Hi, nice shader! However I do have one question, I currently have multiple targets, how can I change the shader so that I can add them all? Edit: I found a solution, I use a raycast in front of the player (He can only go up down left right so the raycast will always hit) and if the raycast hits a certain tag it changes the value of the shaders target property. Very happy with the result :D
It's very neat shader by the look of it but I couldn't make it work for some reason. It's good idea to make another video where you make the shader from start to finish. Something odd is happening when I apply it after watching the tutorial. The object is transparent wireframe, it blinks for a second updating and then get transparent for some reason. Tried to mimic it as best as I can see it done but texture isn't applied, and tbh shaders aren't my strong side. I am aware what is what but to know what set of functions you need to pass your values trough to get a certain result is mystery...
The truth is that showing it step by step in the video takes hours to produce.... I'll see if I can break it down in chunks next time. The shader is also available here : github.com/ShackMan2000/ShaderShack
Not yet because it's in a project where I play around with other people's shaders, so I can't share it myself. I'm soon going to make a public github with all my shaders and keep updating it.
you content are low key !! keep sharing your nice work man you Enlighted the game dev community
Hi, nice shader!
However I do have one question, I currently have multiple targets, how can I change the shader so that I can add them all?
Edit: I found a solution, I use a raycast in front of the player (He can only go up down left right so the raycast will always hit) and if the raycast hits a certain tag it changes the value of the shaders target property.
Very happy with the result :D
I personally don't use Unity anymore, but the effect looks fantastic
I'll branch out to Unreal and Godot soon :-)
It's very neat shader by the look of it but I couldn't make it work for some reason. It's good idea to make another video where you make the shader from start to finish. Something odd is happening when I apply it after watching the tutorial. The object is transparent wireframe, it blinks for a second updating and then get transparent for some reason. Tried to mimic it as best as I can see it done but texture isn't applied, and tbh shaders aren't my strong side. I am aware what is what but to know what set of functions you need to pass your values trough to get a certain result is mystery...
The truth is that showing it step by step in the video takes hours to produce.... I'll see if I can break it down in chunks next time. The shader is also available here : github.com/ShackMan2000/ShaderShack
Is there any link to the project?
Not yet because it's in a project where I play around with other people's shaders, so I can't share it myself. I'm soon going to make a public github with all my shaders and keep updating it.
@@ShackMan ok thanks m8.