Here my Transscript with all Info i saw as somewhat relevant: switch from spellforce to Tq felt natural Lorewise does the Demo start right after Nemesis starts hunting us, but we dont know why
*demo starts*
We are i the Search for the Neuren the Goddesses of Destiny More Vibrant colors than normal Arpgs. (Beach where others would go for vacation) No Prodedural World generation - All Hand craftet - Sneacky Spots in Corners are back (Same as in EE)
What about the Endgame ? - Not much to share about Endgame - Next Steps are to enter EA and gather Community Feedback - Finishing the main Campain - Plan is to include The Community and its Feedback in EA to shape the Endgame
Hidden Puzzles and Interactables in the World that Reward you with Uniques or Legendaries Itemsystem: - Faced with the Problem to stay with the OG or move to general Systems that are more universal to ARPGs - Itemfamilies are Staying - Blue: 1-2 Affixes - Yellow(new Rare): 3-4 Affixes - Affixes get better with Higher level - as in OG Item Models are show when it lays on the Ground with Sparks according to Rarity - Rarity Color Switch is not Final Depends on the Feedback from the Community
Skillsystem: - 10 Skill Slots fully customizable - For the Showcase they put Dodge and the Default Attack in those Slots. He hints that we will be able to Equip Other Defensive Abilities in those Slots later(I Think Defense Mastery May has some of these) - Explains the Leveling of Skills unlocking Capacitypoints for Modifiers - Modifier in Basicattack raises Energycost to gather Overwhelm. Other Ability consumes Overwhelm for additional Damage and Stunduration - Overwhelmstacks can also be found in other Masteries(Not Mastery Exclusive) - Focus that Leveling your Skills (Passive and Active) is available from Lv1 - Passive Abilities Gain Featpoints at 50% and 100% that boost the Feat more Like shown 10% increased Damage - Heavy Weapon focused build combined with Modifier on Standard Attack that applies Chillstacks onto Enemies combined with a Feat that increases Status AilmentChance further - for more Chillstacks - you will always find Modifiers or Feats that Boost your choosen Build that you want to play - Onslaught is back as a Modifier for the Primary Attack - Leveling Up your Mastery: - Needs TitanIchor - You get TitanIchor through the Campain - Higher Mastery still unlocks new Skills - You will be able to Respec your Skills
Question about the Difficulty of the Systems: - Your able to do a Casual Fun Run - Other Hand TQ2 provides enough Content and Options for Buildcrafters and ARPG-Lovers to build at their Heartscontent
Question about more Blood: - We have Blood but more blood doesnt sound that bad
Multiplayer/Koop: - Not With Early Access - But with 1.0
Monetisation: - No Microtransaction, No PermaOnline needed, Buy the Game get the Game - DLCs for Masteries and Campains - No Subscriptionmodel - Positive of being able to play TQ2 in a Train or a Ride without Internetconnection in a Time of Steamdecks
Day-Night-cycles will return - After EA planned to bring GameplayElements interacting with the Day-Night-Cycle - Imagine a Graveyard at Day the cyring Widow but at Night Skeletons So What about the Roadmap. Whats planned in the Future: - EA Coming this Winter - Keeping Things in the Backhand - Taking in Community Feedback - Are already listening and reading feedback - Watchout for Devlogs. The Place for Information for whats to come
Entangle Spider enemy: - When you stand inside the Webradius you get Rooted - if you walk out you get slowed - Can create a deadly Encounter combined with the Poisen Explosion Spider Potions: - Potions are a Itemsslot - These Itemslot potions are not Consumed - Can be leveled up replaced with higher level - can gain Affixe - The potions charges are the one that are used to heal you regain energy - For now you gain Potions by dealing Damage - But is a subject of Discussion with the Playerbase for other Options - Other Ideas are to gain Potions via receving dmg if your a Tank or dealing crits if your a rogue Controls: - For now Classic TQ Controls - Controler will Follow for Console - Joke: Bongocontroller will come after EA
Masteries: - Petmastery is Confirmed - EA will be more than 2 Masteries (Seemed very Vague and Stressed about this Question) - Focus lies on OG TQ Masteries
Mobdensity/Variety: - Start is Ichtier heavy - We have a good amount of Factions compared to other titles - Factions have Classes. Wizard, Warrior, Brute, Healer or Assassin - Feedback in EA for Factions or Mobdensity is appreciated. - Enemiehords like Diablo are a Diskussionpoint - Mentions TQs 3X Enemies Mod (ModdingSupport is on the Table but)
Items: - Infrequent Items are Back - Uniques can roll with a Perk that profit from Modifiers. His example was a Weapon that gets additional Attackspeed when Rage builds up. - Element conversion comes back Crafting: - Is being worked on first Prototype is implemented but wont be in EA but there are Plans
Character Creation: - More Options than TQ - Whole Character Creation Options wont be part of EA, EA with simpler Options to choose from (is Florian's Baby)
Icons for Items: - 3 Iconfamilies per Weapon class for example: Light, Heavy, and Middle/Normal Axes - Most Items consist Visually out of two Parts to generate many diffrent looking Items: the Head and the pole for a Lance - All Weapons with Elementals will show it accordingly
The Attributesystem Provides more Buildvariety He switched easily from a Meleebuild to a Ranged Staff build applying a Warfare Skill wich enabled him to fire multiple Projectiles on his Primary Attack How do you wanna position yourself because of your RealeaseDate ? After Path of Exile and Diablo 4. - Are aware of the Situation - Dont want to enter the Seasonal Aspect of those Games and keep it Premium - And maybe Players have the Room for more than one Game in their Steamlibrary - How to time the Updates they are not sure. - There will be no Seasons - 'With every decision you lose some you win some players as gamedev'
Death: - Warp from last Portal to Deathlocation, get immidietly back into Action - Unfinished Encounters respawn on Deth
Hardcore: - Can be talked about and would be much apprechiated
Campain Length: - 12 h on EA
Localisation: - German and English - Subtitles in similar many Languages as Spellforce 3
Mounts: - riding on Pegasus - In Diskussion, No Plans where to put it, how to use it
Mythology: - Main Focus is Mythology as previously shown in the Blogposts - There are many Mythological Beasts in their Backhand that the Players can be exited about Transmog: - Yes. Not in EA. (Florian,s Baby)
Lootfilters: - Yes. Not in EA. To be Diskussed. Taking inspiration from other ARPGs - Also Features to simplify Buildcrafting are in the works
CampainFlow: - Linear - Many Sidestories - Some Areas will be Open World for the Player to Explore like The Beach at the Start - Not like in TQ where its a large Tunnel you could go left or right but you will walk still in the same direction
Artifacts: - is still a intern Diskussion - but is planned to return in one or the other way
LevelScaling: - Ritualsystem - You will be able to influence the World via Rituals - Can raise the Level of Enemies via Rituals in a certain Area to gather Loot according to your PlayerLvl
No Date for Early Access Where to grind for Uniques or Items: - Can be hidden in Puzzles or Campain completion - Grind starts Lv1 for Items
" - Mentions TQs 3X Enemies Mod (ModdingSupport is on the Table but)" but what? can you please explain? Campain Length: - 12 h on EA is it a 12 hour demo or is the ETA time for play length 12 hours?
@@dylanmaniquis5110 Its on the Table. It is being considered as a stretch goal for the Early Access via Community Feedback The EarlyAccess Campain Estimate is 12 H
This is great info! Some sounds excellent and some (mostly around the EA release) sounds worrying imo. Was there any talk about difficulty unlocks like the previous game and older aRPGs like D2. Like starting in normal, then unlocking, epic, then the ultimate challenge is Legendary, something like that.
I watched the complete video. I'm German. I know Maurice Weber a bit. In my eyes that guy is fully gamer oriented and a no-nonsense guy. I don't accept everything from him, but compared to other game media outlets, he is reliable. Skills: - all skills and sideskills can be managed to a high degree and can be used with all shown weapons. - you gain different skill points; not only from level-up but from using as well World: - completely handcrafted - exploring the world may grant surprises (especially in loot) - don't stick with the main quest - there are areas that are NOT connected to the main quest. Sounds like open world / sandbox to me - video is based on the very first area after introduction to the game - if compared to TQ1, I would say Helos to Leonidas - mounts are in discussion Summary: - they want to keep many TQ1 features In my POV this new game is close enough to the old game while improving and modernising it. Their intentions for the game are FOR and WITH the gamers. IF you like the game, buy it and buy the DLCs that are planned - no other way (no subscription, no microtransactions). Offline play possible. I think I will like it.
@@christophersanders7877 They didn't mention it in clear terms. But they talked about their business model: giving the game and DLCs for money, but no microtransactions or subscriptions. I guess if they build the game in a modular way, they could add new areas as DLCs. (Much like TQ and Grim Dawn have done. Another return to the old style of creating and selling games - I like that.)
@@mflax4331 Appreciate the fast response, and I get you. Since they are going for more of a premium aRPG model with no live service elements, they will more then likely go the route of TQ1/GD (classic aRPGs) of releasing expansions that include more masteries, story expansions,....etc. I also much prefer this so this is all good news to me ;)
Not to keep bothering you but I wanted to ask one more thing. Do you know if they mentioned anything about classic difficulties coming back during the interview? Like completing normal and unlocking epic/elite, then completing epic and unlocking Legendary/Ultimate?
@@christophersanders7877 That was not a topic in this video. But they mentioned that they are counting on the community to tell them their wishes, especially during the beta. Many times they repeated that mantra: we want to do it together with the fans. My suggestion: do just that. Give them your opinions AND wishes.
The most important thing to take away is that the developers are VERY open to change and want to work closely with the community when it comes to early access in winter. The fans ask various questions, and the answer is almost always: “Yes, we could change it, we want to listen to the fans' feedback”.
this looks like a tiny vertical slice , basically what in the game industry they do to make the least possible content needed to start playing the game itself , so the big decisions that make the game stand out are yet to come i think
***The times refer to the original video*** Game: This game will not have a shop or anything similar. It will also be possible to play offline. The maps are all built by hand. Care has been taken to encourage the player to explore the world (side quests, shrines, etc.). Crafting mechanics will not be integrated at first, but will come later Skills: 9:00-12:30 Active skills: As your skill level increases, you earn capacity Points. This allows you to use modifiers. Skilling is therefore no longer linear. The modifiers of the different skills can strengthen each other EVEN THROUGH MASTERIES. Passive skills: Feat points are unlocked at 50% and 100%. These also interact with the modifiers of the active skills. These modifiers and feats can be exchanged at any time (for free). Potions: 21:50-23:20 Potions are items that do not decrease. they can level up and have affixes with additional effects (movement speed, resistances, etc.). Currently the potions are restored via damage (but this can still change, for example via blocked damage). Weapons: 35:00-37:30 Within the classic weapon types there will be weapon families. 3 families per weapon type light, medium and heavy. Attributes: 38:30-40:00 In addition to the classic attributes such as might, agility, (vigor is defensive) and knowledge, there are attributes which are increased by the two surrounding attributes. Death:45:10-45:45 If you die you can teleport back, but the enemies will spawn again. End
This game looks so good. I'm a little disappointed in the choice to go to EA before a full release, as I would prefer for them to take as long as they want to get a full game out, but it is what it is. I just hope the state it releases in EA is good and not like some more recent EA aRPGs that released a little too early and failed because of it. I do love everything I have seen but we have not seen any monster parts or relics drop to slot into weapons, and it seems we are not getting the artifacts (or no mention of it yet). So my question is what will the crafting system be in TQ2 without these 2 things? I would personally like the classic difficulty system to come back where the player works their way through 3 difficulties with the final being the ultimate build tester and they can make each difficulty even more unique by adding unique boss fights, new/buff enemies, new and higher tiered item,...etc. As I mentioned before my only fear with this game going into EA instead of a full release is that the modern aRPGs player (POE, LE, D4,...etc) will want to turn this game into those games, while the OG aRPGs players would prefer a more classic aRPG approach that sticks the closest to the original game (what feedback will the devs take into consideration more?). We will see soon though and regardless I'm excited for the future of one of my favorite aRPGs.
43:40 I really hope we have the option to turn off the "arcadey" AoE attack warning cones and circles. I hate that so many games are doing this now. I like needing to pay attention to the enemy's animations and visual effects, not watching for big cones, circles, and squares. Other than that, the game is looking great.
You can get Legendarys early on in the World or from Sidequest not only from Level 50 or 60, it has a lot of secret Passage, you can Target Farm like the Ichtians with a Special Ritual and so on
Looking forward to it damn it - TQ has always been my greatest love in arpgs since it came out - and now after 18 years there it is the sequel. Fae dont worry i am a german so if you want i can translate for you. Maybe in one of your streams. Interesting that your grand parents workeds here for a while. Thanks also for the channeler series. I watch along and will try it out too. I normaly play Warrior, Dream, hunter builds but this one is really interesting.
After the first trailier i was very sceptical, but after seeing this Gameplay, i am so exited for the game!!! Also they mentioned a couple of times that they will take feedback from the community on the early relase serious and might change a few things based on the feedback.
20:19 skeletons disappear no bones flying left and right like tq1 but in the gameplay showcase skeletons did not dissapear now in this gameplay they do ? why it sucks 39:06 enemies dissapear hope we get a option to keep the permanent
I have the feeling they have taken a page from GRIM DAWN's book but eliminated the EXTREME mechanics!!!! I LOVE GD, but the mechanics could have a college level text written to explain them and the system still probably would not be completely clear. Now if someone would just redo "SACRED"!!!
Gran potencial ! Ojalá sigan metiendole mucho trabajo y que aprovechen que tienen una idea genial usando la mitologia para su juego ! Me encantaría un DLC de EGIPTO ❤
Morning Mrfae! So like you I cannot help but not be hyped about how close we are to getting a new Titan Quest....Just want it to really come together good and get the love it deserves more than anything though. From what I've seen there's alot to like ...UI looks okay though...Will be happy if it works and they touch up some of the elements...I didn't see any mention if you are able to change the size of the Bars though? They look a little Big and normal and like you mention sometimes not so much like Titan quest but practical which is good., Excited to see more but hoping for a good early access start to the followup of the greatest Titan quest!
@@MakoShaxMusic have they? Where? That was one of the most memorable features of TQ1. It has to come back! Much more immersive. Extremely satisfying both in a first play through but also when farming.
i have not lost my hand. MI. Shield Attacks must be there as well. Mana/HP bar and the window of items to give them a more solid "in-house" look... fantastic. Im focusing in small graphic details to get more into the game experience so it can vary depending of personal taste. same with skill icons. the map is there and from an skeleton warlock fight in the end of the video, the green area atack circle the same. TQ 1 with EE introduced quite well these red aura to surround enemies shapes and bodies. good that these aspects i care now are not related to gameplay but expectations that can be polished...
Is like Poe texture with a D4 icons and hud and d2 vibes but in greek mithology 😊 everithing that i love and hate at the same time, maybe is just me but i love how everithing is soo recougnisable Ps. As an rpg lover i can understand it even that i don't speak german
I speak German hahaha… watch the whole interview… they plan no seasons and plan adapt the game once EA releases on community remarks. No MTX and BS like that. Offline game. Campaign is about 12h. Endgame still not developed. They will implement crafting in the future. 2 masteries like TQ1.u get active and passive points for the tree. They are independent.
Looks good so far. I just hope it won't be an "endgame" arpg but more focussed on the acts like TQ and GD. I like the slightly more action focussed gameplay it adds just a bit more to it than simply stacking armor and resists to mitigate damage while still clearly being a classic rpg in all other respects.
Yah the health and mana globes are Diablo like and even the buffs are exactly like Diablo even with the color scheme they used it is way to close to Diablo wish they would use the color and icons like Titan quest 1 buffs.
If you had just watched the yt video with subtitles like I wrote, you would know what the developers said instead of just looking at pictures now. I even tried to tell you yesterday in the stream :"(
@@redelfshotthefood8213 In the settings you can set English subtitles, it's worth it because they tell a lot of interesting things ruclips.net/video/S4hK-JnTqxE/видео.html
Doesn't matter, it is not nice to upload links from other channels without asking for my permission as this results in advertising others on my channel for free. Btw, you didn't say that it was from Gamestar, had you said that i would had allowed it!
Here my Transscript with all Info i saw as somewhat relevant:
switch from spellforce to Tq felt natural
Lorewise does the Demo start right after Nemesis starts hunting us, but we dont know why
*demo starts*
We are i the Search for the Neuren the Goddesses of Destiny
More Vibrant colors than normal Arpgs. (Beach where others would go for vacation)
No Prodedural World generation - All Hand craftet - Sneacky Spots in Corners are back (Same as in EE)
What about the Endgame ?
- Not much to share about Endgame
- Next Steps are to enter EA and gather Community Feedback
- Finishing the main Campain
- Plan is to include The Community and its Feedback in EA to shape the Endgame
Hidden Puzzles and Interactables in the World that Reward you with Uniques or Legendaries
Itemsystem:
- Faced with the Problem to stay with the OG or move to general Systems that are more universal to ARPGs
- Itemfamilies are Staying
- Blue: 1-2 Affixes
- Yellow(new Rare): 3-4 Affixes
- Affixes get better with Higher level
- as in OG Item Models are show when it lays on the Ground with Sparks according to Rarity
- Rarity Color Switch is not Final Depends on the Feedback from the Community
Skillsystem:
- 10 Skill Slots fully customizable
- For the Showcase they put Dodge and the Default Attack in those Slots. He hints that we will be able to Equip Other Defensive Abilities in those Slots later(I Think Defense Mastery May has some of these)
- Explains the Leveling of Skills unlocking Capacitypoints for Modifiers
- Modifier in Basicattack raises Energycost to gather Overwhelm. Other Ability consumes Overwhelm for additional Damage and Stunduration
- Overwhelmstacks can also be found in other Masteries(Not Mastery Exclusive)
- Focus that Leveling your Skills (Passive and Active) is available from Lv1
- Passive Abilities Gain Featpoints at 50% and 100% that boost the Feat more Like shown 10% increased Damage
- Heavy Weapon focused build combined with Modifier on Standard Attack that applies Chillstacks onto Enemies combined with a Feat that increases Status AilmentChance further - for more Chillstacks
- you will always find Modifiers or Feats that Boost your choosen Build that you want to play
- Onslaught is back as a Modifier for the Primary Attack
- Leveling Up your Mastery:
- Needs TitanIchor
- You get TitanIchor through the Campain
- Higher Mastery still unlocks new Skills
- You will be able to Respec your Skills
Question about the Difficulty of the Systems:
- Your able to do a Casual Fun Run
- Other Hand TQ2 provides enough Content and Options for Buildcrafters and ARPG-Lovers to build at their Heartscontent
Question about more Blood:
- We have Blood but more blood doesnt sound that bad
Multiplayer/Koop:
- Not With Early Access
- But with 1.0
Monetisation:
- No Microtransaction, No PermaOnline needed, Buy the Game get the Game
- DLCs for Masteries and Campains
- No Subscriptionmodel
- Positive of being able to play TQ2 in a Train or a Ride without Internetconnection in a Time of Steamdecks
Day-Night-cycles will return
- After EA planned to bring GameplayElements interacting with the Day-Night-Cycle
- Imagine a Graveyard at Day the cyring Widow but at Night Skeletons
So What about the Roadmap. Whats planned in the Future:
- EA Coming this Winter
- Keeping Things in the Backhand
- Taking in Community Feedback
- Are already listening and reading feedback
- Watchout for Devlogs. The Place for Information for whats to come
Entangle Spider enemy:
- When you stand inside the Webradius you get Rooted
- if you walk out you get slowed
- Can create a deadly Encounter combined with the Poisen Explosion Spider
Potions:
- Potions are a Itemsslot
- These Itemslot potions are not Consumed
- Can be leveled up replaced with higher level
- can gain Affixe
- The potions charges are the one that are used to heal you regain energy
- For now you gain Potions by dealing Damage
- But is a subject of Discussion with the Playerbase for other Options
- Other Ideas are to gain Potions via receving dmg if your a Tank or dealing crits if your a rogue
Controls:
- For now Classic TQ Controls
- Controler will Follow for Console
- Joke: Bongocontroller will come after EA
Masteries:
- Petmastery is Confirmed
- EA will be more than 2 Masteries (Seemed very Vague and Stressed about this Question)
- Focus lies on OG TQ Masteries
Mobdensity/Variety:
- Start is Ichtier heavy
- We have a good amount of Factions compared to other titles
- Factions have Classes. Wizard, Warrior, Brute, Healer or Assassin
- Feedback in EA for Factions or Mobdensity is appreciated.
- Enemiehords like Diablo are a Diskussionpoint
- Mentions TQs 3X Enemies Mod (ModdingSupport is on the Table but)
Items:
- Infrequent Items are Back
- Uniques can roll with a Perk that profit from Modifiers. His example was a Weapon that gets additional Attackspeed when Rage builds up.
- Element conversion comes back
Crafting:
- Is being worked on first Prototype is implemented but wont be in EA but there are Plans
Character Creation:
- More Options than TQ
- Whole Character Creation Options wont be part of EA, EA with simpler Options to choose from (is Florian's Baby)
Icons for Items:
- 3 Iconfamilies per Weapon class for example: Light, Heavy, and Middle/Normal Axes
- Most Items consist Visually out of two Parts to generate many diffrent looking Items: the Head and the pole for a Lance
- All Weapons with Elementals will show it accordingly
The Attributesystem Provides more Buildvariety
He switched easily from a Meleebuild to a Ranged Staff build applying a Warfare Skill wich enabled him to fire multiple Projectiles on his Primary Attack
How do you wanna position yourself because of your RealeaseDate ? After Path of Exile and Diablo 4.
- Are aware of the Situation
- Dont want to enter the Seasonal Aspect of those Games and keep it Premium
- And maybe Players have the Room for more than one Game in their Steamlibrary
- How to time the Updates they are not sure.
- There will be no Seasons
- 'With every decision you lose some you win some players as gamedev'
Death:
- Warp from last Portal to Deathlocation, get immidietly back into Action
- Unfinished Encounters respawn on Deth
Hardcore:
- Can be talked about and would be much apprechiated
Campain Length:
- 12 h on EA
Localisation:
- German and English
- Subtitles in similar many Languages as Spellforce 3
Mounts:
- riding on Pegasus
- In Diskussion, No Plans where to put it, how to use it
Mythology:
- Main Focus is Mythology as previously shown in the Blogposts
- There are many Mythological Beasts in their Backhand that the Players can be exited about
Transmog:
- Yes. Not in EA. (Florian,s Baby)
Lootfilters:
- Yes. Not in EA. To be Diskussed. Taking inspiration from other ARPGs
- Also Features to simplify Buildcrafting are in the works
CampainFlow:
- Linear
- Many Sidestories
- Some Areas will be Open World for the Player to Explore like The Beach at the Start
- Not like in TQ where its a large Tunnel you could go left or right but you will walk still in the same direction
Artifacts:
- is still a intern Diskussion
- but is planned to return in one or the other way
LevelScaling:
- Ritualsystem
- You will be able to influence the World via Rituals
- Can raise the Level of Enemies via Rituals in a certain Area to gather Loot according to your PlayerLvl
No Date for Early Access
Where to grind for Uniques or Items:
- Can be hidden in Puzzles or Campain completion
- Grind starts Lv1 for Items
" - Mentions TQs 3X Enemies Mod (ModdingSupport is on the Table but)"
but what? can you please explain?
Campain Length:
- 12 h on EA
is it a 12 hour demo or is the ETA time for play length 12 hours?
@@dylanmaniquis5110 Its on the Table. It is being considered as a stretch goal for the Early Access via Community Feedback
The EarlyAccess Campain Estimate is 12 H
Buen comentario !!!
You're the goat, thanks!
This is great info! Some sounds excellent and some (mostly around the EA release) sounds worrying imo.
Was there any talk about difficulty unlocks like the previous game and older aRPGs like D2. Like starting in normal, then unlocking, epic, then the ultimate challenge is Legendary, something like that.
Here I just saw 1 gram from my future addiction. I can't wait for entire cargo!
Swift addiction iosif! 😉
I watched the complete video. I'm German. I know Maurice Weber a bit. In my eyes that guy is fully gamer oriented and a no-nonsense guy. I don't accept everything from him, but compared to other game media outlets, he is reliable.
Skills:
- all skills and sideskills can be managed to a high degree and can be used with all shown weapons.
- you gain different skill points; not only from level-up but from using as well
World:
- completely handcrafted
- exploring the world may grant surprises (especially in loot) - don't stick with the main quest
- there are areas that are NOT connected to the main quest. Sounds like open world / sandbox to me
- video is based on the very first area after introduction to the game - if compared to TQ1, I would say Helos to Leonidas
- mounts are in discussion
Summary:
- they want to keep many TQ1 features
In my POV this new game is close enough to the old game while improving and modernising it. Their intentions for the game are FOR and WITH the gamers. IF you like the game, buy it and buy the DLCs that are planned - no other way (no subscription, no microtransactions). Offline play possible.
I think I will like it.
So they already have DLC/expansions planned for this game? Or was that something you said?
@@christophersanders7877 They didn't mention it in clear terms. But they talked about their business model: giving the game and DLCs for money, but no microtransactions or subscriptions.
I guess if they build the game in a modular way, they could add new areas as DLCs. (Much like TQ and Grim Dawn have done. Another return to the old style of creating and selling games - I like that.)
@@mflax4331 Appreciate the fast response, and I get you. Since they are going for more of a premium aRPG model with no live service elements, they will more then likely go the route of TQ1/GD (classic aRPGs) of releasing expansions that include more masteries, story expansions,....etc.
I also much prefer this so this is all good news to me ;)
Not to keep bothering you but I wanted to ask one more thing. Do you know if they mentioned anything about classic difficulties coming back during the interview? Like completing normal and unlocking epic/elite, then completing epic and unlocking Legendary/Ultimate?
@@christophersanders7877 That was not a topic in this video.
But they mentioned that they are counting on the community to tell them their wishes, especially during the beta. Many times they repeated that mantra: we want to do it together with the fans.
My suggestion: do just that. Give them your opinions AND wishes.
The most important thing to take away is that the developers are VERY open to change and want to work closely with the community when it comes to early access in winter.
The fans ask various questions, and the answer is almost always: “Yes, we could change it, we want to listen to the fans' feedback”.
Hopefully fans will not whine to much about PVP because that takes so much more time.. And titan quest 2 should not be about PVP but PVE!
this looks like a tiny vertical slice , basically what in the game industry they do to make the least possible content needed to start playing the game itself , so the big decisions that make the game stand out are yet to come i think
Not only this but also that the Devs are as passionate and exited to see TitanQuest2 succeed as its long Hardcorefans
Looks great. I am so glad they preserved the setting and feeling of Titan Quest!
Oh dude what they are talking about is super interesting. Greetings from Germany.
***The times refer to the original video***
Game:
This game will not have a shop or anything similar. It will also be possible to play offline. The maps are all built by hand. Care has been taken to encourage the player to explore the world (side quests, shrines, etc.).
Crafting mechanics will not be integrated at first, but will come later
Skills: 9:00-12:30
Active skills:
As your skill level increases, you earn capacity Points. This allows you to use modifiers. Skilling is therefore no longer linear. The modifiers of the different skills can strengthen each other EVEN THROUGH MASTERIES.
Passive skills:
Feat points are unlocked at 50% and 100%. These also interact with the modifiers of the active skills.
These modifiers and feats can be exchanged at any time (for free).
Potions: 21:50-23:20
Potions are items that do not decrease. they can level up and have affixes with additional effects (movement speed, resistances, etc.).
Currently the potions are restored via damage (but this can still change, for example via blocked damage).
Weapons: 35:00-37:30
Within the classic weapon types there will be weapon families. 3 families per weapon type light, medium and heavy.
Attributes: 38:30-40:00
In addition to the classic attributes such as might, agility, (vigor is defensive) and knowledge, there are attributes which are increased by the two surrounding attributes.
Death:45:10-45:45
If you die you can teleport back, but the enemies will spawn again.
End
Thanks!
nice thank you
o7 thank you for your service
This was the best gameplay video of TQ2 on gamescom. Great, that you review it 👍
This game looks so good. I'm a little disappointed in the choice to go to EA before a full release, as I would prefer for them to take as long as they want to get a full game out, but it is what it is. I just hope the state it releases in EA is good and not like some more recent EA aRPGs that released a little too early and failed because of it.
I do love everything I have seen but we have not seen any monster parts or relics drop to slot into weapons, and it seems we are not getting the artifacts (or no mention of it yet). So my question is what will the crafting system be in TQ2 without these 2 things? I would personally like the classic difficulty system to come back where the player works their way through 3 difficulties with the final being the ultimate build tester and they can make each difficulty even more unique by adding unique boss fights, new/buff enemies, new and higher tiered item,...etc.
As I mentioned before my only fear with this game going into EA instead of a full release is that the modern aRPGs player (POE, LE, D4,...etc) will want to turn this game into those games, while the OG aRPGs players would prefer a more classic aRPG approach that sticks the closest to the original game (what feedback will the devs take into consideration more?).
We will see soon though and regardless I'm excited for the future of one of my favorite aRPGs.
Best footage so far! Thanks for the video! I think at 30:44 he says "naturlich". Just my personal contribution.
good to hear from the Titan Quest expert, I've been waiting, haha
love you man!!! Hope the release of Titan Quest 2 can make your subscriber count blow up!
43:40 I really hope we have the option to turn off the "arcadey" AoE attack warning cones and circles. I hate that so many games are doing this now. I like needing to pay attention to the enemy's animations and visual effects, not watching for big cones, circles, and squares.
Other than that, the game is looking great.
Disabling such things should be easy.
Hopefully there will be an option to disable similar features.
You can get Legendarys early on in the World or from Sidequest not only from Level 50 or 60, it has a lot of secret Passage, you can Target Farm like the Ichtians with a Special Ritual and so on
Looking forward to it damn it - TQ has always been my greatest love in arpgs since it came out - and now after 18 years there it is the sequel. Fae dont worry i am a german so if you want i can translate for you. Maybe in one of your streams. Interesting that your grand parents workeds here for a while. Thanks also for the channeler series. I watch along and will try it out too. I normaly play Warrior, Dream, hunter builds but this one is really interesting.
After the first trailier i was very sceptical, but after seeing this Gameplay, i am so exited for the game!!! Also they mentioned a couple of times that they will take feedback from the community on the early relase serious and might change a few things based on the feedback.
20:19 skeletons disappear no bones flying left and right like tq1 but in the gameplay showcase skeletons did not dissapear now in this gameplay they do ? why it sucks
39:06 enemies dissapear hope we get a option to keep the permanent
This is still unfinished. Don't expect it to be the release version before they have made it.
I have the feeling they have taken a page from GRIM DAWN's book but eliminated the EXTREME mechanics!!!! I LOVE GD, but the mechanics could have a college level text written to explain them and the system still probably would not be completely clear. Now if someone would just redo "SACRED"!!!
Titan quest 2 is a reason to live ;)
Gran potencial ! Ojalá sigan metiendole mucho trabajo y que aprovechen que tienen una idea genial usando la mitologia para su juego ! Me encantaría un DLC de EGIPTO ❤
the game is looking fantastic
Morning Mrfae! So like you I cannot help but not be hyped about how close we are to getting a new Titan Quest....Just want it to really come together good and get the love it deserves more than anything though. From what I've seen there's alot to like ...UI looks okay though...Will be happy if it works and they touch up some of the elements...I didn't see any mention if you are able to change the size of the Bars though? They look a little Big and normal and like you mention sometimes not so much like Titan quest but practical which is good., Excited to see more but hoping for a good early access start to the followup of the greatest Titan quest!
Apparently, unique items will no longer be seen on opponents. It's a shame because it was a very good idea.
Again. Not the finished product yet.
@@redelfshotthefood8213 The developers have announced that this will not happen.
@@MakoShaxMusic have they? Where? That was one of the most memorable features of TQ1. It has to come back! Much more immersive. Extremely satisfying both in a first play through but also when farming.
i have not lost my hand. MI. Shield Attacks must be there as well. Mana/HP bar and the window of items to give them a more solid "in-house" look... fantastic. Im focusing in small graphic details to get more into the game experience so it can vary depending of personal taste. same with skill icons. the map is there and from an skeleton warlock fight in the end of the video, the green area atack circle the same. TQ 1 with EE introduced quite well these red aura to surround enemies shapes and bodies. good that these aspects i care now are not related to gameplay but expectations that can be polished...
This looks insanely good..
the game looks very polished even in this pre alpha version, which is insane, so im not worried at all. its basically the opposite of triple A games
Is like Poe texture with a D4 icons and hud and d2 vibes but in greek mithology 😊 everithing that i love and hate at the same time, maybe is just me but i love how everithing is soo recougnisable
Ps. As an rpg lover i can understand it even that i don't speak german
This is just a trailer like gameplay. Now I am waiting for the whole game to get released soon.😊👍
I speak German hahaha… watch the whole interview… they plan no seasons and plan adapt the game once EA releases on community remarks. No MTX and BS like that. Offline game. Campaign is about 12h. Endgame still not developed. They will implement crafting in the future. 2 masteries like TQ1.u get active and passive points for the tree. They are independent.
Looks good so far. I just hope it won't be an "endgame" arpg but more focussed on the acts like TQ and GD. I like the slightly more action focussed gameplay it adds just a bit more to it than simply stacking armor and resists to mitigate damage while still clearly being a classic rpg in all other respects.
1:30 me, who spent 7 seven years learning german in school to only know just a bit more than "hello" and "wonderful": 👀
I own the original disks from TQ when it was released. I'm hoping for a cool new game that isn't another diablo clone
hey guys, turn subtitles on
Yah the health and mana globes are Diablo like and even the buffs are exactly like Diablo even with the color scheme they used it is way to close to Diablo wish they would use the color and icons like Titan quest 1 buffs.
It's never too late to learn some German :D
True!
There are rumors that the early access price will be at 60-70 $. Anyone heard of that?
early access at a full price game ? No i don't believe it .
@@BoxinSquare_As Fae would also tell you, don't believe random rumors.
EA pricing will be decided when EA happens.
Don't believe fake rumors out there, trust only official sources.
If you had just watched the yt video with subtitles like I wrote, you would know what the developers said instead of just looking at pictures now. I even tried to tell you yesterday in the stream :"(
Link?
@@redelfshotthefood8213 In the settings you can set English subtitles, it's worth it because they tell a lot of interesting things ruclips.net/video/S4hK-JnTqxE/видео.html
Doesn't matter, it is not nice to upload links from other channels without asking for my permission as this results in advertising others on my channel for free. Btw, you didn't say that it was from Gamestar, had you said that i would had allowed it!
UI looks like a soulless diablo/poe style I don't like it. Other than that good so far
Wird Zeit Deutsch wieder zu lernen 😬Time to learn German again 😬
more point stats,
PC version ??
i like that there will be no seasons
Summer sails at all time, then? Grate news.
Good
Nice video fae you should had learn German why did you not learn ? :)
No, horrible, dreadful langage. Please avoid it at all cost. (Frenchy's peaking, hear)
Original VOD (since there is no link in description): www.twitch.tv/videos/2231681273
Titan quest 2 in mobile😢😢😢
You guys don't even have phones?
ja, naturlich tq 2 zu essen
🤌❤️🔥
Note to self: Mit Fae ab jetzt immer Deutsch reden.
WAT? In French, please, dammit.