just found your channel via unreal fest - iv been looking on the unreal 5 since i found out 1 year agow that mandalorian was via backdrop - from digging into this - my toughts was Stopmotion art with unreal 5 world in 2 diffrent version, 1 video importet into unreal world and after some time > into realtime cam via a vive controller with a backdrop Oled tv´s or 4k lazer projector. i have a few hardware questions. 1 for gpu / cpu whats the entry level - i myself have a 3950x amd and is AMD or intel - nvidia better to run inside unreal and other programs you would use? 2 whats the gpu entry level to work with all the data.? ex 3080 - 12gb or you need more GB like 24/48gb cards *3 any recomend on camera setup - i myself was thinking iphone to start with CamTrackAR app + iphone 12/or 14 but im not sure thats even a good idea - so maby a BMP 4k or 6k or Ursa mini used? any recomendations? thanks alot ill be watching in your videos
Thank you for watching! These are some great questions. I will allow Tony to speak more to some of the CPU specs, but you bring up a great point with the camera. IMO, one of the coolest aspects of virtual production is the scalability of the process. You can attach a Vive tracker on a coldshoe mount on a cheap phone mount, and it will work great. While I'm sure we would all love a multimillion dollar LED Volume, an iPhone and a descent TV will allow you to start making content. Maybe we can do an episode exploring this a bit more!
Thank you so much for all details in this good video, am using second shooter since 2014 , so happy with it in all my interviews videos and also some dynamic shots as B roll too. am going to replace it with the cine shooter soon just because of the Roll axis support, so my question is : 1- Does the lens control could be keyframed too in the app ? 2- why you naked the FX6 ? :) , i need up to 6 Kilos payload 3- is there any possibility to have 6 ft slider or 7 instead of 5 ? Great thanks
I haven't tested keyframing the lens control, but it should work just fine. I didn't show it setup, but I also have the Kessler Shuttle Dolly which can go much longer depending on the length of the rails you have. I have rails that are in 3 ft sections that can be threaded together. I've gone as long as 17 ft with a support brace in the middle. That said, I typically shoot between 6 and 10 ft on the Shuttle Dolly and it can be motorized and used with the CineShooter.
Awesome unboxing!
Thank you for watching! What was your favorite feature?
What is the name of the attachment at 12:00, please? I'd like to consider ordering that accessory. Thank You!
It's called the CineShooter Smart Handle. FYI, Kessler Crane gave our viewers a 10% OFF discount code: CREATIVEEDGE
just found your channel via unreal fest - iv been looking on the unreal 5 since i found out 1 year agow that mandalorian was via backdrop -
from digging into this - my toughts was Stopmotion art with unreal 5 world in 2 diffrent version,
1 video importet into unreal world and after some time > into realtime cam via a vive controller with a backdrop Oled tv´s or 4k lazer projector.
i have a few hardware questions.
1 for gpu / cpu whats the entry level - i myself have a 3950x amd and is AMD or intel - nvidia better to run inside
unreal and other programs you would use?
2 whats the gpu entry level to work with all the data.? ex 3080 - 12gb or you need more GB like 24/48gb cards
*3 any recomend on camera setup - i myself was thinking iphone to start with CamTrackAR app + iphone 12/or 14 but im not sure thats even a good idea -
so maby a BMP 4k or 6k or Ursa mini used? any recomendations?
thanks alot ill be watching in your videos
Thank you for watching! These are some great questions. I will allow Tony to speak more to some of the CPU specs, but you bring up a great point with the camera. IMO, one of the coolest aspects of virtual production is the scalability of the process. You can attach a Vive tracker on a coldshoe mount on a cheap phone mount, and it will work great. While I'm sure we would all love a multimillion dollar LED Volume, an iPhone and a descent TV will allow you to start making content. Maybe we can do an episode exploring this a bit more!
Thank you so much for all details in this good video, am using second shooter since 2014 , so happy with it in all my interviews videos and also some dynamic shots as B roll too. am going to replace it with the cine shooter soon just because of the Roll axis support, so my question is : 1- Does the lens control could be keyframed too in the app ? 2- why you naked the FX6 ? :) , i need up to 6 Kilos payload 3- is there any possibility to have 6 ft slider or 7 instead of 5 ? Great thanks
I haven't tested keyframing the lens control, but it should work just fine. I didn't show it setup, but I also have the Kessler Shuttle Dolly which can go much longer depending on the length of the rails you have. I have rails that are in 3 ft sections that can be threaded together. I've gone as long as 17 ft with a support brace in the middle. That said, I typically shoot between 6 and 10 ft on the Shuttle Dolly and it can be motorized and used with the CineShooter.
can it integrate a bloop light, a turntable, and Nucleus-M Fiz?
im actually curious about the length... can you extend it?
Yes, I have a 5' CineSlider and 10' Shuttle Dolly system that it works great with.