The Challenge Ramps Up! | Middara: Unintentional Malum Gameplay

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  • Опубликовано: 27 фев 2024
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    - Game Description -
    Middara is a 1-4 player cooperative choose-your-own-adventure style miniatures board game. Players assume the role of a party of adventurers in an ultra-modern fantasy setting that exists alongside our very own Earth. During the game, players will experience an in depth, fully narrative-driven adventure that contains over 90 hours of content. Throughout the narrative you and three of your friends will confront real decisions that change the course of the story and its outcome.
    Players will face many dangerous adversaries throughout the story and will take part in heated combat with these foes. Middara features an innovative, dice based combat system for these encounters. Based on their equipment and abilities, players will have access to unique two-dice combinations that will increase their attack and damage potential in a variety of ways. In addition to numbers, dice have a particular set of symbols on each face that can be spent according to players currently equipped weapons and abilities. With nine different types of dice, over 110 unique abilities and 150 unique pieces of equipment the possibilities for different character builds are endless.
    What makes Middara so compelling is that the outcomes of story decisions and encounters have far-reaching effects that determine how the story moves and resolves. Friends and family might get killed, or they may survive. Maybe the players avoid some problems entirely, only to be faced with a whole new challenge.
    Gameplay Features:
    Narrative-driven campaign that contains over 90 hours of content.
    Unique dice-based success system featuring multiple dice that players can upgrade throughout the campaign.
    36 modular map tiles representing different locations in the world, such as magical forests, caves, and swamps!
    A.I. controlled monsters, NPCs, challenges, traps, and other narrative-driven obstacles.
    Campaign character progression via a point buy system allowing players to ditch traditional classes and instead focus on building the character they want to play.
    Over 110 unique Disciplines and over 150 unique pieces of equipment.
    Stand alone scenarios for when you aren't playing with your campaign group, or even when you are!
    #Boardgames #Quackalope #middara
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Комментарии • 23

  • @javil2548
    @javil2548 3 месяца назад +5

    This format with 2 players plus 1 DM & monster controller is kind of refreshing, also has fun interactions 🙂

    • @mendicant1981
      @mendicant1981 3 месяца назад +1

      I mentioned this to my mate, playing it this way is a great production decision, Quack has great presenting/DM skills!

  • @gameline146
    @gameline146 3 месяца назад +1

    Just a reminder that rook ignores the first heavy tag he has per his character card. With 2 heavy tags you take the penalty but with one like when you had the war hammers equipped it would not have affected him I do not think. Please keep this series going. This games needs a full campaign play through video desperately!

  • @gameline146
    @gameline146 3 месяца назад +1

    Would also note that the dodge has to be rolled BEFORE the enemy rolls their attack, not after as I understand it. Thematically after you get hit, unless you are a time lord, you cant say "wow, I should have dodged that" lol

  • @mendicant1981
    @mendicant1981 3 месяца назад +2

    Im in the uk and still awaiting the 1.2 patch….. Loving your content, its tough though as i want to watch but also don’t want to spoil the game for myself!

  • @NasUvsNaxiS
    @NasUvsNaxiS 3 месяца назад +2

    28:10 he would have successful dodged. First you compare Numbers only. And ONLY if the attacker would hit, then the symbols become dmg. And with his dodge role, he was greater then the attackers number role. So No symbols added, attack missed.

    • @Quackalope
      @Quackalope  3 месяца назад

      Yep, We have this correct now - we just missed it in these first two videos!

    • @NasUvsNaxiS
      @NasUvsNaxiS 3 месяца назад +1

      Sweet, then you will have even more fun then ;) At that point you wont feel like a mindless punching bag. I did the exact same mistake in the beginning :D@@Quackalope

  • @Fontzig
    @Fontzig 3 месяца назад +2

    15:30 Didn't the Gevaudan pass Remi there? I think that calls for a break attack, no?

  • @Gillutine
    @Gillutine 3 месяца назад +1

    Hoping we get a lot more Middara from you guys. :) Jesse, hope I peaked your interest for Stormsunder: Heirs of Ruin ;P

  • @midashand
    @midashand 3 месяца назад

    Looking forward to more of this! I'm in the middle of my own campaign and it's always cool see how others handle the challenges.

  • @D3G3Z
    @D3G3Z 2 месяца назад

    Good work as always! 🎉

  • @GoodEggGuy
    @GoodEggGuy 3 месяца назад

    This is great. Thank you, Quackieteam.

  • @billcaldwell7904
    @billcaldwell7904 3 месяца назад

    loving this ! more middara please

  • @Fontzig
    @Fontzig 3 месяца назад +2

    Yeah, and dodging is done before the attack roll.

    • @Quackalope
      @Quackalope  3 месяца назад +1

      We missed a few rules in these first two - we will have them more accurate going forward thanks to feedback and another read of the rulebook :)

    • @Fontzig
      @Fontzig 3 месяца назад

      @@Quackalope It's a massive game with alot of details so I'm sure I'll miss alot of rules myself 😅 Thankfully I found the rulebook did a good job of teaching the basics.

    • @davidarlington1206
      @davidarlington1206 3 месяца назад

      @@Quackalope It's a long long game so messing up a couple rules at the beginning won't have any long term effect!

  • @RiHa_Games
    @RiHa_Games 3 месяца назад

    Always a good day with a 🐦 video on the way :-D

  • @grimsyn0729
    @grimsyn0729 3 месяца назад

    Very nice

  • @Fontzig
    @Fontzig 3 месяца назад

    This game is so much fun!

  • @hotshot100
    @hotshot100 3 месяца назад

    nice

  • @itsMARTIKAI
    @itsMARTIKAI Месяц назад

    Interested, but always heard its complexity could be a turn off.