Value Resolvers in Odin 3.0

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  • Опубликовано: 10 июл 2024
  • The all-new resolver system for Odin 3.0 for the Unity Game Engine allows users to quickly and easily create custom attributes w that can resolve string inputs into values that can be used to control the behavior of the attribute.
    Custom Attribute Videos
    • Attribute Drawers with...
    • Odin Value Drawers for...
    0:00 Intro
    0:30 Color If Attribute
    0:40 Color If Drawer
    1:30 Adding Value Resolver
    2:04 Getting Values from Resolver
    2:40 Showing Errors
    3:05 Resolving Strings to Strings
    3:42 THE END
    Tutorial Files: github.com/onewheelstudio/Dev...
    Odin Serializer: odininspector.com/odin-serial...
    Odin Tutorials: odininspector.com/tutorials
    Buy Odin Inspector: odininspector.com/pricing
    Buy Odin Project Validator: odininspector.com/odin-projec...
    Odin Inspector: odininspector.com/
    More Odin Tutorials: odininspector.com/tutorials
    Odin Attributes: odininspector.com/attributes
    Devdog Discord: / discord
    Assets Used in the Video (Affiliate Links)
    Low Poly Dungeons: assetstore.unity.com/packages...
    #Sirenix #odininspector #unitygamedevelopment #unitytool

Комментарии • 3

  • @alejmc
    @alejmc 3 года назад +4

    This is great in so many levels... not long ago did something similar and ended up copying sections from the HideIf, ShowIf, etc existing attributes. And only what I needed because it required a lot of copy pasting and checking if the value and resolves where null.
    Odin is on another level of the game.
    Thanks for the explanation.

  • @justinwhite2725
    @justinwhite2725 3 года назад +7

    I just learned that ‘drawer’ is ‘one who draws’, not ‘a storage space that slides out of a desk’ based on how he pronounced it.

  • @joshh.5776
    @joshh.5776 3 года назад +2

    Hi, it's a great feature! I watched the video 2 times before I understood what it is used for. Maybe I was not paying enough attention the first time, but I think a short explanation of what it can do in the intro would be great. Anyway, keep up the good work!