At 20:10 'nearest' counts the shortest path following the rules of the action in question, meaning if an enemy attacks the nearest opponent with a range attack you do indeed count diagonal, but if the enemy action is to move to the nearest opponent then Rook would be closer than Zeke!
It's possible there are story-related triggers that unlock upgrades (I haven't played through the whole story), but otherwise yes, that is the only way I know of that you unlock an upgrade.
The summon change has got to be one of the worst things about 1.2 as it only affects the players and only if an enemy directly attacks the summon. So any other source of damage dosen't hit the summoner. It also doesn't work the same way for enemies as they are disconnected from damage the summon takes. I understand they needed to balance the way summons worked as they were to powerful in earlier builds, but it should at least make sense. Honestly, 1 summon per player and taking the summon tokens away would have been better than what they changed it to and our play group house ruled it to this. Only other option would have been to connect enemy summons to the summoner but that would trivialize a few encounter.
Man I just ordered it based on your reviews. So excited to start playing. Thanks again!
Thanks for watching! Did you notice any mistakes. Reply to this comment with a timestamp and I'll add a caption correcting it.
At 20:10 'nearest' counts the shortest path following the rules of the action in question, meaning if an enemy attacks the nearest opponent with a range attack you do indeed count diagonal, but if the enemy action is to move to the nearest opponent then Rook would be closer than Zeke!
@@Eyusdorus Good spot! I've added a note.
The Deja Vu intro hits different this time around
😆
Thank you for this video! My friends and I are playing tomorrow so this will be super helpful!
Very well made video, thanks!
Excellent, clear, and sometimes funny explanation. Thank you! :)
Glad you liked it!
Sorry if I missed it but how do you add enemies to the initiative track when they spawn?
They'll be placed in the initiative immediately after whoever's turn it currently is.
Fantastic video!
So to recap the only way i get weapon upgrades is if i draw the monster loot card and then take it to a story shop? That is the only way?
It's possible there are story-related triggers that unlock upgrades (I haven't played through the whole story), but otherwise yes, that is the only way I know of that you unlock an upgrade.
The summon change has got to be one of the worst things about 1.2 as it only affects the players and only if an enemy directly attacks the summon. So any other source of damage dosen't hit the summoner. It also doesn't work the same way for enemies as they are disconnected from damage the summon takes. I understand they needed to balance the way summons worked as they were to powerful in earlier builds, but it should at least make sense. Honestly, 1 summon per player and taking the summon tokens away would have been better than what they changed it to and our play group house ruled it to this. Only other option would have been to connect enemy summons to the summoner but that would trivialize a few encounter.
i played the game before. is watching this video enough to start with 1.2 again or should i reread the rulebook?
Rereading the rulebook trying to hunt for differences is pretty rough (I've done it), so you can probably just watch this video.
Am I sensing a reupload..?
Yeah, there were a few errors that needed fixing in the old one.
What table do you have? Is it custom or orderable?
It's from Bandpass Design and there's a link at bottom of the video description if you want to check it out.