Maybe its intentional, the ships are just there to represent trade routes, the real magic is the economic code behind the scenes, this could be either a overshight or deliberate decision, since ships traveling at absurd speeds across the screen would be both distracting and a bit silly.
@@хуйня2007TNO fans are so gifted with intelligence that for them the whole world history is a reference to TNO (it cannot be that the mod for the game takes phenomena and concepts from real life, and not vice versa)
In AoH2 the revolters can also just break away and form a country but they seem to require several turns with no fighting battles to do that which makes it rare for them to win against player.
What if after you are conquered.You can still continue to play.Just that you're a minor lord. But,you can incite nationalist idea in your territories that has been conquer. If it is successful.The player would control the rebellion and fight until either the enemy collapse or all of your be decimated.
Lukasz came back and with a 5-star meal Extra: Rebels in AoH2: Oh no, 1 turn has passed, we ded Rebels in AoH3: See this land? It's now my property *invasion intensifies*
Also, rebels could revolt but if the land they revolted from belongued to another country, instead of turning into another country, the land would be returned to the original country, or they would be a vassal of that country or, after some time, willingly join become vassal etc...
it'd be good if you can make a rebel faction that is sympathetic to your ideology as well, imagine funding a monarchist loyalist rebels inside a republic and if they succesfully take over they'd be your allies or they'd have good relations with you, but i think its best in my opinion. Would be cool actually!
It looks like the war tactic used isn't the siege mechanics we saw, instead it's like AoCII, conquering tile by tile. I like that, make sense to have that updated with the era.
It seems that conquering province by province will only be valid for the rebels, almost at the end of the video when he goes to wage a rebellion in the middle of Portugal, he conquers 1 province and the others around him are also conquered.
There should be some feature that incentivizes the ai to form any of their formable nations, cause it’s kind of sad just seeing England sit there as England for an entire game
I really hope that revolts will happen more often and for more reasons. That being said, wow I like how much stronger they are, they actually may be a challange
I think it would be more realistic if the rebels had a rebel side of the nation that when they capture a province, that said province becomes part of their rebel side of the nation instead of just being an army that takes control of provinces that are not officially theirs until they win the war.
It would be good for the rebels to have a leader, that is, like a civil war that there are 2 factions with their respective leaders and that when the leader who wins is over, he can be the one who occupies the position and there is instability for a period
I think that in the game, when you change a government, the leader should also change, and that it should include those exact historical events every year.
I've been waiting a really long time to see this feature implemanted in such a fashion. Good job! I would also like to draw the attention to the map of Morocco. Apart from how the provinces need some refinement for aesthetic and realism purposes, Morocco at that time was divided into 2 entities (Fez and Marrakesh). Oujda and Sus were not independent and thus shall be included into the kingdoms of Fez and Marrakesh.
*Lukash, I think it’s better to make uprisings similar to wars, with a military score, at 100% of which the rebels declare independence, not suddenly, in the middle of a war.*
Idea: after losing all provinces you can play as a rebellion. Also add the possibility of starting a rebellion wherever you have cored provinces. The created rebellion would join your country for example when playing as Hungary you could trigger an uprising of the Hungarian minority in Romania or playing as Greece, an uprising of Greeks in Turkey.
how the puppet mechanic works? In aoc2 the puppets inevitably force you to recognize its independence after some turns, even with relations up and with the tribute taxes on 0%
I m looking forward for part 3 of ur game, i just rember when i was young and i was writting with u about new updattes, ur feddback was very positive i still your fan and your games. This game will be a compettion to europa universalis in my opinion.
Hi, Lucas! Just wanna request about Union, here what i request: 1. Unions can determine the motif of their flag by designing it from the two (or more) flags of the countries that form the union 2. The countries that form a Union will be centered on a stronger country (for example England, Ireland and Scotland are united, then the center will be in England) and to make it more challenging in making a union, why is it not necessary to just maintain the stability of provinces like the provinces? newly acquired province after war? Considering the unity of two countries must create a new culture 3. Enemies, rivals and alliances of a united country will change, increasing or decreasing as a result of the union of the two countries. Example: Papal state has a 40.5 percent relationship with france and naples has -20.5, when papal state and naples are together, their relationship is 20 with france maybe trading with other Nation would be cool?
Wow, as always, the progress looks amazing! I also have an idea, You can add corruption in the game, so if your country has a very high corruption rate, you loss stability and happiness
Please add the feature to make roads and railways b/w provinces for faster troop movements. These infrastructures could also give the country economic bonuses!
I may not be caught up, but is this the first time the AI works in these videos, I didn't see him control the rebels, if so, that is a huge milestone... Congrats Lukasz...
Rebels are the one thing I love about these type of games. They balance the game and stop large nations from getting more large. Lukasz I would highly suggest you make features that stop large nations and either stop them from expanding or even split, pop new nations etc. Rebels are very effective at this if you make it right. I would say that you make rebels vary a lot in size, like you can have a 5k rebel or a 100k rebel depending on which rebels you get(I hope you add rebel types) and unlike other games make the rebels as strong as the tech of the country(without modifiers of the country). I would also suggest, if the national unrest is high and your king dies, that you could get a civil war and for democracies it’s after a election. You could give in the peace treaty to annex the entire nation with 1 point or so to unify the nation. This would stop blobs. Because the nation gets very weak after a civil war. I just want you to highly focus on rebels and features that weaken nations for example if you have other large culture groups than your main you have to satisfy them with treats otherwise you get large culture rebellion(independence rebels) which are stronger than normal independence rebels. I have to say that blobbing makes for me the game not fun anymore, because you only get large nations at the end of the game. I also suggest another feature, random events, which have small or huge modifiers.
itd be nice if instead of the rebels turning into the united arab emirates or any other regional country, theyd turn into an actual country from the time of the scenario, or just create a name based on different informations about that rebel nation (warrior names, city names, goals, myths, etc...)
Just throwing this out there,a cool little DLC for this game when it drops would be an alien invasion,a dlc that can be enabled when making a scenario,this alien invasion can happen randomly or can be expected,Middle Ages or modern era and the only purpose of the DLC is to add more to the game after either taking over the world or the game gets boring,the aliens don’t have to come in like 80+ variants they can just be the little green men n that’s it,in this DLC you can try to decipher their language,get threats from from them during the game like threats that they are coming,try to negotiate a peace deal with them or try your luck and kick them off earth the DLC is meant to just take place on earth so no space battles or space exploration it’s just a fun DLC I don’t know if it fits the game but whatever, I’ll let Lukas decide
Oof, that rebellion's time limit is going to be tough if most of your soldiers are on the other side of the world and/or too busy fighting your neighbors
Hello Lukasz. As a Turk, we follow his work internally. It looks like it's going to be a great game, well done. I hope this game works and you make good profits. We only have 2 requests from you. 1. Please, please let multiplayer come, I know the game will take longer, 1 MONTH, 2 MONTHS, 3 MONTHS, even 1 year. We really want to see multiplayer in this game. Secondly, please do not let the price be too expensive. As you know, the purchasing power in Turkey is very bad. I request you to make this game less than 5 dollars. Or you can make an advantage like this. If it was 5 dollars when it was first released, for example, 50% discount or as much as you want. We have been waiting for this game for years. Price If It Is Expensive, We Will Have To Download Crack. Please Understand Us, Have A Good Day, Good Luck - With love, Emir.
when a revolt happens and there are no previous countries or anything there, like how in aoh2 it would be Portugal or communist Portugal. maybe it could randomly generate a country based on the area, language, religion, and culture. and if the revolt is another party like communism, then just give it a generated name if the original country doesn't have a name for that government. oh and btw the randomly generated country could be saved to your created countries if you wanted it. just an idea, much love for this game
LETS GOOOOO THIS MAKES THE GAME 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000X BETTER !!!
I would love to play RIGHT NOW, but seeing errors like when you increase the speed of the game the ships continue traveling at the same speed, I understand that the game needs a couple of things to polish. Even so, I will continue to wait for the game with great anticipation, greetings from Uruguay on behalf of the Spanish community, we love you Lukasz🥰
It would be cool to have states so you can control other countries as states to your unions, for example, Scotland will still be part of the UK but will have its own scottish population without creating instability, it would also be cool to have a slight bit more control over you vassels for example if you own a vassal you should be able to: stop them from starting wars limit how many troops they can have and maybe eve be able to set how much a vassal can invest in population and economic growth it would also be cool if you could build buildings in vassals which will give you better relations with your vassals
vassals cannot start wars with other nations in Aoh3. Maybe they can, depending on the vassal's level of autonomy, but I don't remember If the vassal's autonomy level will be or is in Aoh3. Also, apparently you can get resources, money and more from your vassals. (Idk If the autonomy level is going to affect this too.)
@@joaocosta8390 I just wanna be able to preserve borders through vassals to avoid border gore, plus I do like having different ethnic groups, I dont want all of eastern europe to be russian
(in portuguese Brazil) Acho que ao invés de ter um tempo limite pra revolta ter sucesso, os rebeldes deveriam primeiro conquistar todas as provincias que possuem o core da população deles, pra depois talvez ter uma mecânica, sei lá talvez força paz ou algo do tipo, ficaria mais realista e mais dinâmico
Fantastic game! But a question: There will be a way to play as Rebels, like starting my own rebellion, declaring independence if I win and play as the new formed nation?
I'd love to see more turns available. Something I had an issue with. Also that the rebels would liberate themselves from each major empire so that there is some challenge involved. Thing with Age of Civ/history 2 is that the turns are limted to around 2000 till the game starts crashing and becoming unplayable.
Łukasz, please, show us provinces at the caucasus (Grozny, Mahachkala, etc.) in next video, i really would like to see it 'cause i can't coreectly make Russia scenario in the AOH2 cuz ingushetiya and kabadino-balkaria republics was in 1 province, i hope that that problems won't be in the AOH3. Best wishes❤
“Babe wake up, Łukasz Jakowski posted”
Okay Gokturk Man
My anxiety when Lukasz posts a video:📈📈🛫🛫✈️✈️
lol
@average_centrua_fanhe said babe, nothing about gf so yes you're his bf
Lol 😆
Lukasz, you forgot to add that the ships speed up as the game speeds up. Ships travel at the same speed even if the game speeds up.
Up
Wow, i didn't notice
Maybe its intentional, the ships are just there to represent trade routes, the real magic is the economic code behind the scenes, this could be either a overshight or deliberate decision, since ships traveling at absurd speeds across the screen would be both distracting and a bit silly.
@@kv1_t34 make sense 🫡
@@kv1_t34 Ships have no effect anyway. I know it's for display purposes. But it still makes more sense this way.
Łukaz, in 1618, Portugal had belonged to Spain since 1580, in the so-called Iberian Union. Portugal would only become independent again in 1640
I noticed that too, but I think he will chance that
Yoo thats true
iberian union??? is that a tno reference???😂😂😂😂
@@хуйня2007😂😂😂
@@хуйня2007TNO fans are so gifted with intelligence that for them the whole world history is a reference to TNO (it cannot be that the mod for the game takes phenomena and concepts from real life, and not vice versa)
Finally a rebellion war in a upcoming game where revolters can simply win
bruh it's literally the same rebels as AOH2 but with more border gore added
@@UnknownGuest220 noone can beat aoh2 rebels, have you ever thought the Cherokee could restate themselves in the middle of the Congo? 😂
@@zeqirzeqiri1216this sounds like some story of "why the Congolese are so far yet so similar"
In AoH2 the revolters can also just break away and form a country but they seem to require several turns with no fighting battles to do that which makes it rare for them to win against player.
What if after you are conquered.You can still continue to play.Just that you're a minor lord.
But,you can incite nationalist idea in your territories that has been conquer.
If it is successful.The player would control the rebellion and fight until either the enemy collapse or all of your be decimated.
Lukasz came back and with a 5-star meal
Extra:
Rebels in AoH2: Oh no, 1 turn has passed, we ded
Rebels in AoH3: See this land? It's now my property *invasion intensifies*
Trueee
True
ISTG rebellions are so annoying especially when you try to conquer the globe.
@@noobymooby-ty8gh Fr, you have to assimilate them, and that's require a lot of money and time 😢
@@noobymooby-ty8ghI mean, of course. Alot of different religions, cultures and opinions would cause severe unrest.
The game is developing more and more, I hope it will be released in 2024
I think it's difficult to launch this year, being positive I think it will be in the middle of next year.
The Steam page says 2024, so my guess would be very late this year.
@@ItzBotzHe made a lotta progress in a few months, we're surely getting it late-2024
This year it is@@ItzBotz
When it’s ready :p
We let bro cook and he made a 5 michelin star meal fit for an emperor
Łukasz Jakowski.. wake up.. Łukasz Jakowski.. wake up.. the AoH fans is calling... Łukasz Jakowski.. wake up
Rebels in aoh2:Web are rebel, oh no We ded
Rebels in aoh3:SO LET THERED TAKE A TOUR IN TSARTSKA
I seriously love this guy
lmao
Why@@Deadfelu2020
@@TrBTürk cus the comment is funny and relatable, I also seriously love this guy
@@Deadfelu2020 You right bro
Maybe a little too much @@Deadfelu2020
Also, rebels could revolt but if the land they revolted from belongued to another country, instead of turning into another country, the land would be returned to the original country, or they would be a vassal of that country or, after some time, willingly join become vassal etc...
That would be sick!
That would be cool
I hope rebelions will get actually relatively common in aoh3,because in aoh2 you barely see them
Dummy my entire empire got overrun by the rebels being formed in every single turn
Because you don't conquer countries
@@Darkseidsolosfictionwhat? It is so easy to avoid rebels from forming because of unnasimilated populations...
?
@@DeezNutter-tn7mzthe hardest difficulty is
Legend, 400% aggreessive ,starting as a puppet,and don't assinalate
@@Darkseidsolosfiction or maybe you jist dont assimikate your provinces
You have as much time as you want, we expect a good game from you, you are loved, my friend
Agreed
it'd be good if you can make a rebel faction that is sympathetic to your ideology as well, imagine funding a monarchist loyalist rebels inside a republic and if they succesfully take over they'd be your allies or they'd have good relations with you, but i think its best in my opinion. Would be cool actually!
It looks like the war tactic used isn't the siege mechanics we saw, instead it's like AoCII, conquering tile by tile. I like that, make sense to have that updated with the era.
Siege? So you won't need to get everything anymore? Is it going to be like, dominating the capital for example? And key points
It seems that conquering province by province will only be valid for the rebels, almost at the end of the video when he goes to wage a rebellion in the middle of Portugal, he conquers 1 province and the others around him are also conquered.
the rebels did siege, look at the bar go up as they enter a new tile
The side of the screen literally says “siege lost”
لقد نفذ صبري وانا انتظر هذا التحفه الفنية
استمر يا صديقي انت تعمل عمل اكثر من رائع
There should be some feature that incentivizes the ai to form any of their formable nations, cause it’s kind of sad just seeing England sit there as England for an entire game
Soldiers! A new AOH3 leak has released!
AUUUUUUU 🗡️🗡️🗡️🗡️
İNNNCOMİİİİİİİİİNNGGGGG
Its not a leak.
It's an update on game progress not a leak soldier
I really hope that revolts will happen more often and for more reasons. That being said, wow I like how much stronger they are, they actually may be a challange
I think it would be more realistic if the rebels had a rebel side of the nation that when they capture a province, that said province becomes part of their rebel side of the nation instead of just being an army that takes control of provinces that are not officially theirs until they win the war.
keep up the good work dude cannot wait to play this!!
WE NEED NAVIES LUKASZ PLEASE MANNN
Emm in a video its boats
@@Republica_de_RaizerdtThose boats were just representing trade routes not navy
FINALLY ANOTHER UPDATE
This game will be peak, big evolution from AOH2
when this releases… SHUT UP AND TAKE MY MONEY
Two portugals, classic age of civ
I'm so hype for this ! You have upgrade every aspects that needed to, and it's justem icredible ! Hope you are doing great 😃
Rebels in age of history 2: I hate this rebels, this things are suck and boreing
Rebles in age of history 3: I HATE THIS REBELS, IM LOSEING
I want the Americans and africa to get independent somehow and have a system where if 1 colonies revolts , it will increase the chance of others.
grammar.
OUR KING HAS RETURNED WITH PEAK🗣️🗣️🗣️🗣️
Nice, I’m hoping for the best Lukasz!! Also, I’m hoping a good sum of suggestions will make it into the game. The community here is great!
He didn't give up on us!!
It would be good for the rebels to have a leader, that is, like a civil war that there are 2 factions with their respective leaders and that when the leader who wins is over, he can be the one who occupies the position and there is instability for a period
I think that in the game, when you change a government, the leader should also change, and that it should include those exact historical events every year.
mam wrażenie że tyle czekania i już zaczyna się nudzić ale nadal czekam!
Оно живое!
I've been waiting a really long time to see this feature implemanted in such a fashion. Good job! I would also like to draw the attention to the map of Morocco. Apart from how the provinces need some refinement for aesthetic and realism purposes, Morocco at that time was divided into 2 entities (Fez and Marrakesh). Oujda and Sus were not independent and thus shall be included into the kingdoms of Fez and Marrakesh.
*Lukash, I think it’s better to make uprisings similar to wars, with a military score, at 100% of which the rebels declare independence, not suddenly, in the middle of a war.*
Propose idea in forums
This is a cool idea!
They became independent after 500 days
@@tubumafu232 It's just strange that the rebels declare independence just out of nothing. It would be more realistic to win the war for that.
Thanks for video i was waiting
Idea: after losing all provinces you can play as a rebellion. Also add the possibility of starting a rebellion wherever you have cored provinces. The created rebellion would join your country for example when playing as Hungary you could trigger an uprising of the Hungarian minority in Romania or playing as Greece, an uprising of Greeks in Turkey.
That sounds cool
Then couldn't you just let the rebellion take everything?
I'm very excited for Age of History 3, I hope it comes out early ❤️
As soon as I see the notification, I immediately stopped what I was doing
Работа над игрой идет полным ходом!
oh, I miss new video
how the puppet mechanic works? In aoc2 the puppets inevitably force you to recognize its independence after some turns, even with relations up and with the tribute taxes on 0%
If you want to know ask in the forums he will reply there
PELO AMOR DE DEUS ELE JA POSTOU UM VIDEO DISSO
I m looking forward for part 3 of ur game, i just rember when i was young and i was writting with u about new updattes, ur feddback was very positive i still your fan and your games. This game will be a compettion to europa universalis in my opinion.
Faço de suas palavras a minha.
Looks great as usual.
Hi, Lucas! Just wanna request about Union, here what i request:
1. Unions can determine the motif of their flag by designing it from the two (or more) flags of the countries that form the union
2. The countries that form a Union will be centered on a stronger country (for example England, Ireland and Scotland are united, then the center will be in England) and to make it more challenging in making a union, why is it not necessary to just maintain the stability of provinces like the provinces? newly acquired province after war? Considering the unity of two countries must create a new culture
3. Enemies, rivals and alliances of a united country will change, increasing or decreasing as a result of the union of the two countries. Example: Papal state has a 40.5 percent relationship with france and naples has -20.5, when papal state and naples are together, their relationship is 20 with france
maybe trading with other Nation would be cool?
The flag motif I mean is the flag design, sorry if I wrote it wrong
Bro this guy didnt sleep. LoL
Wow, as always, the progress looks amazing! I also have an idea, You can add corruption in the game, so if your country has a very high corruption rate, you loss stability and happiness
Doctor,If we can't wait for release we will be a rebels.
At this point its just 1 person having too much fun making one of the best strategy to release 😭
Definitely not one of the best
@@tajuddinahmed3379 mhm why’s that?
Please add the feature to make roads and railways b/w provinces for faster troop movements. These infrastructures could also give the country economic bonuses!
Now you can play with the ottoman, Lukas
I may not be caught up, but is this the first time the AI works in these videos, I didn't see him control the rebels, if so, that is a huge milestone... Congrats Lukasz...
Rebels are the one thing I love about these type of games. They balance the game and stop large nations from getting more large.
Lukasz I would highly suggest you make features that stop large nations and either stop them from expanding or even split, pop new nations etc.
Rebels are very effective at this if you make it right. I would say that you make rebels vary a lot in size, like you can have a 5k rebel or a 100k rebel depending on which rebels you get(I hope you add rebel types) and unlike other games make the rebels as strong as the tech of the country(without modifiers of the country).
I would also suggest, if the national unrest is high and your king dies, that you could get a civil war and for democracies it’s after a election. You could give in the peace treaty to annex the entire nation with 1 point or so to unify the nation. This would stop blobs. Because the nation gets very weak after a civil war.
I just want you to highly focus on rebels and features that weaken nations for example if you have other large culture groups than your main you have to satisfy them with treats otherwise you get large culture rebellion(independence rebels) which are stronger than normal independence rebels. I have to say that blobbing makes for me the game not fun anymore, because you only get large nations at the end of the game.
I also suggest another feature, random events, which have small or huge modifiers.
Feels like a lifetime since u uploaded 😂
itd be nice if instead of the rebels turning into the united arab emirates or any other regional country, theyd turn into an actual country from the time of the scenario, or just create a name based on different informations about that rebel nation (warrior names, city names, goals, myths, etc...)
Portugal has an error on the northern border with Spain (Viana do Castelo) I know this because I am Portuguese and I study Portuguese history
Just throwing this out there,a cool little DLC for this game when it drops would be an alien invasion,a dlc that can be enabled when making a scenario,this alien invasion can happen randomly or can be expected,Middle Ages or modern era and the only purpose of the DLC is to add more to the game after either taking over the world or the game gets boring,the aliens don’t have to come in like 80+ variants they can just be the little green men n that’s it,in this DLC you can try to decipher their language,get threats from from them during the game like threats that they are coming,try to negotiate a peace deal with them or try your luck and kick them off earth the DLC is meant to just take place on earth so no space battles or space exploration it’s just a fun DLC I don’t know if it fits the game but whatever, I’ll let Lukas decide
Propose the idea in the forums he talks there
Oof, that rebellion's time limit is going to be tough if most of your soldiers are on the other side of the world and/or too busy fighting your neighbors
WE WANT MORE AOH3 VIDEOS!!!
Literally can't wait for this
Congratulations Lukasz you reached 100k subscribers
Hello Lukasz. As a Turk, we follow his work internally. It looks like it's going to be a great game, well done. I hope this game works and you make good profits. We only have 2 requests from you. 1. Please, please let multiplayer come, I know the game will take longer, 1 MONTH, 2 MONTHS, 3 MONTHS, even 1 year. We really want to see multiplayer in this game. Secondly, please do not let the price be too expensive. As you know, the purchasing power in Turkey is very bad. I request you to make this game less than 5 dollars. Or you can make an advantage like this. If it was 5 dollars when it was first released, for example, 50% discount or as much as you want. We have been waiting for this game for years. Price If It Is Expensive, We Will Have To Download Crack. Please Understand Us, Have A Good Day, Good Luck
-
With love, Emir.
multiplayer wont happen. stop asking for it
Kerem yılmaz Best Aoh2 youtuber
good work ❤❤
when a revolt happens and there are no previous countries or anything there, like how in aoh2 it would be Portugal or communist Portugal. maybe it could randomly generate a country based on the area, language, religion, and culture. and if the revolt is another party like communism, then just give it a generated name if the original country doesn't have a name for that government. oh and btw the randomly generated country could be saved to your created countries if you wanted it. just an idea, much love for this game
I knew Lukasz was cooking up something 🍳
I can't wait to spend my whole life in this game.
LETS GOOOOO THIS MAKES THE GAME 10000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000000X BETTER !!!
3:37 so it looks like this game will also have border gore 😂😂
this is not border gore
@@kiwi5108 it kinda is
Border gore exists in real world
It’s not border gore ✨historical accuracy ✨
peak Łukasz should've gotten 10M views in 3 seconds
Thank you lukasz♥️
making a good game is one of your traits
this game will be the best in category
I would like the rebels to recruit soldiers in their conquer provinces
Portuguese empire 🇵🇹 💪, first and last global empire
The 9th biggest empire in History
also the longest by time 🇵🇹
The ability to choose your vasals type of government when you release them would be nice.
Paradox is quaking in their boots right now.
Luke, jesteś spoko, dzięki za nowy film 😊
Age of History III is awesome!
Lukasz,if you read this comment,Melgaco was always a part of Portugal and it still is,please correct it before you release the game
I would love to play RIGHT NOW, but seeing errors like when you increase the speed of the game the ships continue traveling at the same speed, I understand that the game needs a couple of things to polish. Even so, I will continue to wait for the game with great anticipation, greetings from Uruguay on behalf of the Spanish community, we love you Lukasz🥰
It would be cool to have states so you can control other countries as states to your unions, for example, Scotland will still be part of the UK but will have its own scottish population without creating instability, it would also be cool to have a slight bit more control over you vassels for example
if you own a vassal you should be able to:
stop them from starting wars
limit how many troops they can have
and maybe eve be able to set how much a vassal can invest in population and economic growth
it would also be cool if you could build buildings in vassals which will give you better relations with your vassals
vassals cannot start wars with other nations in Aoh3. Maybe they can, depending on the vassal's level of autonomy, but I don't remember If the vassal's autonomy level will be or is in Aoh3. Also, apparently you can get resources, money and more from your vassals. (Idk If the autonomy level is going to affect this too.)
@@joaocosta8390 I just wanna be able to preserve borders through vassals to avoid border gore, plus I do like having different ethnic groups, I dont want all of eastern europe to be russian
Sabırsızlıkla bekliyorum 🇹🇷
I'm looking forward to it 🇹🇷
Agora eu vou almoçar 😂
Victoria 2 Jacobins intesifies.
Are you thinking of adding the mechanics of capitulating a country?
No
It is a thing already
I could add power blocks, in which we could create economic, military, religious blocks and so on.
im not even into strategy games anymore but im still excited for the release
"Joe Biden wake up, Łukasz Jakowski posted"
Está increíble voy a estar ahorrando para comprarlo y jugarlo en mi teléfono les está quedando increíble
I don't believe he added a campaign to this game, it appears in the menu
(in portuguese Brazil) Acho que ao invés de ter um tempo limite pra revolta ter sucesso, os rebeldes deveriam primeiro conquistar todas as provincias que possuem o core da população deles, pra depois talvez ter uma mecânica, sei lá talvez força paz ou algo do tipo, ficaria mais realista e mais dinâmico
Sim
Fantastic game! But a question:
There will be a way to play as Rebels, like starting my own rebellion, declaring independence if I win and play as the new formed nation?
I'd love to see more turns available.
Something I had an issue with.
Also that the rebels would liberate themselves from each major empire so that there is some challenge involved.
Thing with Age of Civ/history 2 is that the turns are limted to around 2000 till the game starts crashing and becoming unplayable.
The king died and another one became king I like this details
Finally Rebels have chances to win!
HE FINALLY UPLOADED
Łukasz, please, show us provinces at the caucasus (Grozny, Mahachkala, etc.) in next video, i really would like to see it 'cause i can't coreectly make Russia scenario in the AOH2 cuz ingushetiya and kabadino-balkaria republics was in 1 province, i hope that that problems won't be in the AOH3.
Best wishes❤