good starter tip.when defending wooden walls if you line up hoplites tight against wall they can poke through the wooden fence and hit the ppl with rams 😂
Lovely video! Always good to see some love for good old rome 1. One great thing about defending settlements with militia hoplites is that you can put them in the capture point where they will never rout. When you do that you eliminate one of their greatest weaknesses and suddenly you have a great defensive unit with the same upkeep as peasants! I actually use this tactic a lot when playing as the rebels since the milia hoplites is one of the few units you can get. Until you can mass recruit horse archers and the game is won! I would love to see you take a look at the numidians, one of my favourite minor factions. Armenia is the one I like the most, but you alredy covered that! Speaking of which... Armenia campaing when?
That is true. In the battle with pontus here it would arguably be better to fight them on the plaza for the inifinate moral. It definitely makes militia hoplites a great garrison unit.
*Great video! Yes, Greek cavalry is pathetic... my personal wining tactic with Greeks: DOUBLE THE LINES (put one Hoplite unit over another-that makes their lines so thick nothing can go through!). Can't wait for next RTW Modding video, Thomas...*
Cheers!! Sometimes lots of units only 4 or 5 men wide but with lots of depth is good. Then your units take minimal casualties each, thus they thus don't break. More rome modding soon. Fear not.
As the Greeks I prefer a (relatively) shorter line with a few units of hoplites held behind and on the sides to protect the flanks of the front line and the squishy archers and slingers. And they can potentially be used to reinforce the line when needed. Since I try not to field a lot of cavalry I tend to have at least seven units of hoplites in a full army backed up with archers, slingers and peltasts. But it's more likely to be nine hoplites per army.
Playing to your strengths is definitely key - Greek cavalry is so terrible compared to other factions that it is hardly worth having much cav as Greece.
@@ToNerdistoHumanTNH Haha, well as I alluded to elsewhere it's also a bit meta as it's often a bit too easy (if microintensive) to get a lot of worth out of cavalry units. It kind of leads to me appreciating armies with little to no cavalry (and probably having a bit of an anti-cavalry bias).
@@ToNerdistoHumanTNH: Agreed. I often also use mercenary cavalry when playing as the Greek Cities; for example Numidians, Sarmatians, mercenary Barbarian cavalry, etc. Also, of you are willing to pay the denarii to retrain, Militia cavalry who run out of ammo can fight light infantry, and pursue/harass...
Great video about the greeks. Yes I, and others, want a video about the britons and if you can a campaign with them. You like archer cataphracts? Well you will enjoy the Sassanids the have 4 cataphracts units.
Manybthanks. And yeah the sassanids are great fun. Though its an aggressive religious conversion campaign. I should have s few play around battles with them
What I would do in a battle in the early game: 1. Militia Hoplites in front and Hoplites on the sides protecting the Archers & peltasts 2. Group my units for easier control 3. use my cavalry to flank enemy infantry and charge em in (Might recieve a few casualties but it's fine) and then make em get outta there and just repeat charge, get out, charge, get out
You can also use one or two hoplite and AH as flankers in standard formation, they are a good sword and shield unit. I prefer this since heavy peltast need tier 4 town hall and tier 3 missile barrack...
"All sorts of problems", he says; this while having left the regular Hoplites as vulnerable to being flanked as their Milita counterparts... The vulnerability of the phalanx to being flanked, is exactly why I use a more square formation, rather than the long lines #ToNerdIsToHuman is employing here... Furthermore, I often place Mercenaries or Heavy Peltasts on the flanks, to fulfill the same screening role that Alexander's Hypaspists did for his #Macedonian army in the 320's and 330's BC.
I'm not sure about stats wise but the Heavy Peltasts are basically your access to Hastati. If you click the unit and hit the Alt button theyll draw their swords and save ammunition.
@@ToNerdistoHumanTNH I think it's because in the Peloponnesian war the Spartans sent Gylippus (one of their generals) to teach the Syracusans how to fight so they could beat the Athenians who had come to try and take Syracuse
@@ToNerdistoHumanTNH: Yes, it is Syracuse you're thinking of. Also, you can use Heavy Peltasts as medium infantry later on - just remember to turn off skirmish mode first.
@@calumpage3088: It's more because they were allies. I think the reason they became allies is that Syracuse weren't fans of Athens anyway, and then BOOM - the Peleonessian War starts...
Eh, no dissing the noob square. Early game you need it: once any unit (and I do mean ANY unit, plebs included) gets round the earlier hoplites they fold very, very fast. Later on when you can field some decent-ish mercenaries that can be mobile behind your lines you get the luxury of being more flexible in your formations.
Oh it is a totally legit strategy and as I showed, quite effective against the AI. Though with a good economy, you should be able to hire up more mobile mercs early on.
@To Nerd Is To Human TNH: Regarding your comments from 17:40 - 17:50, I also play Darth Mod. The Greeks get Greek Noble cavalry, basically mounted Armoured Hoplites, and Spartan Hippeis - Spartans on horses.
They are by far the easiest to win. Just fight every battle and use your great starting position to recruit armored hoplites with experience from Nike temple. They can be recruited with only minor city. Basically level 5 defense early in the game and they don’t cost that much. It’s a total mismatch for at least the first 30 turns. It’s actually what I considered to be one of the flaws of the game how powerful they are.
good starter tip.when defending wooden walls if you line up hoplites tight against wall they can poke through the wooden fence and hit the ppl with rams 😂
Lovely video! Always good to see some love for good old rome 1. One great thing about defending settlements with militia hoplites is that you can put them in the capture point where they will never rout. When you do that you eliminate one of their greatest weaknesses and suddenly you have a great defensive unit with the same upkeep as peasants!
I actually use this tactic a lot when playing as the rebels since the milia hoplites is one of the few units you can get. Until you can mass recruit horse archers and the game is won!
I would love to see you take a look at the numidians, one of my favourite minor factions. Armenia is the one I like the most, but you alredy covered that!
Speaking of which... Armenia campaing when?
That is true. In the battle with pontus here it would arguably be better to fight them on the plaza for the inifinate moral. It definitely makes militia hoplites a great garrison unit.
An Armenia campaign is on my short list. Although, numidia does tempt me too.
*Great video! Yes, Greek cavalry is pathetic... my personal wining tactic with Greeks: DOUBLE THE LINES (put one Hoplite unit over another-that makes their lines so thick nothing can go through!). Can't wait for next RTW Modding video, Thomas...*
Cheers!! Sometimes lots of units only 4 or 5 men wide but with lots of depth is good. Then your units take minimal casualties each, thus they thus don't break. More rome modding soon. Fear not.
Very good video.
Thank you verily!
Stick 'em with the pointy end. Got it!
Solid strategy
Remember when tactics mattered, and units acted like people and not robots without self-preservation?
Good times.
As the Greeks I prefer a (relatively) shorter line with a few units of hoplites held behind and on the sides to protect the flanks of the front line and the squishy archers and slingers. And they can potentially be used to reinforce the line when needed. Since I try not to field a lot of cavalry I tend to have at least seven units of hoplites in a full army backed up with archers, slingers and peltasts. But it's more likely to be nine hoplites per army.
Playing to your strengths is definitely key - Greek cavalry is so terrible compared to other factions that it is hardly worth having much cav as Greece.
@@ToNerdistoHumanTNH Haha, well as I alluded to elsewhere it's also a bit meta as it's often a bit too easy (if microintensive) to get a lot of worth out of cavalry units. It kind of leads to me appreciating armies with little to no cavalry (and probably having a bit of an anti-cavalry bias).
@@ToNerdistoHumanTNH: Agreed. I often also use mercenary cavalry when playing as the Greek Cities; for example Numidians, Sarmatians, mercenary Barbarian cavalry, etc.
Also, of you are willing to pay the denarii to retrain, Militia cavalry who run out of ammo can fight light infantry, and pursue/harass...
Think Alexander did the same.
It's all about the Porcupine formation!
Great video about the greeks.
Yes I, and others, want a video about the britons and if you can a campaign with them.
You like archer cataphracts? Well you will enjoy the Sassanids the have 4 cataphracts units.
Manybthanks. And yeah the sassanids are great fun. Though its an aggressive religious conversion campaign. I should have s few play around battles with them
What I would do in a battle in the early game:
1. Militia Hoplites in front and Hoplites on the sides protecting the Archers & peltasts
2. Group my units for easier control
3. use my cavalry to flank enemy infantry and charge em in (Might recieve a few casualties but it's fine)
and then make em get outta there and just repeat charge, get out, charge, get out
You can also use one or two hoplite and AH as flankers in standard formation, they are a good sword and shield unit. I prefer this since heavy peltast need tier 4 town hall and tier 3 missile barrack...
"All sorts of problems", he says; this while having left the regular Hoplites as vulnerable to being flanked as their Milita counterparts...
The vulnerability of the phalanx to being flanked, is exactly why I use a more square formation, rather than the long lines #ToNerdIsToHuman is employing here...
Furthermore, I often place Mercenaries or Heavy Peltasts on the flanks, to fulfill the same screening role that Alexander's Hypaspists did for his #Macedonian army in the 320's and 330's BC.
I'm not sure about stats wise but the Heavy Peltasts are basically your access to Hastati. If you click the unit and hit the Alt button theyll draw their swords and save ammunition.
You can also get Spartan Hoplites from Syracuse.
I have a recollection of getting them elsewhere than just sparta. Perhaps that is it. It was a spartan colony after all...
@@ToNerdistoHumanTNH I think it's because in the Peloponnesian war the Spartans sent Gylippus (one of their generals) to teach the Syracusans how to fight so they could beat the Athenians who had come to try and take Syracuse
@@ToNerdistoHumanTNH: Yes, it is Syracuse you're thinking of.
Also, you can use Heavy Peltasts as medium infantry later on - just remember to turn off skirmish mode first.
@@calumpage3088: It's more because they were allies. I think the reason they became allies is that Syracuse weren't fans of Athens anyway, and then BOOM - the Peleonessian War starts...
@@ToNerdistoHumanTNH Syracuse was a Corinthian colony
Great video. Can you make such thing for Roman armies?
Eh, no dissing the noob square. Early game you need it: once any unit (and I do mean ANY unit, plebs included) gets round the earlier hoplites they fold very, very fast. Later on when you can field some decent-ish mercenaries that can be mobile behind your lines you get the luxury of being more flexible in your formations.
Oh it is a totally legit strategy and as I showed, quite effective against the AI. Though with a good economy, you should be able to hire up more mobile mercs early on.
@To Nerd Is To Human TNH: Regarding your comments from 17:40 - 17:50, I also play Darth Mod.
The Greeks get Greek Noble cavalry, basically mounted Armoured Hoplites, and Spartan Hippeis - Spartans on horses.
They are by far the easiest to win. Just fight every battle and use your great starting position to recruit armored hoplites with experience from Nike temple. They can be recruited with only minor city. Basically level 5 defense early in the game and they don’t cost that much. It’s a total mismatch for at least the first 30 turns. It’s actually what I considered to be one of the flaws of the game how powerful they are.
What difficulty are you playing on? From what I understand the AI gets stat buffs during battles right?
They do indeed! I play on Very Hard so normally the key is to keep your units supported, isolated units break very quickly indeed.
So easy when you make square Spartan formation in the flat world and then put some archers inside the square
Oh yes. Spartan brutality is always a winner!
I find the Armoured hoplites just bully most of those Phalanx pikemen a lot of the time
disable guard mode and fight pike to pike! Armoured hoplites can beat royal pikemen
Second in the run :)
First
Spartans suck everything considered. Garbage upkeep, 2 turns, limited cities, low armour.