Splatter generator with geometry nodes Blender

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  • Опубликовано: 21 окт 2024

Комментарии • 49

  • @sir_arsen
    @sir_arsen 2 года назад +68

    i wonder what beautiful things people on the internet will create with that knowledge

    • @skop6321
      @skop6321 Год назад +3

      people on the internet: ; )

    • @LateNlght
      @LateNlght Год назад +8

      A certain website named after a particular rule will look forward to this

    • @ChosentodieYT
      @ChosentodieYT 11 месяцев назад

      white splatter eh????

    • @ChosentodieYT
      @ChosentodieYT 11 месяцев назад +1

      imma make it cheesy and white

  • @Tyburger3D
    @Tyburger3D Год назад +9

    THE WAY YOU JUST SINGLE HANDEDLY PULLED HOURS OF ME SEARCHING FOR THIS EXACT VIDEO INTO A 7 MINUTE LONG TUTORIAL- I love you

  • @ProfessorBuge
    @ProfessorBuge Год назад +9

    Just found your channel, and I cannot stop watching... I dont know much about blender, but the stuff on your channel is just so interesting! Keep up the great work!

  • @arashi9788
    @arashi9788 Год назад +8

    Thank you soooo much!
    I do splatoon related blender and this is really helpful

  • @toapyandfriends
    @toapyandfriends 2 года назад +7

    An easy secret for perfect matching pastel colors like he has on the wall is you just make one pastel color like make the blue one and then you copy the hexadecimal code out of the color blender and make new texture for the other plane and then paste the hexadecimal into there and then just adjust the hue till it's the color of green and the pastels will match

  • @toapyandfriends
    @toapyandfriends Год назад +3

    I use the extreme PBR add-on to add a metal texture to mine and I made mercury .........it's so cool to play with

  • @DrDreadful
    @DrDreadful 11 месяцев назад

    I have been looking for this for so long.

  • @Huguillon
    @Huguillon Год назад

    This man deserves an award, Thank you!!

  • @DescendDab
    @DescendDab Год назад +1

    I hope that you will read this. I felt the need to say that i think you're awesome :)
    Blender is something that I haven't used in a long while because I was lazy, but you have made me regain my motivation and enjoyment for this amazing piece of software :D
    PS: Wherever you are out there, I hope you're having a great life :)

  • @mind_of_a_darkhorse
    @mind_of_a_darkhorse 2 года назад +1

    Great tutorial! This will help with all those scary scenes some people like to do!

    • @toapyandfriends
      @toapyandfriends Год назад

      and shexy ones🤣

    • @mind_of_a_darkhorse
      @mind_of_a_darkhorse Год назад

      @@toapyandfriends 🤣🤣🤣👍

    • @pinklady7184
      @pinklady7184 Год назад

      Horrible to imagine blood splatters on walls, floor, windows, doors, corridors, stairs, etc.

  • @Jerrot
    @Jerrot Год назад +1

    „Well here we are again
    It's always such a pleasure
    Remember when you tried
    to kill me twice?“

  • @chubbidust
    @chubbidust Год назад

    Very useful tool, thank you so much for creating this! ❤

  • @vstreet7583
    @vstreet7583 Год назад

    Great tutorial. Great technique. Thank you. Dg

  • @cupidlsu
    @cupidlsu Год назад

    I suspect it should be possible to incorporate the frame as animating along the curve. And you could probably track to the curve for the thing spraying.

  • @riouxr
    @riouxr Год назад

    Awesome tutorial! Thanks!

  • @xenonengineer7154
    @xenonengineer7154 Год назад

    Well, this will help with my resident evil inspired stuff.

  • @ShebanFPV
    @ShebanFPV Год назад +1

    Thanks! I wish I have discovered this tutorial much earlier 😅

    • @michaelbuddy
      @michaelbuddy Год назад

      you couldn't have because he just made in a day before you watched it.

    • @ShebanFPV
      @ShebanFPV Год назад

      @@michaelbuddy yeah, I didn’t notice publication date ))

  • @cedra6770
    @cedra6770 13 дней назад

    you just saved my damn life dude

  • @JamieBainer
    @JamieBainer Год назад

    So cool... So, so cool.

  • @kleioscope
    @kleioscope Год назад

    brilliant and beautifull ! :D

  • @siya_33
    @siya_33 2 года назад

    really cool

  • @theflabergaster7394
    @theflabergaster7394 Год назад

    Thank you for the awesolme Tutorial.
    I'm using Blender 3.5
    I have a problem when instroducing the second "set position" when I plug the length on it I get splatters that are chopped in straight lines.
    Do you have any clue ?

  • @a_art_man
    @a_art_man Год назад

    Cool method !

  • @PiononoMatic
    @PiononoMatic 2 года назад

    lit sos un prócer del conocimiento, muchisimas gracias!

  • @toapyandfriends
    @toapyandfriends Год назад +1

    Hey man a little advice when you're making a reusable setup like this with geometry nodes or other... Why don't you make a Patreon page and yeah put the project file on your Patreon page that way for like 3 bucks I could just grab the end result project file and have it from my projects and then you got a little money in your pocket and you improve the way the world works because it's easy just to go on RUclips and improve your project instantly.... I'm making a sitcom oh in Blender is why this .....having the ability to download project files from RUclips tutorials really improves my workflow

    • @JoeyCarlino
      @JoeyCarlino  Год назад +1

      Did you check?

    • @monapinkest
      @monapinkest Год назад

      it's funny how if you actually engaged yourself enough to watch the video and read the description you would know that there is in fact a patreon with this exact project file

  • @kristilucero4553
    @kristilucero4553 Год назад

    i am watching this, not for learning, but for entertainment

  • @pandabro4235
    @pandabro4235 Год назад

    Would it be possible to send instance an object to the line ,such as a brick walkway, to make a procedural pathway

  • @Randomgibberish999
    @Randomgibberish999 2 месяца назад

    How would you be able to animate with this?

  • @mechaboy95
    @mechaboy95 Год назад

    Can I have a material that will give each splatter a different color
    perhaps each splat gets assigned an index and the index feeds the factor on a color ramp and the color ramp holds the different colors??

    • @JoeyCarlino
      @JoeyCarlino  Год назад +1

      Yeah, you can do that with the mesh island node

  • @toapyandfriends
    @toapyandfriends Год назад +2

    I've been working at this all day, now I've made a really nice poo texture that's ready to splatter but I'd like to splatter it on Suzanne the monkey so I could get ready to splatter it on my DAZ STUDIO girls... I tried to do it already but it's still just splattering on the floor AND the wall that you taught us to make...... how would I edit this so I could SPLATTA it on my monkey

  • @ThatNeglectedChildTho
    @ThatNeglectedChildTho Год назад

    does any one know how to save nodes as assets

  • @heydud6777
    @heydud6777 Год назад

    how did he get color look in object mode?

    • @JoeyCarlino
      @JoeyCarlino  Год назад

      It's a matcap. The settings are in the top right of the viewport

    • @heydud6777
      @heydud6777 Год назад

      @@JoeyCarlino OOh ok thanks. btw am subbed ;)

  • @sir_justinius
    @sir_justinius 5 месяцев назад

    proximity nodes still doesn't work after realizing another collection, the mesh just bunches up on the sides of the original surface or at origin point, thanks for wasting my time.

    • @JoeyCarlino
      @JoeyCarlino  5 месяцев назад

      You're welcome! Glad I could help