It's good that Blue Gogeta is now a lot more equal with the other fusions, because it felt wack that the fusion with the most swagger was just really mid besides having fusion stats.
@plewisjr90 Using FighterZ as an example UI Goku is considered to be one of the worst options in the game, and Ss4 Gogeta is honestly the worst of the fusion characters there too. Meanwhile Gogeta Blue has the most free and easy shit ever and what's possibly the biggest damage output possible in that game. Xenoverse 2 in Gogeta blue's debut I remember while he may not have had the most powerful skills and damage like UI Goku, he was very slippery and hard to catch due to the I-frames on his dash. UI Goku still didn't have normal stamina recovery at this point in the game's life too. And Ss4 Gogeta died in this game the moment back hits were nerfed and didn't come back until he was a custom mentor.
FighterZ: idk I'm not well versed in it to know XenoVerse: i-frame dash step king SZ: IT'S FUTILE 🦅 Legends: IT'S FUTILE 🦅 (origin) Breakers: Shotgun super (STS exclusive, only available in base in regular Transpheres normally for some reason. Unless I missed something.) Please list any others I've missed/not gotten down properly, be it in a joking or serious way
@@drex4929 No way you believe that SSJ4 is worst than Kefla or Zamasu (I do admit he's worse than both Blues, but those are like top 5 with Vegito being possibly top 1).
@@ignisalge7156 with the recent patch yes I do. While he is in no ways a bad character in this game I know because I use him religiously. But both Kefla and Zamasu have more powerful tools in their arsenal than Ss4 Gogeta. I can't speak much for Zamasu since I don't use him but I fought him enough to know what he's like, and I also use Kefla religiously. Both characters possess long range projectiles and have better full screen control than Ss4 does. Kefla's dash is also invulnerable to everything and is special cancelable so she can get the jump on people. Not to mention she has access to some easy 50/50 mix set ups off of light cannon ball and overall better mix than Ss4. She's also got some of the most powerful stagger pressure and block strings. Zamasu has total control over the flow of the fight in most interactions, his flight and the air dash that comes with it makes it very hard to approach him. And once again his projectiles help with screen control and make it hard to approach him. His mix ups while maybe not on par with Ss4 are still good none the less, and his damage is more explosive than Ss4. Ss4 is a good character and has been constantly better than he was on release. But he's never been good enough to be constantly seen in high competitive play after his initial release. Meanwhile Kefla has been picked up by a lot of pros lately and even prior to this latest patch, she's been making appearances in the comp scene. And Zamasu is still used by two top players at all times and others in the comp scene as well. Ss4 is a good character but does not have as much going for him as the others. Perhaps I can say he's better than Gotenks, since he's not bugged anymore, and can't special cancel Die Die missile barrage.
@@Steedoj OHHHHHHHH YOU RESPONDED!!! Im a new viewer but I love your stuff and this made my whole day bro thank you! And damn that’s a wild skill now lol.
Holy shit that first fight thats me!! :D i remember it being a great fight GG m8! :) Edit: now i've seen the video it's not the first fight but nevertheless, enjoyed playing you!
I think they actually slowed down Majin Vegeta and SSB Vegeta final explosions speed. I don’t know why they nerfed those ultimates. I think SSB Vegeta also takes more damage from his ultimate too. I hope they change it. Those ultimates are now useless. You just escaped in your video. Pre patch you would have got caught in the explosion.
Hm. Here's the problem with this one, now that the patch has nerfed previous OP characters, new OP characters have emerged, the game needs to be balanced to last for years, balance is the key to fun
Balance is not the key to fun. The unbalanced games are more fun because you can do more strong things tbh. Things like storm, mvc, and mortal Kombat proved this
@@ringzy Ok, we are going for some technicality alright, bear with me When a game is heavily unbalanced, players can feel frustrated and helpless against overpowered opponents.and Unbalanced games often reduce strategy to "pick the strongest character/build and win." This limits gameplay depth. Most importantly Unbalanced games tend to have shorter lifespans, as players lose interest once they've exploited the imbalance. In contrast, balanced games require players to think critically and develop innovative strategies. Foster a sense of accomplishment. Promote community engagement - Street Fighter II: While it's true that some characters were overpowered, Capcom addressed these balance issues in subsequent updates and games. - Mortal Kombat: The series has had its share of balance issues, but the developers have consistently worked to address these problems and create a more balanced experience. - Marvel vs. Capcom: While the game had some balance issues, it's also known for its intricate mechanics and strategic depth. Some unbalanced games might be exciting initially, they often lead to frustration and a lack of strategy. I have tonnes of more examples for it
They turned this game into a passive game with the z burst dash nerf. Anyone can play passive and it'll work much better than trying to engage and put pressure on them all the time. You just can't pressure them without z burst dashes because it's so goddamn easy to not engage.
I feel like it should be 3 but only when you use it as a melee combo escape. may seem like alot but this skill is a “get off me” type of move that does have a weakness but the opponent hits from face to face, not face to back.
I don’t think it does. Every time gogeta uses it theres some time he takes to recover, almost every time he uses it here, he gets hit as soon as the opponent is able to recover
20 seconds in im seeing straight BOTS on the other side of screen. when you pop the move they can hit you while you recover, none of these people punishing… yeah can’t watch this 😭 ill wait for the next video
"It's Futile." They gave in to the meme.
They really did lmfao
ITS FUTILE 🦅🦅🔊🔊
Gah!
ITS FUTILE 🦅 🦅 🦅 🦅
🦅🦅🦅🦅🦅🦅🦅
Yeah it is
ITS FUTILE 🦅🦅🦅🦅
Fun fact: If you time Stardust Barrier correctly, you can stop rush supers with it. I just did it yesterday.
I see this skill costing 2 in the future.
Yeah same lmao
Idk abt that,explosive wave is 2 ,and it works frim the back too so,it make sense
@prodigy_son7011 some explosive waves costs 3 for doing the same, this barrier will be nerfed if it becomes a problem.
@@prince_badmanI recall those are barriers that cost 3, besides android 17 super which is 2
Probably not because if you miss the barrier then it’s punishable. Explosive wave protects you 100% pretty much.
It's good that Blue Gogeta is now a lot more equal with the other fusions, because it felt wack that the fusion with the most swagger was just really mid besides having fusion stats.
Dragon Ball game devs try not to make Gogeta Blue the most annoying thing to fight ever challenge (impossible)
Idk man UI Goku & ss4 Gogeta still seem pretty up there.
@plewisjr90 Using FighterZ as an example UI Goku is considered to be one of the worst options in the game, and Ss4 Gogeta is honestly the worst of the fusion characters there too. Meanwhile Gogeta Blue has the most free and easy shit ever and what's possibly the biggest damage output possible in that game.
Xenoverse 2 in Gogeta blue's debut I remember while he may not have had the most powerful skills and damage like UI Goku, he was very slippery and hard to catch due to the I-frames on his dash. UI Goku still didn't have normal stamina recovery at this point in the game's life too. And Ss4 Gogeta died in this game the moment back hits were nerfed and didn't come back until he was a custom mentor.
FighterZ: idk I'm not well versed in it to know
XenoVerse: i-frame dash step king
SZ: IT'S FUTILE 🦅
Legends: IT'S FUTILE 🦅 (origin)
Breakers: Shotgun super (STS exclusive, only available in base in regular Transpheres normally for some reason. Unless I missed something.)
Please list any others I've missed/not gotten down properly, be it in a joking or serious way
@@drex4929 No way you believe that SSJ4 is worst than Kefla or Zamasu (I do admit he's worse than both Blues, but those are like top 5 with Vegito being possibly top 1).
@@ignisalge7156 with the recent patch yes I do. While he is in no ways a bad character in this game I know because I use him religiously. But both Kefla and Zamasu have more powerful tools in their arsenal than Ss4 Gogeta. I can't speak much for Zamasu since I don't use him but I fought him enough to know what he's like, and I also use Kefla religiously. Both characters possess long range projectiles and have better full screen control than Ss4 does.
Kefla's dash is also invulnerable to everything and is special cancelable so she can get the jump on people. Not to mention she has access to some easy 50/50 mix set ups off of light cannon ball and overall better mix than Ss4. She's also got some of the most powerful stagger pressure and block strings.
Zamasu has total control over the flow of the fight in most interactions, his flight and the air dash that comes with it makes it very hard to approach him. And once again his projectiles help with screen control and make it hard to approach him. His mix ups while maybe not on par with Ss4 are still good none the less, and his damage is more explosive than Ss4.
Ss4 is a good character and has been constantly better than he was on release. But he's never been good enough to be constantly seen in high competitive play after his initial release. Meanwhile Kefla has been picked up by a lot of pros lately and even prior to this latest patch, she's been making appearances in the comp scene. And Zamasu is still used by two top players at all times and others in the comp scene as well. Ss4 is a good character but does not have as much going for him as the others. Perhaps I can say he's better than Gotenks, since he's not bugged anymore, and can't special cancel Die Die missile barrage.
At 5:32 you did that boy so dirty bruf 🎉
Oh shit I feel so dumb. I thought it only blocked blast attacks.
Nah now it's everything from the front lol
@@Steedoj OHHHHHHHH YOU RESPONDED!!! Im a new viewer but I love your stuff and this made my whole day bro thank you! And damn that’s a wild skill now lol.
Brother that 2nd Gogeta v Gogeta fight was peak
It’s really good but at the same time it can be your downfall which is good nice little 50/50😂 my boy is finally goated
Now, fusing on your own SS4 Gogeta or Fused Zamasu is going to be broken now, without the cheese meta.
Why, what changed?
Why would fused zamasu be broken
There’s still cheese meta bro it’s just different now 😂
3:04 THIS IS FOR CABBA!
Holy shit that first fight thats me!! :D i remember it being a great fight GG m8! :)
Edit: now i've seen the video it's not the first fight but nevertheless, enjoyed playing you!
GOGETA!!!!!!!!!!!!!!!!!!!!! BROLY!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
Hi steedoj. Can you please show off some sparking mode super combos? Like super into super or super into ultimate?
Gogeta is pretty str- SHIA LABEOUF!?
That's me! LOL
@@ActualCannibalShiaLabeouf
Where is the CUBE!
@@RobinSwedeGIVE ME THE CUBE, BOY! XD
Gogeta looks cool
Nice, pls Vegito next :D
It looks like they even modified the graphics. Something about it looks different.
they changed the fov
It's a new camera option you can choose
is that follow up to hot someone after knocking about jsut left trigger forward and X?
Should cost 2 if you can do it while being hit cause that kinda like a explosive wave
How did you change the hud?
can you go back to the not so close up version plz
ITS GONNA BE FUTILE WITH THIS ONE🦅🦅🦅🦅🇺🇲🇺🇲🇺🇲
Oh, but mystic breath cant break combos and has a tiny ass cone. Thats cool
all i meet online is gogeta blue players playing passive and spamming those fast ki blasts
Wish we could give super gogeta z gogeta colors
6:10 why did that attack do no damage?
Your super damage scales down the longer your combo is
@ Ooh, I thought it was only combo damage that got reduced not supers smh
@@indeedgaminghere401 it's a good feature, if they didn't scale you'd be able to kill 90% of the cast in only 2 full combos lol
Oh is this why he’s “meta”? 😂I just be throwing hands
IT'S FUTILE 🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅
I think they actually slowed down Majin Vegeta and SSB Vegeta final explosions speed. I don’t know why they nerfed those ultimates. I think SSB Vegeta also takes more damage from his ultimate too. I hope they change it. Those ultimates are now useless. You just escaped in your video. Pre patch you would have got caught in the explosion.
Has anyone else been getting flashed on and off of Xbox network when playing ranked?? I feel like it can’t just be me
🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅🦅
It’s truly futile now
Honestly kinda miffed Gogeta blue and SSJ4 Gogeta dont have an interaction
Alright
broken wtf are they doing
man i used this shit against ss4 gogeta ultimate n that shit did not work
First 🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉🎉
First
Hm. Here's the problem with this one, now that the patch has nerfed previous OP characters, new OP characters have emerged, the game needs to be balanced to last for years, balance is the key to fun
Balance is not the key to fun. The unbalanced games are more fun because you can do more strong things tbh. Things like storm, mvc, and mortal Kombat proved this
@@ringzy Ok, we are going for some technicality alright, bear with me
When a game is heavily unbalanced, players can feel frustrated and helpless against overpowered opponents.and Unbalanced games often reduce strategy to "pick the strongest character/build and win." This limits gameplay depth. Most importantly Unbalanced games tend to have shorter lifespans, as players lose interest once they've exploited the imbalance.
In contrast, balanced games require players to think critically and develop innovative strategies. Foster a sense of accomplishment. Promote community engagement
- Street Fighter II: While it's true that some characters were overpowered, Capcom addressed these balance issues in subsequent updates and games.
- Mortal Kombat: The series has had its share of balance issues, but the developers have consistently worked to address these problems and create a more balanced experience.
- Marvel vs. Capcom: While the game had some balance issues, it's also known for its intricate mechanics and strategic depth.
Some unbalanced games might be exciting initially, they often lead to frustration and a lack of strategy.
I have tonnes of more examples for it
They turned this game into a passive game with the z burst dash nerf. Anyone can play passive and it'll work much better than trying to engage and put pressure on them all the time. You just can't pressure them without z burst dashes because it's so goddamn easy to not engage.
I feel like it should be two skill points.
I feel like it should be 3 but only when you use it as a melee combo escape. may seem like alot but this skill is a “get off me” type of move that does have a weakness but the opponent hits from face to face, not face to back.
I don’t think it does. Every time gogeta uses it theres some time he takes to recover, almost every time he uses it here, he gets hit as soon as the opponent is able to recover
Its weaker then a normal explosive wave. Its fine
@@loneartist8310 hmm
@@loneartist8310 true true I ain't realize that
20 seconds in im seeing straight BOTS on the other side of screen. when you pop the move they can hit you while you recover, none of these people punishing… yeah can’t watch this 😭 ill wait for the next video
If your so good then why don't you have a youtube channel with 300k followers? Exactly eat a dick. Nobody cares about you