Suck in effect! Unity shader graph tutorial

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  • Опубликовано: 25 дек 2024

Комментарии • 11

  • @cptwoody7103
    @cptwoody7103 10 месяцев назад

    you content are low key !! keep sharing your nice work man you Enlighted the game dev community

  • @keanoverkoyen3817
    @keanoverkoyen3817 Год назад +2

    Hi, nice shader!
    However I do have one question, I currently have multiple targets, how can I change the shader so that I can add them all?
    Edit: I found a solution, I use a raycast in front of the player (He can only go up down left right so the raycast will always hit) and if the raycast hits a certain tag it changes the value of the shaders target property.
    Very happy with the result :D

  • @simmzzzz
    @simmzzzz Год назад

    I personally don't use Unity anymore, but the effect looks fantastic

    • @ShackMan
      @ShackMan  Год назад

      I'll branch out to Unreal and Godot soon :-)

  • @ggshout3019
    @ggshout3019 Год назад

    It's very neat shader by the look of it but I couldn't make it work for some reason. It's good idea to make another video where you make the shader from start to finish. Something odd is happening when I apply it after watching the tutorial. The object is transparent wireframe, it blinks for a second updating and then get transparent for some reason. Tried to mimic it as best as I can see it done but texture isn't applied, and tbh shaders aren't my strong side. I am aware what is what but to know what set of functions you need to pass your values trough to get a certain result is mystery...

    • @ShackMan
      @ShackMan  Год назад

      The truth is that showing it step by step in the video takes hours to produce.... I'll see if I can break it down in chunks next time. The shader is also available here : github.com/ShackMan2000/ShaderShack

  • @random_precision_software
    @random_precision_software Год назад

    Is there any link to the project?

    • @ShackMan
      @ShackMan  Год назад +1

      Not yet because it's in a project where I play around with other people's shaders, so I can't share it myself. I'm soon going to make a public github with all my shaders and keep updating it.

    • @random_precision_software
      @random_precision_software Год назад

      @@ShackMan ok thanks m8.