Hi. 10:00 Speaking about bm_max purpose, I noticed it was unvisible while you dragged the sprite over the white side (where lights are maxed). So, I guess there's our answer. Still don't like the choice of calling it bm_max though, feels innacurate. Edit: or maybe I'm wrong. I see that happening in other blendings, then why calling this one max? \_('~')_/
top!
i wonder if it is possible to apply blend modes in bg images...
obligatory "you forgot the thumbnail" comment
16:17 this sounds like gold. I hope to find something about this in discord soon.
Good tutorial.
You might find this interesting as well, then: ruclips.net/video/KqDe2JYxukA/видео.html
@@DragoniteSpam thank you! I was hoping this channel has something about it.
You should mention shaders in that title.
Hi. 10:00 Speaking about bm_max purpose, I noticed it was unvisible while you dragged the sprite over the white side (where lights are maxed). So, I guess there's our answer. Still don't like the choice of calling it bm_max though, feels innacurate.
Edit: or maybe I'm wrong.
I see that happening in other blendings, then why calling this one max? \_('~')_/