Nerfing special ability damage after combos and DD costing 2 just has people sitting back spamming wild sense, the games just not nearly as interactive and the people saying get good now are capping because they probably abuse these tactics
Istg. LITERALLY. EVERY. Z rank I’ve ran into post patch had rage quit on me mfs must be really close to ranking down, sad asf. I literally preached this shit, this patched finna expose EVERY SINGLE phony high rank player and if you a fraud that shit finna be obvious asf
@@NotElis have you noticed that comboing does less damage? extending combos used to be fun but now it is pointess. i was able to combo over 40k damage with goku blue now i'm stuck at 21k..
Gliding above the ground when falling down from an attack leads to you getting spammed by supers, 'cauz the opponent can just charge up for his next super, while you are helplessly gliding on the ground
OK, looks like it doesn't end here: So, you know that perfect charged punch, (that's what I'm gonna call it, since I don't know the ingame term) that let's you vanish behind your opponent ideally and is supposed to be a guaranteed hit: Yeah, you can just side step that and it won't hit. So, then with the new patch now, they added that new "glow" or "shading" effect, that occurs on your character, when you are hitting the opponent consecutively / little combo. That is an indicator, that lets you do the perfect charged hit even faster, so the timing for that is even smaller, but it comes out way faster than normally. The reason I'm mentioning this, is because they didn't note that in the patchnotes. Maybe I just don't remember, but the other reason is, that when you do that perfect charged punch with that glow effect, the glow effect disappears. So you would think: "OK, I can't do the charged perfect punch as fast anymore." Nope, it is still there, but the glow effect is gone. Idk for how many tries or for what amount of time that smaller time window stays up, but that glow effect is the thing, that should tell us, at least that's what it was made for, but it doesn't work right, since it diesappears with trying doing it once. EDIT: The glow effect also disappears, when you continue the combo or start a new combo or whatever else damage dealing you do, but the smaller time windows is also still there for this case, too.
AND ANOTHER ONE!! Inputs are still not instant or at least kinda quick. Feels like half a second after I pushed the button, that my character is moving. Also Aura charging is also not instant, takes also half a second after the animation starts, that your character is actually charging up the Ki bars. Actually, you press the button, THEN first the ability menu in the bottom left corner appears, then your character starts the animation, then the charging aura effect comes up and AFTER that the Ki gauge starts filling up.
@@NotElis Feel free to do that man XD That shit definitely needs to catch the devs and or Bandai's attention, rather than all those bigger YT-ers only complaining about the exploit / bug in DP battles. We get it, obviously it sucks, but all those other issues have way more priority imo
...Rush/Charged supers still keep missing. Either the opponent uses the normal step to evade it, which I just noticed today, that that is apparently somehow possible, or you just drift past them, even though you clearly touched the body. You also somehow miss, when the opponent is below you. You either fly pass them, even though you touched the body or you somehow get deflected by the ground, when he is on the ground. Same happens with walls. Sometimes you can fly through them, so they get destroyed, but very often you are just flying along the wall
@@NotElis I'm glad it's not just me. I have lost like 6 games because of multiple combos just dropping and getting punished for literally no reason. It's actually infuriating me. thought I was going insane.
The only way to play this game aggressively now is playing with androids because u don’t have to charge up ki is way too valuable now just made the androids more broken also people only use wild sense now it’s disgusting
They needs to either make HSDD thrice as fast or revert ZBD nerf. Also, ive heard that rage quitting now makes you lose points and gives the opponent that you rage quitted on gets points.
I wish, his skills are really good he just doesn’t do enough damage, also takes to much damage and doesn’t have insane ki blasts which is needed in this meta, goku rose and janemba are better for this meta cause they have ki blade
@@NotElisOh yeah there are certainly better choices, I mostly use him because I can’t get the image out of my head of an absolutely cracked Plankton beating the snot out of his opponents 😂
Oh yeah, when you normally charge up to Sparking Mode, you can instantly use an ability, be it either a beam or rush attack. You don't have to wait for that little explosive wave like thing, when you fully charge up. So, why tf is it like that? In BT3 you have the same feature, it also blocks in both games beams and keeps opponents off of you, when they charge towards you. The major difference is, in BT3 that "explosive wave" was always instant, which just makes way more sense and you were NOT able to instantly use a super, so you don't have to wait for that explosive wave and after that still have some of your Sparking Gauge to follow up with an ult, that takes at least 2 health bars away, too. That's way too broken with MUI Goku for example, he charges up, uses his bullshit ass teleport rush super and follows up with another bullshit ass teleport rush or his ult, or with Gogeta blue in combination with his teleportation, which got way better with this patch.
Of course we're not done yet. So I already said everything regarding the blue bars and so on except this one, which still blows my mind. It's also since release there and the new patch did nothing about it: When you hit an opponent with a super, he instantly gets 1 full blue bar. For example: Hit him with a rush super while he has 1 1/2 blue bars: He now has 2 1/2 blue bars. But that's not all. Guess what happens, when you hit your opponent with an ult. Yes, he gets 2 full blue bars. So when he had 1 1/2, he now has 3 1/2 blue bars. Remove that shit completely whose fuckin' idea was it to bring that bullshit ass feature into the game???
Also wanted to mention, that the short dashes you can do by pressing X or A, which consume Ki are just bullshit. Just bring normal flying with normal speed back, without having to consume Ki for that. It's just ass
Yeah bruh, it keeps coming: WHY TF can you NOT deflect charged Ki blasts while you fly around or stand still and deflect normal Ki blasts??? And why can I NOT just normally block Ki blasts like you block punches??? It just automatically deflects Ki blasts, when you wanna block, which will let you get hit by up-followed charged Ki blasts or by up-followed punches. Wasn't like that in BT3 either and it makes sense, that it wasn't like that before: You could just block everything normally and you were able to deflect by pressing the block button + Left or Right. That's a way better design choice, who changed that??? It's especially painful when your opponent is up close and he starts spamming Ki blasts in your face, 'cauz he knows, that you're gonna deflect them, since you can't choose to normally block in that moment. Obviously he'll get free hits / combos in for that. Wouldn't be like that, when I'd just be able to block normally. EDIT: Yeah, we don't wanna about unblockable Ki blasts, do we??? Also bullshit, when you're pinned down and forced to deflect normal incoming Ki blasts which get followed up by unblockable ones like from sword characters or MUI Goku, who just keeps spammer 'em
Yeahhhh I got tired of that hanging back nonsense last patch. I was already running into Androids/ Cooler who only would play that way. My quick fix is just playing on world tournament. You gon fight me one way or another. And unsurprisingly, when folks can’t hang back and charge all match, they tend to perform poorly. This game is honestly just a struggle. Like I don’t mind alternate playstyles, don’t get me wrong, but when one playstyle is the meta, and every other one pales in comparison, it gets real tiring.
I couldn’t agree more, and unfortunately the current meta play style is running away and charging ki waiting for your opponent to approach, completely ruining a fun gaming loop, im sad
This is why I have been maining 18 and 13 for the longest, the passive ki gain just enables you to bypass passive players so easily if you're willing to give up damage from stronger fighters
This might be a hot take on this channel, but i feel like the reason they nerfed DD is to limit the number of times someone can loop their opponents off of a launch. Post patch, that's all people did on offense. Launch, DD behind their opponent, which leads to backshots, or vanish wars. It was honestly stale. This nerf, while it indirectly slows the game down, I feel like it's healthier for the game imo.
Dragon dash was always easy to punish tho, you can time a block, time a dodge, time a vanish or a Z counter revenge counter even, Getting looped was always a skill issue it used to happen to me all the time. But atleast it was fighting. Currently in Z rank there is NO fighting. It’s all just charge ki charge ki charge ki forcing your opponent to either waste their ki blasting you and spamming you while trying to approach or we both just charge into instant sparking. It’s a sad gameplay loop that’s gonna kill this game in 2 weeks if it remains
@NotElis Yeah, I've noticed the lack of approach from most players. It's almost as if they were playing cheese the whole time and can't adjust to the new patch, lol, probably lol 😆 But I think there's more tech to discover, the patch is still new and I hope there's new ways to approach your opponent. This could also be a case of being too reliant on DD to approach as well
Oh yeah, forgot to mention 1 other bullshittery: MUI Goku just hits the rush super attack or just his 2nd super attack guaranteed, when you are charging Ki. You can not block that because of god knows why. Because you are still in the animation or something??? Idk. Like that guy starts his 2nd super attack, which lets him teleport instantly towards you and while I press the block button, while the sequence / animations for his super attack are running, my character is just not blocking. It's the exact same case with Hit's 2nd super. Like wtf man
Another one!! In the older parts, you were able to charge punch/kick your opponent mid-combo, here it's just not possible. When you try that, your character just stops doing anything. For example: square, square, square -> HOLD square. Worked in BT3, doesn't work here
I don't think super dashing or whatever it's called costing 2 Ki bars is not the problkem, in fact, I think that's good. The biggest problems imo are, that Super Perception is just so unnecessary, it just needs to go. It wasn't in the Budokai Tenkaichi series before, why is it nin this one? It's a guaranteed counter everytime for only 1 blue bar, which makes it impossible to dash to your opponent with a let's say charged attack, 'cauz he's just gonna super perception it, which leads me to my next point: Blue bars are still passively charging up way too fuckin' fast. They need to make that way slower. Yeah, make it charge up faster, when you're deflecting Ki blasts, OK, but not just as it is rn, while doing nothing it goes Speedy Gonzales, which also leads me to my next point: Every type of Wild Sense is the new After Image Strike. CXosting only 2 blue bars and with that ridiculous fast charging of the blue bars, they spam it everytime and keeping you away with Ki blasts. And whyn you try to approach them before they get 2 blue bars again, guess what??? They're just gonna super perception you with the 1 blue bar they just got and then they're gonna combo you with some bullshit 'til they get at least 2 bars back. You always get punished for trying to be the first to approach the opponent. Next thing is sidestepping. Bruh, how I fucking hate side stepping. Approach and opponent starts side stepping 'til I'm getting tired of this passive ass pussy like gameplay and try to start the fuckin' fight, but no, punish me for actually wanting to fight and not dancing in a circle with my opponent together, 'cauz fuck me, right??? The patch was good, but there's still too much to improve EDIT: Ki blast spam is still a thing and sometimes I still get pinned down by it on the spot and can't move while deflecting as they claimed it would be possible now. Also sometimes my opponents can still block mid air, when I do the lift kick. And very often my combos still get interrupted by my character just not continuing the punches / kicks. Just stops mid combo, which as they said, apparently got fixed.
I agree with everything you said except dragon dash costing 2 being fine, almost everything you had a problem with stems from the passive play style needing dragon dash’s has created. Ki spam is stronger then ever, sparking mode is stronger then ever, and approaching your opponent is instantly a disadvantage making camping and charging ki the most optimal play style which is ruining the fun game loop the game used to have.
The moment approaching the opponent is a disadvantage in a fighting game it’s gonna cause a bunch of other problems, androids right now are better then ss4 gogeta… like that shouldn’t be a thing.
The game had neutral before, what this currently is isn’t neutral it’s passive play, hiding behind buildings to charge full ki bars forcing your opponent to push your or let you into sparking, it’s sad
I got demoted to A1 and i was s2..i used monster zarbon and all i find is any character with IT, and wild sense. I don't care about ranked anymore im almost losing interest in this game and i don't want to. Some ss4 gogeta player taunted me because i beat him once with zarbon. Everyone is extra timid and its boring to fight. Ssb gogetas, and vegitos. Idc to the point i played chaiotzu for fun not caring about demotion im done with ranked. I almost killed a ss4 gogeta with him im satisfied.
Another thing most dont know is you can just use skills like after image or wild sense wild getting hit, which is stupid. I wonder if that was intentional
@@NotElis yo, I realized the new dash mechanic can be canceled into side dashed, I've faked do many people out with this. Try it bro. Someone put me on and it's good for closing distance with using much ki
The entire game is passive runaway charge ki, this is a fighting game and the best way to win right now is not approaching your opponent it’s sad, approaching instantly puts you at a disadvantage. Charging ki into sparking forcing your opponent to waste ki or slowly fly towards you while ki spamming. This is not a good gameplay loop and no pros RUclipsrs or any Z ranks like this update. Lock in bud this game is going to die if they don’t revert it
The game isn't ruined, y'all just have to actually get good now. I'm looking forward to some of these fraud ass Z ranks getting their asses handed to them
Its only a matter of time before people find new ways to cheese the whole “get good” thing not going to last because the perfect balance game doesn’t exist
Brother, I streamed for 5 hours tonight, more then 80% of people I went Vs DID NOT APPROACH ME EVEN A SINGLE TIME NOT EVEN ONCE they ran and charged ki into sparking forcing me to have to expel ki by hitting them and slowly getting close, this is not a good game loop and is going to kill the game, I was rank 1 janemba and rank 5 sword trunks, lock in
@@NotElis You're playing androids tho. Playing against androids forces the opponent to play passive (until they finally manage to gain ki advantage for a couple of seconds). But i do agree with you, even using a normal character most ppl are pllaying very passively: Keeping distance, charging ki, ki blasting... The player who want to keep the offense must throw away a lot of ki, and is usually punished after a super counter
Nerfing special ability damage after combos and DD costing 2 just has people sitting back spamming wild sense, the games just not nearly as interactive and the people saying get good now are capping because they probably abuse these tactics
Istg. LITERALLY. EVERY. Z rank I’ve ran into post patch had rage quit on me mfs must be really close to ranking down, sad asf. I literally preached this shit, this patched finna expose EVERY SINGLE phony high rank player and if you a fraud that shit finna be obvious asf
oh facts its obvious to see who got carried to Z by a fusion or jiren lolllllll
100% agree. the game is way too passive now with the DD change
It is literally my only complaint with this update
I agree and disagree
@@NotElis have you noticed that comboing does less damage? extending combos used to be fun but now it is pointess. i was able to combo over 40k damage with goku blue now i'm stuck at 21k..
This i why it should just cost a whole bar. so we can actually fight and choose when to use ur ki not when can i use it if i even have it.
Boo hoooo😢😢😢
Gliding above the ground when falling down from an attack leads to you getting spammed by supers, 'cauz the opponent can just charge up for his next super, while you are helplessly gliding on the ground
OK, looks like it doesn't end here: So, you know that perfect charged punch, (that's what I'm gonna call it, since I don't know the ingame term) that let's you vanish behind your opponent ideally and is supposed to be a guaranteed hit: Yeah, you can just side step that and it won't hit. So, then with the new patch now, they added that new "glow" or "shading" effect, that occurs on your character, when you are hitting the opponent consecutively / little combo. That is an indicator, that lets you do the perfect charged hit even faster, so the timing for that is even smaller, but it comes out way faster than normally. The reason I'm mentioning this, is because they didn't note that in the patchnotes. Maybe I just don't remember, but the other reason is, that when you do that perfect charged punch with that glow effect, the glow effect disappears. So you would think: "OK, I can't do the charged perfect punch as fast anymore." Nope, it is still there, but the glow effect is gone. Idk for how many tries or for what amount of time that smaller time window stays up, but that glow effect is the thing, that should tell us, at least that's what it was made for, but it doesn't work right, since it diesappears with trying doing it once.
EDIT: The glow effect also disappears, when you continue the combo or start a new combo or whatever else damage dealing you do, but the smaller time windows is also still there for this case, too.
AND ANOTHER ONE!! Inputs are still not instant or at least kinda quick. Feels like half a second after I pushed the button, that my character is moving. Also Aura charging is also not instant, takes also half a second after the animation starts, that your character is actually charging up the Ki bars.
Actually, you press the button, THEN first the ability menu in the bottom left corner appears, then your character starts the animation, then the charging aura effect comes up and AFTER that the Ki gauge starts filling up.
Ay man next video I make I’m gonna use your comments in it, you pointed out all the smaller issues resulting in a worse feeling game
@@NotElis Feel free to do that man XD That shit definitely needs to catch the devs and or Bandai's attention, rather than all those bigger YT-ers only complaining about the exploit / bug in DP battles. We get it, obviously it sucks, but all those other issues have way more priority imo
bro i love your content. dope streamer and dope player
...Rush/Charged supers still keep missing. Either the opponent uses the normal step to evade it, which I just noticed today, that that is apparently somehow possible, or you just drift past them, even though you clearly touched the body. You also somehow miss, when the opponent is below you. You either fly pass them, even though you touched the body or you somehow get deflected by the ground, when he is on the ground. Same happens with walls. Sometimes you can fly through them, so they get destroyed, but very often you are just flying along the wall
Was so excited to hop on the game hearing everything get fixed but the ranked is so terrible now. Nobody engages anymore.
Yeaaa, it’s a big problem right now, but I’m putting out a guide to deal with passive people
I 100% agree with you bro. I love everything else except Z burst dash costing 2 points. Also combos still drop randomly. They need to fix that ASAP
yuppp i didnt wanna make this a video talking about every problem but ye combos dropping is even worse now for me at least
@@NotElis I'm glad it's not just me. I have lost like 6 games because of multiple combos just dropping and getting punished for literally no reason. It's actually infuriating me. thought I was going insane.
2 ki bars is absolutely insane! I stopped playing bro , plus switching in last 60 seconds give full health to characters it’s so dumb
The only way to play this game aggressively now is playing with androids because u don’t have to charge up ki is way too valuable now just made the androids more broken also people only use wild sense now it’s disgusting
They needs to either make HSDD thrice as fast or revert ZBD nerf.
Also, ive heard that rage quitting now makes you lose points and gives the opponent that you rage quitted on gets points.
Perfect Cell finally getting his time to shine 🤑
I wish, his skills are really good he just doesn’t do enough damage, also takes to much damage and doesn’t have insane ki blasts which is needed in this meta, goku rose and janemba are better for this meta cause they have ki blade
@@NotElisOh yeah there are certainly better choices, I mostly use him because I can’t get the image out of my head of an absolutely cracked Plankton beating the snot out of his opponents 😂
Oh yeah, when you normally charge up to Sparking Mode, you can instantly use an ability, be it either a beam or rush attack. You don't have to wait for that little explosive wave like thing, when you fully charge up. So, why tf is it like that? In BT3 you have the same feature, it also blocks in both games beams and keeps opponents off of you, when they charge towards you. The major difference is, in BT3 that "explosive wave" was always instant, which just makes way more sense and you were NOT able to instantly use a super, so you don't have to wait for that explosive wave and after that still have some of your Sparking Gauge to follow up with an ult, that takes at least 2 health bars away, too. That's way too broken with MUI Goku for example, he charges up, uses his bullshit ass teleport rush super and follows up with another bullshit ass teleport rush or his ult, or with Gogeta blue in combination with his teleportation, which got way better with this patch.
Of course we're not done yet. So I already said everything regarding the blue bars and so on except this one, which still blows my mind. It's also since release there and the new patch did nothing about it: When you hit an opponent with a super, he instantly gets 1 full blue bar. For example: Hit him with a rush super while he has 1 1/2 blue bars: He now has 2 1/2 blue bars. But that's not all. Guess what happens, when you hit your opponent with an ult. Yes, he gets 2 full blue bars. So when he had 1 1/2, he now has 3 1/2 blue bars. Remove that shit completely whose fuckin' idea was it to bring that bullshit ass feature into the game???
Also wanted to mention, that the short dashes you can do by pressing X or A, which consume Ki are just bullshit. Just bring normal flying with normal speed back, without having to consume Ki for that. It's just ass
Yeah bruh, it keeps coming: WHY TF can you NOT deflect charged Ki blasts while you fly around or stand still and deflect normal Ki blasts??? And why can I NOT just normally block Ki blasts like you block punches??? It just automatically deflects Ki blasts, when you wanna block, which will let you get hit by up-followed charged Ki blasts or by up-followed punches. Wasn't like that in BT3 either and it makes sense, that it wasn't like that before: You could just block everything normally and you were able to deflect by pressing the block button + Left or Right. That's a way better design choice, who changed that??? It's especially painful when your opponent is up close and he starts spamming Ki blasts in your face, 'cauz he knows, that you're gonna deflect them, since you can't choose to normally block in that moment. Obviously he'll get free hits / combos in for that. Wouldn't be like that, when I'd just be able to block normally.
EDIT: Yeah, we don't wanna about unblockable Ki blasts, do we??? Also bullshit, when you're pinned down and forced to deflect normal incoming Ki blasts which get followed up by unblockable ones like from sword characters or MUI Goku, who just keeps spammer 'em
pretty sure heal glitch is also in singles with transformations, just usually doesn't last that long
Yeahhhh I got tired of that hanging back nonsense last patch. I was already running into Androids/ Cooler who only would play that way. My quick fix is just playing on world tournament. You gon fight me one way or another. And unsurprisingly, when folks can’t hang back and charge all match, they tend to perform poorly. This game is honestly just a struggle. Like I don’t mind alternate playstyles, don’t get me wrong, but when one playstyle is the meta, and every other one pales in comparison, it gets real tiring.
I couldn’t agree more, and unfortunately the current meta play style is running away and charging ki waiting for your opponent to approach, completely ruining a fun gaming loop, im sad
This is why I have been maining 18 and 13 for the longest, the passive ki gain just enables you to bypass passive players so easily if you're willing to give up damage from stronger fighters
This might be a hot take on this channel, but i feel like the reason they nerfed DD is to limit the number of times someone can loop their opponents off of a launch. Post patch, that's all people did on offense. Launch, DD behind their opponent, which leads to backshots, or vanish wars. It was honestly stale. This nerf, while it indirectly slows the game down, I feel like it's healthier for the game imo.
Dragon dash was always easy to punish tho, you can time a block, time a dodge, time a vanish or a Z counter revenge counter even, Getting looped was always a skill issue it used to happen to me all the time. But atleast it was fighting. Currently in Z rank there is NO fighting. It’s all just charge ki charge ki charge ki forcing your opponent to either waste their ki blasting you and spamming you while trying to approach or we both just charge into instant sparking. It’s a sad gameplay loop that’s gonna kill this game in 2 weeks if it remains
@NotElis Yeah, I've noticed the lack of approach from most players. It's almost as if they were playing cheese the whole time and can't adjust to the new patch, lol, probably lol 😆 But I think there's more tech to discover, the patch is still new and I hope there's new ways to approach your opponent. This could also be a case of being too reliant on DD to approach as well
Nah bro i thought the exact same shit why would they change the super dash to costing 2 bars?? Doesn’t feel like fast pace fighting anymore
You can not vanish any variant of Wild Sense when you use a homing attack. I don't know, if it's the same for After Image Strike, but I bet it is
Oh yeah, forgot to mention 1 other bullshittery: MUI Goku just hits the rush super attack or just his 2nd super attack guaranteed, when you are charging Ki. You can not block that because of god knows why. Because you are still in the animation or something??? Idk. Like that guy starts his 2nd super attack, which lets him teleport instantly towards you and while I press the block button, while the sequence / animations for his super attack are running, my character is just not blocking. It's the exact same case with Hit's 2nd super. Like wtf man
Oh I didn’t notice that’s what was happening but mui goku Tele ult has hit me more then ever since the update I thought I was just trash.
@@NotElis It was already like that since the release of the game, so they didn't even catch up on that, even 'til this patch
@SonGokuTB Before the update I could block it just fine, after update it's not possible.
Another one!! In the older parts, you were able to charge punch/kick your opponent mid-combo, here it's just not possible. When you try that, your character just stops doing anything.
For example: square, square, square -> HOLD square. Worked in BT3, doesn't work here
YUPPPPPO YUPPPP BROTHER THANK YOU I COULDNT FIGURE OUT WHY IVE BEEN STRUGGLING HOLYYYYYYYYYY
Going live in an hour
look at cooler man, so inspirational
Only reason I couldn’t use him for the thumbnail cause he doesn’t have any good posses 😭
Facts same exact take as you Eli. Also awesome video bro!
yessssir and ty bro fr
I don't think super dashing or whatever it's called costing 2 Ki bars is not the problkem, in fact, I think that's good. The biggest problems imo are, that Super Perception is just so unnecessary, it just needs to go. It wasn't in the Budokai Tenkaichi series before, why is it nin this one? It's a guaranteed counter everytime for only 1 blue bar, which makes it impossible to dash to your opponent with a let's say charged attack, 'cauz he's just gonna super perception it, which leads me to my next point: Blue bars are still passively charging up way too fuckin' fast. They need to make that way slower. Yeah, make it charge up faster, when you're deflecting Ki blasts, OK, but not just as it is rn, while doing nothing it goes Speedy Gonzales, which also leads me to my next point: Every type of Wild Sense is the new After Image Strike. CXosting only 2 blue bars and with that ridiculous fast charging of the blue bars, they spam it everytime and keeping you away with Ki blasts. And whyn you try to approach them before they get 2 blue bars again, guess what??? They're just gonna super perception you with the 1 blue bar they just got and then they're gonna combo you with some bullshit 'til they get at least 2 bars back. You always get punished for trying to be the first to approach the opponent. Next thing is sidestepping. Bruh, how I fucking hate side stepping. Approach and opponent starts side stepping 'til I'm getting tired of this passive ass pussy like gameplay and try to start the fuckin' fight, but no, punish me for actually wanting to fight and not dancing in a circle with my opponent together, 'cauz fuck me, right???
The patch was good, but there's still too much to improve
EDIT: Ki blast spam is still a thing and sometimes I still get pinned down by it on the spot and can't move while deflecting as they claimed it would be possible now. Also sometimes my opponents can still block mid air, when I do the lift kick. And very often my combos still get interrupted by my character just not continuing the punches / kicks. Just stops mid combo, which as they said, apparently got fixed.
I agree with everything you said except dragon dash costing 2 being fine, almost everything you had a problem with stems from the passive play style needing dragon dash’s has created. Ki spam is stronger then ever, sparking mode is stronger then ever, and approaching your opponent is instantly a disadvantage making camping and charging ki the most optimal play style which is ruining the fun game loop the game used to have.
The moment approaching the opponent is a disadvantage in a fighting game it’s gonna cause a bunch of other problems, androids right now are better then ss4 gogeta… like that shouldn’t be a thing.
@NotElis Yeah, I just hope, they bring out another patch as soon as possible to adjust and fix all of that
Switching, Fusion and Transformation tabs are still whack as fuck. Completely hard to read and navigate, also unresponsive af
Love watching yours gameplay bro metel cooler is such a vibe 🤌✨
Thanks brooo fr, new main till Z dash is fixed
The game now actually has some neutral and ki charging is possible. This is much better than before.
The game had neutral before, what this currently is isn’t neutral it’s passive play, hiding behind buildings to charge full ki bars forcing your opponent to push your or let you into sparking, it’s sad
I got demoted to A1 and i was s2..i used monster zarbon and all i find is any character with IT, and wild sense. I don't care about ranked anymore im almost losing interest in this game and i don't want to. Some ss4 gogeta player taunted me because i beat him once with zarbon. Everyone is extra timid and its boring to fight. Ssb gogetas, and vegitos. Idc to the point i played chaiotzu for fun not caring about demotion im done with ranked. I almost killed a ss4 gogeta with him im satisfied.
Yeah I’ve had a lot of games where people would just back float. Really boring..
Another thing most dont know is you can just use skills like after image or wild sense wild getting hit, which is stupid. I wonder if that was intentional
Yuppp been getting hit with this all night
@@NotElis yo, I realized the new dash mechanic can be canceled into side dashed, I've faked do many people out with this. Try it bro. Someone put me on and it's good for closing distance with using much ki
That's was always a thing you could do in the old games, just like with the barriers
@@SoujiaSoldierKitty really? I never noticed
Btw sorry about the gameplay at the end of the video, games were clipped from my stream and kept messing up while downloading
Instant transmission does not counter wild sense anymore 😭
I knowwwww 😔😔😔 they nerfed the dumbest things
Facts fam
Ranked solos been so passive bro
i agree
@@Prestiginiiwhat’s up prest you going live today?
@@NotElisyessir I’m eating rn and being lazy before I go live loool
This patch didnt ruin solo ranked, but dp battle, because of the healthbar transformation bug. You are lost.
The entire game is passive runaway charge ki, this is a fighting game and the best way to win right now is not approaching your opponent it’s sad, approaching instantly puts you at a disadvantage. Charging ki into sparking forcing your opponent to waste ki or slowly fly towards you while ki spamming. This is not a good gameplay loop and no pros RUclipsrs or any Z ranks like this update. Lock in bud this game is going to die if they don’t revert it
Good lord I'm S5 with Hit and Nail... if these clowns are still Z I can get there as well, dethrone these ragequitting formerly carried Z's.
The game isn't ruined, y'all just have to actually get good now. I'm looking forward to some of these fraud ass Z ranks getting their asses handed to them
Its only a matter of time before people find new ways to cheese the whole “get good” thing not going to last because the perfect balance game doesn’t exist
Brother, I streamed for 5 hours tonight, more then 80% of people I went Vs DID NOT APPROACH ME EVEN A SINGLE TIME NOT EVEN ONCE they ran and charged ki into sparking forcing me to have to expel ki by hitting them and slowly getting close, this is not a good game loop and is going to kill the game, I was rank 1 janemba and rank 5 sword trunks, lock in
@@NotElis You're playing androids tho. Playing against androids forces the opponent to play passive (until they finally manage to gain ki advantage for a couple of seconds).
But i do agree with you, even using a normal character most ppl are pllaying very passively: Keeping distance, charging ki, ki blasting... The player who want to keep the offense must throw away a lot of ki, and is usually punished after a super counter
Tbh. The games still great. It just forced you to make new approaches now and thats good
@@NotElis You're right, that shit is trash. What's the point of playing the game just to play fucking tag the whole time
Game sucks now it’s so sad so many hours put in the lab for nun
I agree the game isn’t as good since the patch dropped. And it’s sad as hell bruh like why
Did they patch it again? I thought sparking was only 2 points
Of course hh is going to be glazing in the comments lol
I’m waiting for him 🤣
Toxic
Entire game is toxic now, it’s just sad
@NotElis sorry I miss typed. U toxic
Edit: But youre very much not wrong though it's been toxic after a couple weeks after releasing
@@Jorasauruswym I’m toxic tho just seen this. For the most part I’ve been completely positive in the community
bro i love your content. dope streamer & dope player
Yooo thank you tidus