Wotc also really doesn’t seem to understand that it’s actually much less interesting to build/play pre-designed archetypes where they’ve already planned most of your deck for you at the printing press.
The last time they tried to improve archetypes, it didn't matter. It's understandable that they'd push a bit more, but then it's just those cards. So what's the solution? Only print generic cards? Continue printing Energy cards until they're slowly relevant?
43:50 small thing but I’m pretty sure it’s better to hold back dryad arbor and threaten allosaurus pump. I think it both pushes more damage and doesn’t commit you too tapping the arbor if they have interaction.
11:35 caught me off guard lmaooo I don’t know if this was referencing O.P.P or if it was referencing Without A Face but either way it got a laugh out of me
Thank you for the content, I'm sleeving up this deck for Legacy at my LGS. They canceled my cEDH deck and this is all I have left. Will this be viable with just 2 copies of Gaea's Cradle?
Unfortunately I think the deck really needs four Cradle. That's the main draw of this build over other Nadu builds. Your deck will be playable but noticeably underpowered
I think it would be a service to the community to review priority in combat particularly as it relates to frog and jumping after declaring attacks. As a "slower" player in general, twice now I've attacked with a frog with the intention of holding priority and jumping when my opponent blurts out BLOCK HERE, and it is awkward. I hope this doesn't happen to anyone at eternal weekend.
In attacks but before blockers is a phase that exists but nothing usually happens there. As the player doing the weird thing, I would announce all of it at once. You “Declare attacks?” Opp “Ok” You “I’ll attack with my frog, and jump it before blocks.” If you announce attacks then indicate a priority pass by pausing and looking at them, they actually can just pass priority too and they’re in blocks.
What are your opinions on this build of Nadu compared to a ponder/brainstorm/force of will bant build? I know I want to play Nadu at Eternal Weekend, but I'm not sure which build is "best"
42:29 is it better here to put their Daze back in or to shuffle your own Chord back in? I don't see that Daze does much for them in their graveyard except Frog fuel and you are currently topdecking for an out. It's a minuscule percentage difference either way Edit: actually since you'd also be shuffling in two junk hits, the fraction is almost the same. 10/46 hits vs 11/49
I'm wondering why not craterhoof behemoth instead of emrakul here. Craterhoof is a way to win through large mana generation and a single chord/zenith without nadu being present, it provides a win in a way similar to emrakul where it is an uncounterable lethal threat that doesn't require you to pass the turn (since you'll have ample time to play the shepherd in the combo), and it pitches to endurance.
Im guessing that the reasoning is the craterhoof win is beaten by a single removal spell or counterspell (if it’s counterable), whereas the emrakul win with a big enough board wins through removal or counterspell.
@@ghnami1352 I don’t think I’m missing anything with the infinite loop, I know how it works. You’re right about the sylvan safekeeper shroud though, maybe craterhoof is better in light of that.
Both win you the game with effectively infinite mana, immunity to creature removal, and counterspell immunity. The advantage emrakul has going is that it isn’t an ETB trigger in a format with Stifle-naught, and hedges against mill (but mill is pretty narrow)
@@lukeneslen3412 But you also don't need the etb, you just get infinite 5/5s with haste with nantuko. Maindeck endurance deck alone hedges against mill.
What's the outlet to the combo in the paper version without Emrakul? Does it exist in the list or does the paper version sneak in some incidental ways to use the infinite mana without passing turn?
@@cowisiontv6611 How do you recur the channel lands? Nadu puts them into play with the Endurance loop, yeah? The simplest change to this video's list I can think of that works is including a Yavimaya so you can make copies of Quirion Ranger to bounce any number of lands indefinitely.
It's only past a certain point where it's actually demonstrable right? You either have to have already looped your whole library such that you know the remainder, or have a number of available Nadu triggers greater than the number of cards in your library if not. Unless I'm missing something? (Which is exceedingly possible)
@@olazawhothat’s true but the steps before that aren’t loops, they advance the boardstate, so they aren’t slow play or non deterministic loops, so it’s allowed. The infinite combo is mostly there as an easy endpoint to reach towards that definitely wins. Even eggs in modern, a famously wheels spinny deck, technically had an infinite combo to end the game eventually, it just took a 20 minute turn to reach that point
@@TheAntColony The Epic Storm is an incredibly cool deck. Beseech + Gaea's Will makes for clean and easy lines, but the deck's resilience against interaction and the sheer number of possible lines - it's no basic "do or die" A-B combo deck.
“We got dumpstered game one, then we sideboarded and won”
The authentic Bosh Bant vs Storm experience
Bosh and Roll = B&R
B&R = Banned and Restricted
Bosh and Roll = Banned and Restricted
It's the transitive property. Can't argue with math.
We need a power crept bolt that does 10 damage if it targets a bird
We have that card in green, its called run afoul (doesnt target nadu too!)
Make it do 20 damage if it targets a player that plays cards printed after 2018
A lot of people agree that Wotc shouldn’t be spoon feeding new top archetypes straight into the meta. *cough* Boros energy *cough*
Worst part of Boros Energy is that it doesn’t even play any of the cool Energy cards from Kaladesh block besides Aether Hub
Wotc also really doesn’t seem to understand that it’s actually much less interesting to build/play pre-designed archetypes where they’ve already planned most of your deck for you at the printing press.
How dare new cards be playable, i only want izzet delver to be the best deck for the next 20 years
The last time they tried to improve archetypes, it didn't matter. It's understandable that they'd push a bit more, but then it's just those cards. So what's the solution? Only print generic cards? Continue printing Energy cards until they're slowly relevant?
Legacy and modern are looking like MH3 set constructed at this point.
“Zenith gets me ‘herder’” - that’s what maverick players say during lovemaking 😂
20:38 Island, Ponder, Pass.
"An elegant play for a more civilized game."
Love your videos man, thanks for posting so frequently
27:15 delightfully devilish mr Bosh
Read this in a James bond style voice lol
What if we called this deck Birdsong? It is Nadu+Chord
100
Nadu + dudes=nadude
I like Songbird a little more, but I'm in your neighborhood at least
I’ve been waiting for someone to start working this out
In rd1g3 You mentioned being unable to chord for oof. You could evoke endurance and with the evoke trigger on the stack cast chord if you needed it.
43:50 small thing but I’m pretty sure it’s better to hold back dryad arbor and threaten allosaurus pump. I think it both pushes more damage and doesn’t commit you too tapping the arbor if they have interaction.
11:35 caught me off guard lmaooo I don’t know if this was referencing O.P.P or if it was referencing Without A Face but either way it got a laugh out of me
I vote we call this iteration:
Songbird.
New bosh video, hell yeah!
Thank you for the content, I'm sleeving up this deck for Legacy at my LGS. They canceled my cEDH deck and this is all I have left. Will this be viable with just 2 copies of Gaea's Cradle?
Unfortunately I think the deck really needs four Cradle. That's the main draw of this build over other Nadu builds. Your deck will be playable but noticeably underpowered
Hello! Your content is great! I love playing elves since forever hahaha
48:10 I guess zenith for Halfling was the play. What do you think?
Opp 3 is a real one 😎
I think it would be a service to the community to review priority in combat particularly as it relates to frog and jumping after declaring attacks.
As a "slower" player in general, twice now I've attacked with a frog with the intention of holding priority and jumping when my opponent blurts out BLOCK HERE, and it is awkward.
I hope this doesn't happen to anyone at eternal weekend.
In attacks but before blockers is a phase that exists but nothing usually happens there. As the player doing the weird thing, I would announce all of it at once.
You “Declare attacks?”
Opp “Ok”
You “I’ll attack with my frog, and jump it before blocks.”
If you announce attacks then indicate a priority pass by pausing and looking at them, they actually can just pass priority too and they’re in blocks.
What are your opinions on this build of Nadu compared to a ponder/brainstorm/force of will bant build? I know I want to play Nadu at Eternal Weekend, but I'm not sure which build is "best"
RAAAAAH CONTENT RAAAAAH
No mad? Yes mad!
42:29 is it better here to put their Daze back in or to shuffle your own Chord back in? I don't see that Daze does much for them in their graveyard except Frog fuel and you are currently topdecking for an out. It's a minuscule percentage difference either way
Edit: actually since you'd also be shuffling in two junk hits, the fraction is almost the same. 10/46 hits vs 11/49
It should be called Bant Herder!!
I'm wondering why not craterhoof behemoth instead of emrakul here. Craterhoof is a way to win through large mana generation and a single chord/zenith without nadu being present, it provides a win in a way similar to emrakul where it is an uncounterable lethal threat that doesn't require you to pass the turn (since you'll have ample time to play the shepherd in the combo), and it pitches to endurance.
Im guessing that the reasoning is the craterhoof win is beaten by a single removal spell or counterspell (if it’s counterable), whereas the emrakul win with a big enough board wins through removal or counterspell.
@@fergusfisher1315 I don't think you fully understand the nadu loop. Also this deck plays sylvan safekeeper so removal isn't an answer.
@@ghnami1352 I don’t think I’m missing anything with the infinite loop, I know how it works. You’re right about the sylvan safekeeper shroud though, maybe craterhoof is better in light of that.
Both win you the game with effectively infinite mana, immunity to creature removal, and counterspell immunity. The advantage emrakul has going is that it isn’t an ETB trigger in a format with Stifle-naught, and hedges against mill (but mill is pretty narrow)
@@lukeneslen3412 But you also don't need the etb, you just get infinite 5/5s with haste with nantuko. Maindeck endurance deck alone hedges against mill.
uncounterable chord for endurance in response to reanimate?my bussy is quivering
10:08 You even had one mana to spare by evoking Endurance
What's the outlet to the combo in the paper version without Emrakul? Does it exist in the list or does the paper version sneak in some incidental ways to use the infinite mana without passing turn?
In modern it was usually otawara plus boseiju, bounce every nonland and destory every land, i guess in legacy you can do the same
@@cowisiontv6611 How do you recur the channel lands? Nadu puts them into play with the Endurance loop, yeah?
The simplest change to this video's list I can think of that works is including a Yavimaya so you can make copies of Quirion Ranger to bounce any number of lands indefinitely.
you use waterlogged grove to draw rhe channel lands.
#bannadueverywhere
Is this combo a demonstrable loop? It kind of sounds like 4 horseman where you cant say what the board will look like when you finish so you cant loop
It is demonstrated because you can pack your library with only the lands you want w/endurance and sylvan
It is a clean loop.
It's only past a certain point where it's actually demonstrable right? You either have to have already looped your whole library such that you know the remainder, or have a number of available Nadu triggers greater than the number of cards in your library if not. Unless I'm missing something? (Which is exceedingly possible)
@@olazawhothat’s true but the steps before that aren’t loops, they advance the boardstate, so they aren’t slow play or non deterministic loops, so it’s allowed. The infinite combo is mostly there as an easy endpoint to reach towards that definitely wins. Even eggs in modern, a famously wheels spinny deck, technically had an infinite combo to end the game eventually, it just took a 20 minute turn to reach that point
So if it's a simple explanation in paper why did it need banned in modern?
It was not banned for being too complicated, it was banned for being insanely broken and difficult to interact with.
@@BoshNRollpersonally, I think that's the best metric to use when banning something.
BOSH PACK 🦅🦅RAHHH BIRD NOISES IF YOU 🫵GOT EM 🦅🦅CAW CAW CAWW
First!
imo the beseech combo piles like you played in R1 are the lamest decks in legacy
Eh it keeps decks honest with interaction
Hard disagree. I've never played storm but think it's really cool and happy it exists in the format
@@TheAntColony The Epic Storm is an incredibly cool deck. Beseech + Gaea's Will makes for clean and easy lines, but the deck's resilience against interaction and the sheer number of possible lines - it's no basic "do or die" A-B combo deck.
43:44
Leave Dryad Arbor back, activate Allosaurus Shepherd with all your mana. You get 2 5/5 shepherds, you dont lose to bowman