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Bro finally uploaded
Do we need audios??
How do I remove blurry blocks which flags is it
here is the flags guys{ "FFlagAdServiceEnabled": "False", "FFlagDebugDisableTelemetryEphemeralCounter": "True", "FIntDebugForceMSAASamples": "1", "DFStringLightstepToken": "null", "FFlagDebugForceFutureIsBrightPhase3": "True", "FFlagDebugGraphicsPreferD3D11FL10": "False", "DFStringRobloxAnalyticsURL": "null", "FFlagFixGraphicsQuality": "True", "DFIntRaknetBandwidthInfluxHundredthsPercentageV2": "10000", "DFFlagDebugPerfMode": "False", "FStringCoreScriptBacktraceErrorUploadToken": "null", "DFIntDebugFRMQualityLevelOverride": "1", "FFlagDebugDisableTelemetryEventIngest": "True", "DFStringCrashUploadToBacktraceBaseUrl": "null", "FFlagEnableV3MenuABTest3": "False", "FIntRuntimeMaxNumOfThreads": "2400", "FFlagDebugDisableTelemetryPoint": "True", "DFIntCodecMaxIncomingPackets": "100", "FFlagPreloadAllFonts": "False", "FFlagFastGPULightCulling3": "True", "DFStringTelemetryV2Url": "null", "DFIntPerformanceControlTextureQualityBestUtility": "-1", "FFlagDisablePostFx": "True", "DFIntRakNetResendRttMultiple": "1", "FFlagDisableNewIGMinDUA": "True", "DFFlagDebugPauseVoxelizer": "True", "FFlagDebugCheckRenderThreading": "True", "FFlagDebugDisableTelemetryV2Event": "True", "DFIntRenderingThrottleDelayInMS": "1", "FFlagDebugDisableTelemetryV2Counter": "True", "DFStringCrashUploadToBacktraceMacPlayerToken": "null", "FFlagDebugGraphicsPreferD3D11": "True", "DFStringAltHttpPointsReporterUrl": "null", "DFIntConnectionMTUSize": "1200", "FFlagDebugGraphicsPreferOpenGL": "True", "FFlagEnableInGameMenuChrome": "True", "DFIntWaitOnRecvFromLoopEndedMS": "100", "FFlagDebugDisableTelemetryEphemeralStat": "True", "FFlagDebugSkyGray": "True", "DFFlagDisableDPIScale": "True", "DFIntCodecMaxOutgoingFrames": "10000", "DFIntRaknetBandwidthPingSendEveryXSeconds": "1", "FFlagDebugRenderingSetDeterministic": "True", "FFlagDebugDisableTelemetryV2Stat": "True", "DFFlagTextureQualityOverrideEnabled": "True", "DFIntWaitOnUpdateNetworkLoopEndedMS": "100", "FFlagDebugGraphicsPreferVulkan": "True", "DFIntRakNetClockDriftAdjustmentPerPingMillisecond": "100", "DFFlagDebugRenderForceTechnologyVoxel": "True", "DFIntCSGLevelOfDetailSwitchingDistance": "0", "FFlagEnableInGameMenuChromeABTest3": "False", "DFIntCSGLevelOfDetailSwitchingDistanceL34": "0", "DFIntTextureQualityOverride": "0", "DFStringLightstepHTTPTransportUrlHost": "null", "FIntRenderShadowIntensity": "0", "DFIntRakNetLoopMs": "1", "FFlagEnableMenuControlsABTest": "False", "FIntFullscreenTitleBarTriggerDelayMillis": "18000000", "DFStringLightstepHTTPTransportUrlPath": "null", "FFlagEnableInGameMenuModernization": "True", "DFIntMaxProcessPacketsJobScaling": "10000", "DFIntTaskSchedulerTargetFps": "69420", "FIntTerrainArraySliceSize": "0", "DFIntTextureCompositorActiveJobs": "0", "DFIntMegaReplicatorNetworkQualityProcessorUnit": "10", "DFStringHttpPointsReporterUrl": "null", "FFlagEnableInGameMenuControls": "True", "DFIntClientLightingTechnologyChangedTelemetryHundredthsPercent": "0", "DFIntMaxProcessPacketsStepsPerCyclic": "5000", "FFlagRenderDebugCheckThreading2": "True", "DFIntCSGLevelOfDetailSwitchingDistanceL23": "0", "DFIntLargePacketQueueSizeCutoffMB": "1000", "DFFlagDisableFastLogTelemetry": "True", "DFIntCSGLevelOfDetailSwitchingDistanceL12": "0", "DFIntMaxProcessPacketsStepsAccumulated": "0", "FFlagNewLightAttenuation": "True", "FFlagGameBasicSettingsFramerateCap5": "True", "FIntTaskSchedulerThreadMin": "3", "FFlagTaskSchedulerLimitTargetFpsTo2402": "False", "DFFlagBrowserTrackerIdTelemetryEnabled": "False",}
this is literally bacons flag tho
Smash
yes
it doesnt work for meit says there is an error
huh?
Dawg leaked a ms thats in fmt server and bacons ffs
i made this ms
@@Vacot_RBLXno u did not mf, the ms was leaked 2 weeks ago in a discord server, and the ffs are bacons
36 hits is possible? O no
if its 10.2 sec my ms would get 36 hit reg
it is possible tho its is hard to get
only 35 No 36?
Its without spatal
@@Vacot_RBLX I had a 36 once with normal audio lol
its not possible anymore tho but nice😅
Bro finally uploaded
Do we need audios??
How do I remove blurry blocks which flags is it
here is the flags guys
{
"FFlagAdServiceEnabled": "False",
"FFlagDebugDisableTelemetryEphemeralCounter": "True",
"FIntDebugForceMSAASamples": "1",
"DFStringLightstepToken": "null",
"FFlagDebugForceFutureIsBrightPhase3": "True",
"FFlagDebugGraphicsPreferD3D11FL10": "False",
"DFStringRobloxAnalyticsURL": "null",
"FFlagFixGraphicsQuality": "True",
"DFIntRaknetBandwidthInfluxHundredthsPercentageV2": "10000",
"DFFlagDebugPerfMode": "False",
"FStringCoreScriptBacktraceErrorUploadToken": "null",
"DFIntDebugFRMQualityLevelOverride": "1",
"FFlagDebugDisableTelemetryEventIngest": "True",
"DFStringCrashUploadToBacktraceBaseUrl": "null",
"FFlagEnableV3MenuABTest3": "False",
"FIntRuntimeMaxNumOfThreads": "2400",
"FFlagDebugDisableTelemetryPoint": "True",
"DFIntCodecMaxIncomingPackets": "100",
"FFlagPreloadAllFonts": "False",
"FFlagFastGPULightCulling3": "True",
"DFStringTelemetryV2Url": "null",
"DFIntPerformanceControlTextureQualityBestUtility": "-1",
"FFlagDisablePostFx": "True",
"DFIntRakNetResendRttMultiple": "1",
"FFlagDisableNewIGMinDUA": "True",
"DFFlagDebugPauseVoxelizer": "True",
"FFlagDebugCheckRenderThreading": "True",
"FFlagDebugDisableTelemetryV2Event": "True",
"DFIntRenderingThrottleDelayInMS": "1",
"FFlagDebugDisableTelemetryV2Counter": "True",
"DFStringCrashUploadToBacktraceMacPlayerToken": "null",
"FFlagDebugGraphicsPreferD3D11": "True",
"DFStringAltHttpPointsReporterUrl": "null",
"DFIntConnectionMTUSize": "1200",
"FFlagDebugGraphicsPreferOpenGL": "True",
"FFlagEnableInGameMenuChrome": "True",
"DFIntWaitOnRecvFromLoopEndedMS": "100",
"FFlagDebugDisableTelemetryEphemeralStat": "True",
"FFlagDebugSkyGray": "True",
"DFFlagDisableDPIScale": "True",
"DFIntCodecMaxOutgoingFrames": "10000",
"DFIntRaknetBandwidthPingSendEveryXSeconds": "1",
"FFlagDebugRenderingSetDeterministic": "True",
"FFlagDebugDisableTelemetryV2Stat": "True",
"DFFlagTextureQualityOverrideEnabled": "True",
"DFIntWaitOnUpdateNetworkLoopEndedMS": "100",
"FFlagDebugGraphicsPreferVulkan": "True",
"DFIntRakNetClockDriftAdjustmentPerPingMillisecond": "100",
"DFFlagDebugRenderForceTechnologyVoxel": "True",
"DFIntCSGLevelOfDetailSwitchingDistance": "0",
"FFlagEnableInGameMenuChromeABTest3": "False",
"DFIntCSGLevelOfDetailSwitchingDistanceL34": "0",
"DFIntTextureQualityOverride": "0",
"DFStringLightstepHTTPTransportUrlHost": "null",
"FIntRenderShadowIntensity": "0",
"DFIntRakNetLoopMs": "1",
"FFlagEnableMenuControlsABTest": "False",
"FIntFullscreenTitleBarTriggerDelayMillis": "18000000",
"DFStringLightstepHTTPTransportUrlPath": "null",
"FFlagEnableInGameMenuModernization": "True",
"DFIntMaxProcessPacketsJobScaling": "10000",
"DFIntTaskSchedulerTargetFps": "69420",
"FIntTerrainArraySliceSize": "0",
"DFIntTextureCompositorActiveJobs": "0",
"DFIntMegaReplicatorNetworkQualityProcessorUnit": "10",
"DFStringHttpPointsReporterUrl": "null",
"FFlagEnableInGameMenuControls": "True",
"DFIntClientLightingTechnologyChangedTelemetryHundredthsPercent": "0",
"DFIntMaxProcessPacketsStepsPerCyclic": "5000",
"FFlagRenderDebugCheckThreading2": "True",
"DFIntCSGLevelOfDetailSwitchingDistanceL23": "0",
"DFIntLargePacketQueueSizeCutoffMB": "1000",
"DFFlagDisableFastLogTelemetry": "True",
"DFIntCSGLevelOfDetailSwitchingDistanceL12": "0",
"DFIntMaxProcessPacketsStepsAccumulated": "0",
"FFlagNewLightAttenuation": "True",
"FFlagGameBasicSettingsFramerateCap5": "True",
"FIntTaskSchedulerThreadMin": "3",
"FFlagTaskSchedulerLimitTargetFpsTo2402": "False",
"DFFlagBrowserTrackerIdTelemetryEnabled": "False",
}
this is literally bacons flag tho
Smash
yes
it doesnt work for me
it says there is an error
huh?
Dawg leaked a ms thats in fmt server and bacons ffs
i made this ms
@@Vacot_RBLXno u did not mf, the ms was leaked 2 weeks ago in a discord server, and the ffs are bacons
36 hits is possible? O no
if its 10.2 sec my ms would get 36 hit reg
it is possible tho its is hard to get
only 35 No 36?
Its without spatal
@@Vacot_RBLX I had a 36 once with normal audio lol
its not possible anymore tho but nice😅