This helped out more than all the information I have come across while searching for a solution to Zbrush exports into Maya. Thank you fo making this content available to everyone.
Solution should be simpler than this. Every other DCC just imports scale of a stl or obj as you would expect and the units might be inches vs metric or maybe 10x 100x larger or smaller, but at least it will be simple to navigate to where you could change the scale.
This helped out more than all the information I have come across while searching for a solution to Zbrush exports into Maya. Thank you fo making this content available to everyone.
Damn, this what I was looking for since ScaleMaster is so confusing and it is not simply a unified scale parameter.
This video answered so many old questions. Thanks, man.
so good so simple and straight forward
How about maintaining scale on stl import for parts
I have purchased your course and it is very helpful, you explains so well, thank you very much (y)
That was very helpful. Thanks Michael!
Solution should be simpler than this. Every other DCC just imports scale of a stl or obj as you would expect and the units might be inches vs metric or maybe 10x 100x larger or smaller, but at least it will be simple to navigate to where you could change the scale.
Does this mean that the size of a full character should be unified at the size of a cube?
Good question 🤔
Sir please what is the name of the application you export the avatar from?.
Its built into zbrush I think as a project/tool
@@ArtPoetryImages thank you so much....
@@ArtPoetryImages please I'm asking of the name of the application and not how to import.... He said something like graphic
@stefano Greco H. thank you so much... Appreciate