Titan Quest 2| Gamescom - Developers' Demo - My Reaction!

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  • Опубликовано: 29 окт 2024

Комментарии • 90

  • @mrvasur4021
    @mrvasur4021 2 месяца назад +25

    Here my Transscript with all Info i saw as somewhat relevant:
    switch from spellforce to Tq felt natural
    Lorewise does the Demo start right after Nemesis starts hunting us, but we dont know why

    *demo starts*

    We are i the Search for the Neuren the Goddesses of Destiny
    More Vibrant colors than normal Arpgs. (Beach where others would go for vacation)
    No Prodedural World generation - All Hand craftet - Sneacky Spots in Corners are back (Same as in EE)

    What about the Endgame ?
    - Not much to share about Endgame
    - Next Steps are to enter EA and gather Community Feedback
    - Finishing the main Campain
    - Plan is to include The Community and its Feedback in EA to shape the Endgame

    Hidden Puzzles and Interactables in the World that Reward you with Uniques or Legendaries
    Itemsystem:
    - Faced with the Problem to stay with the OG or move to general Systems that are more universal to ARPGs
    - Itemfamilies are Staying
    - Blue: 1-2 Affixes
    - Yellow(new Rare): 3-4 Affixes
    - Affixes get better with Higher level
    - as in OG Item Models are show when it lays on the Ground with Sparks according to Rarity
    - Rarity Color Switch is not Final Depends on the Feedback from the Community

    Skillsystem:
    - 10 Skill Slots fully customizable
    - For the Showcase they put Dodge and the Default Attack in those Slots. He hints that we will be able to Equip Other Defensive Abilities in those Slots later(I Think Defense Mastery May has some of these)
    - Explains the Leveling of Skills unlocking Capacitypoints for Modifiers
    - Modifier in Basicattack raises Energycost to gather Overwhelm. Other Ability consumes Overwhelm for additional Damage and Stunduration
    - Overwhelmstacks can also be found in other Masteries(Not Mastery Exclusive)
    - Focus that Leveling your Skills (Passive and Active) is available from Lv1
    - Passive Abilities Gain Featpoints at 50% and 100% that boost the Feat more Like shown 10% increased Damage
    - Heavy Weapon focused build combined with Modifier on Standard Attack that applies Chillstacks onto Enemies combined with a Feat that increases Status AilmentChance further - for more Chillstacks
    - you will always find Modifiers or Feats that Boost your choosen Build that you want to play
    - Onslaught is back as a Modifier for the Primary Attack
    - Leveling Up your Mastery:
    - Needs TitanIchor
    - You get TitanIchor through the Campain
    - Higher Mastery still unlocks new Skills
    - You will be able to Respec your Skills

    Question about the Difficulty of the Systems:
    - Your able to do a Casual Fun Run
    - Other Hand TQ2 provides enough Content and Options for Buildcrafters and ARPG-Lovers to build at their Heartscontent

    Question about more Blood:
    - We have Blood but more blood doesnt sound that bad

    Multiplayer/Koop:
    - Not With Early Access
    - But with 1.0

    Monetisation:
    - No Microtransaction, No PermaOnline needed, Buy the Game get the Game
    - DLCs for Masteries and Campains
    - No Subscriptionmodel
    - Positive of being able to play TQ2 in a Train or a Ride without Internetconnection in a Time of Steamdecks

    Day-Night-cycles will return
    - After EA planned to bring GameplayElements interacting with the Day-Night-Cycle
    - Imagine a Graveyard at Day the cyring Widow but at Night Skeletons
    So What about the Roadmap. Whats planned in the Future:
    - EA Coming this Winter
    - Keeping Things in the Backhand
    - Taking in Community Feedback
    - Are already listening and reading feedback
    - Watchout for Devlogs. The Place for Information for whats to come

    Entangle Spider enemy:
    - When you stand inside the Webradius you get Rooted
    - if you walk out you get slowed
    - Can create a deadly Encounter combined with the Poisen Explosion Spider
    Potions:
    - Potions are a Itemsslot
    - These Itemslot potions are not Consumed
    - Can be leveled up replaced with higher level
    - can gain Affixe
    - The potions charges are the one that are used to heal you regain energy
    - For now you gain Potions by dealing Damage
    - But is a subject of Discussion with the Playerbase for other Options
    - Other Ideas are to gain Potions via receving dmg if your a Tank or dealing crits if your a rogue
    Controls:
    - For now Classic TQ Controls
    - Controler will Follow for Console
    - Joke: Bongocontroller will come after EA

    Masteries:
    - Petmastery is Confirmed
    - EA will be more than 2 Masteries (Seemed very Vague and Stressed about this Question)
    - Focus lies on OG TQ Masteries

    Mobdensity/Variety:
    - Start is Ichtier heavy
    - We have a good amount of Factions compared to other titles
    - Factions have Classes. Wizard, Warrior, Brute, Healer or Assassin
    - Feedback in EA for Factions or Mobdensity is appreciated.
    - Enemiehords like Diablo are a Diskussionpoint
    - Mentions TQs 3X Enemies Mod (ModdingSupport is on the Table but)

    Items:
    - Infrequent Items are Back
    - Uniques can roll with a Perk that profit from Modifiers. His example was a Weapon that gets additional Attackspeed when Rage builds up.
    - Element conversion comes back
    Crafting:
    - Is being worked on first Prototype is implemented but wont be in EA but there are Plans

    Character Creation:
    - More Options than TQ
    - Whole Character Creation Options wont be part of EA, EA with simpler Options to choose from (is Florian's Baby)

    Icons for Items:
    - 3 Iconfamilies per Weapon class for example: Light, Heavy, and Middle/Normal Axes
    - Most Items consist Visually out of two Parts to generate many diffrent looking Items: the Head and the pole for a Lance
    - All Weapons with Elementals will show it accordingly

    The Attributesystem Provides more Buildvariety
    He switched easily from a Meleebuild to a Ranged Staff build applying a Warfare Skill wich enabled him to fire multiple Projectiles on his Primary Attack
    How do you wanna position yourself because of your RealeaseDate ? After Path of Exile and Diablo 4.
    - Are aware of the Situation
    - Dont want to enter the Seasonal Aspect of those Games and keep it Premium
    - And maybe Players have the Room for more than one Game in their Steamlibrary
    - How to time the Updates they are not sure.
    - There will be no Seasons
    - 'With every decision you lose some you win some players as gamedev'

    Death:
    - Warp from last Portal to Deathlocation, get immidietly back into Action
    - Unfinished Encounters respawn on Deth

    Hardcore:
    - Can be talked about and would be much apprechiated

    Campain Length:
    - 12 h on EA

    Localisation:
    - German and English
    - Subtitles in similar many Languages as Spellforce 3

    Mounts:
    - riding on Pegasus
    - In Diskussion, No Plans where to put it, how to use it

    Mythology:
    - Main Focus is Mythology as previously shown in the Blogposts
    - There are many Mythological Beasts in their Backhand that the Players can be exited about
    Transmog:
    - Yes. Not in EA. (Florian,s Baby)

    Lootfilters:
    - Yes. Not in EA. To be Diskussed. Taking inspiration from other ARPGs
    - Also Features to simplify Buildcrafting are in the works

    CampainFlow:
    - Linear
    - Many Sidestories
    - Some Areas will be Open World for the Player to Explore like The Beach at the Start
    - Not like in TQ where its a large Tunnel you could go left or right but you will walk still in the same direction

    Artifacts:
    - is still a intern Diskussion
    - but is planned to return in one or the other way

    LevelScaling:
    - Ritualsystem
    - You will be able to influence the World via Rituals
    - Can raise the Level of Enemies via Rituals in a certain Area to gather Loot according to your PlayerLvl

    No Date for Early Access
    Where to grind for Uniques or Items:
    - Can be hidden in Puzzles or Campain completion
    - Grind starts Lv1 for Items

    • @dylanmaniquis5110
      @dylanmaniquis5110 2 месяца назад

      " - Mentions TQs 3X Enemies Mod (ModdingSupport is on the Table but)"
      but what? can you please explain?
      Campain Length:
      - 12 h on EA
      is it a 12 hour demo or is the ETA time for play length 12 hours?

    • @mrvasur4021
      @mrvasur4021 2 месяца назад +1

      @@dylanmaniquis5110 Its on the Table. It is being considered as a stretch goal for the Early Access via Community Feedback
      The EarlyAccess Campain Estimate is 12 H

    • @pedroorus8135
      @pedroorus8135 2 месяца назад

      Buen comentario !!!

    • @K-Von
      @K-Von 2 месяца назад

      You're the goat, thanks!

    • @christophersanders7877
      @christophersanders7877 2 месяца назад

      This is great info! Some sounds excellent and some (mostly around the EA release) sounds worrying imo.
      Was there any talk about difficulty unlocks like the previous game and older aRPGs like D2. Like starting in normal, then unlocking, epic, then the ultimate challenge is Legendary, something like that.

  • @iosifkovacs2176
    @iosifkovacs2176 2 месяца назад +14

    Here I just saw 1 gram from my future addiction. I can't wait for entire cargo!

  • @mflax4331
    @mflax4331 2 месяца назад +11

    I watched the complete video. I'm German. I know Maurice Weber a bit. In my eyes that guy is fully gamer oriented and a no-nonsense guy. I don't accept everything from him, but compared to other game media outlets, he is reliable.
    Skills:
    - all skills and sideskills can be managed to a high degree and can be used with all shown weapons.
    - you gain different skill points; not only from level-up but from using as well
    World:
    - completely handcrafted
    - exploring the world may grant surprises (especially in loot) - don't stick with the main quest
    - there are areas that are NOT connected to the main quest. Sounds like open world / sandbox to me
    - video is based on the very first area after introduction to the game - if compared to TQ1, I would say Helos to Leonidas
    - mounts are in discussion
    Summary:
    - they want to keep many TQ1 features
    In my POV this new game is close enough to the old game while improving and modernising it. Their intentions for the game are FOR and WITH the gamers. IF you like the game, buy it and buy the DLCs that are planned - no other way (no subscription, no microtransactions). Offline play possible.
    I think I will like it.

    • @christophersanders7877
      @christophersanders7877 2 месяца назад

      So they already have DLC/expansions planned for this game? Or was that something you said?

    • @mflax4331
      @mflax4331 2 месяца назад +1

      @@christophersanders7877 They didn't mention it in clear terms. But they talked about their business model: giving the game and DLCs for money, but no microtransactions or subscriptions.
      I guess if they build the game in a modular way, they could add new areas as DLCs. (Much like TQ and Grim Dawn have done. Another return to the old style of creating and selling games - I like that.)

    • @christophersanders7877
      @christophersanders7877 2 месяца назад +1

      @@mflax4331 Appreciate the fast response, and I get you. Since they are going for more of a premium aRPG model with no live service elements, they will more then likely go the route of TQ1/GD (classic aRPGs) of releasing expansions that include more masteries, story expansions,....etc.
      I also much prefer this so this is all good news to me ;)

    • @christophersanders7877
      @christophersanders7877 2 месяца назад

      Not to keep bothering you but I wanted to ask one more thing. Do you know if they mentioned anything about classic difficulties coming back during the interview? Like completing normal and unlocking epic/elite, then completing epic and unlocking Legendary/Ultimate?

    • @mflax4331
      @mflax4331 2 месяца назад +1

      @@christophersanders7877 That was not a topic in this video.
      But they mentioned that they are counting on the community to tell them their wishes, especially during the beta. Many times they repeated that mantra: we want to do it together with the fans.
      My suggestion: do just that. Give them your opinions AND wishes.

  • @luckasstrw835
    @luckasstrw835 2 месяца назад +14

    The most important thing to take away is that the developers are VERY open to change and want to work closely with the community when it comes to early access in winter.
    The fans ask various questions, and the answer is almost always: “Yes, we could change it, we want to listen to the fans' feedback”.

    • @roydamanna
      @roydamanna 2 месяца назад +5

      Hopefully fans will not whine to much about PVP because that takes so much more time.. And titan quest 2 should not be about PVP but PVE!

    • @MrRafagigapr
      @MrRafagigapr 2 месяца назад

      this looks like a tiny vertical slice , basically what in the game industry they do to make the least possible content needed to start playing the game itself , so the big decisions that make the game stand out are yet to come i think

    • @mrvasur4021
      @mrvasur4021 2 месяца назад

      Not only this but also that the Devs are as passionate and exited to see TitanQuest2 succeed as its long Hardcorefans

  • @alexanderpetrovsky3595
    @alexanderpetrovsky3595 2 месяца назад +4

    Looks great. I am so glad they preserved the setting and feeling of Titan Quest!

  • @Benji_C404
    @Benji_C404 2 месяца назад +6

    Oh dude what they are talking about is super interesting. Greetings from Germany.

  • @Benji_C404
    @Benji_C404 2 месяца назад +16

    ***The times refer to the original video***
    Game:
    This game will not have a shop or anything similar. It will also be possible to play offline. The maps are all built by hand. Care has been taken to encourage the player to explore the world (side quests, shrines, etc.).
    Crafting mechanics will not be integrated at first, but will come later
    Skills: 9:00-12:30
    Active skills:
    As your skill level increases, you earn capacity Points. This allows you to use modifiers. Skilling is therefore no longer linear. The modifiers of the different skills can strengthen each other EVEN THROUGH MASTERIES.
    Passive skills:
    Feat points are unlocked at 50% and 100%. These also interact with the modifiers of the active skills.
    These modifiers and feats can be exchanged at any time (for free).
    Potions: 21:50-23:20
    Potions are items that do not decrease. they can level up and have affixes with additional effects (movement speed, resistances, etc.).
    Currently the potions are restored via damage (but this can still change, for example via blocked damage).
    Weapons: 35:00-37:30
    Within the classic weapon types there will be weapon families. 3 families per weapon type light, medium and heavy.
    Attributes: 38:30-40:00
    In addition to the classic attributes such as might, agility, (vigor is defensive) and knowledge, there are attributes which are increased by the two surrounding attributes.
    Death:45:10-45:45
    If you die you can teleport back, but the enemies will spawn again.
    End

  • @thaddeuzklemmbaustein9724
    @thaddeuzklemmbaustein9724 2 месяца назад +2

    This was the best gameplay video of TQ2 on gamescom. Great, that you review it 👍

  • @christophersanders7877
    @christophersanders7877 2 месяца назад +1

    This game looks so good. I'm a little disappointed in the choice to go to EA before a full release, as I would prefer for them to take as long as they want to get a full game out, but it is what it is. I just hope the state it releases in EA is good and not like some more recent EA aRPGs that released a little too early and failed because of it.
    I do love everything I have seen but we have not seen any monster parts or relics drop to slot into weapons, and it seems we are not getting the artifacts (or no mention of it yet). So my question is what will the crafting system be in TQ2 without these 2 things? I would personally like the classic difficulty system to come back where the player works their way through 3 difficulties with the final being the ultimate build tester and they can make each difficulty even more unique by adding unique boss fights, new/buff enemies, new and higher tiered item,...etc.
    As I mentioned before my only fear with this game going into EA instead of a full release is that the modern aRPGs player (POE, LE, D4,...etc) will want to turn this game into those games, while the OG aRPGs players would prefer a more classic aRPG approach that sticks the closest to the original game (what feedback will the devs take into consideration more?).
    We will see soon though and regardless I'm excited for the future of one of my favorite aRPGs.

  • @Elvis-is-king-l3s
    @Elvis-is-king-l3s 2 месяца назад

    Best footage so far! Thanks for the video! I think at 30:44 he says "naturlich". Just my personal contribution.

  • @hitterbrehm
    @hitterbrehm 2 месяца назад +1

    good to hear from the Titan Quest expert, I've been waiting, haha

  • @Aaaaaaaaaaaaaa410
    @Aaaaaaaaaaaaaa410 2 месяца назад

    love you man!!! Hope the release of Titan Quest 2 can make your subscriber count blow up!

  • @thetwo-armedman
    @thetwo-armedman 2 месяца назад +2

    43:40 I really hope we have the option to turn off the "arcadey" AoE attack warning cones and circles. I hate that so many games are doing this now. I like needing to pay attention to the enemy's animations and visual effects, not watching for big cones, circles, and squares.
    Other than that, the game is looking great.

    • @ViolosD2I
      @ViolosD2I 2 месяца назад

      Disabling such things should be easy.

    • @TheLineofEpicHeroes
      @TheLineofEpicHeroes  2 месяца назад +1

      Hopefully there will be an option to disable similar features.

  • @pinkunicornunleashed7860
    @pinkunicornunleashed7860 2 месяца назад

    You can get Legendarys early on in the World or from Sidequest not only from Level 50 or 60, it has a lot of secret Passage, you can Target Farm like the Ichtians with a Special Ritual and so on

  • @sigilork785
    @sigilork785 2 месяца назад

    Looking forward to it damn it - TQ has always been my greatest love in arpgs since it came out - and now after 18 years there it is the sequel. Fae dont worry i am a german so if you want i can translate for you. Maybe in one of your streams. Interesting that your grand parents workeds here for a while. Thanks also for the channeler series. I watch along and will try it out too. I normaly play Warrior, Dream, hunter builds but this one is really interesting.

  • @quokka8690
    @quokka8690 2 месяца назад

    After the first trailier i was very sceptical, but after seeing this Gameplay, i am so exited for the game!!! Also they mentioned a couple of times that they will take feedback from the community on the early relase serious and might change a few things based on the feedback.

  • @TartarusPyro
    @TartarusPyro 2 месяца назад +3

    20:19 skeletons disappear no bones flying left and right like tq1 but in the gameplay showcase skeletons did not dissapear now in this gameplay they do ? why it sucks
    39:06 enemies dissapear hope we get a option to keep the permanent

    • @redelfshotthefood8213
      @redelfshotthefood8213 2 месяца назад

      This is still unfinished. Don't expect it to be the release version before they have made it.

  • @charlesballard5251
    @charlesballard5251 2 месяца назад +2

    I have the feeling they have taken a page from GRIM DAWN's book but eliminated the EXTREME mechanics!!!! I LOVE GD, but the mechanics could have a college level text written to explain them and the system still probably would not be completely clear. Now if someone would just redo "SACRED"!!!

  • @GameDevAnd3D
    @GameDevAnd3D 2 месяца назад +1

    Titan quest 2 is a reason to live ;)

  • @pedroorus8135
    @pedroorus8135 2 месяца назад

    Gran potencial ! Ojalá sigan metiendole mucho trabajo y que aprovechen que tienen una idea genial usando la mitologia para su juego ! Me encantaría un DLC de EGIPTO ❤

  • @BoxinSquare_
    @BoxinSquare_ 2 месяца назад +1

    the game is looking fantastic

  • @SuperCMO79
    @SuperCMO79 2 месяца назад

    Morning Mrfae! So like you I cannot help but not be hyped about how close we are to getting a new Titan Quest....Just want it to really come together good and get the love it deserves more than anything though. From what I've seen there's alot to like ...UI looks okay though...Will be happy if it works and they touch up some of the elements...I didn't see any mention if you are able to change the size of the Bars though? They look a little Big and normal and like you mention sometimes not so much like Titan quest but practical which is good., Excited to see more but hoping for a good early access start to the followup of the greatest Titan quest!

  • @MakoShaxMusic
    @MakoShaxMusic 2 месяца назад +5

    Apparently, unique items will no longer be seen on opponents. It's a shame because it was a very good idea.

    • @redelfshotthefood8213
      @redelfshotthefood8213 2 месяца назад +1

      Again. Not the finished product yet.

    • @MakoShaxMusic
      @MakoShaxMusic 2 месяца назад

      @@redelfshotthefood8213 The developers have announced that this will not happen.

    • @Raumschutz
      @Raumschutz 2 месяца назад

      @@MakoShaxMusic have they? Where? That was one of the most memorable features of TQ1. It has to come back! Much more immersive. Extremely satisfying both in a first play through but also when farming.

  • @fortheline
    @fortheline 2 месяца назад

    i have not lost my hand. MI. Shield Attacks must be there as well. Mana/HP bar and the window of items to give them a more solid "in-house" look... fantastic. Im focusing in small graphic details to get more into the game experience so it can vary depending of personal taste. same with skill icons. the map is there and from an skeleton warlock fight in the end of the video, the green area atack circle the same. TQ 1 with EE introduced quite well these red aura to surround enemies shapes and bodies. good that these aspects i care now are not related to gameplay but expectations that can be polished...

  • @RamyAmr.m
    @RamyAmr.m 2 месяца назад +1

    This looks insanely good..

  • @yoda-y2374
    @yoda-y2374 2 месяца назад

    the game looks very polished even in this pre alpha version, which is insane, so im not worried at all. its basically the opposite of triple A games

  • @АлексМихайлов-ч6э
    @АлексМихайлов-ч6э 2 месяца назад

    Is like Poe texture with a D4 icons and hud and d2 vibes but in greek mithology 😊 everithing that i love and hate at the same time, maybe is just me but i love how everithing is soo recougnisable
    Ps. As an rpg lover i can understand it even that i don't speak german

  • @eldervault438
    @eldervault438 2 месяца назад

    This is just a trailer like gameplay. Now I am waiting for the whole game to get released soon.😊👍

  • @cfc6214
    @cfc6214 2 месяца назад +2

    I speak German hahaha… watch the whole interview… they plan no seasons and plan adapt the game once EA releases on community remarks. No MTX and BS like that. Offline game. Campaign is about 12h. Endgame still not developed. They will implement crafting in the future. 2 masteries like TQ1.u get active and passive points for the tree. They are independent.

  • @kjaesp
    @kjaesp 2 месяца назад

    Looks good so far. I just hope it won't be an "endgame" arpg but more focussed on the acts like TQ and GD. I like the slightly more action focussed gameplay it adds just a bit more to it than simply stacking armor and resists to mitigate damage while still clearly being a classic rpg in all other respects.

  • @ArresvayStudio
    @ArresvayStudio 2 месяца назад

    1:30 me, who spent 7 seven years learning german in school to only know just a bit more than "hello" and "wonderful": 👀

  • @mikegray5719
    @mikegray5719 2 месяца назад

    I own the original disks from TQ when it was released. I'm hoping for a cool new game that isn't another diablo clone

  • @fortheline
    @fortheline 2 месяца назад

    hey guys, turn subtitles on

  • @johnengels8017
    @johnengels8017 2 месяца назад

    Yah the health and mana globes are Diablo like and even the buffs are exactly like Diablo even with the color scheme they used it is way to close to Diablo wish they would use the color and icons like Titan quest 1 buffs.

  • @rektbyprotoss
    @rektbyprotoss 2 месяца назад

    It's never too late to learn some German :D

  • @sotoskun861
    @sotoskun861 2 месяца назад

    There are rumors that the early access price will be at 60-70 $. Anyone heard of that?

    • @BoxinSquare_
      @BoxinSquare_ 2 месяца назад

      early access at a full price game ? No i don't believe it .

    • @ViolosD2I
      @ViolosD2I 2 месяца назад

      ​@@BoxinSquare_As Fae would also tell you, don't believe random rumors.
      EA pricing will be decided when EA happens.

    • @TheLineofEpicHeroes
      @TheLineofEpicHeroes  2 месяца назад +1

      Don't believe fake rumors out there, trust only official sources.

  • @luckasstrw835
    @luckasstrw835 2 месяца назад

    If you had just watched the yt video with subtitles like I wrote, you would know what the developers said instead of just looking at pictures now. I even tried to tell you yesterday in the stream :"(

    • @redelfshotthefood8213
      @redelfshotthefood8213 2 месяца назад

      Link?

    • @luckasstrw835
      @luckasstrw835 2 месяца назад

      @@redelfshotthefood8213 In the settings you can set English subtitles, it's worth it because they tell a lot of interesting things ruclips.net/video/S4hK-JnTqxE/видео.html

    • @TheLineofEpicHeroes
      @TheLineofEpicHeroes  2 месяца назад

      Doesn't matter, it is not nice to upload links from other channels without asking for my permission as this results in advertising others on my channel for free. Btw, you didn't say that it was from Gamestar, had you said that i would had allowed it!

  • @SerAlexandr
    @SerAlexandr 2 месяца назад +1

    UI looks like a soulless diablo/poe style I don't like it. Other than that good so far

  • @pinkunicornunleashed7860
    @pinkunicornunleashed7860 2 месяца назад

    Wird Zeit Deutsch wieder zu lernen 😬Time to learn German again 😬

  • @bjcanz
    @bjcanz 2 месяца назад +1

    more point stats,

  • @TheZuk23
    @TheZuk23 2 месяца назад

    PC version ??

  • @MK-fw8bb
    @MK-fw8bb 2 месяца назад

    i like that there will be no seasons

    • @messire9837
      @messire9837 2 месяца назад

      Summer sails at all time, then? Grate news.

  • @LightSaber83
    @LightSaber83 2 месяца назад

    Good

  • @SoulAgeGaming
    @SoulAgeGaming 2 месяца назад

    Nice video fae you should had learn German why did you not learn ? :)

    • @messire9837
      @messire9837 2 месяца назад

      No, horrible, dreadful langage. Please avoid it at all cost. (Frenchy's peaking, hear)

  • @ajtos220
    @ajtos220 2 месяца назад

    Original VOD (since there is no link in description): www.twitch.tv/videos/2231681273

  • @tristannebres8926
    @tristannebres8926 2 месяца назад +1

    Titan quest 2 in mobile😢😢😢

    • @messire9837
      @messire9837 2 месяца назад

      You guys don't even have phones?

  • @fortheline
    @fortheline 2 месяца назад

    ja, naturlich tq 2 zu essen

  • @Zombgetsu
    @Zombgetsu Месяц назад

    🤌❤️‍🔥

  • @ViolosD2I
    @ViolosD2I 2 месяца назад

    Note to self: Mit Fae ab jetzt immer Deutsch reden.

    • @messire9837
      @messire9837 2 месяца назад

      WAT? In French, please, dammit.