This is actually super sick. For flavor instead of being like changing hands i would change the tiered primary name to “form” or “techniques” I.E Flying crane form or washing wave technique
Looks pretty cool and might be a good 19th class for the game. The scrolls overall are looking pretty interesting, especially the archmage scroll. The Fists are also something new and cool.
kinda solid idea, but there is just a thing i will put you attention: miss some ut fist/scroll low/middle tier (everything is dropped on high/ middle high dungeon), just had something like poison dagger and honey scepter. (i could suggest you the fist in something diff 2-3.5; the scrool could be a bit higher like udl)
Looks a little too real to me, who's your suplier? But in all honesty they could build 3 additional classes with this, The Martial Artist and The Boxer. The Martial Artist would use leather armor and the Boxer would use heavy armor
@maniacallaugh5168 Yeah works fine as well. As for abilities the Boxer could have some large jab attack that deals heavy damage, but we would need something else too. Maybe when you smack an enemy with the jab it gains stacks and every consecutive jab that doesn't miss will deal increased damage with the final stack knocking enemies back. Would be very interesting to see being able to displace enemies
melee range + robe = 💀but otherwise its a fun idea, Feels like it would be more fitting as like a wacky ST set as opposed to a full class, Like i can see this being either the mystic or bard's crafted ST 3 set potentially, Would probably be fun to mess around with
I'm not sure if the fists were referencing them already but missed opportunities to call the fist of the corrupt monk the fist of the raging demon based on akuma from street fighter, especially considering both the fists and the raging demon are supposed to be an incredibly fast barrage of punches.
I like the concept, but I'm not sure I like the idea of having to hit a specific tile in front of you. I think the "sweet spot" idea is a bit weird in a game where it's not always possible to stand a certain number of tiles from the enemy - maybe if it was not the rule but the exception like the new bow, so that you could have it a swapout for phases where it's safe, but I think it would be best to have fists that do their total damage throughout its effective range or possibly with falloff as it gets towards the end. I like the shockwaves idea, but I just think they should come from the character so that when you sit on an enemy you still do full damage. Maybe I just have a skill issue with spacing and I don't want it in my game, but that's how I feel. I didn't like the new bow, but I think it's a cool swapout. I don't think I'd like a class where you always have to stand the right distance from the enemy.
i think fists are too "thematically restrictive" if that makes any sense, there arent many things outside of a Monk that would use fists, the only other option really being a.. Boxer other things popularly siggested for ROTMG like Spears and Guns have very very broad applications (Valkyrie, Dragoon, Phalanx, etc for Spears) due to just being broadly used weapons in both media and irl
I think there's plenty of options for fist classes such as brawler, martial artist, etc! In the future, I might make another hypothetical class video featuring a pistol/rifle class.
@@mizumi- ive honestly been for-fun workshopping a handful of classes in my spare time, one of them being a heavy armoured gun toting pirate that drinks booze, losing him accuracy but giving him a handful of offensive buffs
In my opinion this class is a very good concept, but 670 HP at 8/8 is not enough I would say that 720 is more appropriate for thie class, because of its range
Really cool concept and the UTs are really creative. That archmage scroll especially looks so nice
Very sick! A melee robe class unironically sounds very enjoyable.
DECA should add this class to the game. It is unreal how cool it actually is. Good job.
This is actually super sick. For flavor instead of being like changing hands i would change the tiered primary name to “form” or “techniques”
I.E Flying crane form or washing wave technique
Seems rather complicated in ability and in weapon for a class but i do actually really really like this
I need this class.
Looks pretty cool and might be a good 19th class for the game. The scrolls overall are looking pretty interesting, especially the archmage scroll. The Fists are also something new and cool.
kinda solid idea, but there is just a thing i will put you attention: miss some ut fist/scroll low/middle tier (everything is dropped on high/ middle high dungeon), just had something like poison dagger and honey scepter. (i could suggest you the fist in something diff 2-3.5; the scrool could be a bit higher like udl)
Looks a little too real to me, who's your suplier? But in all honesty they could build 3 additional classes with this, The Martial Artist and The Boxer. The Martial Artist would use leather armor and the Boxer would use heavy armor
Maybe change Boxer to Brawler. Sounds a little more Realm-y to me
@maniacallaugh5168 Yeah works fine as well. As for abilities the Boxer could have some large jab attack that deals heavy damage, but we would need something else too.
Maybe when you smack an enemy with the jab it gains stacks and every consecutive jab that doesn't miss will deal increased damage with the final stack knocking enemies back. Would be very interesting to see being able to displace enemies
what a great choice of music, at first i was like wait that sounds a lot like the made in abyss ost and im glad it was
Fists as a weapon class would be super cool. Could also have other classes, like herb man or idk.
thats so awesome man, such a unique class
melee range + robe = 💀but otherwise its a fun idea, Feels like it would be more fitting as like a wacky ST set as opposed to a full class, Like i can see this being either the mystic or bard's crafted ST 3 set potentially, Would probably be fun to mess around with
You could give it high maced def like knight to make it work
Spear class would be cool too
Ew made in abyss soundtrack… Wait, when did I start crying???
Such a beautiful underrated soundtrack.
what a timing haha i recently thought about a class like this, very cool
Do not let TurtleX see this
Too late
@@turtlex5015 wtf turtleX real.......
@@turtlex5015maybe we see it😵💫 seems really cool and already fairly balanced
knowing deca, they will just make a UT Staff named "Monk's Fist"
Great concept
I'm not sure if the fists were referencing them already but missed opportunities to call the fist of the corrupt monk the fist of the raging demon based on akuma from street fighter, especially considering both the fists and the raging demon are supposed to be an incredibly fast barrage of punches.
I like the concept, but I'm not sure I like the idea of having to hit a specific tile in front of you. I think the "sweet spot" idea is a bit weird in a game where it's not always possible to stand a certain number of tiles from the enemy - maybe if it was not the rule but the exception like the new bow, so that you could have it a swapout for phases where it's safe, but I think it would be best to have fists that do their total damage throughout its effective range or possibly with falloff as it gets towards the end. I like the shockwaves idea, but I just think they should come from the character so that when you sit on an enemy you still do full damage. Maybe I just have a skill issue with spacing and I don't want it in my game, but that's how I feel. I didn't like the new bow, but I think it's a cool swapout. I don't think I'd like a class where you always have to stand the right distance from the enemy.
missed the fist of the north star opportunity
jokes aside this looks great :D
Very good concept you should send it to deca
this is something i'd really love to see in the game as a punch people in the face enthusiast
i think fists are too "thematically restrictive" if that makes any sense, there arent many things outside of a Monk that would use fists, the only other option really being a.. Boxer
other things popularly siggested for ROTMG like Spears and Guns have very very broad applications (Valkyrie, Dragoon, Phalanx, etc for Spears) due to just being broadly used weapons in both media and irl
I think there's plenty of options for fist classes such as brawler, martial artist, etc! In the future, I might make another hypothetical class video featuring a pistol/rifle class.
@@mizumi- ive honestly been for-fun workshopping a handful of classes in my spare time, one of them being a heavy armoured gun toting pirate that drinks booze, losing him accuracy but giving him a handful of offensive buffs
Can you make a cowboy or alchemist class
I'm thinking of doing a pirate class next that can use guns! That's fairly similar to cowboy
Ok thank you this idea of the monk was very great I like the animations, and the art
Also if you need ideas I will surely help
i really wanna see a melee class with a hide or robe but have 75 dex and att being the highest dps class but squishy af
Made in Abyss OST ❤
Now a made in abyss dungeon
its monking time
Neat!
MiA Ost 👀
nice made in abyss music
your so based for using Made in Abyss music and great video man
6:37 Adept reference?
Yup
what if we could beat the crap out of Oryx!?!?
Very ebin... me likey...
Oh my god... I get it...
Monk class
In my opinion this class is a very good concept, but 670 HP at 8/8 is not enough I would say that 720 is more appropriate for thie class, because of its range
Apoia dms a classe
when you MONK to go 🤣🤣🤣
flowing water fists should repel projectiles back at enemies