*IMP BY 20 MINUTES* Turks Fast Imperial Age Build Order Tutorial | AoE2

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  • Опубликовано: 23 авг 2024
  • Looking to dominate your opponents in Age of Empires 2 with a fast Imperial Age build order? Look no further than this tutorial featuring the Turks civilization! In just 20 minutes, you'll learn the exact steps needed to quickly advance to the Imperial Age and gain a strategic advantage over your foes.
    With clear, concise instructions and helpful tips and tricks, this video will guide you through every step of the build order, from gathering resources to constructing buildings and training units. Whether you're a beginner or an experienced player, you'll find valuable insights and strategies to take your gameplay to the next level.
    So what are you waiting for? Watch this IMP BY 20 MINUTES Turks Fast Imperial Age Build Order Tutorial and start dominating the battlefield today!
    My Gameplay Channel: / @hera-gameplay
    My Twitch: / hera
    My Discord: / discord
    My Twitter: / hera_aoe
    My Instagram: / hera_aoe
    Edits by ‪@TOPSRoundnet‬
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Комментарии • 207

  • @teddyhaines6613
    @teddyhaines6613 Год назад +154

    Imagine if Hera had tried demonstrating this build against another top player smurfing, and suddenly had to abandon the fast imp plans to defend a trush or something.

    • @Antos425
      @Antos425 Год назад +25

      Something I see Here doing, because I see him as a really spontaneous fellow. He would probably say "ummm... Guys, well probably have to make some adjustments..."

    • @mihaimercenarul7467
      @mihaimercenarul7467 Год назад +1

      Cope

    • @BigAmp2012
      @BigAmp2012 Год назад +1

      Aint no damn trush going down on an Arena map...

    • @jojozxc1234
      @jojozxc1234 Год назад +3

      @@BigAmp2012 at 1200 it’s already common

    • @unflushablepoo8243
      @unflushablepoo8243 Год назад

      @Keith Herron That doesn't work anymore. It only works if there's a gate in the corner, but that never happens anymore.

  • @WatsonatorTV
    @WatsonatorTV Год назад +83

    Made a quick build order to look at, it's kinda messy but I did my best to keep the population count on the left side:
    Turks - Arena - Fast Impy Cannons
    4- 2x Houses
    7- 6v Food
    10- 3v Wood (only 1 LM the whole time)
    11- 1v Boar
    12- 1v Food
    Dont forget to lure deer
    13- 1v House to Berries
    14- 1v Berries and mill
    all new vills to animals under TC, split them up as needed
    17- 1v 2nd Boar
    17- make a house
    dont forget to scout after deer chased
    23- house
    23- Send 3-4 vills to wood
    15v on Food with 3or4 on Berries
    8v on wood
    25- Sending animal vills to make like 4-5 farms and strag trees as carcasses run dry
    26- Right before clicking up send ~3 to gold mine
    29- Clicking up around 29 pop (28 vills) with 11 on wood (3 on strags), 11 on food (~6 farms, 5 on berries), 6 on gold
    no loom
    dont forget house
    29- When upped, double bit axe, blacksmith, market (2 vills on market, 1 on BS)
    More farms, around 10 or 11
    29-31- Only making 2 vills and click up immediately after (2 vills should be used to make farms, as well as strag tree vills)
    SELL STONE
    Gold upgrade
    No horse collar
    31- When upping to castle should see 8 wood, 16 food, 6 gold
    As berries finish get second gold mine camp and send more to gold (8 lumber/12 food /10 gold)
    When Castle hits, 2 from gold to make siege workshop and 1 from anywhere to make monastery
    33- Queue only 2 vills and rally to gold then click to imp
    Might need to buy some lumber
    Barracks as soon as you click up
    2 Ranges after Barracks, add a 3rd as you can
    Can make a monk or two for relics
    As soon as imp hits start queuing bombard and hand cannons from all 3 unit producing structures
    Keep making vills, rally to gold
    dont forget houses
    Buy resources as needed at market
    Upgrade range armor
    Attack with first bombard to break wall
    Keep pumping units and vills
    Improvise if you don't kill immediately
    PS, you have to be very crisp and clean and run at least a couple of deer early on or the timings are gonna be a bit off from this.
    Edit: Fixed some of the vill counts

  • @Domypopschannel
    @Domypopschannel Год назад +20

    I was going to do a long-swordsman and siege tower push. I think your build might be better tbh.
    Keep up the great content, and GG!

    • @mbvglider
      @mbvglider Год назад +7

      Champs are very slow to get to because you need every upgrade in the world, including two in imperial. For cheese builds, you need to rush with units that don’t need very many upgrades.

    • @Domypopschannel
      @Domypopschannel Год назад +2

      I meant say long swordsman, for castle age. Definitely cheese.

    • @mbvglider
      @mbvglider Год назад +4

      Ah might have worked against not Hera. Question is do you even need the siege tower? Can’t you just make more Longswords with Arson? Maybe try it with Bulgarians so you get longsword for free, then get all the blacksmith upgrades are cheap.

    • @Domypopschannel
      @Domypopschannel Год назад +1

      I will try that out, might as well make use of arson and save resources. Thanks!

    • @valger3652
      @valger3652 Год назад +1

      @@mbvglider How you want to get inside without siege tower?
      Overall siege tower with LS or xbow or even vils into CD is legit strategy, but there is couple issues. If opponent going scouts - high chance that he spot it and dont allow to enter his base. Even getting inside not always guaranteed enough damage in case opponent have good tc placement or reacted properly.
      At least ST+LS punish hardly turks fi, and sometimes can work even on high level.

  • @xiaonaps3529
    @xiaonaps3529 Год назад +11

    I bet there is a video from Spirit of the Law on mining tech payoff time. Such a perfect complement.

  • @Cheetxen
    @Cheetxen 7 месяцев назад +2

    This game used to be a RTS with own strategy made by the players who had not guides and was funny in 2000's. Now is a game of building orders to get ELO and it's really sad

  • @thomas1644
    @thomas1644 Год назад +9

    Anytime my opponent is turks and has a particularly long dark age, I'll just make one extra TC when I get to castle and blindly mass like 12 knights. Wait for their push to get to my wall, loop around behind the cannon and the hand cannons, kill them all. Completely stalls out their push and (usually) wins you the game. Works almost every time at 1400.
    Edit: Just saw the end of the video. Hera agrees with me lol.

    • @pavan7900
      @pavan7900 Год назад +1

      Turks strat is too predictable and if their early push is countered they are basically dead

    • @valger3652
      @valger3652 Год назад

      Well, this turks fi possible to make with 2 vils less in dark age and about 19.20 imp time. Even more less standart castle age time could be into fi. But as Hera mentioned, even when he reached imp - his opponent still had time to drop back stables and mass enough to clean up.
      Strategy with turks CD much more dangerous (gamble forvard or first on base, 2nd forvard), even it delays a lot imp time.

    • @thomas1644
      @thomas1644 Год назад

      @@valger3652 agreed. castle drops in general are a lot tougher to deal with, especially when its playing into a scary unit like a conq or recently, an organ gun. Janissaries arnet quite as scary imo, but still impossible to fight under a castle.

    • @CrnaStrela
      @CrnaStrela Год назад

      Turks can play castle drop into jannis too, but yeah you can tell if they fast imping by the extra time they took to go up from the typical fc build

    • @pavan7900
      @pavan7900 Год назад

      @@CrnaStrela I mean the hardest build to counter is fast castle drop to janissaries and relatively fast imp

  • @Ismail-sz5pj
    @Ismail-sz5pj Год назад +6

    This was my first ever Arena specific build order. Its more fun to play against though.

  • @mbvglider
    @mbvglider Год назад +12

    As for how does the opponent know you’re going fast Imp and not FC, it’s because the Feudal and Castle Age is coming in way too slow after the 29 pop FC. On Arena, even noobs can do 25 pop FC. If your opponent is Turks and you see them arrive to Feudal way after you, then be ready.

  • @undefined6341
    @undefined6341 Год назад +6

    Not even playing the game anymore, but bookmarked anyway. Great vid, great tutorial, stuff like this will be sure to help a lot of people that arrive to the game!

  • @gixmax
    @gixmax Год назад

    Thanks to you promoting this, I got 6 CONSECUTIVE Turk fast imps on Arena... After the 3rd game I started to do blind Italians fast imp and mass condo against it. Turns out Italians are a natural counter to the Turks.

  • @glennalting9992
    @glennalting9992 Год назад

    Barely anything i dont know, im just here to hear this man speak the juice for the sake of this mans speaking

  • @unrealrai
    @unrealrai Год назад +2

    @hera, can you show the eco map instead of total score? that way we can actually keep track of your build orders.

  • @lucianghiordunescu2000
    @lucianghiordunescu2000 Год назад +2

    Nice i would like to see more BO like this for closed or hybrid maps keep it up!

  • @animez7077
    @animez7077 Год назад +11

    Hera - A small suggestion - Can you enable ingame time so that we are keeping track of the timings

    • @K1AoE
      @K1AoE Год назад +12

      he has it turned on, he just changed the spot. it's at the bottom of the screen, towards right

  • @javierzardain1647
    @javierzardain1647 Год назад +3

    Great vid Hera, I'm really learning a lot by watching them.

  • @Debrijja
    @Debrijja Год назад +1

    yoooo ty for this build i was always wondering how it worked and didnt find it anywhere!

  • @rodrigoarias9832
    @rodrigoarias9832 Год назад +1

    thx man... never know how to play arena... hate the map... nowi have a new tool!!!!thx a lot!

    • @jundrix3675
      @jundrix3675 Год назад +1

      Great. I like arena, there are a lot of interesting strategies, but build orders are really important on this map.

  • @davidmolina-lx6zf
    @davidmolina-lx6zf Год назад +1

    Amazing strategy i am a 11++ elo and it works the most of the time, the only strategy able to counter it was the new portugese castle drop, due to the orjan gun outrange TCs. With this stategy if your oponent try to boom, you destroy his town, if your oponent castle drop you, you destroy his castle and push, and then, his town. I would recomend if your oponent has turks, you must tower rushed him! and last but not least I also recomend to do a second layer with building due to you can get castle droped

    • @jundrix3675
      @jundrix3675 Год назад

      I'm 11++, too. Second layer of buildings is always a good idea... However I disagree with the tower rush suggestion. I've been playing Turk fast imp for several months and those were among the easiest games. I usually get to imp when they're stuck in feudal, bombard their towers and then it's gg. Not a single time it worked for the oponent. I remember once they went for a donjon rush, that was interesting for a change but basically the same story.
      On higher elos maybe trush might work if you know how to do it, but if you're 11++ and haven't practised it enough, I'm sure the fast imp will work fine for your oponent.

    • @donjoncraig6804
      @donjoncraig6804 Год назад

      @@jundrix3675 hmm i am around 12++ elo in 1v1 and i dont really have a build order for it its more just half a build order improvised but i still get the towers up by at least 12 minutes with a few militia

    • @jundrix3675
      @jundrix3675 Год назад

      @@donjoncraig6804 That's fine. How successful are you with that rush? I think what matters is the follow-up, i. e., how fast and effectively you can push. Because after the first tower it takes a while to get through the wall and then you have to drop at least one more tower and repeat, as I am ready with the second layer of walls.
      I usually change the build slightly when I see I am getting tower rushed, i. e., I go up to feudal with 26 pop instead of 28, sacrifice double bit axe, make only one archery range and fewer farms (5 instead of 6 or 7). Cause I need the bbc fast and don't need too many hc when I am being tower rushed. At least that's my approach; I am aware that it might not be the best reaction generally, my friend who's 1700 elo would abandon the fast imp and react with defensive feudal towers instead. I am not as well-rounded though to pull this defense off, I prefer to more or less stick to my initial plan and make only slight changes.

  • @smashenYT
    @smashenYT Год назад +2

    lookin clean and im not talking about the build bro

  • @forsakenquery
    @forsakenquery Год назад +1

    I was literally wanting this last night ! Mind reader

  • @Wicker0Man
    @Wicker0Man 6 месяцев назад

    I tried this build on Arabia against Lithuanians; I managed to defend from a feudal scout rush (lost 4 vills but my economy was basically ok and I was already on my way to castle) and went imp kinda fast, started producing cannoneers and bombard cannons and even managed to defend from cavaliers with some lancers (yeah I know, Turks). I also brought down a kinda good castle from the opponent but couldn't push enough, so I had to relocate and my original base was completely destroyed by paladins and trebs. I probably couldn't keep up with army production and let the opponent breathe tho

  • @ar1sm70
    @ar1sm70 Год назад +1

    Thanks for this one :)

  • @benjamingouchie6379
    @benjamingouchie6379 Год назад +4

    hey Hera can you show how you do the boar lure in slow motion with the key binds. I know how to do the TC garrison trick but sometimes still take the boar outside the TC if it gets messy

  • @sirawesome1174
    @sirawesome1174 11 месяцев назад

    I literally played an arena game as this futurist went through, won at the same time

  • @thefearlessshaheen2366
    @thefearlessshaheen2366 Год назад +1

    When you click multiple areas for the scout to go, does it go to all of them or the latest click like Rise of Nations?

  • @ottomann4846
    @ottomann4846 Год назад +1

    Hey Hera, can you do this with Bohemians too and get chemistry on the way up?

  • @lanetomkow6885
    @lanetomkow6885 Год назад

    That was awesome. Thanks!

  • @raphaelguerin2691
    @raphaelguerin2691 Год назад

    I prefer the 28+2+2 pop fast imp 19:40 min . You can still afford 2 ranges a lot of hc and bbc but it s a way sharper build to play . (Especially if you have only 3 deers) .

  • @r.thakur9675
    @r.thakur9675 Год назад +1

    Great strategy, won 5 out 6 , the one I lost was against teutons cause their castle with their unique tech has more range than my BC. couldn't get them so couldn't enter in the base

    • @jurgnobs1308
      @jurgnobs1308 Год назад +1

      turk cannons get 15 range, teuton castles 13....

    • @Xebruh_AOE
      @Xebruh_AOE 8 месяцев назад

      @@jurgnobs1308isn’t that after the unique tech, which is researched in a castle? This build doesn’t have a castle.

  • @julianstickland4022
    @julianstickland4022 6 месяцев назад

    This is all anyone is playing this weekend.

  • @StanVoro
    @StanVoro Год назад

    hey I'm not able to find this build guide, i only see.
    18 Pop Japanese Man-at-Arms Rush 2
    19 Pop Feudal Drush 3
    19 Pop 1-Stable Scouts 4
    20 Pop 1-Range Archers

  • @zisi-lee7989
    @zisi-lee7989 9 месяцев назад

    it's a great build! i've changed the build to go first on gold - so the 20th vil goes to gold and then the last 4 on wood. it's enough to make all the farms and make the buildings after and also keeping the stone for defending if early agression comes into place... @hera is there a reason for your way?

  • @lightyagami6251
    @lightyagami6251 Год назад +1

    hera , show us some water maps matches

  • @boycey_x4345
    @boycey_x4345 Год назад

    just tried a few games of arena....this build is insane lmao

  • @pablogomez8192
    @pablogomez8192 11 месяцев назад +1

    and how are u so sure they are not gonna attack u or fast castle drop on you on all that time mate?

  • @MJ-yy4mk
    @MJ-yy4mk Год назад

    this works well, a little too well in 1v1, I've now tried 10 games online and won most of them. I've never played online before, only against AI. However on teamgames this is too fragile, right? feel like with the castle is better in teamgames, no? thanks for the amazing content Champ Hera, love you :)!

  • @thomasmuller546
    @thomasmuller546 Год назад +1

    Hera you need to make sure to tell us how to counter such crazy otp strats :-)

  • @danielhart7926
    @danielhart7926 18 дней назад

    today i faced up a guy with these strategy
    as a noob, i fell glad that i did exactly what Hera tell us to do as a counter. I push my bases back and ecoboom while attract the gunpowder units to my "town center and eco" (formerly) to ambush then with Leitis (played as lithuanians) i did some raids too while he was trying to "doom my villagers" (that was just bait, i have a fucking 2/3 of map as a base)
    my opponent just resigned after get all his troops killed. In replay he was too overloaded in eco, almost 0 resources. This strat doesnt seen to have a good eco tho

  • @paramvirsingh586
    @paramvirsingh586 Год назад +1

    Watched the video this morning, just destroyed some poor guy in a Turks mirror matchup and he ended up Rage quitting. Feeling pretty good about myself :)

    • @jundrix3675
      @jundrix3675 Год назад

      I always feel bad when they rage quit... LOL

  • @ehmtento4377
    @ehmtento4377 Год назад

    I play this strat on arena for more than a year. Elo about 1000-1100 and almost never loose with this. also in 2v2 can work. I also play this with Bohemians(gold bonus save wood on uni and can mass HC during imp up) and also with italians (save res on ups and than discount on HC and BBC)

    • @nateg2701
      @nateg2701 7 месяцев назад

      Do you build any military building incase of a rush. This plan failed cause I got rushed

    • @ehmtento4377
      @ehmtento4377 7 месяцев назад

      @@nateg2701 no i start building military buildings after imp clicking(1x barracks, 2x range 1x siege shop) imp should be about 20-22min he can punnish you only by rushing in castle age but he has time window only about 3-5min later you can tear down castle skirmd and sieges by BBC and HC can kill other castle units. only answer from him is after FC not boomin but go all in army and catch you in open. I go frobt with about 6HC +1BBC in about 22-24min and spam 2-3range HC + 1x siege BBC + 1tc wills

  • @lildan8054
    @lildan8054 Год назад

    I’d love to see you play more arena and do some build orders on it ❤

  • @emarz4697
    @emarz4697 Год назад

    Is it better to sell the stone or keep it for outposts or walls incase the opponent goes aggro and breaks into your base.

  • @jundrix3675
    @jundrix3675 Год назад +1

    Damn, not sure whether I LOVE this vid or HATE it. It's my fav strat, so powerful, but now everybody will play this 11
    I have several tips for this strat, I play mostly this lately.
    I have 88% win rate with this strat in 1v1, ~1100 elo (btw 30% win rate on arabia, just imagine). In this elo range it's devastating, it's too hard to defend. I also lost all games to it except for the one where I went turk fast imp myself and performed it better.
    Most opponents don't know how to counter it, they go imp themselves and that's easy gg.
    But even those who do know how to counter it in theory struggle to perform the defence correctly. I offer some tips for the defender here:
    1) In theory it's best to defend with crossbows but you have to micro them and be careful not to get hard shots with the cannons. I recommend staggered formation.
    Why not skirms?
    i) if turk adds hussars it's a problem
    ii) harder to micro (they shoot slower)
    iii) they deal half the damage vs bbc (only 1, whereas xbows deal 2, remember to research bodkin arrow!)
    iv) it's easier to spend gold than food in this stage of the game (save food for eco and upgrades)
    2) It's very important to build all the production buildings at the back of your base. Otherwise they become an easy target for the bbc. If possible, build the additional tcs in the back as well.
    3) This is the most difficult one: don't attack too early when you're defending. You should have about 70 vils when the Turk player has 35, but the eco advantage starts to leak into the battle later. Be patient and don't waste your troops. Attack their army when you're sure you have enough troops to kill it.
    4) One more general tip for the defender: it's ok to idle your tcs if you have 3 and you're low on food. But keep spamming army, otherwise you can't defend.
    5) I agree with Hera that for this elo knights work better than xbows as you don't have to micro too much.
    Which leads me to a tip for the attacker: when going fast imp include some monks to convert some of the knights as they're the biggest threat to you.
    Also, Hera goes with 29 pop up to dark age. That's too slow, going with 28 is totally fine, the optimal imping time then is 19:40. And you'll still be able to spam bbc and hc from 2 ranges immediately.
    You can buy 300 food, which is actually more efficient for Turks than farming. After that the price goes up so don't abuse the market too much.
    It's even possible to up to feudal with 27 but that's a bit fragile, at least for me. I tried it (not in ladder games) and I can get to imp sub 19:40 but only when I skip double-bit axe (and all other eco upgrades). This sacrifice doesn't pay off imho as you need a lot of wood when upping to imp and early imp. So you would benefit from the upgrade.
    I usually research gold mining. But it starts to pay off only in imp, so I don't think it's crucial. It doesn't speed up your early attack, I take it as an investment in case the defender tries to play a longer game. However, it they do castle drop or something, you may wish you hadn't researched gold mining to safe some food and wood you need.
    Speaking of castle drop, I love it when the opponent does it. I can usually just finish my second layer of wall and then snipe it with bbc. And then march forward immediately. However, once I lost to a good Portuguese castle drop play, they finished the castle around 15:30 or so... in this case you can't wait until imp, you have to do something as the organ guns can destroy you quickly. I tried to defend with mangonels and light cavalry. Light cav was a mistake imho, waste of res, but not sure. I made it to imp, and managed to retialate with bbc, destroyed the castle and marched towards the opponent, but they were already too far ahead in eco, cavaliers destroyed my army.
    BEST CIVS to counter turk fast imp?
    Italians - they can do fast imp faster and conditiero will defend you very well against both hc and bbc. Nevertheless, I won all the games I played vs Italians because I went for hussars instead of the second range hc. Still I think the Italian should have won in theory with the conditiero play.
    Britons - augmented range for the xbows, so you can much more easily outmicro the hc, also you save a lot of wood on the tcs. Still beware of the bbc though and build everything in the back.
    Portuguese or Spanish - if you perform a fast castle drop and manage to spam enough organs or conqs, I think you should be able disrupt your enemy to the point where they might want to consider delaying the imp. Which should work for you better.
    Aztecs - their monks can be surprisingly effective vs the cannons, especially in imp with block printing. Beware of the hussar switch however, prepare your barracks and add pikes or eagles (not sure which are better in this case).
    So far I Iost to only Portuguese and Aztecs in 1v1. In team games I usually destroy my flank, but I remember being suprised and wrecked by a Spanish castle drop.

  • @ffonj1686
    @ffonj1686 Год назад

    @HeraAgeofEmpires2 people go very hard for light cav+monks in a lot of arena builds in castle. Doesn't that deal pretty well with this? How does this deal with the light cav running in and snipping the cannons?

  • @spongebabe27
    @spongebabe27 7 месяцев назад +1

    What happens if your opponent castle drops you?

  • @philahn9846
    @philahn9846 Год назад

    Does it make more sense to have more vills on Wood and just buy food instead of buying wood?

  • @thebigmarvinski
    @thebigmarvinski Год назад

    last two arena games I've encountered this. tried castle drop, but its easily pushed back, no idea how to counter play

  • @OOO-mn1ds
    @OOO-mn1ds Год назад +1

    Hey Hera wdyt about this build but for Khmer instead? (Obviously gunpowder would have to be replaced with Scorpions and cavalry/elephants)

  • @thenofxlagwagon
    @thenofxlagwagon Год назад

    Am I better at this build then Hera? Yes. Do I use his actual build order instead of what he did here? Yes.
    People mostly counter this with lots of knights if they see it coming like Hera said. I’ve found making a few monks to be safe is solid.

  • @enfynet
    @enfynet Год назад +1

    You only need 3 ranges if you have neutral islands for them

  • @DigitalFl0w
    @DigitalFl0w Год назад

    Why hand canoneers over jannisary? Because no need for stone for a castle?
    Apart from that, jannies are far better i thought? Even in imp if upgraded to elite

  • @Chris-rx4bl
    @Chris-rx4bl Год назад

    Most videos are people using a PC right? Jw I only play on console and if these guys are micro managing that fast with a xbox controller that's nuts

  • @forsakenquery
    @forsakenquery Год назад

    Hey bro thanks again for this.
    Question, Messing around with this build, I got a 20:04 imp time on 30 vills. I'm an 1100 so it can't be unknown. Is the extra couple of mins earlier pressure worth it to make your eco even more fragile ?

    • @EugeneOneguine
      @EugeneOneguine Год назад +1

      Yes it is worth it. I usually go 1 pop more than Hera showed in each age, it allows me to sustain 3 ranges production right off the bat, which makes it much harder for knights to counter the push. Imo the best counter, aside from a trush, is CA. Just loop around, snipe the BBC, stall the push. HC are inaccurate, so they can't kill well-microed CA.

    • @artila
      @artila Год назад

      You can do sub 20 mins as well. Just search for Turks Fast Imp and you will find an older Hera video where he does it.

  • @fcondebr
    @fcondebr Год назад

    Hera play turks again please, but in a open map like arabia or anyone. Is it possible to do the same strategy or FC castle + gunners? Im beginner. Hugs from Brazil.

  • @sabinjoaquina3081
    @sabinjoaquina3081 Год назад +1

    Thank you for this. I usually stop this with skirms and light cav for the cannons. I've got surprised you did not mention this counter. Why?

    • @HeraAgeofEmpires2
      @HeraAgeofEmpires2  Год назад +3

      Usually u dont have time to make 2 different kinds of units and upgrade them

    • @krityaan
      @krityaan Год назад

      Yeah the old Fimp build goes up at 24
      This is at 20
      🫣

    • @valger3652
      @valger3652 Год назад +1

      Skirms/xbow (for ex. for Mayans) or Light cav (for Hindustanis) also works against fi, but you have to choose and commit with 1 type of unit , make upgardes and enough numbers.

    • @sabinjoaquina3081
      @sabinjoaquina3081 Год назад

      @Hera - Age of Empires 2 yeah that makes sense. I only upgrade Fletching and +2 for the range, armor does not make sense. For light cavs, I do not make any blacksmith upgrade as I use them for cleaning the cannons when the hc are decimated. I know this works but your tips make tons of sense as it is more efficient. Many thanks, bro!

  • @kev_sen
    @kev_sen Год назад +2

    Would Bohemians be good for this?

    • @jundrix3675
      @jundrix3675 Год назад +1

      This is what I was wondering, too. I think they might work as you can research chemistry on the way imp to imp. But still it costs a lot (300 food 200 gold I think? That's A LOT!), so Turks should be much better.

    • @kev_sen
      @kev_sen Год назад

      @@jundrix3675 The mining bonus is really nice, maybe with the market it is possible to rush to Imp fast. +30% mining for free at castle

    • @jundrix3675
      @jundrix3675 Год назад

      @@kev_sen You'll definitely want to use the market. I agree the mining bonus is nice, but Turk mining bonus is better for the fast imp. They get 20% mining since dark age.
      Another good bonus is that Bohemians also posses the 200 wood discount in total on blacksmith and university. But Turks can build a monastery instead of the university, which alows them to make one monk and grab relics...
      So yeah, I'll probably buy the Bohemians because I'd really like to test the strat with them, but I'm expecting them to perform an inferior fast imp in comparison with the Turks.

    • @valger3652
      @valger3652 Год назад +1

      Best civs for fi hc+bbc : 1-2. Italians,Turks; 3-4. Byzantines, Burgundians.
      Though Bohemians have option for castle push with hc+mangonels.

  • @holdforth724
    @holdforth724 Год назад

    Wouldn't it be better to include just a couple pikemen for protection?

  • @thomasogradys5148
    @thomasogradys5148 Год назад

    Hey y’all … y’all got any aoe2 de discord channels to help a man out?? I remember playing this game 20 years ago and had so much fun with it and wanna get back into the scene

  • @fernanzabalalodoli
    @fernanzabalalodoli Год назад

    Thanks for the tutorial :)
    I wonder, what do u do if you are trying this but your opponent tower rush you?

    • @mbvglider
      @mbvglider Год назад +2

      Abandon ship. Just play normal into scouts.

    • @jundrix3675
      @jundrix3675 Год назад

      I normally stick to fast imp, destroy the towers and then their base. I never lost to tower rush on arena really. (my elo is ~1100 though)

    • @DarkMSG
      @DarkMSG Год назад +1

      i beat a lot of players at 1500 elo when they were going fast imp turks with sicilians donjon rush and creating mass serjeants

    • @artila
      @artila Год назад +1

      The whole point of a trush is to disrupt the opponent's build. So vs a trush, I'd give up on fast imp and wall behind and play standard. If you have access to stone, then janis + mangos in Castle Age will be an effective reverse uno to play on your opponent.

  • @dmastor
    @dmastor 4 месяца назад

    Can you do a video how to counter this?

  • @robertboemke9614
    @robertboemke9614 Год назад

    29 up and make 3 vils in Castle Age is literally my Fast Imp build order WITH a castle.

  • @cahikdantas6255
    @cahikdantas6255 Год назад +6

    Great Build. But this is why I dont play arena, too many kill or die in 20 min clown games.

    • @lloydreed4721
      @lloydreed4721 Год назад +2

      The map Michi is even worse...

    • @hasanmertklc7577
      @hasanmertklc7577 Год назад +1

      i hate arena cuz of everybody spams only 1 strategy.

    • @alexzwanenburg4009
      @alexzwanenburg4009 Год назад +1

      @@hasanmertklc7577 not anymore! Thanks to this video we now get to die to castle drop AND Turk rush

    • @mihaimercenarul7467
      @mihaimercenarul7467 Год назад

      @@hasanmertklc7577 boohoo

  • @wt891
    @wt891 Год назад

    Why was building that extra farm on your mill bad? I’m new, is it bad to build farms around the mill instead of TC?

    • @jackp0t888
      @jackp0t888 Год назад

      It's totally fine, he just didnt need to make one at this point in the game, was just to show the the ressource dropoff point.

  • @xlardar8947
    @xlardar8947 6 дней назад

    what if enemy has military units by min 20 though monkaHmm

  • @RolfReibach
    @RolfReibach Год назад +1

    Strong strategy, but Portuguese are on a whole different star

  • @tag180rotax
    @tag180rotax Год назад +1

    Could you imagine being 1k2 and matching against someone named road to 2k? 11

    • @jundrix3675
      @jundrix3675 Год назад

      Yeah. I played a lot of them. Roadto3k as well 11

  • @myopiniondoesntmatter7068
    @myopiniondoesntmatter7068 Год назад +1

    The counter is just to port castle drop you at 22 vills.

    • @davidmolina-lx6zf
      @davidmolina-lx6zf Год назад +2

      so so, the only castle drop strong enoght is the portugese, this strategy counter castle drops, because by the time you get the castle in your face you are already in imp, with bbc and hand canoner. I would say, tower rush could be more complicated.

  • @pabloandres111
    @pabloandres111 Год назад +1

    Hey Hera, please make a tutorial on how to counter this. Asking for a friend :)

    • @casualty54
      @casualty54 Год назад +2

      IMO, the best way to counter this is to expect it and go fast feudal tower rush. break in with vills, tower their resources, cause chaos and disrupt their build order. if you let the opponent get to Imp, you are already dead.

    • @monochino3371
      @monochino3371 Год назад

      THIS! I always know when opponent will go for this strat but have no idea how to defend

    • @karis_nemik
      @karis_nemik Год назад

      ​@@casualty54 I really hate arena so whenever I end up playing it I do fast imp turk to win it as fast as possible. I'm just 1050 elo so probably there's a better way of doing it but I'll describe the strategies I normally die to when executing this strat.
      I think I've won 99% of tower rushes against me because by the time the opponent breaks in I already have at least 4-6 cannoneers. However, most of the times I've lost was against opponents who managed to do FC knights but instead of attacking in castle age, they went up to imp by the moment I was breaking in. The time window is quite narrow because you have to upgrade knights to cavaliers before I'm inside your base or at least right after it. In the beginning, the number of cannoneers is not huge, so it's manageable. Don't waste your resources on castles, go to a decent amount of cavs asap, kill opponent's army and snowball from it because they won't have eco to do the second wave quick enough.
      Also, it's very important to steal all the relics. In this strategy turks rely on relics because they're not booming at all. Start with the ones close to the opponent because they are busy with eco management at the point when you're already in the castle age so probably won't be able to do anything about it if a couple of spears are protecting the monk.
      To reiterate, I'd do:
      - fast castle
      - start pumping knights but don't waste them just yet (and don't make too much because you want to get to imp quick!)
      - go steal all the relics as soon as you hit castle age starting with the ones close to the opponent's base
      - build a university instead of a castle to get to imp because castle is not useful at all, those vills are better off on food or gold
      - upgrade knight armor
      - go to imp
      - upgrade to cavalier and continue pumping more of them
      - kill kill kill

    • @geepfish7935
      @geepfish7935 Год назад +1

      Welp people are posting about being more aggressive in certain situations... But they are not really getting the question which I'm thinking is more "oh crap it's happening and I have not planned for it"
      If it's a team game, you are pocket and your flank is getting hit by this, lowest commitment for pocket to help is to go into cav archers to beat HC/jani (they have low accuracy at longer ranges and low pierce armour+low hp so can be sniped surprisingly quickly by CA) and bombards are basically sitting ducks to CA since CA should be able to dodge bombards. This is an all in attack by their turk flank so it deserves respect, you have to be prepared to temporarily halt your boom as pocket to respond in time, note the turk player will probably have to transition into hussar after this. They are stuck at 1TC for awhile so it's quite difficult. The win/loss condition here is to kill the bombard cannons (which are super expensive mind you, think of it as 3 CA's = 1 bombard to be an even trade), a maximum of about a dozen CA with only range upgrades should be enough to stop this, the point I'm trying to make is overcommitting to the defense as a booming pocket is bad since their pocket would be going into something powerful like paladins
      If you are the flank receiving this (or 1 v 1), then going pure skirmisher is NOT an option since bombards/hussar kills them, Hera didn't do this but 2 archery ranges + 1 stable is rough... As the defender must mix in a few scouts with the skirm, with micro, where the scouts run around (in HC/Jani range but not close enough to engage) and diving on cannons when a mistake is made/distracted is the best economical bet, it's ideal if the hc/jani shoot at the scouts which just circle around whilst skirms kill. Please note that scouts do very little damage to jani's. The purpose of these scouts are to act as a distraction/bullet sponge, kill bombards or pick off re-inforcements to prevent the death ball of hc/jani's or pick off a monk if lucky. An aggressive turk cheeser would then go into hussars themselves if they are to maintain the push, but by that point, the attack should of stalled and it is VERY hard for a 30 vil eco to do hc/jani + bomards + hussar, you will win in this situation by just holding on and getting the eco lead, Hera keeps talking about a timing window for this reason.
      Other then the above there is very little that can feasibly be done in time/economically other then earlier aggression (as people seem to be suggesting), some specialized UU or outnumbering the hc/jani's with xbows. In all situations micro is needed, well maybe micro is not needed for a goth with italians ally lol. I personally hate going knights for this, I don't think it's a real option, especially against jani's and if the turk player has good micro and can run into a pocket of trees/ball up in some way that prevents knights from getting to them properly

    • @geepfish7935
      @geepfish7935 Год назад +1

      I should also point out that turks can do essentially the same build with just jani's as they have 7 range in castle age (out ranges TC) and hit earlier then the 20 min mark.... I can execute an FC + castle drop + Jani around the 14 minute mark.... I think this is a big reason why I dislike knights as a counter as they can not be massed sufficiently at that timing

  • @zeynel99aoe
    @zeynel99aoe Год назад +1

    I played this 3 times everytime my enemy countered me with fast castle castle drop

    • @artila
      @artila Год назад

      FC Castle Drop is so bad vs FImp. All you need to do is wall behind inside your base, make a monk or 2 and continue with your fast imp. You'll be Imp at 21:xx and can start taking his castles down with your bbc. Once their castle is down, they are dead as they were on 1 TC.

    • @zeynel99aoe
      @zeynel99aoe Год назад

      Why monks ? My opponent pushed me with franks cheap castle some villager and axemens. And come in my base with more castle. I was up on 21 and something

    • @artila
      @artila Год назад +1

      @@zeynel99aoe When you are fast imp or in general on Arena, it is good to make a second layer of walls with your houses, market, blacksmith and other buildings. This will buy you loads of time vs aggressive civs. Most FC castle drops happen around ~15:xx, so you are vulnerable for 6 mins before you are able to pump Imp army and push back.
      I suggested monks are cheap as they only cost gold which is easily available. You already want a monastery for going Imp, so you'll be building one. Having a second layer of wall is key here vs forward castle drops.

  • @bunny_wilder
    @bunny_wilder Год назад

    Dame una empanada, Hera

  • @tusharjamwal
    @tusharjamwal Год назад

    what about tower drop into crossbow against this?

  • @jqbloke
    @jqbloke Год назад

    "100-200 elo points you don't deserve" lol XD true

  • @sneakygypsy1405
    @sneakygypsy1405 Год назад

    Can confirm this worked first try and I'm not very good lmao, I'm 1k elo

  • @NAzTRAdamUS
    @NAzTRAdamUS Год назад

    well, this is how my noob as needs to play

  • @ezrahn
    @ezrahn Год назад

    Is this going to be the next Hoang build?

    • @jundrix3675
      @jundrix3675 Год назад

      Probably not. Hoang prefers the fast imp with the castle ruclips.net/video/8i6Zbaq5djE/видео.html
      LOL

  • @AndreLuiz-by3lg
    @AndreLuiz-by3lg Год назад

    PLZ, HOW TO DEFEND IT ?? Make a video showing it plzz

  • @rahuldsouza1985
    @rahuldsouza1985 Год назад

    Why did you not do Artillery

  • @smashenYT
    @smashenYT Год назад +1

    Hera, my buddy and me just got 2 arena games in 1000 elo ranked today. We had to vs Portuguese in both. That dude went castle age like instantly with only 20 vills or something, dropped a castle into me and then I couldnt do anything anymore. I tried to send some scouts and spears into his organ canons but they were just melting me AND they have one more range than my TC?! PLEASE help me. What can I do the next time I get arena? Now that I saw this strat I really have to pay attention to it on every arena match. I felt completely broken after because me and my budde like I said in another video we are playing the game non stop since dec and got like 200+ hours in already.
    But that got us completely off guard.

    • @smashenYT
      @smashenYT Год назад +1

      Also that dude had like 400wins and 400 loses and was playing with someone else that had literally 1 win... wtf?

    • @avenshmit66
      @avenshmit66 Год назад +1

      sounds like portuguese team mate was slinging to help get FC drop

    • @jundrix3675
      @jundrix3675 Год назад

      @@avenshmit66 No, Portuguese castle drop can be really fast, I doubt it was a sling.

    • @jundrix3675
      @jundrix3675 Год назад

      I'm assuming you wanted to go FI with Turks. It's hard to defend the Portuguese castle drop, however on 1000 elo it's totally possible to go fast imp and fight bbc vs organs imo. Spears and scouts are a waste, they only delay your imp time.
      I'm 1100 elo btw.

    • @valger3652
      @valger3652 Год назад +1

      What timing of CD he had? Fastest possible CD is 22vils+2 and castle goes up about 15min. So you have to be in time to make own defensive castle or to make FC with archers to deny his forvard castle. It's two most simple reactions to forvard CD.
      Also i recommend to practice build orders against ai, clean build order is big parth of success on arena.

  • @HiyokoSupiritto
    @HiyokoSupiritto 9 месяцев назад

    I remember that I made the fast imp with turks against a random, but with 2 minutes delayed because of the deers
    But I agree, selling stone for gold is a bit of risk but worth it to advance faster
    By the way, here (9:12) it's neccesary to make another mining camp or I can just save it for the monastery?

  • @goodboyjay9304
    @goodboyjay9304 Год назад +1

    I hate you for showing everyone this now it’s making my wins so much harder

  • @LCH974
    @LCH974 Год назад +1

    Thank you for the tuto! But according to me, the opponent must be VERY low level for not expecting fast imp from Turks on Arena. I would tell this is working till 1000-1200 elo max.

    • @elsandro2702
      @elsandro2702 Год назад

      Disagree. I would expect a castle drop into Jans more. Or they can go light cav for relics and boom. A fast imp is not unexpected, but is still really hard to counter if you boom or something.

    • @Domypopschannel
      @Domypopschannel Год назад

      I was more just expecting to play a 950 rather than the top player on the ladder lol💀

    • @LCH974
      @LCH974 Год назад

      @@Domypopschannel I can imagine )) what is your elo?

    • @Domypopschannel
      @Domypopschannel Год назад

      950ish lol

    • @LCH974
      @LCH974 Год назад

      @@Domypopschannel That’s what I thought when I saw Hera going Imperial age without any single aggression ) Even not a scoot trying to see behind the walls )

  • @nwojski
    @nwojski Год назад

    TIL You can make siege workshop without barracks

  • @rubenvaneupen7327
    @rubenvaneupen7327 Год назад

    Horse collar 20min to pay off!? Would be surprised this is true. 75 extra food on 175 basis level, for the cost of a farm (60 wood) is huge, no?

  • @alejandrocanelo3058
    @alejandrocanelo3058 Год назад

    How do you respond in case if a castle drop?

    • @jundrix3675
      @jundrix3675 Год назад

      Complete the 2nd layer of wall and then bombard the castle down in imp. Works for 1100 elo.

  • @artofwasabi3337
    @artofwasabi3337 Год назад

    What to do if they counter you?...

  • @mysteriousshadow395
    @mysteriousshadow395 Год назад

    background change?

  • @agustinfranco0
    @agustinfranco0 6 месяцев назад

    is this only good for turks?

  • @Viralanimalfunny
    @Viralanimalfunny Год назад

  • @ThanhThanh-it1pm
    @ThanhThanh-it1pm Год назад

    How to counter "All in castle age " you mean Hoang. 111

  • @Calihan
    @Calihan Год назад

    My noobie friend is gonna get smashed by this so much, what a shame XD

  • @slicer95
    @slicer95 Год назад

    How would Dravidians counter this?

    • @tabletuser123
      @tabletuser123 Год назад +1

      Spam Elephant archers and/or skirms

  • @flowerpower555
    @flowerpower555 Год назад

    Someone send this to ottoman army

  • @tomaszwyczesany4281
    @tomaszwyczesany4281 Год назад

    I prefer fast imp with Italians. With a proper build order you can be in imp much faster than Turks and research chemistry by the time Turks get to imp.
    Also Italian gunpowder units are cheaper what is helpful when you have to have eco like this.
    The best thing though about Italian fast imp is the fact that you can get to feudal and castle age the same time as most FC builds (25 pop) so it is less obvious.
    Maybe something to try out ;)

    • @mihaimercenarul7467
      @mihaimercenarul7467 Год назад +1

      Maybe you should be quiet and leave

    • @whoami8247
      @whoami8247 Год назад

      @@mihaimercenarul7467 huh why did he say something wrong?

  • @Noname-ul4xp
    @Noname-ul4xp Год назад

    How do you counter donjon rush?

    • @jundrix3675
      @jundrix3675 Год назад

      not sure what's your elo but fast imping vs donjon rush works fine for me (1100 elo). Just make a 2nd layer of wall so that the serjeants don't get in your base. Then hc slay serjeants, bbc destroy donjons. Easy game.

    • @DarkMSG
      @DarkMSG Год назад

      @@jundrix3675 i beat a lot of players at 1500 elo when they were going fast imp turks with sicilians donjon rush and creating mass serjeants

    • @DarkMSG
      @DarkMSG Год назад

      @@jundrix3675 i have a account where i play Sicilians only and i only donjon rush on arena. i am now 1500 elo i had only 1 game where i messed up strat so he quick walled and counter tower me and get to imp but i still killed some villagers and he destroyed my forward donjons and tcs in his base i did first crusade and pushed him back a bit and boom much better then him and it's gg with cavalier

    • @jundrix3675
      @jundrix3675 Год назад

      @@DarkMSG OK. With elo 1500 you are surely more likely to perform the donjon rush effectively. Anyway, my experience is that on 1100 elo Turk fast imp is the most succesful strategy. Also the statistics say Turks have the best win rate on this elo.

    • @DarkMSG
      @DarkMSG Год назад

      @@jundrix3675 yes, i agree also you learn much better about the game from agro fast imp strat best way to learn and keeping eye on eco at the same time while attacking. that is why i made that account i was 1300-1400 before that now i can even play normally(random civ) on open maps and beat 1500 elo players i think i can get to 1600+ elo if i really try with my donjon/serjeant strat bcs i beat couple 1600+ elo players only with this tough

  • @rubenvaneupen7327
    @rubenvaneupen7327 11 месяцев назад

    Don't pick up gold upgrade so soon: ruclips.net/video/WbC9Zhrtmhk/видео.html

  • @ads_yo
    @ads_yo Год назад

    Just saw Hera smack Kingstone at Nacho AoE's Unum Imperium with this build: ruclips.net/video/FadmBi-F62E/видео.html
    An absolute beast

  • @linker94
    @linker94 Год назад

    Just got beat by this strategy on arena 4v4, even though I banned arena. made me want to quit the game forever

  • @inaki7233
    @inaki7233 Год назад

    How is the video 17 min long and the game 25 min?

    • @ThanhThanh-it1pm
      @ThanhThanh-it1pm Год назад +1

      the clock in game is faster than true time outside world if you choose "fast" in setting about 1.7 times

    • @jundrix3675
      @jundrix3675 Год назад

      @@ThanhThanh-it1pm Even in "normal" it's still faster. The in-game clock matches real time when you set it to "slow" I believe. Hera didn't play on "fast" here.

    • @ThanhThanh-it1pm
      @ThanhThanh-it1pm Год назад +1

      @@jundrix3675 sr my bad. AOE 2 DE normal is x1.7. fast x2

    • @jundrix3675
      @jundrix3675 Год назад

      @@ThanhThanh-it1pm yes.

  • @andreisidro8640
    @andreisidro8640 Год назад

    literally every ranked game in arena is now turks. you're right its awful for the game

  • @MuahMan
    @MuahMan Год назад

    I get slaughtered by this stupid fast imp crap on Arena every time. Even if I make 50 knights with Franks I still can't get the bombards.

    • @xiphonos1115
      @xiphonos1115 Год назад

      With 50 Knights you could steamroll the FI Turks easy. I would say you are bad thats all.