Thanks for the tutorial! But when I add property and move the slider to 1 sec, then slide the door open, no key frames appear to be added, any suggestions? I've followed your steps up until you say "now you should see the key frames being added".
Make sure the record button is on (small red circle in top left corner) or alternatively you can add a keyframe manually by selecting the property you want to animate, e.g. Position (in the left panel of the Animation window) and choose 'Add Key' by clicking on the keyframe icon for that property. Hope that helps!
You need to add a prefab, but change the collider. Basically, if you have a collider at door 1 and you have a prefab for the same door and its door 2, since its the same collider in the prefab it will activate both doors, change the name for each door and the door’s fsm. Sorry I responded 4 years later lmao
Thanks for the tutorial! But when I add property and move the slider to 1 sec, then slide the door open, no key frames appear to be added, any suggestions? I've followed your steps up until you say "now you should see the key frames being added".
Make sure the record button is on (small red circle in top left corner) or alternatively you can add a keyframe manually by selecting the property you want to animate, e.g. Position (in the left panel of the Animation window) and choose 'Add Key' by clicking on the keyframe icon for that property. Hope that helps!
can it use 2021
Excellent, thanks a lot !!!
I was wondering, If I need to create another door, what should I do? I've copied the door but the animation played at the first door's location.
You need to add a prefab, but change the collider. Basically, if you have a collider at door 1 and you have a prefab for the same door and its door 2, since its the same collider in the prefab it will activate both doors, change the name for each door and the door’s fsm. Sorry I responded 4 years later lmao
@@CadaverKuma Damn, better late than never huh haha
trigger not working!