Hey VANC, I just watched your video on Brighter Shores and wanted to drop a comment. Firstly, congrats on your progress! It's always impressive to see how players navigate through the game's unique progression system. You made some great points about the episode-specific professions, which indeed offer a fresh start with each new area. This system, as you noted, keeps the gameplay engaging for both casual and hardcore players by allowing everyone to experience the 'newness' of each episode, regardless of how much time they've invested so far. It's cool to see how you've adapted to this mechanic, using your previous skills where they're still relevant and diving into new professions as you move through the game. Your insights into how this design choice impacts gameplay strategy are spot-on, especially for those who might be on the fence about giving the game a chance due to the initial learning curve or perceived grind. Your video also highlighted the community's mixed reactions, which reflects the broader discussion around the game's design. It's evident you've given it a fair shot and have come to appreciate the system's depth once you get past the initial adjustment phase. It's this kind of thoughtful content that really helps others understand what to expect and how to approach the game. Keep up the good work, and looking forward to seeing more of your journey through Brighter Shores! Maybe next time you could share some tips on how to optimize progression in different episodes or discuss how the game's community has evolved since launch. Keep those videos coming! Best, CJ
Hola VANC, Acabo de ver tu video sobre Brighter Shores y quería dejar un comentario. En primer lugar, felicidades por tu progreso. Siempre es impresionante ver cómo los jugadores navegan a través del sistema de progresión único del juego. Hiciste algunos puntos muy buenos sobre las profesiones específicas de cada episodio, que realmente ofrecen un nuevo comienzo en cada área. Este sistema, como mencionaste, mantiene el juego atractivo tanto para jugadores casuales como para los más dedicados, permitiendo a todos experimentar la 'novedad' de cada episodio, independientemente del tiempo que hayan invertido hasta ahora. Es genial ver cómo te has adaptado a esta mecánica, utilizando tus habilidades anteriores donde aún son relevantes y sumergiéndote en nuevas profesiones a medida que avanzas en el juego. Tus ideas sobre cómo esta elección de diseño impacta la estrategia de juego son acertadas, especialmente para aquellos que podrían estar indecisos sobre darle una oportunidad al juego debido a la curva de aprendizaje inicial o el supuesto esfuerzo. Tu video también destacó las reacciones mixtas de la comunidad, lo cual refleja la discusión más amplia sobre el diseño del juego. Es evidente que le has dado una oportunidad justa y has llegado a apreciar la profundidad del sistema una vez que superas la fase de adaptación inicial. Es este tipo de contenido reflexivo el que realmente ayuda a otros a entender qué esperar y cómo abordar el juego. Sigue así, y espero ver más de tu viaje a través de Brighter Shores. Tal vez la próxima vez podrías compartir algunos consejos sobre cómo optimizar el progreso en diferentes episodios o discutir cómo ha evolucionado la comunidad del juego desde su lanzamiento. ¡Sigue subiendo vídeos! Un saludo, CJ
What are your thoughts on reaching level 200 scout that it means you can hunt and skin animals, use them in cooking and then eat for passive health % - we could also extend this to killing other players, removing their body parts and using them in alchemy to make high-level potions, or if you fancy it… just eat them, wipe them out the game and reset their progress. Just a thought anyway.
JOIN THE STRONGEST, MOST FEARED AND RESPECTED CLAN IN BRIGHTER SHORES HISTORY! *NAME OF THE CLAN BEING POLLED SOON*
discord.gg/Fq3qFPv4
LETS GO!
Hey VANC,
I just watched your video on Brighter Shores and wanted to drop a comment. Firstly, congrats on your progress! It's always impressive to see how players navigate through the game's unique progression system.
You made some great points about the episode-specific professions, which indeed offer a fresh start with each new area. This system, as you noted, keeps the gameplay engaging for both casual and hardcore players by allowing everyone to experience the 'newness' of each episode, regardless of how much time they've invested so far. It's cool to see how you've adapted to this mechanic, using your previous skills where they're still relevant and diving into new professions as you move through the game. Your insights into how this design choice impacts gameplay strategy are spot-on, especially for those who might be on the fence about giving the game a chance due to the initial learning curve or perceived grind.
Your video also highlighted the community's mixed reactions, which reflects the broader discussion around the game's design. It's evident you've given it a fair shot and have come to appreciate the system's depth once you get past the initial adjustment phase. It's this kind of thoughtful content that really helps others understand what to expect and how to approach the game.
Keep up the good work, and looking forward to seeing more of your journey through Brighter Shores! Maybe next time you could share some tips on how to optimize progression in different episodes or discuss how the game's community has evolved since launch. Keep those videos coming!
Best,
CJ
what is this chatgpt ass comment
Hola VANC,
Acabo de ver tu video sobre Brighter Shores y quería dejar un comentario. En primer lugar, felicidades por tu progreso. Siempre es impresionante ver cómo los jugadores navegan a través del sistema de progresión único del juego.
Hiciste algunos puntos muy buenos sobre las profesiones específicas de cada episodio, que realmente ofrecen un nuevo comienzo en cada área. Este sistema, como mencionaste, mantiene el juego atractivo tanto para jugadores casuales como para los más dedicados, permitiendo a todos experimentar la 'novedad' de cada episodio, independientemente del tiempo que hayan invertido hasta ahora. Es genial ver cómo te has adaptado a esta mecánica, utilizando tus habilidades anteriores donde aún son relevantes y sumergiéndote en nuevas profesiones a medida que avanzas en el juego. Tus ideas sobre cómo esta elección de diseño impacta la estrategia de juego son acertadas, especialmente para aquellos que podrían estar indecisos sobre darle una oportunidad al juego debido a la curva de aprendizaje inicial o el supuesto esfuerzo.
Tu video también destacó las reacciones mixtas de la comunidad, lo cual refleja la discusión más amplia sobre el diseño del juego. Es evidente que le has dado una oportunidad justa y has llegado a apreciar la profundidad del sistema una vez que superas la fase de adaptación inicial. Es este tipo de contenido reflexivo el que realmente ayuda a otros a entender qué esperar y cómo abordar el juego.
Sigue así, y espero ver más de tu viaje a través de Brighter Shores. Tal vez la próxima vez podrías compartir algunos consejos sobre cómo optimizar el progreso en diferentes episodios o discutir cómo ha evolucionado la comunidad del juego desde su lanzamiento. ¡Sigue subiendo vídeos!
Un saludo,
CJ
The grind is real. Love to see it 🔥
pvp will be a separate class (gladiator) in the new chapter. so there is no point in pumping up the battle
How do you know this?
Even if that’s the case still good to have high combat stats for PVM. Would be sadge but it’s ok.
@@Vancouver07 he doesnt lol
2:55 Is that what I think it is 😂😂😂 bro I’m dead
BRO LMAOOOOOOO 😂😂😂😂😂
W thumbnail haha amazing
The grind never stops for the king 👑
LUNCH. Might have to hop on brighter shores lol
scout cape is BIS fashionscape
I'm hoping PvP has risk to it too. Like even all items dropping on death. Make PvP zones with lucrative resources as well
Lets gooooo
Ayyyy!!
Been fuckin with this content. Only brighter shores content I been watchin. Keep it up G, hope things been well 💯
What are your thoughts on reaching level 200 scout that it means you can hunt and skin animals, use them in cooking and then eat for passive health % - we could also extend this to killing other players, removing their body parts and using them in alchemy to make high-level potions, or if you fancy it… just eat them, wipe them out the game and reset their progress. Just a thought anyway.
no way bro just suggested cannibalism as a mechanic lmao
@@mob_boiii dude im laughing so hard, but lowkey down xD
see you in pvp buddy! (eventually)
@@TripMastaJZ bet !!
lunch
You couldn't be bothered to put Andrew's head on a goat torso? ... Just joking, great vid!
First I'm at work on break! Lol
Actual legend!!
bro botted combat to 200
LMAO, what makes you say that ?
Live everyday on twitch if you ever wanna see the full progression! Appreciate the comment 💯
this game is unbottable
@@christianmarionespenilla2690 Im botting right now wym? everything is now passive :D