Prisoner 13 One Shot | Keys from the Golden Vault | D&D Beyond

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  • Опубликовано: 12 янв 2025

Комментарии • 37

  • @DnDBeyond
    @DnDBeyond  Год назад +6

    Start playing Prisoner 13 with your party for free: dndbeyond.link/yt_reg_Prisoner13

  • @rmasoni
    @rmasoni Год назад +16

    So happy to see Luis Carazo playing again. Loved him on Calamity!

  • @dark_neverland
    @dark_neverland Год назад +15

    MORE LUIS IN CAMPAIGNS...he was brilliant in the Exandria Calamity episodes

    • @williamdavis7274
      @williamdavis7274 Год назад

      Agree...And EXU calamity was the greatest actual play ever made!

    • @luispelozo
      @luispelozo Год назад

      Ok 👍😎

  • @jdrobertson42
    @jdrobertson42 Год назад +3

    Ooh, great cast. Saving this for later.

  • @officegoblinalice
    @officegoblinalice Год назад

    I'm going to be running this for some friends. Glad to get some inspiration :) Although you guys finished a lot faster than I think we will.

    • @reubenfromow4854
      @reubenfromow4854 Год назад +2

      From running some of these heists, they go faster than you think they do (although I’d spend maybe a bit more time on this one).
      I reccomend having it in four sections:
      1- character creation
      2- being given the quest + gathering information
      3- making a plan
      4- running the heist

  • @simonebogni7825
    @simonebogni7825 Год назад +1

    Loved the reference at the end of the session! 😂

  • @jamesrichardson3322
    @jamesrichardson3322 Год назад +3

    I have a question? What did this male or female do to be put in prison? The characters have three different choices, 1 break in the prison, and end up as inmates, 2 get caught for a crime, and get sent to that prison. Break the person out for information, because I think exchange for information. The party is going to have set him free, and themselves. 3 get hired as guards!! My thinking 🤔, if they get caught breaking into a prison, and get caught, the authorities will have questions. I would ask a large percentage, because they are talking a huge risk!!! Don't split the party!!

    • @sgising2
      @sgising2 Год назад

      Spoilers for the adventure:
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      They are there on purpose to avoid rivals who might try to kill them

    • @Primesghost
      @Primesghost Год назад +4

      Spoilers:
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      Prisoner 13, who runs a criminal syndicate, robbed a dwarven vault and made off with a massive fortune, hid the loot, then let themselves get caught. Because, even though they run a criminal syndicate, the safest place they could possibly be is a supermax prison (no seriously, that's the reason). It also helps that the prison doesn't have any sort of protection against the prisoners using magic (they have protection against the players using magic to break in), because Prisoner 13 uses their dozens of special magical tattoos to run the criminal syndicate from the inside!
      It turns out the dwarves found where the loot was hidden, but it's super magically locked. As we all know, in DnD there's no way to Dispel Magic, and Prisoner 13 is too much of a badass for the dwarves to torture the location of the key out of them, so they turned to you, the players, to break into the prison and find a way to get Prisoner 13 to tell you where it is.
      Remember, Prisoner 13 doesn't want to leave the prison, so how are the players going to get the location of the key? Prisoner 13 wants juicy gossip about the other prisoners so they can blackmail them for...I have no idea.
      It's one of the most nonsensical and on-rails adventures I've ever read.

    • @jamesrichardson3322
      @jamesrichardson3322 Год назад +2

      @@Primesghost Thanks for explanation!!

  • @quirkthekenku
    @quirkthekenku 11 месяцев назад

    Has this wonderful group played any other sessions?

  • @thornexrds
    @thornexrds Год назад +1

    What an amazing table.

  • @Peter_Cordes
    @Peter_Cordes Год назад

    Great character RP all around, and some familiar faces from other excellent games (Omar and Luis from ACOFAF and ExU: Calamity), and I think I've seen Michael and Sarah in other things, at least Michael in The Fiend of Hollow Mine.
    And fortunately they're not fighting Vecna, so the occasional tactical blunders didn't make it painful to watch, but some were pretty funny.
    2:32:00 Suggestion's is a concentration spell. If you want it to end, simply stop concentrating. The idea of Dawn / Omar being willing to burn a Luck point on an unarmed strike to damage someone to end it that way is totally insane.
    Mass Suggestion is not concentration, perhaps Omar was remembering that from another character.
    In hindsight, it was also a mistake for Rex and Ganfry to not telepathically communicate what they knew at some point after convincing the warden to go up to their office. After the 4 minutes of communication with Aumwyn ran out, Ganfry could have linked up with Rex so they could share info on needing files, and that Rex had been spotted passing dynamite to his sister.
    But without hindsight, they could still have had a secret hand gesture to ask Ganfry to link up so Rex could tell him the plan *before* grabbing for the keys. If they've been a team for a while, they'd have come up with something like that for secret communication in front of people. (Might need to make a deception check to not act weird while talking to each other telepathically. Oh, that reminds me, Rex has a hard time not moving his lips, so this would only have worked while walking up the stairs, not face to face with the warden. Or as a last second thing before grabbing for the keys so it doesn't catch Ganfry as totally by surprise.)
    Also, yes, Rex could have cast Guidance on himself before grabbing for the keys. It works on ability checks, that's the *only* thing it does.
    But it's a full action to cast, with verbal + somatic components, so you'd be obviously casting a spell in the presence of the warden. Not a good plan without a feat or something to allow Subtle Spell. It's concentration for a minute, not a reaction (until oneD&D changes it), so you do have to do it *first.* Allowing it to be said after at the table is based on the assumption that most attempts to do something have some sign that could prompt the PC to cast before the actual attempt is made, and/or the person about to attempt something knows they can ask for guidance, but the players don't want to narrate either of those.
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    The Warden's office door is on the same mutual-exclusion lockout as the cell doors? That seems like poor prison design, setting up exactly the exploit the PCs used here. I'd have expected only the cell doors and some others in prisoner areas would be part of that one-open-at-a-time setup. But yeah, if it's really all doors, then smart thinking.

  • @DwayneFosho
    @DwayneFosho Год назад

    Looking forward to be running this next week for some friends. We’re going to watch the movie first and then play this oneshot. My players may choose which character from the movie they’ll play! (Thanks to D&D beyond and the ‘Honor among Thieves’ stats they released)

  • @Redtecho
    @Redtecho Год назад +1

    Kuchow!

  • @sgising2
    @sgising2 Год назад

    WHAT!? WotC doing live plays again? Unbelievable

  • @toddgrx
    @toddgrx Год назад +4

    While I haven’t read this adventure, why have a “how do you want to get into Revel’s End?” part of the narrative if the DM seems to lead them to just one way (“as cooks or guards”)? Even as they discuss other possible ways, the DM seems to steer them away from those options

    • @rogdav
      @rogdav Год назад +3

      I get where you're coming from, but I think simply because it gives the impression of them having the choice, which can make it more fun! Steering them away because it would only make everything more difficult. In trying to be creative, they were overcomplicating it a little, and for a one shot that's not what you want usually! Doesn't matter if you get into big messes in longer campaigns tho ;)

    • @indiragajah
      @indiragajah Год назад +3

      yeah we need to take into account that this is a recorded one-shot. I get the sense that the DM wouldn't have steered their decision if they didn't overcomplicate things

    • @Primesghost
      @Primesghost Год назад +2

      @@indiragajah No, the adventure is written that way, it's super heavy handed.

    • @Primesghost
      @Primesghost Год назад +1

      It's a super railroad of an adventure, and the premise is completely nonsensical. Seriously, just wait until you find out who the prisoner is, and what this is all about. It makes zero sense if you start asking any questions about their situation at all.

  • @mikestory2272
    @mikestory2272 Год назад +1

    Yoink, oppisite of yeet?

  • @vanessamcqueen7052
    @vanessamcqueen7052 Год назад +1

    Lexi! You are amazing ❤

  • @NathanGrajek
    @NathanGrajek Год назад

    Is there a way for us to get that cool animated version of the prison map you use?

    • @andrewlaverghetta715
      @andrewlaverghetta715 2 месяца назад

      I don't think I ever saw an animated map? I know you made this comment a year ago. The adventure is free (still?) and I think all the art used is still, not animated, and from the adventure, be it digital or in print.

    • @NathanGrajek
      @NathanGrajek 2 месяца назад

      Check the 59 min mark for an example, friend.

  • @shawnfaison5118
    @shawnfaison5118 Год назад +1

    I had to give a like for the batman scene :P "where is heee-eeerggh???"

  • @texasbeast239
    @texasbeast239 Год назад +1

    Nice to see some fresh faces.

  • @marvdaniels5603
    @marvdaniels5603 Год назад +2

    LEXI!!! 🙂

  • @Arclight-Arcanum
    @Arclight-Arcanum Год назад

    Hoping this group does better than the Vecna bunch.

  • @geeeeeinthelb24
    @geeeeeinthelb24 Год назад +3

    Why is everyone hot? 😅