant usage of hand painted textures! ❤
what I found out is that invert hull adds more geometry data and i mainly use blender, for look dev work i have to turn off many modifiers to get smooth playback in realtime. Blender only utilizes 1 cpu core for viewport work
guilty gear was last expected thing in this video
You can also imitate cell shading with 3ds Max. Set ink and several colors with Ink 'n paint material, apply modeling texture, copy the created model and increase the size to about 105% to 115% (local) If you flip the face so that it comes out and then change the texture to black, this will be rendered with two shades with an outline. But Maya is more natural.
BRIDGET!!!!!!!!
Jet set radio>>>
IS THAT THE CUBE OF DEATH FROM SLAP BATTLES?
I was looking for this comment
That revelation at the end enlightened me! 😹
BRIDGET!
BRIDGET!
BRISKET
BRIDGET!!!
She's BALLIN
BUDGET!!
Damn i just got a whole new perspective to animation.
Guilty Gear shown, you're now even more based
Brisket 💜
Male
Tbh if it wasn't for the hands i wouldve never known that he was 3d until i would've seen this
Still insane that you managed to make it look 2d so well lol
Briget
Bucket!
Great tutorial!!
THAT SMOOTH ENDING TRANSITION THOUGH
I always knew he was 3D just because his animation was too smooth to be 2D
Does doodley like Noodles?
As in the food or the Noodle, the RUclipsr.
I like your animation style. The hands remind me of neko arc
BRISKET :333
Basketball ❤❤❤
Yasss we love our girly pop
“Yeah, i am.”
*bends face*
Brisket appearance 🤩
Bucket Guilty Gear
Buffy
This is helping for my game designer dream so thank you for this helpful info
THE CUBE OF DEATH?
I like Jet Set Radio I’m glad it’s getting another chance of a new game it’s been like what 23 years since the original JSR
I cant (and never will) wrap my head around 3D outlines
WE ARE GOING TO SLAP BATTLES DEATH CUBE WITH THIS ONE
incredible!
I'm a simple man. I see JSR in a thumbnail, I click.
GOD DAMNIT THIS IS THE 60TH TIME I HAVE BEEN SHOWN OKAMI!!!
FINALLY, someone that uses Maya Hardware Rendering, a true 🗿
PROMARE MENTION🗣️🗣️‼️🔥🔥🔥
You forgot to mention one important thing, namely that this type of modeling can be very stressful PC
Funfact: many American cartoons (im not sure about ones from other countries) use this method too to save money and make it smoother!
Nice loop
- How did you created that painted frame effect?
- It's not an effect, I just painted it :p
i just started maya like a day or two ago and this was helpful
that example cube is literally the cube of death from sb
I’ve always thought Doodley was 0D😭
"inverted hull" is also called front face culling.
The more you know.