Value Resolvers in Odin 3.0
HTML-код
- Опубликовано: 10 июл 2024
- The all-new resolver system for Odin 3.0 for the Unity Game Engine allows users to quickly and easily create custom attributes w that can resolve string inputs into values that can be used to control the behavior of the attribute.
Custom Attribute Videos
• Attribute Drawers with...
• Odin Value Drawers for...
0:00 Intro
0:30 Color If Attribute
0:40 Color If Drawer
1:30 Adding Value Resolver
2:04 Getting Values from Resolver
2:40 Showing Errors
3:05 Resolving Strings to Strings
3:42 THE END
Tutorial Files: github.com/onewheelstudio/Dev...
Odin Serializer: odininspector.com/odin-serial...
Odin Tutorials: odininspector.com/tutorials
Buy Odin Inspector: odininspector.com/pricing
Buy Odin Project Validator: odininspector.com/odin-projec...
Odin Inspector: odininspector.com/
More Odin Tutorials: odininspector.com/tutorials
Odin Attributes: odininspector.com/attributes
Devdog Discord: / discord
Assets Used in the Video (Affiliate Links)
Low Poly Dungeons: assetstore.unity.com/packages...
#Sirenix #odininspector #unitygamedevelopment #unitytool
This is great in so many levels... not long ago did something similar and ended up copying sections from the HideIf, ShowIf, etc existing attributes. And only what I needed because it required a lot of copy pasting and checking if the value and resolves where null.
Odin is on another level of the game.
Thanks for the explanation.
I just learned that ‘drawer’ is ‘one who draws’, not ‘a storage space that slides out of a desk’ based on how he pronounced it.
Hi, it's a great feature! I watched the video 2 times before I understood what it is used for. Maybe I was not paying enough attention the first time, but I think a short explanation of what it can do in the intro would be great. Anyway, keep up the good work!