Honestly they should have given Mohawk kogatana since he uses it in the anime, and it got added even though it’s unobtainable in Mohawk rounds, which is weird
I actually am kinda confused when i got it since i actually trought it was gonna be Mihawk's third slot But i guess not,pretty sad tbh they should've done it.
what is Mihawk supposed to when he can’t take attacks and all his attacks except leap make him stand still long enough to easily line up multiple shots, Mihawk is literally designed to tank attacks and do high damage, now Paint D. Sword just gets shredded by people with guns (he’s still usable, he has good offense but now he’s just too slow)
JPX forget there is item like Legion Kata, Ashura Senku, Crescendo and other mobility boost item that can counter Mihawk's slow attack. They gotta make him tanky again!
I have a tip for you playing Mihawk: when you use heavy swing, stand at the same height as the player's head and use it, make sure you can't dodge it even by jumping
Mihawk is still good right now because his HP are still high compared to other juggernauts and while he was not as mobile like other juggernauts, he make up for it with powerful Ability
Now you really have to try if you want to win as mihawk, can't waste too much time to kill a good player so you really have to play with control points
I won as nerfed Mihawk the other day somehow… it’s so bad why did JPX nerf the HP so much. And from what I have seen and played Mihawk is the tank of the juggernaut’s it needs that amount of HP due to them stopping to use their moves a lot leaving them vulnerable to Melee moves. Also Mihawk is slow so the extra HP makes in my opinion. But that’s just my opinion as a former Mihawk main
Current State of Every Ever Juggernaut Mihawk - Slow 🐢 but still good melee Red Mist - Balance Filibuster - Somehow Seem to be Tankier now, m1 still suck Beta Figure - Still As Funny as Always Hale - A Worst JGN Now Vessel - Beta Figure 2.0 Doom Slayer - Rip n Tear
red mist has no ranged moves besides gs-h, but she can only use it twice due to the ego duration, the dash move can be dodged easily, the lmbs dont stun, etc Everyone is crying for mihawk when gebura is in a worse state than him
@@mr_TACTICO Red Mist can easily catch up to anyone far away with onrush and Mihawk is said to be a tank. Gebura is more of a tank than Mihawk who is said by the devs to be a tank, only reason I'm pissed.
@@Just-a-Fish.MoonlighterNew players, he's perfect to introduce new players on jgn gameplay, as he's the most braindead jgn in ia, being easier to play than doom slayer (second easiest jgn) New players would easily get destroyed if they use vessel (5 ability and 3 different m1)
@@gdfusca6667I doubt that Doomguy is the second easiest JGN to play as since he has limited ammo for his shotgun and ridiculously low HP, which are a bad combo for new players since unless they've played Doom Eternal or Doom 2016 before, they're not going to be good at dodging huts and run out of ammo quickly from not using the chainsaw constantly (as well as having bad aim). Smth like the Red Mist would be a better candidate for second easiest JGN since she has one of, if not the largest HP pool out of all the JGNs and a very straightforward gameplay loop of comboing people by spamming M1 and using the occasional ability like Ego's Greater Split: Vertical and Mimicry's Spear. In addition to this, the Red Mist also can activate Ego at half HP, which gives her more defense and a new ability that unleashes a massive AOE attack with instakill dmg. The damage requirement for Ego isn't even that hard to achieve since the Red Mist can easily combo players for kills and said Ego gives the Red Mist even more defense at lower HP for some godforsaken reason.
@@shmegalodonschmuckington786 Hp does not make a jgn easier to play, you're telling me a jgn like red mist that requires combos is the second easiest to play when combos is already something that's hard for new players to learn and they barely unequip items so no vertical split, plus they don't keep targetting a player with red mist, they just deal damage and leave them with low hp. Meanwhile the ammo problem of doom for new players is solved once they learn how to get ammo and items including rip and tear, doom gameplay is quite similar to using airpod shotty scissors and fire axe, basically ffa items. From my personal experience red mist combos took me more than 3 matches to learn about it and doom took me 1 minute to realize how to play him
@@shmelzy82if red mist did 1 hit before nerf its over you cant escape stunlock hell until you die now it still have little stun on hit but not ragdoll so now you can escape, old red mist could deal about 200 DAMAGE OF STUNLOCK WITH ALL ABILITIES AND YOU COULDN'T DO ANYTHING BUT JUST WATCH YOU DYING
the red mist nerf was completely necessary, the stunlock made that you can't make a single mistake or you gonna get combo'ed to dead. also they buffed his hp a lot. you can still easily win because of that.
no. before red mist got her ability to win removed from the game Mihawk was the second worst jgn. Mihawk was balanced and fun to play and does what he does well. (he still is tbh but the hp change was dumb) this update was just them trying to make jgn baby difficulty (other than the goon slayer)
@@BaconPerish You still have 35 damage per swing melee weapon that ALSO ragdolls on hit with huge range. It being a little sucky in vertical height does not justify the JGN being nearly unkillable without good ranged (not to mention you have leap and control points to compensate for runners). As for parry items like Legion Kata and Kanaba, they'll only be used for just that, parrying. No sane person would ever try meleeing a JGN that can quicky kill them in a 3-hit stunlock combo
Honestly they should have given Mohawk kogatana since he uses it in the anime, and it got added even though it’s unobtainable in Mohawk rounds, which is weird
Fr. It would be so good against people who just keep shooting you down. Plus big area of effect attacks.
I actually am kinda confused when i got it since i actually trought it was gonna be Mihawk's third slot
But i guess not,pretty sad tbh they should've done it.
True, it belong to Mohawk
It's literally too op
Mohawk is too op 😔
what is Mihawk supposed to when he can’t take attacks and all his attacks except leap make him stand still long enough to easily line up multiple shots, Mihawk is literally designed to tank attacks and do high damage, now Paint D. Sword just gets shredded by people with guns (he’s still usable, he has good offense but now he’s just too slow)
JPX forget there is item like Legion Kata, Ashura Senku, Crescendo and other mobility boost item that can counter Mihawk's slow attack.
They gotta make him tanky again!
you kinda forgot the half HP, you get free swing speed. what a great deal tbh!
@@Sqush630 not so great when it comes to vertical height
or keep it like that, but restore the m1 cancel to have a better mobility
tbh i think the nerf is fine especially in small servers cuz it was impossible before (but some combo will forever cook juggernauts)
Some delicious music right there, I heard that bubba guy in the music was pretty handsome.
I have a tip for you playing Mihawk: when you use heavy swing, stand at the same height as the player's head and use it, make sure you can't dodge it even by jumping
0:27 when does the arbiter know how to use W Serum?
Now mihawk players can exprience the same suffering as red mist users
Except red mist has 2nd highest hp now
Yo did IA add Bubbafish Theme Song for Mihawk??? O_O
Btw thanks for using my song and also cool video :)
No its edited in
@@fabled37363 i just realized
I like Filibuster because they were a glass cannon. Now they are one of the most tanky jugs, even more than Mihauk.
JPX be like: nerf two juggernauts to the ground, then proceeds to add 2 more no brainer juggernauts
Mihawk is still good right now because his HP are still high compared to other juggernauts and while he was not as mobile like other juggernauts, he make up for it with powerful Ability
although this could be a risky move
I recommend opening a full m1 combo and then heavy swing and once you're much faster you can spam m1 + heavy swing
also no way i actually met you in a game
(My ign floatyisnub and display Duskgvvra)
Mihawk mains: mihawk got nerfed :(
Mimicry: _First time?_
mihawk players: we are glasse now!!!
filibuster users:
“welcome back to the ordinary world” - qingque
The capture zone is such an unfair advantage for juggernauts especially for mihawk you just win by spamming E
@@okay2048 wdym unfair for JGN? Mihawk gets the most benefits out of it
@@BaconPerish disadvantage unfair advantage
@@okay2048 oh wait I forgot I can't read
@@BaconPerish okay
Even nerfed it is still a good choice in terms of fun
( I love heavy swing spam Heh :3 )
The only thing they caused is that now we have to spam heavy swing like sick people
You could say that Mihawk is now MIDhawk
Can't deal with the nerf culture? (And bro isn't "Bacon"perish anymore sad)
Well mihawk was supposed to be the tank of the juggernauts now he has the regular health of a juggernaut
Sometimes i go on elevated surfaces and i heavy swing. Some people jump into my slashes!
1:50 dude looked at you in the wrong way and got 150 to 0 in less than 10 secs lol
Ain't no way bro did a woman's aim joke without directly addressing it
“Demise of mihawk” bro I have literally won with him on controller in this update.
there is always an exception
remember what i taught you
heavy swing canceling and m1 4th hitbox
i did that
はい、せんせい。。。
Binah having train is crazy
Now you really have to try if you want to win as mihawk, can't waste too much time to kill a good player so you really have to play with control points
This video is basically small yap about needing to use 8 braincells instead of 4 on mihawk
Yea
I won as nerfed Mihawk the other day somehow… it’s so bad why did JPX nerf the HP so much. And from what I have seen and played Mihawk is the tank of the juggernaut’s it needs that amount of HP due to them stopping to use their moves a lot leaving them vulnerable to Melee moves. Also Mihawk is slow so the extra HP makes in my opinion. But that’s just my opinion as a former Mihawk main
Current State of Every Ever Juggernaut
Mihawk - Slow 🐢 but still good melee
Red Mist - Balance
Filibuster - Somehow Seem to be Tankier now, m1 still suck
Beta Figure - Still As Funny as Always
Hale - A Worst JGN Now
Vessel - Beta Figure 2.0
Doom Slayer - Rip n Tear
@@LzeniX Mihawk - Glass.
@@BaconPerish nuh uh
Mihawk still amazing
This update pretty much hasn’t effected me
He's slow and has no range for a Reason, HE'S SUPPOSE TO BE A TANK 😭😭
no range? heavy swing? leap? sometimes shockwave if you can predict?
@@shmelzy82 Whoops- I meant a range weapon ;-;
FR THO. HE'S SUPPOSED TO BE A TANK, RED MIST HAS MORE HP LIKE WTH
red mist has no ranged moves besides gs-h, but she can only use it twice due to the ego duration, the dash move can be dodged easily, the lmbs dont stun, etc
Everyone is crying for mihawk when gebura is in a worse state than him
@@mr_TACTICO
Red Mist can easily catch up to anyone far away with onrush and Mihawk is said to be a tank. Gebura is more of a tank than Mihawk who is said by the devs to be a tank, only reason I'm pissed.
should give mihawk the kogatana to parry fr
@@mewdoesstuff dats a great idea
that is a horrible idea some parry demons are gonna finish full lobby jgn matches with 70% - 80% health
@@shmelzy82 GOOD
@@shmelzy82 hell yeah
@@mewdoesstuff bro that’s clearly unbalanced we don’t need a jgn with a no cooldown parry.
Mihawk lost his tanky hp in exchange for a phase 2
@@fabled37363 phase 2 is capture point and speed
Hale got it worse. A hp nerf, and you slow down if you miss a punch.
who even plays hale
@@Just-a-Fish.Moonlightera ton of people
@@Just-a-Fish.MoonlighterNew players, he's perfect to introduce new players on jgn gameplay, as he's the most braindead jgn in ia, being easier to play than doom slayer (second easiest jgn)
New players would easily get destroyed if they use vessel (5 ability and 3 different m1)
@@gdfusca6667I doubt that Doomguy is the second easiest JGN to play as since he has limited ammo for his shotgun and ridiculously low HP, which are a bad combo for new players since unless they've played Doom Eternal or Doom 2016 before, they're not going to be good at dodging huts and run out of ammo quickly from not using the chainsaw constantly (as well as having bad aim). Smth like the Red Mist would be a better candidate for second easiest JGN since she has one of, if not the largest HP pool out of all the JGNs and a very straightforward gameplay loop of comboing people by spamming M1 and using the occasional ability like Ego's Greater Split: Vertical and Mimicry's Spear. In addition to this, the Red Mist also can activate Ego at half HP, which gives her more defense and a new ability that unleashes a massive AOE attack with instakill dmg. The damage requirement for Ego isn't even that hard to achieve since the Red Mist can easily combo players for kills and said Ego gives the Red Mist even more defense at lower HP for some godforsaken reason.
@@shmegalodonschmuckington786 Hp does not make a jgn easier to play, you're telling me a jgn like red mist that requires combos is the second easiest to play when combos is already something that's hard for new players to learn and they barely unequip items so no vertical split, plus they don't keep targetting a player with red mist, they just deal damage and leave them with low hp.
Meanwhile the ammo problem of doom for new players is solved once they learn how to get ammo and items including rip and tear, doom gameplay is quite similar to using airpod shotty scissors and fire axe, basically ffa items.
From my personal experience red mist combos took me more than 3 matches to learn about it and doom took me 1 minute to realize how to play him
intervention quickscopes melt mihawk now
Me personally, I’d still win with on simple little trick
They deleted leap slam tech
@@amprolikeyou7289 D':
Yesterday i was playing as jgn as mihawk and someone got lilynette and ashura senku but i still won (he didnt even get to use cero)
@@fabled37363 blud fumble the best loadout 💀
So basically you leap on him instantly
@@efecetin9573 nah shockwave came in clutch
The lilynette is no longer scary with nerf what they put in it, it's just waiting for them to use the zero and it's over for them
Are you kidding.. my favourite jgn is bad😭😭😭😭😭
Bro was so lucky that asteroid user suck
oh no, so sad :(
Idk Is Jean And Port Think To Nerf Mihawk Jgn Heath Like This
But Maybe He Just Want This Game Balanced I Think??
(I Have No Clue How That Happen-)
If they ever wanted the game to be that balanced, doom slayer wouldn't be that broken, they spent more time in new features than balancing.
Wth the clip in the end
fucking Tanto staller
@@BaconPerishWait , it was a tanto user ? I thought it was a hacker flying .._
My fucking ears
At least not as bad as red mist
why did they remove red mists ability to combo it wasn’t even broken at all, they just decided to make red mist unplayable for no reason 😭🙏🙏🙏
@@shmelzy82if red mist did 1 hit before nerf its over you cant escape stunlock hell until you die now it still have little stun on hit but not ragdoll so now you can escape, old red mist could deal about 200 DAMAGE OF STUNLOCK WITH ALL ABILITIES AND YOU COULDN'T DO ANYTHING BUT JUST WATCH YOU DYING
the red mist nerf was completely necessary, the stunlock made that you can't make a single mistake or you gonna get combo'ed to dead. also they buffed his hp a lot. you can still easily win because of that.
@@jxlxqn bro there is no red mist hp buff
Deserved nerf ngl
@@Rotisserie_Chicken1 WHY? ISNT HE SLOW ENOUGH?
@@BaconPerish well, don't U usually win with more than half Ur hp?
@Rotisserie_Chicken1 uh... ye
no. before red mist got her ability to win removed from the game Mihawk was the second worst jgn. Mihawk was balanced and fun to play and does what he does well. (he still is tbh but the hp change was dumb) this update was just them trying to make jgn baby difficulty (other than the goon slayer)
@@shmelzy82 I'm literally a mihawk main and I can tell you that mihawk is still op (m1 + e)
No the HP nerf was justified this guy's sword is absolutely busted (4 second cd Heavy Swing is crazy strong)
is not busted when it comes to vertical height
@@BaconPerish You still have 35 damage per swing melee weapon that ALSO ragdolls on hit with huge range. It being a little sucky in vertical height does not justify the JGN being nearly unkillable without good ranged (not to mention you have leap and control points to compensate for runners).
As for parry items like Legion Kata and Kanaba, they'll only be used for just that, parrying. No sane person would ever try meleeing a JGN that can quicky kill them in a 3-hit stunlock combo
Honestly this a a Mihawk buff
It forces you to actually be good with it now.
item asylum players when the smallest nerf happens of all possible time: “NOOOOOO MY ATTACK DOES 1 LESS DAMAGE AND NO LONGER RAGDOLLS ITS HORRIBLE”
6:43 :(