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Chaos Phoenix Tutorial: Desert Drift Dust VFX in 3Ds Max by

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  • Опубликовано: 27 фев 2019
  • Download Your FREE Phoenix Project File Megapack by RedefineFX (14 scenes): redefinefx.com...
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    In this Phoenix FD for 3Ds Max VFX tutorial we setup a smoke simulation under the wheels of a drifting truck to create a large scale dust trail.
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    #vfxtutorial #3dsmaxtutorial #phoenixfd #vray #vfx #cgi #redefinefx #3dsmax #vfxartist #visualeffects #computergraphics #3danimation #3dartist #losangeles #rendering #tutorial

Комментарии • 102

  • @user-pt5hp7if5f
    @user-pt5hp7if5f 2 месяца назад

    It's amazing to see your work for the first time today You have been an extraordinary inspiration to me in my time of need As a Chinese student, I am very fortunate to be exposed to such works and meticulous teaching But borders and languages make it difficult for me to learn you, so I guess I should give more

  • @awadalsayed8670
    @awadalsayed8670 5 месяцев назад

    ALWAYS GIVES BEST TUT OVER THE YOUTUPE ... THANKS TOO MUCH

  • @ravikanojia4617
    @ravikanojia4617 5 лет назад +2

    Realistic fire tutorial would be extremely helpful. Especially controlling the growth of fire on a plane. You know, like a room starts to burn, and fire kind of expands in the entire room bit by bit.

  • @IvanFivaz
    @IvanFivaz 2 года назад +1

    Thanks sooo much for this! You are of huge value to the 3d community. I THANK YOU SIr!

  • @friendlytaha
    @friendlytaha 5 лет назад +2

    Firstly..... Waoooo..... U r really quick with the content..... Interesting throughout the vid.
    Keep up the good work..... N yes I am one of the many following u regularly.....

    • @RedefineFX
      @RedefineFX  5 лет назад

      I appreciate that, thanks so much Mohammad

  • @neuralgene
    @neuralgene 3 года назад

    Outstanding explanation man. Fast pace and yet very clear. Very well done.

    • @RedefineFX
      @RedefineFX  3 года назад

      Thank you very much. More soon!!

  • @Ostrong11211
    @Ostrong11211 5 лет назад +1

    Dude you are amazing

  • @jamescoletta1912
    @jamescoletta1912 4 года назад

    Thanks Jesse as always great tutorial!

  • @Bogdanbug2002
    @Bogdanbug2002 5 лет назад

    Oh, wow! It's super cool !! Thanks!

  • @melll_omen
    @melll_omen Год назад

    love the skill, but dont have time to master it
    like your content

  • @naseral-deen6294
    @naseral-deen6294 3 года назад

    Thanks Jesse as always great tutorial .always hero

  • @FaddyVFX
    @FaddyVFX 3 года назад

    Very impressive and very interesting

  • @jxwang6636
    @jxwang6636 2 года назад +1

    when I use lower cell size to test my smoke everything is awesome ,but reduce the cell size 15 to 8 and go to final render ,smoke ratio its looks too big and too fast What is this problem?😭Hope to get your help

    • @RedefineFX
      @RedefineFX  2 года назад

      the look and behavior of your sim will change when you change the resolution. There's no way around this other than to tweak your settings again to look how you want at the higher res. You can start by lowering the time scale and massive vorticity a bit

    • @jxwang6636
      @jxwang6636 2 года назад

      @@RedefineFX 😀 thx

  • @lucasbarcarolo6740
    @lucasbarcarolo6740 3 года назад

    Thanks! very very nice tutorial! but... can you help me?.... I need to make a footprints on the sand.... is this principle the same to do this?

  • @Hartproduktie
    @Hartproduktie 5 лет назад

    Thanks Jesse great again

  • @pawelczar
    @pawelczar 5 лет назад

    Great tutorial! Subscribed :) Keep up good work ;)

  • @vachnganssa
    @vachnganssa 5 лет назад +1

    you can make a tutorial about movable partitions

  • @jdsartsofficial8975
    @jdsartsofficial8975 4 года назад

    Why my smoke is not simulating after hitting simulation..... I mean that it's simulating but i can't see smoke

  • @ThinhVo-wk3dm
    @ThinhVo-wk3dm 4 года назад

    Hi. What's your computer configuration? And how to make it become sand because my Vray Camera placed near the wheel. Thanks

  • @arshadmahmood2834
    @arshadmahmood2834 5 лет назад

    Awesome!

  • @olegkolgatin5279
    @olegkolgatin5279 2 года назад

    Awesome. But why don"t link container to the car? As I read in documentation phoenix allows you to do so. With motion inertia turned on

  • @CreativeHubFx
    @CreativeHubFx 5 лет назад

    Awesome bro ur a great teacher

  • @Sirlarmuzesi
    @Sirlarmuzesi 5 лет назад

    Awesome 👍!

  • @Laishrammomosana
    @Laishrammomosana 4 года назад

    smoke not emitting from polygon but from whole mesh, polygon system is not working , i am using 3ds max 2020

  • @darkfuture100
    @darkfuture100 5 лет назад

    Thank u 4 ur work!

  • @rendericeib4513
    @rendericeib4513 5 лет назад

    well explained

  • @andreasmass4492
    @andreasmass4492 5 лет назад

    Once again, awesome tutorial and huuuuge thanks for that!
    I especially liked how you used the wheel and the car body to just affect the smoke through a drag force effect.
    I have a request for a future tutorial and please ignore if it doesn't make sense or takes too much work. You said that 6 hours of final simulation isn't that much. However before you even let it simulate for that long in final resolution you need to be sure everything is working as intended. I find it extremely time cosuming to do all the tests before letting it calculate the final sim. Especially if a certain change/event needs to be tuned in the middle of a longer simulation you still need to let it run from the beginning. I understand that you do the initial development and tests in lower resolution but even then it needs to be high enough to not only look too different and most importantly to not behave different in its physics. I would love to see a video covering that "behind the scenes development workflow" for both a smoke and liquid example. Something like simple timelapse of a whole session which you comment on after. That sort of thing.

    • @RedefineFX
      @RedefineFX  5 лет назад +1

      You need to get a 2nd or even 3rd computer and just let the sims run while you do something else otherwise it'll drive you crazy waiting for everything. I often run the sims 5-10 times in lower-res before I run the high res sim, and even then I might have to re-run it a few times. I have my computers running all the time to get these tutorials out. No magic settings, it just takes time & is a game of patience.

    • @andreasmass4492
      @andreasmass4492 5 лет назад

      Gotcha, thanks! Didn't expect you to have several PCs running in the BG but it makes sense seeing how quickly you get these done. @@RedefineFX

    • @RedefineFX
      @RedefineFX  5 лет назад +1

      Ya I’ll make a video soon talking about being effective as an FX artist, hardware etc...

  • @KeepMaxing
    @KeepMaxing 5 лет назад

    Hi Jesse , thank you very much for this great lessons. can you till me what hardware you use?

  • @herojitsingh5945
    @herojitsingh5945 4 года назад

    nice tuts, sir

  • @voyagers_hive
    @voyagers_hive 4 года назад

    Hi, I am following your tutorial from a while, can you make a tutorial on rocket smoke like a rocket launched from a plane and it chasing another plane. It would be great if you make one.

  • @japyro83
    @japyro83 4 года назад +1

    Jesse, I'm about to have a nervous breakdown, I'm on a major time crunch and I can't get this thing to work. I started out making my own setup following your videos and nothing was getting emitted that I could see. So I merged in all your phoenix objects from your scene and it still doesn't appear to be working. I will pay a little something (i'm pretty broke) if i can email you my scene to see if you can figure out what is going on. Please brother, im desperate.

    • @japyro83
      @japyro83 4 года назад

      OMG, by some divine guidance i switched to perspective mode instead of orthographic....its working fine. Oh dear God, thankyou!

  • @norman3847
    @norman3847 Год назад

    Hi, where is Download project file link?

    • @RedefineFX
      @RedefineFX  Год назад

      The project file no longer worked properly in new version of Phoenix so it’s removed. This tutorial is very old, sorry about that, but the technique is still valid in new version of you follow along

  • @lstatic21
    @lstatic21 5 лет назад

    Deja vu

    • @lstatic21
      @lstatic21 5 лет назад

      @@CGFUN829 yeah it's a meme about drifting

  • @ivanbonavick227
    @ivanbonavick227 4 года назад

    Hey thanks for the tutorial, im doing this on a car, but its not emitting since there is little space between the wheel and the car body. If i move it outside the car it starts emitting. Is there any option or value i can turn to fix this?

    • @RedefineFX
      @RedefineFX  4 года назад

      try increasing steps per frame and increasing resolution also. If none of that helps, you might have to move it a bit further away but it shouldn't be visible once there's a ton of smoke around the wheel?

  • @razzymadeit
    @razzymadeit 5 лет назад

    In regards to this tutorial, if I wanted to create skid marks in the dirt, any suggestions on how I can achieve those?

    • @RedefineFX
      @RedefineFX  5 лет назад

      Look up the Vray distance texture

  • @King-chronicz
    @King-chronicz 3 года назад

    cant find the project file for the drift

    • @RedefineFX
      @RedefineFX  3 года назад

      Some of the older project files are no longer available because I couldn’t keep up with updating them for newer Phoenix versions (which sim differently than 2 years ago)

  • @SimArtsStudio
    @SimArtsStudio 4 года назад

    Really nice tutorial, I'm using it for my animation, thanks! I want to know how to render only the smoke in vray. Do I go with selected object?

    • @RedefineFX
      @RedefineFX  4 года назад

      You can get just the smoke with the Vray atmosphere render element

    • @SimArtsStudio
      @SimArtsStudio 4 года назад

      @@RedefineFX Thanks my friend

  • @andreasm5598
    @andreasm5598 5 лет назад

    Thanks for the tutorial. I used your project file and just hit the , I don't know why sometimes the smoke result doesn't show up?

    • @RedefineFX
      @RedefineFX  5 лет назад

      Try turning off the gpu preview

    • @andreasm5598
      @andreasm5598 5 лет назад

      @@RedefineFX thx.. btw here's my scene based on your tutorial. www.behance.net/gallery/78098741/Rally-Scene

    • @RedefineFX
      @RedefineFX  5 лет назад

      Very cool thanks for sharing!

  • @neuralgene
    @neuralgene 3 года назад

    Hi. I was wondering, can you just keyframe the grid container size?

    • @RedefineFX
      @RedefineFX  3 года назад +1

      No you should never change the size of the grid during simulation. You can turn on adaptive grid so it expands automatically

    • @neuralgene
      @neuralgene 3 года назад

      @@RedefineFX Thank you for your reply. How would you make something like a trebuchet launching a fireball to a far distance? I can only imagine the grid size would be super gigantic. Is that the way it is to do it?

  • @SirTobyy
    @SirTobyy 4 года назад

    Amazing tutorial! I just have on question or issue. I only get dust when my cell size is 10 ish. When I go lower (or higher), it doesn't show anything. Any idea?

    • @RedefineFX
      @RedefineFX  4 года назад

      No idea that’s weird. Make sure you’re using newest Phoenix

    • @SirTobyy
      @SirTobyy 4 года назад

      @@RedefineFX Ok Will do! :) I think I know what my problem was. I did not have the "FireSmokeSim" selected haha :D

  • @japyro83
    @japyro83 4 года назад

    Awesome tutorials, Jesse! I am creating a animation in which a truck is sliding around a corner of a mountain trail. The dirt on the trail is not as dry and dusty. Are there some specific settings you could suggest I adjust to create a bit less smoke/dust? Thanks in advance and keep up the great work!

    • @RedefineFX
      @RedefineFX  4 года назад

      Thank you. You can just lower the outgoing velocity to get less smoke.

    • @japyro83
      @japyro83 4 года назад

      @@RedefineFX Awesome! You the Man!

    • @japyro83
      @japyro83 4 года назад

      @@RedefineFX is the outgoing velocity something that can be animated? My vehicle will be starting at the top of a hill where its dry and dusty and ending at a creek which should be moist with no dust..

    • @RedefineFX
      @RedefineFX  4 года назад

      @@japyro83 Yes it can be animated.

  • @basant3500
    @basant3500 5 лет назад

    I'm getting error ' End of velocity channel data for resimulation! Stopping.' after enabling resimulation....

    • @RedefineFX
      @RedefineFX  5 лет назад +1

      You need to output velocity in the grid channels

    • @basant3500
      @basant3500 5 лет назад

      @@RedefineFX tysm for helping out !
      I have a request pls make a wind tornado & stormy wave tutorial !

  • @BigWangLee
    @BigWangLee 5 лет назад

    do you ever have problems with smoke sim not working after merging files together?

    • @RedefineFX
      @RedefineFX  5 лет назад

      No but you have to make sure to possibly reconnect all sources and output path etc

  • @emtagmusic5463
    @emtagmusic5463 2 года назад

    Download free project file/ WHERE?

  • @L3nny666
    @L3nny666 9 месяцев назад

    ok, but the more important question is: why are you using windows 7?

    • @RedefineFX
      @RedefineFX  9 месяцев назад

      This tutorial is almost 5 years old and back then windows 10 was a broken mess and I refused to upgrade for the longest time. The more important question is, why are you so concerned...

    • @L3nny666
      @L3nny666 9 месяцев назад

      @@RedefineFX i'm not concerned. it's just a long time ago i saw this UI.
      btw great channel!

  • @Avis9989
    @Avis9989 3 года назад

    after the completion of it we just render it or anymore to do.could any one help it out.

    • @RedefineFX
      @RedefineFX  3 года назад

      I don't understand. Sure, you can render it but it's more about teaching you the technique to use in your own project.

    • @Avis9989
      @Avis9989 3 года назад

      @@RedefineFX yep,thank you.but my doubt is how do we get the video as u got like sand and render settings for video..finally thank you for your time.

  • @GD15555
    @GD15555 5 лет назад

    7:16 I thought motion velocity is only for motion blur effect?

    • @RedefineFX
      @RedefineFX  5 лет назад +1

      Different thing entirely

  • @Mr.NM26
    @Mr.NM26 2 года назад

    My machine decided to close Max once I hit render :D

    • @RedefineFX
      @RedefineFX  2 года назад

      Been there countless times

  • @kinglaw1688
    @kinglaw1688 4 года назад

    where are the maya tutorials?

    • @RedefineFX
      @RedefineFX  4 года назад +1

      There aren’t any. I’m a max guy.

  • @khurramsa5133
    @khurramsa5133 4 года назад

    usless tutorial ...requires lot of hard ware spec which not everyone had shiny head

    • @RedefineFX
      @RedefineFX  4 года назад

      That’s actually not true, you can do this on a very average PC but whatever excuse works for you is fine with me 😉