Thx for the stream fellas, was a enjoyable one. This is going on the buy list , looking forward to point mode. Anyone else have smiley face ptsd from tta?
Thanks for the great stream/ education of that game! I have a weird love/ hate feeling for this game. I like the brain-burning aspect of this game and the general purpose of what we are doing. I like the balancing with resources on two sides, but many of the design choices feel unnecessarily fiddly, whether it is gameplay sequence, end game scoring, the tucked-on feeling of the modules and the stadium/ infrastructure mechanic. This game would also definitely benefit from an expansion where they upgrate component quality (double-layer player boards) and increase player interaction. Right now it feels a bit multiplayer solitaire beyond the typical "I took a card you wanted" or "I settled at a place where you wanted to settle" etc.
Nice to see some Evacuation going on. Still in the beginning of the video, so I am curious about your final thoughts. If this will be corrected later in the video, ignore this part. Regarding to the spending a resource to clear the market: 1) you can only do it once in your turn, so no multiple times like it was alluded; 2) you can do it before deciding which action you are taking, meaning is not binding. I actually don't agree with this rule, but it was clarified by Suchy himself on bgg, if I recall properly
@@elqord.1118 I tend not to, but this time I did. Most of the times, I forget later because I don't see these videos in one row. Still, the binding part is relevant
I really enjoy this game. I recommend people completely skip the race mode and go straight to points mode. The race mode was just such an unnecessary part of this game.
My favorite game of 2023. It is a bit rough here and there and would benefit from higher variability but the core is insanely good
Thx for the stream fellas, was a enjoyable one. This is going on the buy list , looking forward to point mode.
Anyone else have smiley face ptsd from tta?
Thanks for the great stream/ education of that game!
I have a weird love/ hate feeling for this game. I like the brain-burning aspect of this game and the general purpose of what we are doing. I like the balancing with resources on two sides, but many of the design choices feel unnecessarily fiddly, whether it is gameplay sequence, end game scoring, the tucked-on feeling of the modules and the stadium/ infrastructure mechanic.
This game would also definitely benefit from an expansion where they upgrate component quality (double-layer player boards) and increase player interaction. Right now it feels a bit multiplayer solitaire beyond the typical "I took a card you wanted" or "I settled at a place where you wanted to settle" etc.
Nice to see some Evacuation going on. Still in the beginning of the video, so I am curious about your final thoughts.
If this will be corrected later in the video, ignore this part.
Regarding to the spending a resource to clear the market: 1) you can only do it once in your turn, so no multiple times like it was alluded;
2) you can do it before deciding which action you are taking, meaning is not binding. I actually don't agree with this rule, but it was clarified by Suchy himself on bgg, if I recall properly
Why not save that thought, finish watching and see for yourself if making the comment is still relevant?
@@elqord.1118 I tend not to, but this time I did. Most of the times, I forget later because I don't see these videos in one row.
Still, the binding part is relevant
Excited to see this one, thanks!
I really enjoy this game. I recommend people completely skip the race mode and go straight to points mode. The race mode was just such an unnecessary part of this game.
Yeah, same like the race mode in high frontier
Gameplay start 53:12
Your Finger Pointer is very cute. Reminds me of Hello Kitty colours.