Tip 1 : No need to wait for the enemy to flash gold, you can start when their attack animation begins. Tip 2 : Practice your RMB > LMB > Spacebar flow in training. You'll easily get it in real situation with the muscle memory.
Could you follow up with a video showing the keyboard/controller inputs (controller cam, etc) so people can have a good grasp on the timing? 🎉 Appreciate these videos!
@@AzrialVanity bummer. an action combat game like this feels so much more free when you can jump and have entirely separate moves into (and out of) jumps... still hoping the game is a blast (but keeping my eyes on Project MUGEN and GFL2..)
I love all the secret little mechanics and combos it really feels like an old fighting game
Tip 1 : No need to wait for the enemy to flash gold, you can start when their attack animation begins.
Tip 2 : Practice your RMB > LMB > Spacebar flow in training. You'll easily get it in real situation with the muscle memory.
OMG tqsm! Not necessarily need to wait for gold flash!
Is this trick still works in 1.1? or got hotfixed
I hope it's not a bug because it's actually pretty sick. Congrats on finding this thing
We were hoping that last beta and it seems to be easier to pull off this beta. Hoping it makes it to launch
@@AzrialVanity Fingers crossed
@@AzrialVanityfirst video you make you have to test if DP assist is a thing in official launch
I didn't know there was such a move inside the game amazing, I'm looking forward to more of your ZZZ videos
Bro became the CEO of zzz
This makes me even more hyped, this is so sick thank you for sharing this
Every time i hear you say it, i keep thinking of dragon punch.
FIGHTING GAME SQUAD UNIT
Bro same lmfao
Thanks for sharing this! There's a lot of intricacies in zzz's combat, but it seems like very few testers know about them :(
For a moment I thought they added an actual Dragon Punch Tech but then I remember you were talking about this last Beta too XD
I love how you can also use EX special attack instead after the perfect dodge and then parrying.
Combo freedom makes it so sick.
That is a tight ass window but it’s so satisfying to pull it off
Could you follow up with a video showing the keyboard/controller inputs (controller cam, etc) so people can have a good grasp on the timing? 🎉 Appreciate these videos!
Looks like a really useful mechanic, thanks for mentioning this!
So it's not 623 atk+Atk when on level 3?
Okay, that’s fricking cool!
Coming back to this video to watch Vanity do his DP techniques.
Vanity's DP game is strong.
( ͡° ͜ʖ ͡°)
Think you also mentioned that they made the timing window more forgiving from last CBT?
Yes! I actually mentioned that in the description as well :)
I would totally re-watch this a thousand times and not execute it myself.
this is sick
High points Memorial arena levels of input speed. Looks really good tho!
Even if it is an oversight, I really hope they will just keep it as a feature
how would this be affected by ping?
what kind of live stream is this
Lmao I know I never do videos now
No Livestream today???😭😭😭
Grace rina and nicole do need to be dped daily 🦖
Can you test if it feels easier to do at 30fps or unlimited fps?
Oh, that's an interesting thought, I'll try that on stream tonight!
@@AzrialVanity Thanks!
It seems doesn't work anymore in 1.1
@cabal123123123 I can confirm that it does still work 1.1
Y not show ur ket inputs??
Can you explain please how to jump in this game?
Unfortunately, you can't. Only certain characters jump automatically in their normal attack string (koleda and ben)
@@AzrialVanity bummer. an action combat game like this feels so much more free when you can jump and have entirely separate moves into (and out of) jumps... still hoping the game is a blast (but keeping my eyes on Project MUGEN and GFL2..)
I feel like without 60fps this is gonna be impossible
I actually tested it on 30 and it felt pretty much the same
@@AzrialVanity im glad to hear that tysm ♥️