There is a sign here that says "INCASE OF IMPLOSION, LOOK DIRECTLY AT IMPLOSION". The reason this sign is there is because testers kept looking away and missing said implosion.
It's pretty good word play too, since it's the exact opposite of "in case of explosion, look away from explosion", which is actually logical in some cases.
this brings up a bit of a plot hole, if we destroy the neurotoxin generator in the beginning how does wheatley have it in the end, did he just "oh found some in the back"
@@YayaFeiLong that implies apperature just has a spare neurotoxin generator on stand by which still doesn't make sense because even glados didn't realize it was offline
@@harrisonhoudesheldt5212 "He probably just had it fixed", i.e. there were spare neurotoxin generator _parts_ sitting in storage somewhere. That is _not_ the same thing as saying there was an entire working neurotoxin generator on standby.
Fun fact: Apparently the Portal 2 devs had a _really_ fun time trying to get the moving portals in this part to work. Something about how the portal code just _can't_ handle a portal surface that moves dynamically, it just isn't built for it so they'd have to rewrite anything. Fun fact 2: You can actually turn on "moving portal" support on other maps, but the way they got it to work is _so_ hacky that only lasers and Gel are capable of moving through them properly while moving, and they cannot move in the direction they're facing or rotate in any way.
They can if the surface they are on is moving in the same plane. For example the two portal surfaces used to cut the tubes were on a X and Y plane and didn't waiver from it. If it moved in multiple directions it would have canceled the portal.
What if when you save a turret from dying. They say "thank you." And no longer try to kill you. However that only works on the turret you saved. For frankenturrrt. He follows you instead of speaking cuz they cannot speak.
Warning: Neurotoxin Levels Has Reached Dangerously Unlethal Levels Wheatley: COME ON WE HAVE TO GO Glados: Oh That's Sad. Neurotoxin Generator: *falls down into the dangerously unlethal neurotoxin*
Guess this disproves the whole bUt PoRtaLs CaN'T moVe ReLaTiVe To EaCh OtHeR "gotcha" that supposedly proves the internal logic of the game. (Well, that and the moon situation)
Yeah, there's actually an internal flag in the game that can be activated for specific levels that allows portals to be placed on moving surfaces. I remember there being a video where a guy activated the flag and crushed himself between two portals. Hilarity ensued
If it says “Neurotoxin pressure has reached dangerously unleathal levels” how come the entire generator literally folds on itself like theres a lot of pressure in it?
when the neurotoxin generator is sealed it is at high pressure, once it is pierced it rapidly loses pressure and the external pressure exceeds the internal pressure within the generator causing it to implode
Chell outsmarted Wheatley again, this time. She used portals to get a big laser to cut the hoses containing Nerotoxin that GlaDOS used to FLOOD the center with.
the actual reason it says that is because the testers for Portal 2 immediately looked away from the generator, completely missing the implosion animation they worked so hard on.
funny enough the REASON the sign was there in the first place was because the Portal playtesters did not look at the implosion and Valve was like "bruh" And made the sign to prevent anymore look aways
@@ed_cmntonly yeah, i actually knew about the reason behind the sign, but i didnt knew this was that sign and it was the moment the implosion would happen, so it was funny XD. i did restart to actually watch the animation tho haha
This level design is kinda dogshit I won't even fucking lie. Just so many moments where the game doesn't tell you what the fuck to do. Never happened in portal 1.
Yo! hope you're doing well ~ I just wanted to ask if it'd be alright to use part of this gameplay clip, I think it'd be a perfect fit for a project I'm working on, please feel free to say no 🤍
There is a sign here that says "INCASE OF IMPLOSION, LOOK DIRECTLY AT IMPLOSION".
The reason this sign is there is because testers kept looking away and missing said implosion.
It's pretty good word play too, since it's the exact opposite of "in case of explosion, look away from explosion", which is actually logical in some cases.
@@Jacob-yg7lz Huh. Valve really did hire only geniuses, huh?
xad And still no one looks at the implosion
S
Just saw this on reddit
lets remember the sign that told us to look at the implosion because play testers didn't
I saw a video that mentionioned that, realized I didn't look, and now I'm here.
"We didn't just make a whole animation for this"
I didn't either
Fun fact: This is the ONLY time in portal where you can place a portal on a moving surface
the earth is always moving though
the moon
Not true
the moon is a whole moving object with respect to the earth.
thank you porrim
I have done nothing but look directly at the implosion for 3 days
-soldier
Nice reference
@Kirill Samoilov implosion idiot
1:20
Video: warning
Subtitles: good morning
0:59 to see the illegal moving portals
Wheatley: That did it! Neurotoxin levels are at zero percent!
Me: *JAM TIME*
this brings up a bit of a plot hole, if we destroy the neurotoxin generator in the beginning how does wheatley have it in the end, did he just "oh found some in the back"
He probably just had it fixed. The facility is almost entirely automated, and Wheatley had full control of it for a while before the end
@@YayaFeiLong that implies apperature just has a spare neurotoxin generator on stand by which still doesn't make sense because even glados didn't realize it was offline
@@harrisonhoudesheldt5212 "He probably just had it fixed", i.e. there were spare neurotoxin generator _parts_ sitting in storage somewhere. That is _not_ the same thing as saying there was an entire working neurotoxin generator on standby.
@@YayaFeiLong I choose to belive they had a second, secret neurotoxin generator in the back.
@@duncanbeach3750 Well it's not impossible; this _is_ Aperture we're talking about here
Fun fact: Apparently the Portal 2 devs had a _really_ fun time trying to get the moving portals in this part to work. Something about how the portal code just _can't_ handle a portal surface that moves dynamically, it just isn't built for it so they'd have to rewrite anything.
Fun fact 2: You can actually turn on "moving portal" support on other maps, but the way they got it to work is _so_ hacky that only lasers and Gel are capable of moving through them properly while moving, and they cannot move in the direction they're facing or rotate in any way.
This was disproved. There is a video of it working just fine where the player is crushed between two portals.
Strange, how did Valve manage to get moving portals for the Portal 2 PS3 move controller support?
I am, only now, at the end of may, 2020, realizing this exists.
Portals can't move. Is it too late to get a refund?
They can if the surface they are on is moving in the same plane. For example the two portal surfaces used to cut the tubes were on a X and Y plane and didn't waiver from it. If it moved in multiple directions it would have canceled the portal.
Nah it’s just that in this specific place portals can move
@@ericb8689 so is the portal on the Moon a physical paradox, as it is not moving in the same plane?
In case of implosion look directly at implosion
Me: **hits elbow**
My entire nervous system: 1:16
i thought i was the only one who get the joke
What if when you save a turret from dying. They say "thank you." And no longer try to kill you. However that only works on the turret you saved. For frankenturrrt. He follows you instead of speaking cuz they cannot speak.
1:24:
When you have to poop but its to late
Warning: Neurotoxin Levels Has Reached Dangerously Unlethal Levels
Wheatley: COME ON WE HAVE TO GO
Glados: Oh That's Sad.
Neurotoxin Generator: *falls down into the dangerously unlethal neurotoxin*
Guess this disproves the whole bUt PoRtaLs CaN'T moVe ReLaTiVe To EaCh OtHeR "gotcha" that supposedly proves the internal logic of the game. (Well, that and the moon situation)
Yeah, there's actually an internal flag in the game that can be activated for specific levels that allows portals to be placed on moving surfaces. I remember there being a video where a guy activated the flag and crushed himself between two portals. Hilarity ensued
The moon is possible as it's such a great portal conductor.
They did use moon rocks to be fair
Portals moving along there plane of placement is fine. Its only when they move in the z axis that math breaks
@@connivingkhajiittheir*
Valve: we made a sign so people can look at implosion
Us: we got RUclips for that
If it says “Neurotoxin pressure has reached dangerously unleathal levels” how come the entire generator literally folds on itself like theres a lot of pressure in it?
when the neurotoxin generator is sealed it is at high pressure, once it is pierced it rapidly loses pressure and the external pressure exceeds the internal pressure within the generator causing it to implode
"neurotoxin levels dangerously unleathal"
It's sad that one of the turret said "wee!" right when it got destroyed
this did NOT age well
why?
Why???
Ocean gate
My crush: *talks to me*
My nervous system:
Love the music, but it isn’t the same without the alarms...
just wanted to visit so i can appreciate the handiwork put into the implosion
Jack played this game before and didn’t even looked at implosion the second time smh
"In case of implosion, look directly at implosion."
One of my favourite moments
Neurotoxin pressure has reached dangerously unlethal levels
Chell outsmarted Wheatley again, this time. She used portals to get a big laser to cut the hoses containing Nerotoxin that GlaDOS used to FLOOD the center with.
I Know Why It Says "In Case Of Implosion, Look Directly At Implosion"
Because It Looks Awesome!
the actual reason it says that is because the testers for Portal 2 immediately looked away from the generator, completely missing the implosion animation they worked so hard on.
You think the implosion would be cooler
titan submersible in a nutshell, but instead it's a neurotoxin generator
I totally came here to see the implotion, because i missed the animation while i tried to read the sign that said to look at the implotion 😭
funny enough the REASON the sign was there in the first place was because the Portal playtesters did not look at the implosion and Valve was like "bruh" And made the sign to prevent anymore look aways
@@ed_cmntonly yeah, i actually knew about the reason behind the sign, but i didnt knew this was that sign and it was the moment the implosion would happen, so it was funny XD. i did restart to actually watch the animation tho haha
In case of inposion look at implosion
Dev team who worked hard for the affect
"Dangerous unlethal levels"
Maybe portals can move up down left and right but not forward or backward
Nobody:
My braincells: 1:24
Fact this is from quantum science multipurpose lab toys
すごいだね
Neurotoxin espuma
what.
Toxic Mode Huh Can
Why didnt they have a sound effect with no music
Wait, that door opened for you?
? there wasn't really an implosion
qserf go brrrrrrrrrrrrrrrrrrrrrrrrr (1:24)
1:12
That wasent a implosion it just fell in a hole
High pressure crushing a low pressure container is an implosion
1:23 that’s an implosion noticed how the generator crushed in on itself
@@pandajam7921 oh
What is neurotoxin suppose to be?
Guys, watching this after half life alyx, coincidence the doors are like the combine switches (that you use "The Alyx" on to unlock)
This level design is kinda dogshit I won't even fucking lie. Just so many moments where the game doesn't tell you what the fuck to do. Never happened in portal 1.
Titan sub be like
First
do you want a cookie?
do you want to dont?
@@enriquecervantes9851 :(
@@thepurplepumpkn how did you just now comment im so confused what the f r i c k
*NI-*
Why did generator just destroyed himself
Yo! hope you're doing well ~ I just wanted to ask if it'd be alright to use part of this gameplay clip, I think it'd be a perfect fit for a project I'm working on, please feel free to say no 🤍
Go ahead!
@@patapancakes Thank you, I'll make sure you're featured in the video's credits and description.
1:18
1:13
qserf be like:
@@ish2008rip dmr