5:51 for some reason the audio goes blank, essentially I explain that Mortars have the longest reload in the game and additionally they need to be kept behind the frontline. Additionally holding shift and right clicking with a big group of infantry will organise them into groups of 4
This game was so good in the early 2000': SS1, SSF and SS2. For SS2 you have a "bug" and you can make 1000 exp crew members ton have a best view etc. you have to use the ambulance, put crew members and fire with soldiers on it ;)
You uploaded this in 2023. I’m glad in your own small way, you help keep the game alive. Definitely a game that has stood the test iof time well. I hope someone will do an HD remaster of this game. Not a remake, just something that has better resolution and friendlier to newer versions of Windows
are u just another fan or just original creator of the game because the game was like 20 years ago and u still demonstrate the best classic RTS of my childhood
joooo this is exactly was i was looking for, sometimes its realy hard to find detailed information about older rts and thier mechanics. This awnserd so many questions i had :) i would love one about the vehicles :D
I played this game for the first time casually in the last couple years but it's really cool to see in-depth content created for it. Thanks for sharing.
Very informative video, I used to not be aware that XP played a crucial role on a unit’s performance, interesting. Also, you’re right about infantry being susceptible to their own AP mines, the 1st JP campaign has the enemy randomly stepping on their own mines lol
Indeed XP increases, speed, damage resistance, reload time, and accuracy. In the previous game it even increased HP and ammunition amount. Indeed these mines they step on are placed through the map editor but they are such a pain because they are all over the map
-it says in the manual that using a propaganda car to make an enemy general defect to your side reveals enemy units in the map -engineers are the only infantry that can defuse anti personnel mines without getting himself killed (japan mission 1 ptsd) -engineers also have a chance of blowing themselves up with a anti personnel mine when planting it according to the manual.
I covered so much that I forgot to mention this, yes absolutely the engineer is invincible to AP mines probably something I didn’t mention because it’s only relevant in the Japanese campaign where they are placed everywhere and you have no tanks to shoot the floor. I didn’t cover propaganda because it’s an APC unit, and also there’s a bomber that drops leaflets ? but revealingly enemy positions seems interesting, especially in missions where there is multiple enemy generals. But I feel like this is a scripted thing and not a real mechanic. Thank you for the tips
@@pandaprewmaster325 Im certain it’s something to do with morale but its only in the German campaign and on my full play through I didn’t even see them.
didnt knew about commandos being able to trigger scripts also i thought their flare would grant more vision for a moment or something they were very mysterious units for me, also the officers capturing neutral units... i remember there was a german APC that had a different weapon which would capture units maybe officers can accelerate said process but not sure about it and there was also the propaganda plane that is able to do that hold fire inside houses work wonders for short ranged weapons or having them going around structures and tree lines waiting for something to pass through and get side armor attacked, medics also seem kinda overpower in big groups but its very unusual for them to be that many in a single mission
Interestingly the flare doesn’t light up the battlefield but is just a visual gimmick intended to be given the appearance of calling in air support via scripts. I didn’t include propaganda vehicles because they are armoured/motorised units, there is 3 in the game Ba-64, M-8 Greyhound, and the Sdkfz.222 which is the german one you mentioned. Absolutely yeah the propaganda Hienkel-111 that drops leaflets, only saw it once and sometimes it does not appear. I forgot to mention holding fire, of course it’s a useful mechanic for 2 reasons, spying on enemies and also units like MGs shoot tanks and constantly annoy them which sometimes causes them to move towards you.
sorry if you explained it later on in the video.. But how tf do I select grenades, to actually throw them? (for the sub machine gunner) I threw one earlier, but no idea how, now I cant do it again, lelz. help
@@johanhansson1620 Absolutely I can even make a video, do you have WhatsApp so we can discuss further ? +44 7399 021823 There is my number, if not let me know and I will throw you my email.
5:51 for some reason the audio goes blank, essentially I explain that Mortars have the longest reload in the game and additionally they need to be kept behind the frontline.
Additionally holding shift and right clicking with a big group of infantry will organise them into groups of 4
This game was so good in the early 2000': SS1, SSF and SS2.
For SS2 you have a "bug" and you can make 1000 exp crew members ton have a best view etc. you have to use the ambulance, put crew members and fire with soldiers on it ;)
Yes thats true, because they constantly heal immediately. This way we can also run people over with the german ambulance.
You uploaded this in 2023.
I’m glad in your own small way, you help keep the game alive.
Definitely a game that has stood the test iof time well. I hope someone will do an HD remaster of this game. Not a remake, just something that has better resolution and friendlier to newer versions of Windows
@@user-po4wn2em7d There is atleast a HD modification of the 1st game, and currently the same for this one is in development by the russian modders.
One hour tutorial only for infantry, this game was too hard for me.
are u just another fan or just original creator of the game because the game was like 20 years ago and u still demonstrate the best classic RTS of my childhood
I am a very passionate fan :)
sorry for late reply
joooo this is exactly was i was looking for, sometimes its realy hard to find detailed information about older rts and thier mechanics. This awnserd so many questions i had :) i would love one about the vehicles :D
+1 This is amazing, looking forward to the vehicles ones.
I played this game for the first time casually in the last couple years but it's really cool to see in-depth content created for it. Thanks for sharing.
incredible, this game need a remaster. Learning curve is steep, though
Ever tried Hidden Stroke MOD?
Very informative video, I used to not be aware that XP played a crucial role on a unit’s performance, interesting. Also, you’re right about infantry being susceptible to their own AP mines, the 1st JP campaign has the enemy randomly stepping on their own mines lol
Indeed XP increases, speed, damage resistance, reload time, and accuracy. In the previous game it even increased HP and ammunition amount.
Indeed these mines they step on are placed through the map editor but they are such a pain because they are all over the map
-it says in the manual that using a propaganda car to make an enemy general defect to your side reveals enemy units in the map
-engineers are the only infantry that can defuse anti personnel mines without getting himself killed (japan mission 1 ptsd)
-engineers also have a chance of blowing themselves up with a anti personnel mine when planting it according to the manual.
I covered so much that I forgot to mention this, yes absolutely the engineer is invincible to AP mines probably something I didn’t mention because it’s only relevant in the Japanese campaign where they are placed everywhere and you have no tanks to shoot the floor.
I didn’t cover propaganda because it’s an APC unit, and also there’s a bomber that drops leaflets ? but revealingly enemy positions seems interesting, especially in missions where there is multiple enemy generals. But I feel like this is a scripted thing and not a real mechanic.
Thank you for the tips
@@SuddenStrike_HQ yup I dont know whats the use of leaflets you know I thought they salt
@@pandaprewmaster325
Im certain it’s something to do with morale but its only in the German campaign and on my full play through I didn’t even see them.
@@SuddenStrike_HQ useless nonetheless
0:17 Submachine Gunner
3:02 Mortars
6:23 Riflemen
8:35 AT Riflemen
14:39 Rocket Launchers
19:30 Flamethrower
22:30 Kamikaze
23:35 Snipers
29:14 Crew Man
30:33 Machineguns
35:10 Officers
37:58 Commando
40:34 General
41:14 Pilots
42:00 Medics
44:22 Engineer
Great video thank you for that. I wasnt aware of some of the exploits, especially the jeeps.
Glad to hear it from a fellow speedrunner 😁
Doing god's work.
didnt knew about commandos being able to trigger scripts also i thought their flare would grant more vision for a moment or something they were very mysterious units for me, also the officers capturing neutral units... i remember there was a german APC that had a different weapon which would capture units maybe officers can accelerate said process but not sure about it and there was also the propaganda plane that is able to do that
hold fire inside houses work wonders for short ranged weapons or having them going around structures and tree lines waiting for something to pass through and get side armor attacked, medics also seem kinda overpower in big groups but its very unusual for them to be that many in a single mission
Interestingly the flare doesn’t light up the battlefield but is just a visual gimmick intended to be given the appearance of calling in air support via scripts.
I didn’t include propaganda vehicles because they are armoured/motorised units, there is 3 in the game Ba-64, M-8 Greyhound, and the Sdkfz.222 which is the german one you mentioned. Absolutely yeah the propaganda Hienkel-111 that drops leaflets, only saw it once and sometimes it does not appear.
I forgot to mention holding fire, of course it’s a useful mechanic for 2 reasons, spying on enemies and also units like MGs shoot tanks and constantly annoy them which sometimes causes them to move towards you.
sorry if you explained it later on in the video.. But how tf do I select grenades, to actually throw them? (for the sub machine gunner) I threw one earlier, but no idea how, now I cant do it again, lelz. help
@@dohc_au give the command to attack, then right click the ground where you want it to go
I will never understand how anyone can play SS over BK 1
Naturally I think people get used to whatever they play first.
xzxxx-km4vy, what ever this shit means. Mate, you can fuck off with your blitzrkrieg shit, stop spamming the channel, or you will be kicked out.
i made new version of soldier maksim.rs2 (soviet soldier with maxim mg, maxim is green)
Did you present this on the forums?
@@johanhansson1620
Absolutely I can even make a video, do you have WhatsApp so we can discuss further ?
+44 7399 021823
There is my number, if not let me know and I will throw you my email.
My email is khazakstan.uzbekistan@gmail.com