Advanced Blend Modes - Multiplicative Blending (and more) in GameMaker

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  • Опубликовано: 18 дек 2024

Комментарии • 7

  • @fierorecensione5828
    @fierorecensione5828 Год назад

    top!

  • @vaguener
    @vaguener 2 года назад

    i wonder if it is possible to apply blend modes in bg images...

  • @emaaaaax
    @emaaaaax 2 года назад

    obligatory "you forgot the thumbnail" comment

  • @ignaciosb8779
    @ignaciosb8779 Год назад

    16:17 this sounds like gold. I hope to find something about this in discord soon.
    Good tutorial.

    • @DragoniteSpam
      @DragoniteSpam  Год назад

      You might find this interesting as well, then: ruclips.net/video/KqDe2JYxukA/видео.html

    • @ignaciosb8779
      @ignaciosb8779 Год назад

      @@DragoniteSpam thank you! I was hoping this channel has something about it.
      You should mention shaders in that title.

  • @ignaciosb8779
    @ignaciosb8779 Год назад +1

    Hi. 10:00 Speaking about bm_max purpose, I noticed it was unvisible while you dragged the sprite over the white side (where lights are maxed). So, I guess there's our answer. Still don't like the choice of calling it bm_max though, feels innacurate.
    Edit: or maybe I'm wrong.
    I see that happening in other blendings, then why calling this one max? \_('~')_/