Since Rome Total War is a videogame, and the main purpose of a videogame is having fun rather than just "winning battles", then I think pink pajamas deserved at least a honorable mention for being such a meme unit Think about it. Yeah, Scyth horse archers may have helped you win some battles. But did you have more fun chasing horse archers around the whole battlemap for 10 minutes or painting that bridge near Seleucia pink with only 2 militia hoplites and a cretan archer against 5000 pajamas?
One of the things that makes Thrace's starting position so abysmal is they start right next to the Scythians and have weak cavalry. Of course the saving grace is they have an opportunity to march into the steppes early and get rid of them before the horse archer spam can start in earnest... while turning their backs to the Macedonians and Dacians of course.
It's even worse when you play as Dacia. Not only do you not have any decent cavalry available early on, but you also have 0 money to buy anything in the first place
To me , Five top units in Rome Total War was this : 5th Legionary Cohort 4th Archers Auxilia 3rd Legionary Cavalry 2nd Legionary First Cohort 1st Urban Cohort
Nice vid. I agree with the Armoured hoplites at 2. Very solid and you can get them so early. Forester warband deserve an honourable mention imo but Gaul isn’t a good faction overall
To Rome Total War - Barbarians Invasion was like this : ERE 5th Eastern Archers 4th Equites Auxilia 3rd Equites Catapharacii 2nd Equites Clibinarii 1st Comitetanses First Cohort WRE 5th Carriage Ballista 4th Auxilia Palatina 3rd Comitetanses First Cohort 2nd Bucellarii 1st Samaritian Auxilia
Very good tier list, I love that the top troops are usually the ones I hate facing the most. Granted I recently played through a campaign as Gaul and made death archer stacks and nothing compares to Foresters fully maxed. They start with 11 damage, highest base archer attack in the game, can be upgraded to gold missiles and level 3 experience through using 2 temples which bring a base troop you can make in 3 turns have long range missiles, hide anywhere, missiles do 17 damage… annihilates anything. I usually hate storming stone walls without siege artillery as being able to ignore walls lets my horses shine, but foresters will wipe out all troops on the walls without using half their ammo. They are a cracked troop who gets +4 attack when it’s snowing or they’re in woods.
A very good list. Glad to see catapracts getting the attention they deserve. 1)I personally wouldn't put the armored hoplites on place 2, but lower (maybe place 5). Yes, they have very good stats, but their tactical value on the battlefield is very limited. They are a good defensive unit and can hold the ground... and that's pretty much it. Phalangites perform much better. They unit size is bigger, so you can stretch their lines to form a longer line (if needed), they have longer spears and overall they work much better with cavalry and skirmishers of their respective faction. The unit roster of TGC is pisspoor, so even infantry has no problem flanking the main line (as shown in the video) - ironically, in the video, the match with the armoured hoplites and their uber stats is closest to a defeat. I take silver shields over armoured hoplites any day. 2)A unit worth mentioning are war dogs. They perform good against any enemy units (even underrunning phalanx formations), frighten the enemy and are practically undying - they respawn immediately after the battle as long their masters are still alive, which can very easy be obtained when you order the retreat after releasing the dogs (...a strategy even cheesier than corner camping). From early to late game they are a force to reckon with. 3) My first place on the list would go to the generals (bodyguard). Yes, you can't recruit them (on the other hand they replenish automatically very fast and everywhere on the map), but they are a unit in the game and units like elephants, camels or mercenaries like cretan archers, which you listed ;-), are more limited than generals. In my opinion, it's one of the biggest features of rome, that you can move retainers from general to general and choose your heir by yourself (not like an MTW2). With the possibility to train the skills of the generals and gain retainers via academies etc. you can have some einsteins to govern your empire and some super chads to conquer the world in mid and end game. With 2 hitpoints and top stats they can trampel pretty much everything (especially in early game) and thanks to the ability to blow the horn before the charge, you can keep your general out of the turmoil to use his bodyguards without risking to much (not like in MTW2). Easily the best unit in the game.
Thanks for the comment. Good points. Yea, that Armoured Hoplites match was rather close :) And those retainers is a really nice as well. Imo in the early game, the Generals shine really well, however, their value decreases as the game progresses :)
One thing that makes cheaper, larger units even better in campaign is upgrades. if you measure it as pure raw stats added to a unit, a +1 weapon upgrade on a 240 man unit adds 240 attack, while on an 80 man unit it adds 80. if you measure it in percentage, +1 attack to unit with 20 is a 5% upgrade, but to a unit with 5 attack it's a 20% upgrade. Cost effectiveness is king, and late-game, while it may be tempting to use a stack of your elites, you can often field two stacks of low tier units for the same cost, almost the same strength, and far easier retraining.
A very valid point. At the same time, the pressure on the population to recruit them is a drawback at least in the early game :) Thanks for the comment.
Light Lancers are my favorites...once they rack up XP they be like 16/14with a 9 charge bonus and fast moving/good morale perk..best flanking unit in RTW honorable mention in my book mainly for nostalgia lol
@@qualityoldgames7721 All light cav are glass cannons when flanking, especially on higher difficulties, Lancers at least are upfront about it and have the highest charge of any Light Cav which makes them possibly the only viable Light Cav to continue using into the late game besides maybe Long Shields.
It's a pretty damn good list. Although I think that some units should have deserved a mention. Bull Warriors. Bit biased here but they definitely deserve attention. Available at Tier 3, good upkeep cost and competes with late game Roman heavy infantry. Very versatile due to it's 2hp and 17 missile attack so even cavalry has to be wary about charging into them. Numidian Camel Riders are one of the most cost effective anti-cav units in the game. They got average stats but because they are Camels they trade very effectively against horse cav and can still operate as standard cav against infantry. Also easily acquirable as they are a tier 2 unit. Desert Cavalry. Cheap tier 2 cav unit with good stats, combat bonus in desert and has armor piercing. Camel Cataphracts. Very much deserve a mention. Like the regular Cataphracts this unit also possesses a melee AP weapon which is rare outside of Rome. Because they are camels no Horse cav can beat them in a fight including Cataphracts. With their very high armor they can eat up standard archer fire without much worry. Only counters are ranged AP and spears. Only real downside is replenishing the unit but they are so effective and versatile that they are worth the trouble. Balearic Slingers. Essentially the ap counterpart to Cretan Archers. Cretan Archers will have more range but will deal less damage against armored targets while Balearic Slingers are the opposite though they have the downside of no arc so you can't shoot over allies as well but they have way more ammo.
Thanks for the comment. Really solid units. Imo a drawback for Camels is also speed which is lower than cav's speed. Furthermore, I don't think think Balearics have AP attack :)
Legionaries and Cataphracts might be impressive, but it takes quite some time in the campaign to unlock them. The Greeks can build a tier III barrack in Sparta within four rounds from the start of the game, so one can get Armored Hoplites as early as Winter 268 BC and start to crush everything. Long before they will ever encounter any high tier opponent. Same with Sacred Band (who use the same model as Armored Hoplites in game, just with white colour). Carthage can be rushed to level IV and pump them out. Also the Impressive temple of Baal gives a nice public order bonus.
Remind me please, what was recruitment time of Sacred Band - 2 Turns, no? I cant remember exactly why I basically never got them until later when Italy is already done, but I think it was because recruitment time... I personally prefer Lybian Infantry with plenty of Longshield Cav in early game, it gets the job done :)
@@MK-rc3pq Yes 2 turns for Sacred Band - their only drawback. Lybian Infantry with Longshield cav is also a nice army. Not impressive, but very useful indeed!
Parthia's Persian cavalry, the long range tier 2 horse archer unit, while not armored like cataphracts, I find them to be fast enough, with a devastating missile attack, which outranges most missile units in the game, and counters scythian horse archers well due to outranging them. They counter every unit including horse archers due to range, I think they may struggle with damaging certain well armored units enough on the first battle and may need to withdraw and fight again with more arrows, but they're killing the general and all the non cataphract cavalry and decimating any missile unit, so the second battle is easy as heck. And theyre escaping at basically full strength because nothing is hitting them. Horse archers are good, but when they have long range and are medium tier in melee due to their swords and armor, they counter stuff like archer chariots and elephants and usually can still whittle down cataphracts just due to sheer number of missiles.... it's worth the investment. They are also not some late game unit, they can be accessed rather quickly in the campaign. If you make 10 of these units youve won the campaign, since they will expand your empire fast enough to afford another 10. And then another 10.... and you won't run into anything that is a hard counter. Stuff that resists their arrows can't move fast enough to catch them or be produced in the numbers required to take them on 1 on 1. Even the hardest counter you can find to this unit will not actually win against them, even if you spam it, in my opinion. Which means there isn't a hard counter, and it's the one unit to win them all. Parthia is a faction with access to cataphracts and war elephants and I don't even build them because there is no need and persian cavalry kills faster and moves faster and outranges everything. Any other faction would love to have those units and they are surplus to requirement. I don't have a use for them, really.
I don't think I've ever actually recruited a unit of cataphracts as parthia. They just don't seem to work well with the persian cavalry doomstacks that parthia are most powerful with and slow the mobility of the army down on the battlefield. I quite like how you didn't include urban cohort though since at least with my armies, the archers and cav do most the skilling and so urbans are often not needed and two legionaries are better than 1 urban
ah, a fellow lover of persian cavalry who looks at cataphracts and asks why they're even needed. I see you are also a person of taste. Persian cavalry doomstacks indeed. They may require more infrastructure than scythian horse archers but they hard counter them and destroy everything else too.
When I have to play a barbarian campaign, I like to use the war dogs, they are very useful and when I face horse archers, the war dogs make them miserable, literally only the loose ones and they do the rest, they don't let them in peace to the horse archers.
I wouldn't place Armoured Hoplites as number 2. Not because they are not the best infantry unit in the game... they probably are. But because as the Greek City States, you will not get to pair them with even decent cavalry for some hammer an anvil tactics. You will have to rely on mercenaries to get some decent heavy cavalry and that is not great at all. If Greek City states had something akin to Macedonian Cavalry or Companion Cavalry, I'd agree 100 % with AH being 2nd best unit overall and best infantry. But IMO, Carthages SB is better because while it takes 2 turns to train, it does have slighty better stats, but muuuuuch more importantly; you can pair it with better cavalry like SB Cavalry or even Round shield cavalry (which are fast to train, and got decent charge). I mean, yeah, the Carthigian army is more expensive and takes longer to train, but it will be a much higher quality army. Egypt mid game can be pretty tough as Greeks IMO because your army isn't versatile. Carthage is in a better position with a larger and better roster overall. The only thing the greeks got on Carthage is the Spartans, but I would submit that SB have much more armor and a cheaper, so i would ultimately go with SB.
Thanks for the comment. Valid points. At the same time, imo Cartahge can access its "proper" units only rather late in the campaign whereas the Armoured Hoplites are rather readily available :)
@@qualityoldgames7721 ye but Carthage still gets Poeini Infantry which are, while worse than AHs, able to be paired with long shield cavalry fairly early if I am not mistaken. Yes Poeni infantry as an anvil is worse, but their hammer is better in the form of Long Shield cavalry, even early on. IMO Carthage is pretty good, even early on, on both the hammer and anvil part. Greece is fantastic on the anvil part, but that is it. But I submit Greece is good if you can get 2 or 3 decent cavalry units as mercenaries. But tbh, I might ultimately prefer Egypt. Pharaohs guards suck against missile fire, but they sure can punch hard. And Egypt has chariots for the large-field battles which at least the AI playing as romans have a very hard time dealing with. And Pharaohs bowmen. Egypt is really good IMO, their weakness being mainly that Pharaohs guards also takes 2 turns to train and lack a shield. Of my, of Pharaohs Guards had even Nile Spearman type of shield, they would be awesome considering the army they fit into.
Nobody mentions scythian noble archers, beat persian cavalry anytime and can fight back any cavalry that pursues them, plus having a terrain bonus, the only drawback is the very basic weaponsmith available
1. Why dont you play Rome Remastered version? Is it worse? 2. What does it mean Hastati has Armour - piercing ( primary weapon ) and other roman infantry. Is it for their sword or for the pilum?
That Armour- piercing bit is misleading. It's for their pilum. In the game files the pilum is considered the primary weapon of units that can throw them and the sword is their secondary weapon.
@@finsfan90 It looks fine, and BI remastered looks far better than the OG BI which actually did look ugly due to a rushed release that had them half ass a large part of the unit designs.
Why no one ever mentions the besties : Long shield cav ? (Tier 3 so easy to get in Carthage, high morale, great stats, cheap as fuck, and combine well with everything Carthage has.) IMO it's by far a better cav unit than cataphracts, which by the time you get them I hope your campaign is finished.
Imagine you have access to every single unit in the game (except oliphaunts ofc). How would your army be like? Mine would be something similar to this: General's Bodyguard First Legionary Cohort x6 Warband x2 Foresters Warband x4 Camel Cataphracts x2 Pontic Light Cavalry x2 Amazon Chariots Wardogs x2
Thanks for the comment. An interesting question. I think the following: Chariot General 12 x Urban Cohort 6 x Archer Auxilia / Catarphract Archers 3 x Armoured Elephants / Cataphracts
Since Rome Total War is a videogame, and the main purpose of a videogame is having fun rather than just "winning battles", then I think pink pajamas deserved at least a honorable mention for being such a meme unit
Think about it. Yeah, Scyth horse archers may have helped you win some battles. But did you have more fun chasing horse archers around the whole battlemap for 10 minutes or painting that bridge near Seleucia pink with only 2 militia hoplites and a cretan archer against 5000 pajamas?
That is a very valid point :D Thanks for the comment.
One of the things that makes Thrace's starting position so abysmal is they start right next to the Scythians and have weak cavalry. Of course the saving grace is they have an opportunity to march into the steppes early and get rid of them before the horse archer spam can start in earnest... while turning their backs to the Macedonians and Dacians of course.
Thanks for the comment. Fully agreed on that. Furthermore, they lack elite phalanx units which will cause troubles later :)
I do both... While simultaneously grabbing rhodes from tgc
@@hellbringer09 A nice boost for income :) Thanks for the comment.
It's even worse when you play as Dacia. Not only do you not have any decent cavalry available early on, but you also have 0 money to buy anything in the first place
@@user-js2xn9jv9l True, though Archer Warbands seem to work rather well ;) Thanks for the comment.
To me , Five top units in Rome Total War was this :
5th Legionary Cohort
4th Archers Auxilia
3rd Legionary Cavalry
2nd Legionary First Cohort
1st Urban Cohort
Really solid Roman units :) Thanks for the comment.
Nice vid. I agree with the Armoured hoplites at 2. Very solid and you can get them so early. Forester warband deserve an honourable mention imo but Gaul isn’t a good faction overall
Agreed on the Forresters :) Thanks for the comment.
They're good but 2 turns recruitment sucks
To Rome Total War - Barbarians Invasion was like this :
ERE
5th Eastern Archers
4th Equites Auxilia
3rd Equites Catapharacii
2nd Equites Clibinarii
1st Comitetanses First Cohort
WRE
5th Carriage Ballista
4th Auxilia Palatina
3rd Comitetanses First Cohort
2nd Bucellarii
1st Samaritian Auxilia
Thanks for the comment. Looks reasonable :)
Very good tier list, I love that the top troops are usually the ones I hate facing the most. Granted I recently played through a campaign as Gaul and made death archer stacks and nothing compares to Foresters fully maxed. They start with 11 damage, highest base archer attack in the game, can be upgraded to gold missiles and level 3 experience through using 2 temples which bring a base troop you can make in 3 turns have long range missiles, hide anywhere, missiles do 17 damage… annihilates anything. I usually hate storming stone walls without siege artillery as being able to ignore walls lets my horses shine, but foresters will wipe out all troops on the walls without using half their ammo. They are a cracked troop who gets +4 attack when it’s snowing or they’re in woods.
Those Forresters sound really nice :) Thanks for the comment.
And fight cavalry back with spears, I lost a great carthaginian general pursuing them down, he's still mourned to this day
A very good list. Glad to see catapracts getting the attention they deserve.
1)I personally wouldn't put the armored hoplites on place 2, but lower (maybe place 5). Yes, they have very good stats, but their tactical value on the battlefield is very limited. They are a good defensive unit and can hold the ground... and that's pretty much it. Phalangites perform much better. They unit size is bigger, so you can stretch their lines to form a longer line (if needed), they have longer spears and overall they work much better with cavalry and skirmishers of their respective faction. The unit roster of TGC is pisspoor, so even infantry has no problem flanking the main line (as shown in the video) - ironically, in the video, the match with the armoured hoplites and their uber stats is closest to a defeat. I take silver shields over armoured hoplites any day.
2)A unit worth mentioning are war dogs. They perform good against any enemy units (even underrunning phalanx formations), frighten the enemy and are practically undying - they respawn immediately after the battle as long their masters are still alive, which can very easy be obtained when you order the retreat after releasing the dogs (...a strategy even cheesier than corner camping). From early to late game they are a force to reckon with.
3) My first place on the list would go to the generals (bodyguard). Yes, you can't recruit them (on the other hand they replenish automatically very fast and everywhere on the map), but they are a unit in the game and units like elephants, camels or mercenaries like cretan archers, which you listed ;-), are more limited than generals.
In my opinion, it's one of the biggest features of rome, that you can move retainers from general to general and choose your heir by yourself (not like an MTW2). With the possibility to train the skills of the generals and gain retainers via academies etc. you can have some einsteins to govern your empire and some super chads to conquer the world in mid and end game. With 2 hitpoints and top stats they can trampel pretty much everything (especially in early game) and thanks to the ability to blow the horn before the charge, you can keep your general out of the turmoil to use his bodyguards without risking to much (not like in MTW2). Easily the best unit in the game.
Thanks for the comment. Good points. Yea, that Armoured Hoplites match was rather close :) And those retainers is a really nice as well. Imo in the early game, the Generals shine really well, however, their value decreases as the game progresses :)
One thing that makes cheaper, larger units even better in campaign is upgrades. if you measure it as pure raw stats added to a unit, a +1 weapon upgrade on a 240 man unit adds 240 attack, while on an 80 man unit it adds 80. if you measure it in percentage, +1 attack to unit with 20 is a 5% upgrade, but to a unit with 5 attack it's a 20% upgrade. Cost effectiveness is king, and late-game, while it may be tempting to use a stack of your elites, you can often field two stacks of low tier units for the same cost, almost the same strength, and far easier retraining.
A very valid point. At the same time, the pressure on the population to recruit them is a drawback at least in the early game :) Thanks for the comment.
Good list. When you consider all the factors, turns to recruit, cost, and upkeep, it's a solid list. Good job.
Thank You! :)
Light Lancers are my favorites...once they rack up XP they be like 16/14with a 9 charge bonus and fast moving/good morale perk..best flanking unit in RTW honorable mention in my book mainly for nostalgia lol
Yea, a really nice unit. My only qualm with them is that they are relatively glass-cannonish :) Thanks for the comment.
@@qualityoldgames7721 All light cav are glass cannons when flanking, especially on higher difficulties, Lancers at least are upfront about it and have the highest charge of any Light Cav which makes them possibly the only viable Light Cav to continue using into the late game besides maybe Long Shields.
@@rorschach1985ify A good point :) Thanks for the comment.
Urban cohort, spartans, creten archers, cataphracts and elephants is my guess
2/5.
Not bad.
Solid units :) Thanks for the comment.
from a multiplayer perspective (cost efficiency wise)
5. Praetorian cav
4. Cataphracts
3. Melee chariots (any really)
2. Archers (regular/cretan/phar bows)
1. Mounted archers (especially chariot archers)
Thanks for the interesting info. Sounds reasonable :)
*Armoured War Elephants, Berserkers, Cataphract Horse Archers, Spartan Hoplites, Urban Cohort.*
Thanks for the comment. Solid units all :)
It's a pretty damn good list. Although I think that some units should have deserved a mention.
Bull Warriors. Bit biased here but they definitely deserve attention. Available at Tier 3, good upkeep cost and competes with late game Roman heavy infantry. Very versatile due to it's 2hp and 17 missile attack so even cavalry has to be wary about charging into them.
Numidian Camel Riders are one of the most cost effective anti-cav units in the game. They got average stats but because they are Camels they trade very effectively against horse cav and can still operate as standard cav against infantry. Also easily acquirable as they are a tier 2 unit.
Desert Cavalry. Cheap tier 2 cav unit with good stats, combat bonus in desert and has armor piercing.
Camel Cataphracts. Very much deserve a mention. Like the regular Cataphracts this unit also possesses a melee AP weapon which is rare outside of Rome. Because they are camels no Horse cav can beat them in a fight including Cataphracts. With their very high armor they can eat up standard archer fire without much worry. Only counters are ranged AP and spears. Only real downside is replenishing the unit but they are so effective and versatile that they are worth the trouble.
Balearic Slingers. Essentially the ap counterpart to Cretan Archers. Cretan Archers will have more range but will deal less damage against armored targets while Balearic Slingers are the opposite though they have the downside of no arc so you can't shoot over allies as well but they have way more ammo.
Thanks for the comment. Really solid units. Imo a drawback for Camels is also speed which is lower than cav's speed. Furthermore, I don't think think Balearics have AP attack :)
@@qualityoldgames7721 Am I tripping? Balearics aren't AP??
@@nybethobdilord6912 Imo not, unless there is some hidden stat somewhere :)
Legionaries and Cataphracts might be impressive, but it takes quite some time in the campaign to unlock them. The Greeks can build a tier III barrack in Sparta within four rounds from the start of the game, so one can get Armored Hoplites as early as Winter 268 BC and start to crush everything. Long before they will ever encounter any high tier opponent.
Same with Sacred Band (who use the same model as Armored Hoplites in game, just with white colour). Carthage can be rushed to level IV and pump them out. Also the Impressive temple of Baal gives a nice public order bonus.
Remind me please, what was recruitment time of Sacred Band - 2 Turns, no? I cant remember exactly why I basically never got them until later when Italy is already done, but I think it was because recruitment time...
I personally prefer Lybian Infantry with plenty of Longshield Cav in early game, it gets the job done :)
@@MK-rc3pq Yes 2 turns for Sacred Band - their only drawback. Lybian Infantry with Longshield cav is also a nice army. Not impressive, but very useful indeed!
Thanks for the comment. Agreed, that SB is a really solid unit. Though, imo the 2 turns to train hurts them a bit :)
Parthia's Persian cavalry, the long range tier 2 horse archer unit, while not armored like cataphracts, I find them to be fast enough, with a devastating missile attack, which outranges most missile units in the game, and counters scythian horse archers well due to outranging them. They counter every unit including horse archers due to range, I think they may struggle with damaging certain well armored units enough on the first battle and may need to withdraw and fight again with more arrows, but they're killing the general and all the non cataphract cavalry and decimating any missile unit, so the second battle is easy as heck. And theyre escaping at basically full strength because nothing is hitting them.
Horse archers are good, but when they have long range and are medium tier in melee due to their swords and armor, they counter stuff like archer chariots and elephants and usually can still whittle down cataphracts just due to sheer number of missiles.... it's worth the investment. They are also not some late game unit, they can be accessed rather quickly in the campaign.
If you make 10 of these units youve won the campaign, since they will expand your empire fast enough to afford another 10. And then another 10.... and you won't run into anything that is a hard counter. Stuff that resists their arrows can't move fast enough to catch them or be produced in the numbers required to take them on 1 on 1.
Even the hardest counter you can find to this unit will not actually win against them, even if you spam it, in my opinion. Which means there isn't a hard counter, and it's the one unit to win them all.
Parthia is a faction with access to cataphracts and war elephants and I don't even build them because there is no need and persian cavalry kills faster and moves faster and outranges everything. Any other faction would love to have those units and they are surplus to requirement. I don't have a use for them, really.
Thanks for the comment. Well grounded argument :)
Scythain horse archers lol OP. Warband spear Germans are op as well.
Agreed :) Thanks for the comment.
Love your tierlist and "top..." videos...such an awesome format. Would you be able to do a top 5 factions that YOU enjoy playing? I'm curious
Thanks for the suggestion. I will add that to TO-Do list :)
I don't think I've ever actually recruited a unit of cataphracts as parthia. They just don't seem to work well with the persian cavalry doomstacks that parthia are most powerful with and slow the mobility of the army down on the battlefield. I quite like how you didn't include urban cohort though since at least with my armies, the archers and cav do most the skilling and so urbans are often not needed and two legionaries are better than 1 urban
Thanks for the comment. Yea, that Persian cav is really nice. My other qualm with Urbans is the Tier 5 barracks requriement. :)
ah, a fellow lover of persian cavalry who looks at cataphracts and asks why they're even needed. I see you are also a person of taste.
Persian cavalry doomstacks indeed. They may require more infrastructure than scythian horse archers but they hard counter them and destroy everything else too.
When I have to play a barbarian campaign, I like to use the war dogs, they are very useful and when I face horse archers, the war dogs make them miserable, literally only the loose ones and they do the rest, they don't let them in peace to the horse archers.
Thanks for the comment. Agreed. My only problem with them is that they quite often run out of the map chasing a fleeing enemy :)
I wouldn't place Armoured Hoplites as number 2. Not because they are not the best infantry unit in the game... they probably are. But because as the Greek City States, you will not get to pair them with even decent cavalry for some hammer an anvil tactics. You will have to rely on mercenaries to get some decent heavy cavalry and that is not great at all. If Greek City states had something akin to Macedonian Cavalry or Companion Cavalry, I'd agree 100 % with AH being 2nd best unit overall and best infantry. But IMO, Carthages SB is better because while it takes 2 turns to train, it does have slighty better stats, but muuuuuch more importantly; you can pair it with better cavalry like SB Cavalry or even Round shield cavalry (which are fast to train, and got decent charge). I mean, yeah, the Carthigian army is more expensive and takes longer to train, but it will be a much higher quality army. Egypt mid game can be pretty tough as Greeks IMO because your army isn't versatile. Carthage is in a better position with a larger and better roster overall. The only thing the greeks got on Carthage is the Spartans, but I would submit that SB have much more armor and a cheaper, so i would ultimately go with SB.
Thanks for the comment. Valid points. At the same time, imo Cartahge can access its "proper" units only rather late in the campaign whereas the Armoured Hoplites are rather readily available :)
@@qualityoldgames7721 ye but Carthage still gets Poeini Infantry which are, while worse than AHs, able to be paired with long shield cavalry fairly early if I am not mistaken. Yes Poeni infantry as an anvil is worse, but their hammer is better in the form of Long Shield cavalry, even early on. IMO Carthage is pretty good, even early on, on both the hammer and anvil part. Greece is fantastic on the anvil part, but that is it. But I submit Greece is good if you can get 2 or 3 decent cavalry units as mercenaries.
But tbh, I might ultimately prefer Egypt. Pharaohs guards suck against missile fire, but they sure can punch hard. And Egypt has chariots for the large-field battles which at least the AI playing as romans have a very hard time dealing with. And Pharaohs bowmen. Egypt is really good IMO, their weakness being mainly that Pharaohs guards also takes 2 turns to train and lack a shield. Of my, of Pharaohs Guards had even Nile Spearman type of shield, they would be awesome considering the army they fit into.
@@emilsohn1671 Agreed more with Poeni infantry ;) Thanks for the comment.
Nobody mentions scythian noble archers, beat persian cavalry anytime and can fight back any cavalry that pursues them, plus having a terrain bonus, the only drawback is the very basic weaponsmith available
Thanks for the comment. Yea, they are a solid unit :)
@ 5:43 Phractically the best unit in the game.
Thanks for the comment. Imo the playstyle also affects things :)
Egypt heavy archers are very good to
Agreed on that :) Thanks for the comment.
1. Why dont you play Rome Remastered version? Is it worse?
2. What does it mean Hastati has Armour - piercing ( primary weapon ) and other roman infantry. Is it for their sword or for the pilum?
That Armour- piercing bit is misleading. It's for their pilum. In the game files the pilum is considered the primary weapon of units that can throw them and the sword is their secondary weapon.
@@nybethobdilord6912 Yeah i thought same way because they use pila as primary and swords are their secondaries.
Remastered looks ugly IMO. But thats just me.
Thanks for the questions. I guess you already got an answer to 2. Regarding 1. the OG is clearly audience preference :)
@@finsfan90 It looks fine, and BI remastered looks far better than the OG BI which actually did look ugly due to a rushed release that had them half ass a large part of the unit designs.
Why no one ever mentions the besties : Long shield cav ? (Tier 3 so easy to get in Carthage, high morale, great stats, cheap as fuck, and combine well with everything Carthage has.) IMO it's by far a better cav unit than cataphracts, which by the time you get them I hope your campaign is finished.
Thanks for the comment. Yea, those long shields seem to be rather nice :)
Imagine you have access to every single unit in the game (except oliphaunts ofc). How would your army be like?
Mine would be something similar to this:
General's Bodyguard
First Legionary Cohort x6
Warband x2
Foresters Warband x4
Camel Cataphracts x2
Pontic Light Cavalry x2
Amazon Chariots
Wardogs x2
Thanks for the comment. An interesting question.
I think the following:
Chariot General
12 x Urban Cohort
6 x Archer Auxilia / Catarphract Archers
3 x Armoured Elephants / Cataphracts
10 armored elephants 10 berserkers
@@joepetto9488 It seems we would have a lot of men flying in the air :) Thanks for the comment.
General
Persian cavalry x19
@@askthepizzaguy Sounds rather efficient :) Thanks for the comment.
Are stats much changed in remastestered?
Thanks for the comment. Imo only slightly for some units. And one can select to have the OG unit stats as well :)