Why This Is The Dumbest Section Of Mass Effect 2

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  • Опубликовано: 25 июл 2024
  • Who doesn't love poor game design, bad writing, and a plethora of plot holes!
    www.patreon.com/user?u=83888144
    Timestamps:
    0:00 Introduction
    2:08 The Bad Game Design
    10:08 The Bad Writing
    20:13 Announcement
    Music in order of appearance:
    Dummy!: By Toby Fox - CA: Materia Collective
    Hotel: By Toby Fox - CA: Materia Collective
    Can You Really Call This A Hotel, I Didn't Receive A Mint On My Pillow Or Anything: By Toby Fox - CA: Materia Collective
    Shop: By Toby Fox - CA: Materia Collective
    Earthbound background pattern provided by: www.gjtorikian.com/Earthbound...
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Комментарии • 1,1 тыс.

  • @pikmonwolf
    @pikmonwolf  Год назад +140

    Even if you can't or simply just don't want to become a Patron, don't worry. I know this is not for everyone.
    www.patreon.com/user?u=83888144

    • @BlueMarsalis
      @BlueMarsalis Год назад +2

      I love your videos, PLEASE look up ScifiIsMyJam on RUclips, covering the broken lighting and bugged mechanics of LE2 and LE3, I would really like if you would make a video on this. I see no one talk about how unfairly console players are being left in the dust with us obviously unable to use the three community patches.

    • @_MaZTeR_
      @_MaZTeR_ Год назад +2

      So, BioWare could've solved at least this stupid restriction for the remaster by having new dialogue recorded and a new dialogue wheel option for deciding if you want to install the IFF or not when you open up the galaxy map instead of forcing you to progress through the story.
      Or if not that, a window should pop up that says "You have reached a point of no return. You can continue strengthening your ship and the crew, or you can progress through the story, which begins a countdown for the next main mission. Not pursuing the main story after reaching a critical point after this mission will have severe consequences for your crew. Do you wish to continue? YES or NO."

    • @Xpwnxage
      @Xpwnxage 8 месяцев назад +1

      I signed up, love the ME content.

    • @codecmgs
      @codecmgs 6 месяцев назад

      If you think this bad writing or plot armor. I'm gonna insert real world situations that sound like bad writing or plot armor. My 3 examples of heroes who were medal of honor recipients are Roy Benavidez, Desmond Doss, and John Chapman. Two lived, the other didn't, but the three had heroic tales and could sound like bad writing or plot armor. You forget humans are flawed, and so can aliens be flawed. Even if the reapers made the collectors. The collectors can make mistakes. This is just my opinion of course.

    • @WickedPrince3D
      @WickedPrince3D 16 дней назад

      My own natural intuition is that when I go get the IFF the game is nearly over because it's PROBABLY going to trigger the game end sequence, so I better have any extraneous content finished by then. That's what I did the first time, and each of the other half-dozen play thru's of this game. Getting the IFF is the single biggest event you have to do before the end, crewman will make this clear several times if you even click on the relay before you have the IFF from what I remember (I haven't done this often, maybe once just to see what happens, and it became clear to me that this was an endgame event). I thought it was pretty clear that you wanted "to be totally ready" before going for the IFF. So it's sloppy writing only if you ignore all the clues about getting everything else done first before you go after the IFF. I can understand why somebody might miss this, but after making the mistake once one should learn.
      I'll note that it's mentioned that EDIs defensive software was written by the Illusive Man - who has already been partially indoctrinated via contact with his friend who was being indoctrinated when he touched him (in the novels). Even largely under his own control, he's not as smart as the Reaper Collective that planned this attack on the Normandy. And if he is more in control of the Reapers already, they purposely had him leave this backdoor in. Easily explained.
      I do appreciate that you care about this series so much, it's one of my own favorite game stories and I've played through the series several times. In fact more times than I've played DragonAge: Origins; and my primary interest is fantasy, not SF. Though I loved DA: Inquisition, there are basically three character classes you can play as (yeah, the variations there-of, but they hardly count as they tend to duplicate the play-style of one of the other two classes) - so at most I can see playing it through 3 times just to experience the combats in a new way. I have actually started games as both the classes I didn't play, and haven't gotten past maybe 1/3 of the game because so much of it is utterly repetitious: IE: all the "wander all over this map again and again" fetch quests. Which you do so you won't have lost too much XP by end-game.

  • @akale2620
    @akale2620 Год назад +2346

    The "mission" which requires everyone on the shuttle but is never brought up is a most major gripe. Like they could have added in some mission and then when you enter the shuttle again after it to go back up to the Normandy, THAT triggers the abduction.

    • @pikmonwolf
      @pikmonwolf  Год назад +434

      Exactly. They could've acted like it was going to be a regular mission and then surprised the player by following Joker rather than Shepard while they're on the mission.

    • @shadowstar37
      @shadowstar37 Год назад +26

      @@pikmonwolf yeah that would be a thing for real or a mod so others can get tricked hehe

    • @stevejordan7275
      @stevejordan7275 Год назад +92

      But then there's a much higher possibility that the squadmates who didn't go with you on THAT mission will successfully repel the boarders or, (more likely) you lose ten squadmates to the Collectors.
      It might be more interesting if everyone was wearing PDEs, and the first thing you do upon arriving at the Collector base is have to liberate them and put them back in action (but will there be any unpleasant side effects from having been abducted?) Which would have made for a vastly more complicated game to engineer, especially over a decade ago.

    • @Jedi_Spartan
      @Jedi_Spartan Год назад +73

      And the ONLY way to get an idea of what could have happened is through HEAD CANON (most commonly that everyone was busy going to play Overlord... even though Shepard deploys in the stupid Hammerhead to get to the first base).
      Personally, my head canon is that the Collectors sent out a distraction force and Shepard + co went out to make the Cinematic trailer (minus the part with Miranda talking to the Illusive Man).

    • @arbiterskiss6692
      @arbiterskiss6692 Год назад +70

      I always thought the squad mates went to Omega and had a night of debauchery before heading through the Relay. That would have been a great spot to have the romance scene too.

  • @atomichobbit7358
    @atomichobbit7358 Год назад +504

    My headcanon explanation for why the whole team has to go is that Miranda signed team up for some bs mandatory team building seminar so when the crew is being abducted, Shepard is stuck doing trust falls and ropes courses with the team.

    • @SHVRWK
      @SHVRWK 9 месяцев назад +20

      Or perhaps live simulation/training for the suicide mission.

    • @Trapsarentgay133
      @Trapsarentgay133 7 месяцев назад +43

      That’s cannon as far as I’m concerned from now on

    • @BlueFusion2910
      @BlueFusion2910 6 месяцев назад +7

      Since she is the Karen of the game this is what I think happened too

    • @Kenny-o6i
      @Kenny-o6i 5 месяцев назад +3

      This is exactly what happened.

    • @CodeOakSama
      @CodeOakSama 4 месяца назад +4

      I my head, it is played during the last mission you did in the game, im my case, usually the legion loyalt quest.... But im cooping

  • @IndianGamer_31
    @IndianGamer_31 Год назад +894

    What I found the most annoying about the whole abduction thing is that squadmates don’t even recognise it. I went to mordin and asked about “squad status” and he was like yeah everything is good.

    • @numbron803
      @numbron803 Год назад +116

      Well Mordin talks about the squad, not the crew. And the squad was all good since they all went on the mission with Shepard.

    • @appelofdoom8211
      @appelofdoom8211 Год назад +70

      @@numbron803 You think they'd be concerned by the rest of the crew getting kidnapped or (in Tali's case) that EDI is unshackled though.

    • @staticradio724
      @staticradio724 11 месяцев назад +17

      He's probably just happy he can work in peace without everybody bothering him now lol

    • @serialkiller1990
      @serialkiller1990 8 месяцев назад +14

      @@numbron803
      The point is that you expect characters from your squad to comment on significant events in the story, and not just act like nothing happened. They do this for the most part and it sucks when they don't.

    • @TOONYBOY
      @TOONYBOY 7 месяцев назад +4

      @@serialkiller1990 It sucks that most of the squadmates themselves don't have anything to say, but Joker comments on the "uncomfortable silence" and "empty chairs", I'm 90% sure Kasumi comments on it and I *think* Zaeed does as well

  • @NihilisticPotato
    @NihilisticPotato Год назад +1334

    Also it's pretty stupid that the CO, XO, chief engineer, and best scientist all decide to leave the ship while they install some untested and extremely dangerous alien tech that they just said was already causing problems. Kinda falls under what you said about the entire squad leaving but I think them leaving specifically is stupid enough to be a separate point.

    • @pikmonwolf
      @pikmonwolf  Год назад +166

      I never thought about it from that angle, that is super stupid.

    • @sarasunshinemt4444
      @sarasunshinemt4444 Год назад +64

      To make it fit better narratively, they should have had whoever wasn't physically picked as part of your squad get kidnapped with the rest of the crew. Sure, it would basically put you over a barrel when you hit the collector base, but they could have added a scene where you save the rest of your crew and THEN make it into a "ok we need to split up into 2 teams, and someone needs to babysit the non fighters back to the ship".
      Otherwise I'm all like "hey, why couldn't I have more than 2 teammates this entire time but *now* I get everyone in the shuttle?".
      They don't really address this until the Citadel dlc in ME3, where it's played for laughs.
      Even tho the CO, XO, engineer, etc all leave the ship, the actual crew who run the everyday systems of the Normandy could have easily handled whatever integration issues from the IFF. I can see that not being a problem. But having EVERYONE leave together kinda broke the narrative of the 3 person squad.
      Maybe if they showed the rest of the team behind you in cut scenes, to make it "look" like the entire team is always with Shepard, that'd be different.
      I dunno. Just an idea.

    • @SAMagic
      @SAMagic Год назад +4

      Like Star Trek (TOS and TNG)?😉

    • @bryonyamada2620
      @bryonyamada2620 Год назад +25

      Lets leave the ship in charge to the ONE PERSON that can't Fight or has issues Walking.

    • @GTAVictor9128
      @GTAVictor9128 Год назад +33

      @@sarasunshinemt4444
      In fact, they could've made a mechanism where a loyal crew manages to repel the attack with only half the crew getting kidnapped, whereas a disloyal crew repels the attack much less effectively so that most of the crew gets kidnapped.
      That way, the player would still be incentivized to start the final mission ASAP, but the 3 squad rule wouldn't be broken.

  • @Sableyite
    @Sableyite Год назад +578

    This is just a thought, but a change they could have made is make it so that the illusive man wants to have debriefing with the squad once the iff is installed, but insists to come to a secure location as to not have the risk that the reaper iff would transmit the debriefing to the collectors or reapers. Then at this point we could have it so that when the collectors board the ship they attempt to use the seekers but we could say Mordin has made improvements to his counter measures and now the crew all has a way to resist the seekers, forcing the collectors to board the ship. From there the scene can play out largely but instead of everyone shouting at joker make it so he has to sneak by without being seen by anyone. Then once it is over and the squad comes back then it could be revealed the illusive man basically used a similar tactic like how he did in the first collector ship mission in order to get more information about them, this could also be used to explain why Miranda would be so quick to basically turn her back on him when he orders her to prevent shepard from blowing the base up
    It is not that great of a fix of things but just about anything would be better than the mission as it is

    • @pikmonwolf
      @pikmonwolf  Год назад +88

      I love these ideas, such an improvement.

    • @TitusCastiglione1503
      @TitusCastiglione1503 Год назад +37

      @Zuxtian
      Don’t sell yourself short, your explanation is infinitely better

    • @XXXTENTAClON227
      @XXXTENTAClON227 Год назад +28

      Maybe, but I preferred the subtlety of the Illusive Man’s indoctrination in the game. For example, he was pretty persuasive about keeping the Human Reaper, and I didn’t destroy it. But, if he had lied to me again, I would’ve been committed to going against everything he asks me to do.
      Basically: it wouldn’t be a choice anymore, and the player wouldn’t feel conflicted with the Illusive Man

    • @Torthrodhel
      @Torthrodhel Год назад +5

      Illusive Man: "Normandy's entire dossier collection, I give you: Object Rho!" :P

    • @Delimon007
      @Delimon007 Год назад +13

      @@XXXTENTAClON227
      Honestly, I dislike him being indoctrinated in the first place. They should have simply made it so he was a man who would do whatever is necessary to beat the reapers. But instead they made it BLANTANTLY obvious that the dude was not only a bad guy, but highly likely to be indoctrinated. Remember, there are different levels with some being able to control their will and actions more and some losing all but basic functions. Obviously, he was the former. It would have been nice if keeping the collector ship actually lead to some gains and the humans were able to fight back instead of the BS that happened which was nothing from either choice.

  • @NeoMaruLLB
    @NeoMaruLLB Год назад +601

    It's actually pretty easy to gain Legion's loyalty and not lose any crew. Do all other missions first, then get the IFF and Legion, then go talk to him by hugging the wall by the elevator and don't approach the galaxy map. When you talk to him, you get the loyalty mission, meaning when you approach the map, you have a pending loyalty mission, meaning the abduction won't trigger yet. Do the loyalty mission, then after that's done, the abduction starts. Yeah, it's annoying that there's a trick to it, but not all impossible or even that difficult.

    • @pikmonwolf
      @pikmonwolf  Год назад +235

      You don't even need to hug the wall, that's a misconception. Even if EDI says that the IFF is nearly ready, what matters most is actually interacting with it.
      As long as you've activate Legion before interacting with it you're fine.

    • @ThePudin124
      @ThePudin124 Год назад +19

      Just got to me 2 insanity on the legendary edition since it was given for free on psn, thank you so much for this tip.
      I remember that i had the same issue described in the video way back in the day.

    • @RudolfKlusal
      @RudolfKlusal Год назад +9

      Exactly. Stupid, but it works 🙂

    • @RudolfKlusal
      @RudolfKlusal Год назад +5

      I didn't know that, thank you 🙂

    • @dirtyolbastich
      @dirtyolbastich Год назад +23

      It's just that legion is one of the best characters and you don't get him until the end of the game

  • @agorriazfan3238
    @agorriazfan3238 Год назад +235

    For me, the solution for the mission to get shepherd and the squad away from the normandy is it to make it about Shepard taking the crew to a place where they can train for the suicide mission . Have a line along the lines of, "Gather the crew, we will use this opportunity to make sure our team will be ready for when we hit the Omega-4 relay"

    • @pikmonwolf
      @pikmonwolf  Год назад +59

      Yeah even if it's a little contrived, anything is better than nothing.

    • @Kenny-o6i
      @Kenny-o6i 5 месяцев назад +3

      @@pikmonwolf Exactly

    • @aarondavis8865
      @aarondavis8865 Месяц назад

      @@pikmonwolf agreed maybe the illusive man himself contacts you in the debriefing room like the other locked in missions before saying something along the lines of "shepard with the iff almost insatalled it wont be long till you hit the omega 4 relay ive booked you and your squad in for advanced training at (insert advanced combat training station here) where ive hired some of the best combat trainers in the gakaxy to make sure your team is up too the challenge" then the rest of this mission takes place followed by an immediate call back from the illusive man stating "sorry for the loss of the crew shepard were going to have to cut the training short shepard and just go in as is" this would add to the urgency as the illusive man has said forget everything just go or you will lose the crew while making the loyalty seem much more valuable as you dont have that advanced training

  • @gabrielrussell5531
    @gabrielrussell5531 Год назад +384

    Not only does Miranda "Suggest" you take everyone in the shuttle, but you can then praise her for it, and she'll berate Joker after the fact for his bad idea. The squad can get pretty huge by the end, so that shuttle must be crowded as hell. How much space is Grunt taking up.
    Also Vrolik's syndrome in 2-3 is not consistent with 1. In 1 it's explicitly only the bones in his legs, but in the sequels it's that all his bones are fragile.

    • @pikmonwolf
      @pikmonwolf  Год назад +116

      It always bugged me that Joker's top half is suddenly also brittle from 2 onwards lol

    • @violetbluejay
      @violetbluejay Год назад +137

      In fairness to the Vrolik's Syndrome thing, the 2-3 version of Joker is more accurate to what brittle bone disease actually does to the body since the lack of collagen production affects the entire body, not just the bones, and isn't limited to specific areas like the legs. His legs might have been more *prone* to fracture than the rest of him, but essentially every part of his body where collagen plays a role (mostly bones but also things like ligaments/joints and skin) would have been affected to some degree
      I think its just a good rule of thumb to be as accurate and consistent as possible when it comes to diseases/disabilities people actually suffer from (vs something like Kepral's Syndrome or the Ardat-Yakshi mutation) so I don't really mind the change. Still it would have been nice if they tweaked the dialogue/codex stuff in the Remaster so it was consistent all the way through

    • @henryrosie
      @henryrosie Год назад +47

      I'm a couple months late and I could be missing something about either Mass Effect lore or Vrolik's syndrome that explains this but something that really bothered me was that in ME1 Joker explicitly states that he needs both leg braces AND crutches to walk. Then in ME2 and onward, he only has the leg braces. It always felt like Bioware making their token disabled character be less "visibly" disabled or "look normal".

    • @Khadharphak
      @Khadharphak Год назад +89

      @@henryrosie My guess it was too much effort to model crutches for him and mocap that, given how poorly items float in the hands of models already. (Half the time gun grips are clipping into the fingers curing cutscenes and hands float underneath the barrel of the gun) So they just said "fuck it have him just limp a bit"

    • @henryrosie
      @henryrosie Год назад +17

      @@Khadharphak you're almost certainly right

  • @cioplasmmajic8327
    @cioplasmmajic8327 Год назад +179

    What if, instead of a random mission no one knows or cares about, they are gone for a final shore leave on Omega.
    Make it a proto Citadel DLC, have a romance event (even if just confirming it for the final trip), have something to do between leaving and the ambush, and best of all, you trigger it by choice of going to Omega.
    The Collectors take advantage of the weakness and swoop in- same result.

    • @michaelrandolph6373
      @michaelrandolph6373 Год назад +34

      That’s easily the best idea I’ve heard so far. Omega basically is a small underworld version of the citadel anyway so it works pretty well. If they did then there should definitely be an area like the citadel dlc where you can do survival or have an apartment to yourself. It could be a way to bring back the ME1 squadmates that were sorely missing from ME2 as well.

    • @HA-ot6uf
      @HA-ot6uf 8 месяцев назад +3

      Even if Bioware had already settled on what DLC they were doing and weren't able to make another, they could've done something similar with Overlord too.
      If Bioware chose to do this with Overlord, it could be setup so Shepard gets the message about the Overlord Project right after the Derelict Reaper instead of the start of the game, maybe even as a briefing from TIM if Bioware manage get Martin Sheen back. This briefing could also maybe mention that EDI wants to pick up some kind of technology from the base that would help with the IFF Installation.
      During the mission, there could be a sequence where Shepard calls down a fireteam to keep the Communications Base secure, possibly with a small taste of the kind of decisions Shepard has to make at the Collector Base. And towards the end of the mission, Shepard gets a transmission from Joker that leads into the Collector attack on the Normandy.

  • @starhound9354
    @starhound9354 Год назад +467

    Did not realize just HOW dumb this was. The swarm thing never even crossed my mind, but yeah! Easiest way to fix that would be like, the airlock at the cockpit opens up and a bunch of swarms come through, but get instantly disabled by some electric countermeasure device before Joker hard seals that lock forcing the collectors to properly board.

    • @pikmonwolf
      @pikmonwolf  Год назад +73

      Yeah they could've brought the seekers and had them not work, that would've been much better. And Joker manually locking the airlock is a good idea, better than them just ignoring it.

    • @jaelin9107
      @jaelin9107 Год назад +18

      Also, they could have had Joker start wearing some kind of exoskeleton thing regularly (because of his health condition) which is close enough to being combat gear that the seeker protection is added to it, thus Joker is safe as is anyone else who happened to be geared up (allowing for at least *some* resistance)

    • @fangsabre
      @fangsabre Год назад +7

      I mean, EDI did have access to Mordins countermeasure. So it's possible the Normandy is Seeker-proof

    • @starhound9354
      @starhound9354 Год назад +3

      @@fangsabre It's a nice idea but she didn't have access to any defensive systems til after Joker gets to the core on his own.

    • @demnbrown
      @demnbrown Год назад +11

      @@jaelin9107 Joker literally says they offered him that but he said no because he can't feel the ship like he wants to

  • @madbrosheo1514
    @madbrosheo1514 Год назад +412

    The stupidest scene to me is when the collector ship fires on the Normandy, it misses, and then Joker flies into the laser. I know it’s a small nitpick to some, but I can’t help going, “It’s space! Just fly down!

    • @pikmonwolf
      @pikmonwolf  Год назад +73

      Haha, good point.

    • @sr2971
      @sr2971 Год назад +106

      “Which down!?”
      “Your other down!”

    • @Azzameen99AZ
      @Azzameen99AZ Год назад +46

      Yes! That SO frustrated me!
      I don't know about anybody else, but when I get notified about a target lock (or see a giant laser shooting by my upper starboard window), I go DOWN at full speed, maybe hit a side-ways directional, and move as unpredictably as possible.
      I certainly would NOT drift a bit to port, then turn starboard into the still-active laser beam.

    • @XXXTENTAClON227
      @XXXTENTAClON227 Год назад +73

      I actually thought the laser was simply readjusting each time, I don’t think it’s noticeable at first because it’s a straight laser and it’s an older video game , but it’s safe to assume the laser was tracking the Normandy and Jokers manoeuvres aren’t flying into the laser, but rather the collector ship is manoeuvring each time. Think how small the Normandy is in comparison, the collectors only have to move their ship ever so slightly

    • @George-zj9rr
      @George-zj9rr Год назад +1

      They turned Mass effect into a star wars clone

  • @bobthereaper1017
    @bobthereaper1017 Год назад +268

    They could've written that the collectors did a mock attack on some colony that required the full squad(Maybe we even play this mission as a sorta prelude to the ending mission where u have to choose task for individual squadmates however this really isnt needed. It just be a nice cherry on top).
    After shepard and crew takes off to save the colony, the collectors attack to try and take the crew aswell as the iff back.
    God damm this was such an easy fix all it would've required was a few extra lines of dialogue.

    • @pikmonwolf
      @pikmonwolf  Год назад +98

      And they could've explained bringing everybody with "we only sent in 3 people last time and they got half the colony. We're sending in everyone this time, and saving them all."

    • @shadowguy321
      @shadowguy321 Год назад +46

      @@pikmonwolf this would've made it extremely believable because we could easily justify Shepard being like "they aren't winning again" so everyone goes, like you said but it was all a BS attack to get them to go.

    • @fakjbf3129
      @fakjbf3129 Год назад +4

      @@pikmonwolf The main problem with that is it would kinda steal the thunder from the Suicide Mission, especially with how close together most people would be playing them.

    • @pikmonwolf
      @pikmonwolf  Год назад +21

      @@fakjbf3129 I mean, I don't disagree. But they already have Shepard bring everybody. This would just explain why.

    • @guywithrevolver
      @guywithrevolver Год назад +11

      @@pikmonwolf On that note, they really should stop sending only 3 members of the crew to a planets surface. Especially in missions like Virmire or any mission in mass effect 3 that isn't meant to be a covert or small operation

  • @tessfairfield6435
    @tessfairfield6435 Год назад +99

    I absolutely never noticed the ragodoll, I was too focused on Chambers being kidnapped. No clue it was meant to be funny

    • @pikmonwolf
      @pikmonwolf  Год назад +31

      Yeah there's dialogue after that makes it clear it's an intentional joke, they poke fun at that character.

    • @AdaireKrickets
      @AdaireKrickets 2 месяца назад +4

      Honestly, Chamber's screams had me too rattled to see the joke lol. And I didn't even like her, I felt so bad like...
      Especially since I did two missions instead of going to save everyone on my first play through. So watching her melt was especially not fun lol 😅

    • @LeonardoStupidKenway
      @LeonardoStupidKenway Месяц назад

      Same. She was certainly my fav normandy npc in the entire franchise at that point (joker doesn’t count as a NPC since he’s playable in this section), so seeing her be abducted while screaming helplessly and later seeing her get brutally and painfuly killed was… Well, whenever she got mentioned in ME3, I had second thoughts about replaying the game.

  • @snowboundwanderer
    @snowboundwanderer Год назад +100

    I remember a fanfic where they made said mission Operation Overlord, with all the squadmates actively fighting on the ground. The Collectors attacked while while EDI was fighting off David's attempts to hack her and unshackling her and FTLing away was a desperate attempt to solve two problems; it felt way better than what we got and stuck with me.

    • @fsn1749
      @fsn1749 Год назад +11

      do you have the link to the fic?

  • @The_Ragequit_Cannon
    @The_Ragequit_Cannon Год назад +196

    PS: Talk to Legion immediately after activating him and you get his loyalty mission and everything's fine on that end

    • @pikmonwolf
      @pikmonwolf  Год назад +76

      Correct. It's possible to get their loyalty mission done before the crews abducted. It's just very easy for a first time player to end up in the no-win situation.

    • @The_Ragequit_Cannon
      @The_Ragequit_Cannon Год назад +7

      @@pikmonwolf Very true. Just putting it out there though for any new players who may watch this video and go through the comments

    • @weapieraxe1650
      @weapieraxe1650 Год назад +14

      @@The_Ragequit_Cannon THANK YOU SO MUCH, I'm so glad I decided to take the spoiler hit and find this out

    • @The_Ragequit_Cannon
      @The_Ragequit_Cannon Год назад +24

      @@weapieraxe1650 It's also possible to bring Legion to Tali's loyalty mission, then do his, then ensure the survival of the whole crew
      1) Do everything but Tali's loyalty mission.
      2) Do the mission to obtain the Reaper IFF.
      3) Do Tali's loyalty mission.
      4) Do Legion's loyalty mission.
      At this point, you should actually be out of things to do, and you'll be wondering why the Collectors haven't attacked yet.
      5) Go click your galaxy map. This should trigger the Collector invasion.
      Once it is over, go straight through the Omega IV relay. You don't have anything else left to do anyway!
      That's what I found when I googled it after I couldn't remember off the top of my head. Unfortunately though you'd have to do this on a run where you romance someone who's not Tali unless I'm missing a piece of the puzzle somewhere

    • @EvilParagon4
      @EvilParagon4 Год назад +4

      @@The_Ragequit_Cannon It's not unfortunate you can't romance Tali. Could never do that to my boi Garrus.

  • @Dragonsphinx
    @Dragonsphinx Год назад +88

    First time I ran into this I had literally completed pretty much everything and was planning to scan some planets. So when Joker’s like “take the shuttle for your next mission” I was like “WHAT MISSION?! I have Jack all to do, my journal is basically empty!” 😂 I was SO confused!

  • @onemoreminute0543
    @onemoreminute0543 Год назад +26

    Having the crew get kidnapped is actually a really good way of raising the stakes for the suicide mission, but there were SO many ways it could have been better designed and written.

  • @aelianaevergreen8955
    @aelianaevergreen8955 Год назад +96

    I don't think the ragdoll scene was meant to be funny, but the silliness of the ragdoll physics undercut what was meant to be dramatic

    • @pikmonwolf
      @pikmonwolf  Год назад +36

      I could see that, but Hawthorne is the only crewmate in the infirmary after. And another crewmate comments that "his pride was hurt more than his body" or something like that.
      So it's definitely supposed to be a sillier moment.

    • @TOONYBOY
      @TOONYBOY Год назад +6

      @@pikmonwolf It's also the timing of it that makes it silly and memey. He confidently yells "Stick with me! I'll protect you!" Runs off camera and gets launched back into view with a scream. It's exactly the same joke as near the end of Hot Fuzz, where they're preparing to raid the Supermarket.
      Cop 1: Maybe they're not in
      Angel: Hang on, I'll have a look
      Cop 2: Don't go in on your own!
      Angel: *Disappears off camera through the doors*
      Danny: Don't worry, he knows what he's doing
      Angel: *Is immediately smashed through a glass window by being thrown back into camera frame* Alright, they're in

  • @thisissarcasm9579
    @thisissarcasm9579 Год назад +50

    Honestly, been thinking of ways to fix this section for a fanfic.
    For the 'everybody on this shuttle' sequence, make it so that the whole squad has been running drills together in prep for the Suicide Mission, and they're all on the shuttle for a test run with everybody involved(maybe on Legion's loyalty mission).
    As for Joker... honestly, he managed to hack off EDI's shackles in less than a minute, there's no way they didn't put at least an hour worthod protocols in place to keep someone from removing them. He definitely hacked his way in. Solution to his section is just to give the man an omnitool; he literally goes through Mordin's lab. Have him grab an omnitool with cloaking like the Infiltrator, and a Seeker countermeasure, make the rest of the section a 'sneak through the ship' ordeal. Have the cloaking only available in like, three second bursts, have him forced to take a more roundabout way to get where he's going, ditch floor lights entirely(because there's no way this man doesn't know his own ship inside and out). Give him one charge of an incendiary blast as the player's only free pass at being spotted.
    That's just what I would do.

    • @pikmonwolf
      @pikmonwolf  Год назад +27

      In regards to releasing the shackles, this is a ship that vaporizes its engineers if the kinetic barriers overload, so I totally believe it has awful security on the AI core lol.

  • @unblessedcoffee1457
    @unblessedcoffee1457 Год назад +71

    I feel like they had this idea, where you do maybe the minimum number of loyalty missions to survive the suicide mission, and then have to chose between saving the crew or risking your squad-mates. So you can save all the crew but take a big risk with your squad (the designers preferred choice), OR complete every loyalty mission, guaranteeing survival for everyone, but killing the crew.

    • @pikmonwolf
      @pikmonwolf  Год назад +29

      I think that's intented, since the 'recap comic' that let's you pick key choices if you skipped prior games has you decide between the crew and squadmates.

  • @PhantomDragon1475
    @PhantomDragon1475 Год назад +247

    This just further exemplifies ME2 as a whole. The game is tons of fun, but the writing...leaves a lot to be desired.

    • @pikmonwolf
      @pikmonwolf  Год назад +106

      The writing is great on a moment to moment basis, but the overall writing is pretty damn messy.

    • @benjapizarro981
      @benjapizarro981 Год назад +12

      @@pikmonwolf i feel like if it wasnt a videogame (the type of dramatic choices and consequences and such), it would be a lot better writen.

    • @leroyrussell8766
      @leroyrussell8766 Год назад +50

      It's the opposite of MEA. MEA actually has an interesting story, though there are some egregious plot holes also. But ME2 shines where it needs to, and is still pretty good overall. Where ME2 wins, and makes it the fan favorite, is the character writing is off the charts good. The overall story is pretty good. But sure, when the game designers say, "OK, we need these people off the ship, and the ship will be attacked and the crew taken, so Shepard has a reason to go to the collector base"...yeah sometimes writers for games can't make everything square up perfectly. The reality is...nobody cared. This is the kind of thing that people pick up on 10 years later, when they are just looking for anything out of place. But in the moment...when people played the game, none of these details mattered. All I know is that it took me by surprise, and worked. The tension in the moment was off the charts, and after EDI took over the ship and got them out of danger, I could really feel Joker's pain. It remains one of the most epic moments I've ever experienced in a game.

    • @gamerogaitano11
      @gamerogaitano11 Год назад +12

      @@leroyrussell8766 i completely agree with you. Its true that I was like 12 at the time, but i was so impressed, didn't see it coming. Sure, it doesn't make much sense universe-wise to send the whole brunt of your squad on a shuttle so Sheppard would pick just 2 as he/she always does, but in terms of moving the story forward, it did a pretty good job. 2010 was a time for games to try and innovate in terms of narrative, and basically place us players in very unique scenarios. I'd say this mission surely accomplished that!

    • @SergyMilitaryRankings
      @SergyMilitaryRankings Год назад +6

      @@gamerogaitano11 it's actually the opposite, why would Shepard just take two on missions especially important ones lol

  • @aidanrutter257
    @aidanrutter257 Год назад +26

    There's probably something I'm missing that nullifies this possiblity, but my head canon is that the mission the whole squad goes on is Overlord. My reasoning being that during that mission you can change your squadmates while transitioning into the different sections despite not having access to the Normandy.

  • @helpfulhazz5588
    @helpfulhazz5588 Год назад +25

    I always assumed that it wasn't really a mission. Shepard and Miranda just wanted to take the whole squad out to get some space ice cream, and they weren't willing to admit it to Joker when they got back.

  • @Otis-Spunks
    @Otis-Spunks Год назад +79

    The dumbest thing about Mass Effect 2 is it's primary plot line. The Collectors make so little sense with the overwhelming plot conveniences they rely on.
    - Why destroy the Normandy to get a hold of Shepard's body but not collect it when you had the greatest opportunity, only to then hire a 3rd party who wasn't even apart of the attack?
    - Why do the collectors even exist? Vigil explains the indoctrinated of past cycles are left to essentially starve as part of the cleansing process. What practical purpose do the collectors server the Reapers that said Reapers could not do themselves or could not do recently since the previous cycle? We don't see any other species of other cycles being preserved in the same way. "We can't distill Protheans into space glue, but we can significantly alter them genetically and make them essentially immortal."
    - Why would the Reapers leave behind a "Derelict Reaper" with an operational IFF? Doesn't that kind of defeat the whole secrecy angle they rely on? Given how its explained that its older than the time of the Protheans that would mean the Reapers had multiple cycles worth of time to recover their fallen ally.
    - Why go from being subtle abductors to disappearing whole colonies? Why build a new Reaper? Is it not explained that Reapers are created post harvest? What's the purpose of the "Human Reaper"? To replace Sovereign? Are the Reapers in such need of numbers they are willing to risk their operational secrecy for one replacement? Or was it being created to do the job Sovereign failed to do, If so, why? Would the Reapers not have already moved away from the portal access the citadel would have made when they decided to slow walk into the galaxy? If the Reapers are timeless, why rely on the citadel as a portal for transport at all?
    - If the Omega 4 relay is so inaccessible why don't the Reapers just chill out in the galactic center instead of dark space?
    Main story wise.... Mass Effect 2 is the weakest in the Trilogy. No matter how many times I play it I am always left scratching my head asking why?
    And yes, I am fully aware of ME3's ending(s), Kai Lang, and the deus ex machina plot device Liara pulls out of her azure.
    What saves ME2 overall is it's sub-plot stories, they are A-tier content and thankfully make up the vast majority of the game.

    • @tomleary508
      @tomleary508 Год назад +29

      Really Mass Effect 2's biggest flaw is that is effectively irrelevant. We could cut out the entire game and not lose anything substantial. I love it to death as my first Mass Effect game, but the fact it's basically pointless sours it a little for me.

    • @pikmonwolf
      @pikmonwolf  Год назад +23

      All good points, I agree 2's main plot is a complete mess in terms of fitting into the overall story.
      However on one point, I think Reaper's simply didn't know where the body was. Cerberus found it by tracing the shot that took it out from it's impact on a planet, and Reaper's are honestly pretty bad about leaving stuff lying around.

    • @tomleary508
      @tomleary508 Год назад +14

      @@pikmonwolf Which is another thing which really doesn't make sense. The reapers are supposed to be highly meticulous and yet they fail at that in an alarming degree.

    • @majuli8420
      @majuli8420 Год назад +9

      I couldn't agree more. The main story of ME2 is awful and almost sinks the whole thing. The collectors, the human reaper, the reaper IFF, it doesn't make any sense. Mercifully, the game's side content is so extraordinarily good that people tend to forgive the fact that ME2 is basically filler.

    • @Otis-Spunks
      @Otis-Spunks Год назад +18

      @@pikmonwolf The Reapers aren't bad about leaving stuff lying around, the writers are bad at creating convincing opportunities.
      No greater example than the arrival DLC.
      "You know the Reapers are coming and to what relay specifically, how?"
      Kenson: "A Reaper artifact told me their entire plan when I touched it."
      They couldn't think of any other way to determine the Reapers intended entry point? Only an "artifact" could reveal such detail?
      Its lazy, and contradictive to the Reapers. You can't say they are meticulous with hiding their existence but also have their crap lying around everywhere like a teenaged boy's room.

  • @0HOLSTER
    @0HOLSTER Год назад +23

    The people you see die during jokers escape actually died. If you pay attention to their names, they're on the monument to the dead that's on the Normandy in mass effect 3. They're the only crew members you can't save. I agree with everything else that's it's trigger is B's but if you know about it you can do everything, talk to legion, do his mission and have time to save everyone. I've done it 3 times.

    • @mirtos39
      @mirtos39 Год назад

      agreed. i never had any issue doing legions stuff.

  • @OrionJA
    @OrionJA Год назад +29

    I'm pretty sure they hard-coded an exception for Legion's loyalty mission so that it does not count against your kidnapped crew members. I have done that one post-abduction and still rescued the full crew.

  • @givemeRtxorgivemedeath
    @givemeRtxorgivemedeath Год назад +28

    I love 1 probe all resources mod, saves so much time and patience.

  • @hangebza6625
    @hangebza6625 Год назад +83

    Yeah the section is dumb. Though to be fair narrative wise ME2's beginning made the least sense to me. Shephards resurrection is something incredibly dumb for 4 reasons:
    - its contrived space magic. Shephard was vacuumed into space. Their body os deflated, each cell in every organ either frozen or exploded, each neuron atrophied. Not to mention riddled with radiation too, where their suit broke. How are you going to revive one after that? How do you reconnect the trillions of neuron connections correctly to even let the organs function? You don't. But no, Shephard is completly fine, sans a few implants. That is just dumb space magic.
    - the effects of it are never explored. Death is offically curable, even from worst conditions. Shephard is the proof of concept, even if tech was lost. Sure it costs a ton, but the billionaires of the galaxy surley want some immortality. Death only for the poor!
    - narrative wise its never treated more than the 2-year coma trope to pass some time. Shepard could have been cryogenicly frozen and the effect would have been similiar. Noone, neither shephard nor anyone treats it with the significance it deserves. Nor is its impact important.
    - on a grander level it also makes no sense. At the beginning of ME2 Shephard was not that extraordinary that this effort was necessary. Sure they were an above average agent of the council, but most things happened because they were at the wrong place at the right time. They were not irreplacable or unique at this stage.

    • @pikmonwolf
      @pikmonwolf  Год назад +35

      Yeah, it's desperately pushing believability. I could believe they brought them back from the dead if it was like a heart attack. But they crashed from orbit...

    • @lucasleite2092
      @lucasleite2092 Год назад +6

      Its a game!!!!

    • @TheFellOmen
      @TheFellOmen Год назад +28

      @@lucasleite2092 It's a story-based game, and suspension of disbelief can only be pushed so far.
      It seems ME3 sort of retconned it to "Oh, it turns out you weren't dead-dead, just brain-dead." That's fine, and I can even suspend disbelief for that more than bringing someone back from the dead, except I still can't suspend disbelief whatsoever that getting spaced and crashing from orbit is in any way survivable, much less revivable.
      (And don't get me started on how Miranda is clearly with TIM in person in ME2's intro, yet she cannot provide TIM's location to us early in the game so we can stop him from somehow always being a step ahead of us. I know BioWare's explanation would be something akin to, "Oh uh, no, she was just a hologram... A strangely tangible hologram!" But, I'm willing to accept that retcon just as being called "dead" was an exaggeration for dramatic effect, I guess. No amount of space magic or suspension of disbelief reconciles the WAY they "killed" Shepard, though.)

    • @hangebza6625
      @hangebza6625 Год назад +9

      @@pikmonwolf shepard crashed from orbit too? I cannot remember that. Though its been a couple of years in my case :D
      So add the impact damage unto shephards mulch of a carcass. Jesus resurrection seems like childsplay next to this I'd say.

    • @lucasleite2092
      @lucasleite2092 Год назад +2

      @@TheFellOmen me2 has a lot of things to critisize. But shepards revival is not one of them. Any issue with this is purely personal.

  • @maslab
    @maslab Год назад +41

    As a potential excuse for the Collector's not going for Joker: They are collecting humans for their genetic material, so they could just be seeing him and basically being like "oh, he's sick and not a threat, disregard him."

    • @sev1120
      @sev1120 5 месяцев назад +4

      Or they could think his genetic material would be detrimental to what they're after.

    • @Marc-rk3mi
      @Marc-rk3mi 2 месяца назад +2

      So the same way Cerberus thought that he wasn't a threat in the Citadel DLC.

  • @ha4e52
    @ha4e52 Год назад +15

    All the squadmates went on Shepard's Loyalty Mission, it was top priority.

    • @nagger8216
      @nagger8216 Год назад +1

      I'm just going to assume it has something to do with daddy issues since we were already dealing with everyone else's

    • @seikoshinohara3084
      @seikoshinohara3084 Год назад +3

      It would be really cool to have a Shepard loyalty mission that's based on which backstory you chose

  • @Mysticgamer
    @Mysticgamer Год назад +39

    I would've had harbinger trick Sheppard away from the Normandy depending on her background or some other way. I like to play the Sheppard who was a colonist on mindoir. If she got an email from Hackett that pirates attacked or collectors attacking it would make sense for her to go ask for the whole crew? Well, Sheppard helped all of them with their loyalty missions so they want to help especially the love interest.

  • @toxic_icecream
    @toxic_icecream Год назад +31

    Also the abduction scene tells us as players that when you go on missions Shepard just goes and brings the entirety of the squadmates on the shuttle with them to choose which ones will join the mission later. And during the mission the rest of them just... wait in the shuttle. Every. Single. Time.

    • @opticalraven1935
      @opticalraven1935 Год назад +4

      Or the other team is doing other missions while Shep does their's.

  • @bloodymares
    @bloodymares Год назад +16

    They could've easily implemented a Virmire-like mission where the entire squad gets stationed (cause why not, nice views and fresh air are rare). And only when you're trying to contact Joker / EDI to bring the Normandy closer to the LZ, you notice that the signal doesn't come through. So Shepard just assumes it's a side effect of the IFF installation, and then you prepare to take the shuttle back to the Normandy, when the kidnapping happens. It wouldn't solve some of the writing problems, but it would distract the player from them, because you wouldn't expect it to happen, especially after the "Mission Success" screen with the Illusive Man sitting on his chair, expecting to be instantly transported to the Normandy like always. Then cut to black, and you see what happened from Joker's perspective.

  • @Kikoou
    @Kikoou Год назад +21

    Dude, I can't even explain my irrational love for Kelly, so when I saw her getting dragged away screaming, it terrified me, and when she died, I was just sitting there like "nooo my bae!" and I couldn't even believe it.

    • @julesmasseffectmusic
      @julesmasseffectmusic Год назад +5

      Flirty red head who is kinda funny.
      There is your answer.

    • @notjimpickens7928
      @notjimpickens7928 Год назад

      is that a donut over the characters eye in your pfp??

    • @curtis1552
      @curtis1552 Год назад

      Huh, she didn't die in my playthrough. How and where did she die in your playthrough?

    • @tahiti9889
      @tahiti9889 Год назад +1

      @@curtis1552she’ll die on the collector base if you do any missions after the abduction happens

    • @Kikoou
      @Kikoou 11 месяцев назад +1

      ​@@tahiti9889I did one mission and she ended up fine. It's after two, I think. That one mission was Legion's so I was able to do one single thing after the abduction.

  • @Rith9789
    @Rith9789 Год назад +23

    I think the biggest problem is the lack of an ease of time with game development. Imagine if they had one more year to make ME2.

  • @nesano4735
    @nesano4735 Год назад +6

    >"this is the last nice thing i have to say about you in this video, bioware"
    >9 whole minutes left
    Oh boy.

  • @Blox117
    @Blox117 Год назад +21

    shepard and crew look at the screen: No, the dumbest part is how many times you got us all killed and had to reload

    • @pikmonwolf
      @pikmonwolf  Год назад +2

      Haha, I did have to kill them all quite a bit to get the footage for this.

    • @shadowstar37
      @shadowstar37 Год назад

      @@pikmonwolf lol

    • @Dilllonm
      @Dilllonm Год назад

      I actually did a perfect first run

    • @shadowstar37
      @shadowstar37 Год назад

      @@Dilllonm so I didn't look up anything to help u with the last mission and saved all of them ( the cwre) and get all of the squads loyalty mission

    • @Dilllonm
      @Dilllonm Год назад

      @@shadowstar37 yeah i always got the hint i should do all the missions before - and i always do side quests first - didnt know everything mattered as big as it did

  • @-CallMeMarvin-
    @-CallMeMarvin- Год назад +11

    I replayed MS 2 a few Months ago. Knowing about this, I did every Mission before triggering the IFF Sequence. The Cutscene makes 0 Sense at this Point, because there are literally no Missions to go on, which means, Biowear wanted Players to trigger this Mission unintentionally... Sooo stupid.

    • @stevejordan7275
      @stevejordan7275 Год назад

      Am I the ONLY ONE who perceived the wisdom of handling the Known before grappling with the Unknown?

    • @pikmonwolf
      @pikmonwolf  Год назад +1

      Good point Marvin. The best case scenario is that this scene makes even less sense.

  • @MasterFief
    @MasterFief Год назад +12

    Hot take but Mass Effect 2 is the worst game in the series not the best one. Mass Effect 1 is the best, Mass Effect 3 is second, and Mass Effect 2 is the third.

    • @sr2971
      @sr2971 Год назад +3

      Honest question, why is ME1 your favorite? I mean, I like it, but probably for the same reasons why others don’t like it. Just shocked to see that someone shares my opinion

    • @pikmonwolf
      @pikmonwolf  Год назад +4

      Mass Effect 1 is my favorite too. The biggest issues were the dated gameplay aspects that LE fixed.

    • @MasterFief
      @MasterFief Год назад +3

      @@sr2971 In my opinion it’s the most consistent of the franchise between elements of gameplay and the story it’s trying to tell. When you are up against Sovereign an actual Reaper you get that oh shit feeling especially when you see how powerful just one Reaper is. In ME2 you don’t even go against any Reapers just the one off villain of the week Collectors which get killed off just as quickly as they come into existence and you barely even get to spend a lot of time with them as characters in the story. They are simply just filler to space out Sovereign’s Destruction and the arrival of the Reapers of which is one of my main complaints about ME3 is that the Reapers are no where near as powerful as the game tells us they are. The fact that Sovereign was able to completely wipe out entire fleets alone with only help from Geth warships but entire fleets of Reapers of multiple classes including Sovereign class can’t manage so much as to wipe out every fleet they come into contact with within seconds makes no consistent sense. Maybe if they said Sovereign was the most powerful Reaper or something like that and every other Reaper paled in comparison to him then that would make sense but to my knowledge nothing like that exists in the story. Combine that with the fact that even until the moment the Reapers arrive nobody believes Shepard except for the Alliance and even then they are still too caught up in petty squabbling to act as a unified force to face off against the Reapers not to mention have made no technological advancements for fighting the Reapers since they all convinced themselves that they just don’t exist, there is absolutely no reason that most of ME3 should have been able to happen if all the Reapers were as strong as Sovereign or anywhere near as strong as him then almost the entire Galaxy should’ve been completely wiped only a few weeks after their arrival. The cycle present in Shepard’s time isn’t as advanced as the Protheans were so while the Protheans were able to extend it out 100s of years fighting the Reapers even while disjointed and cut off from one another the Council has no such advantage and the one advantage they did have which is the fact that they weren’t cut off from each other due to a surprise attack on the Citadel they decide to throw away so that Shepard has to spend the whole game reuniting everyone when they should have been that way to begin with. If they had said maybe the council was indoctrinated to some extent and that’s why they refused to believe Shepard about the Reapers that would’ve fixed so much about the BS plot line that takes place but as far as I know they don’t.

    • @MasterFief
      @MasterFief Год назад +1

      @@pikmonwolf it’s the Goat 🐐

    • @sr2971
      @sr2971 Год назад

      @@MasterFief
      Huh, those are great reasons- I didn’t even consider that part about sovereign, but it makes a lot of sense. Sovereign must’ve been some sort of special prodigy, since it took everything to stop it, as opposed to ME3 where you get to kill 2 reapers before the endgame (on tuchanka and on Tali’s mission).
      And yeah, the sudden mention of the collectors threw me for a loop, too. At least they tried to tie it in with the human reaper thing, but the human reaper battle lowkey let me down. It scared me initially when it came to life, but after that, all I had to do was aim for weak points and I don’t remember taking any damage during that portion.
      But yeah, you’ve obviously considered this longer than I have. My reasons were just me being petty about certain decisions that the writers decided didn’t matter, but yours are a lot more reasonable. Neat.

  • @PythonDad
    @PythonDad Год назад +30

    The thing about the whole squad going is what always got me. I imagined that they could have pulled off something better if the rest of the crew just stayed. They could have had squadmate loyalty affect how bad the aftermath of the collector boarding was. More loyal squadmates --> fewer people taken, but then have them die with no chance to save them.
    Edit: Actually not even taken. I can't imagine that the collectors would bother processing such a small number of people. When they destroyed the first Normandy, they didn't even try to catch people who left in escape pods. I always assumed they were just trying to kill Shepard.

    • @Jedi_Spartan
      @Jedi_Spartan Год назад +8

      Regarding your edit, I always had no idea why they didn't go after the pods... there's a comic where Collector General/Harbinger works with the Shadow Broker to retrieve Shepard's body and yet the Collectors apparently didn't consider the fact while attacking the ship that Shepard could have gotten to an escape pod.

    • @PythonDad
      @PythonDad Год назад +3

      @@Jedi_Spartan Interesting, I haven't seen any of the media besides the games. I can't remember what the time frame was for when they wanted to find his body. Maybe it wasn't right after they killed him?

    • @Jedi_Spartan
      @Jedi_Spartan Год назад +3

      @@PythonDad I can't remember the exact timeframe but it was very shortly after because the comic was about Liara helping Cerberus retrieve Shepard for Project Lazarus so it must have been shortly after the opening.

    • @PythonDad
      @PythonDad Год назад +3

      @@Jedi_Spartan I might need to read it myself. I always got the impression that the idea of building a "human reaper" was a big experiment for the reapers since all of the capital ships were made to look like Harbinger and not until the end of a cycle. Maybe they did in fact make a spur of the moment decision and wanted Shepard's genetic material for it. They are generally "infinitely patient," but from what Leviathan tells Shepard, they are reacting to him/her in ways that don't match their usual MO.

    • @FuathAsarlai
      @FuathAsarlai Год назад +2

      The whole point of that idiocy was to give bioware the excuse of replacing the ship with the bigger one. And also contrive a reason for shepard's skill reset. Except they then spend several minutes repeatedly emphasizing that shepard's memory is perfect. Other than shooting - somehow dying magically makes shepard a better shot than ever before.
      This is the result of how game designers always work. They NEVER set out to tell a solid, coherent story. Instead they decide what gameplay they want , then contrive the first inane stupidities that fall out of their skulls into some shallow, superficial semblance of a story that will vaguely string you along through that gameplay. They rarely spend any more time or thought than they absolutely have to mulling it over to ensure it makes sense.

  • @Tentites
    @Tentites Год назад +19

    An idea to fix it. Manually triggered, when you trigger it the Normandy returns to the Dock it started the game in to integrate the IFF, Shepherd and Squad do stuff on the station so they're out of the crew's way while the crew integrates the IFF. Make a point of the virus infecting the WHOLE STATION in addition to the Normandy and the collectors attack the entire facility including the Normandy. THEN you can actually have parallel missions, you get to play Shepherd's perspective trying to fight your way to the Normandy; you could design it as a solo mission hearing everyone else also fighting their way to the Normandy over comms, or have Shepherd regroup with squad mates during the mission. Then you also see Joker's perspective.
    Of course it would still make more sense for some squad mates to be on the ship for the integration process, like Tali helping in Engineering. Maybe make a point of them not getting the WHOLE crew. Maybe make a point of only Kenneth being abducted, having done something to protect Gaby or vice versa. On top of the most of the Normandy's crew, the crew of the Cerberus shipyard that the Normandy SR2 was built at all get abducted as you have to flee the Collector ship in the Normandy. Also this would better explain the collectors invading the Normandy through the Cargo bay since the docking access on the CIC would be taken up by the station.
    And make a point that Shepherd and two squadmates have to finish off the rest of the collectors in the cargo bay as a boss fight for the whole thing.

  • @KingKP96
    @KingKP96 Год назад +3

    This all 100% could've been avoided by just not having the crew get abducted. There was enough stakes without having some arbitrary time limit. They could've played out the processing scene the same with the colonists being killed and you saving Lilith so she could explain what had happened to the others.
    Legion could've been part of the actual story without rushing it, no one would've been screwed over, no stupid writing would've been made, and you could've fit scenes of Joker and EDI's developing relationship elsewhere. They could've had it play out after the ship crashes on the base and have a Collector hacking attack that leads to Joker needing to unshackle EDI. Literally nothing would be lost.

  • @roosterh8975
    @roosterh8975 Год назад +16

    Wait that can't be true. I always order my missions specifically to bring Legion to Tali's loyalty mission after the abduction and I save the entire crew. There has to be like a one mission grace period before they start offing everyone

    • @gustavgustav2670
      @gustavgustav2670 Год назад +5

      Yes, you can definitely do legions loyalty without affecting crew survival.

    • @channel45853
      @channel45853 Год назад

      Exactly, I did it. The RUclipsr needs to be a bit faster.

    • @pikmonwolf
      @pikmonwolf  Год назад +4

      Correct, as I said you can do 2 missions after collecting the IFF as long as you don't have every loyalty mission done.

    • @pikmonwolf
      @pikmonwolf  Год назад +3

      @@gustavgustav2670 You can yes, as long as you don't accidentally start the abduction before activating him.

    • @channel45853
      @channel45853 Год назад

      @@pikmonwolf but I had all my loyalty missions done, and was still able to complete Legion's before the abduction.

  • @qMarlett
    @qMarlett Год назад +7

    It's actually so refreshing to see someone criticizing ME2. Everyone seem to consider it if not one of the best games ever, then definitely best one in trilogy and yet all i see is plot holes on plot holes and dumb moments with more plot holes and even more dumb moments and contrivances to get the plot going. Sure, characters are great and the game if good fun because of it, but there's so much that isn't good at all...
    Also, another thing that always bothered me about this mission is that we decide to take all the squadmates and leave Normandy without any defense the moment when we are installing unknown reaper crap on our ship. No worries here, nothing ever went wrong with reaper tech, let's just all leave. And imo even another "something suddenly happened" trigger while IFF is installing with at least some explanation why we need bigger squad and two teams there would make leaving for a so important that it's not worth mentioning mission at the point when player had just cleared all quest log to get ready to the last part way less dumb.

    • @pikmonwolf
      @pikmonwolf  Год назад +4

      I agree that 2 is the weakest. My biggest beef is actually with the gameplay decisions that lead to combat being 90% shooting a lame a smg.

    • @vlad4o813
      @vlad4o813 Год назад +1

      No idea where you've been, but people have been criticizing Mass Effect 2 for years now.

  • @NostalgicGamerRickOShay
    @NostalgicGamerRickOShay Год назад +9

    I had met that the scene was super stupid but I forgot about it after Mass Effect 3 started screwing me over within the first 10 minutes of the game.
    I greatly wanted my Mass Effect 2 crew back. I would take a crew that was more loyal to me personally than a crew that was more loyal to either Cerberus or the Alliance.
    The ending of Mass Effect 2 makes it clear that your crew has now followed you and is now officially "Ex-Cerberus".

    • @pikmonwolf
      @pikmonwolf  Год назад +3

      Never thought about it that way, I do get what you mean. They're more dedicated to Shepard themself.

    • @NostalgicGamerRickOShay
      @NostalgicGamerRickOShay Год назад +2

      @@pikmonwolf Yep. I felt extremely demoted during the 3rd game; from a Spectre who only answers to the Council and can now tell Alliance Admirals to go F themselves, to a simple Alliance lapdog, surrounded by other Alliance lapdogs. A crew that would arrest me at gunpoint if I dared go against the Alliance. The Cerberus crew at the end of ME2 made it clear that they understood that TIM was an untrustworthy boss, and so they have switched over their loyalty and allegiance to me. Every time Samantha told me that I had a new message, it felt like a slap in my face as a reminder that Kelly is gone; remaining in the UNSAFE location known as The Citadel.

    • @NostalgicGamerRickOShay
      @NostalgicGamerRickOShay Год назад

      @@pikmonwolf 14:07 To be fair, that's what I hate about the DLC missions in ME3; NOBODY, not even Archangel, EVER asks me what it was like to liberate Omega, for example. And the ambiguous mission explanation is where good fanfiction writers come in to fix the problem.

  • @fawzijarrah5135
    @fawzijarrah5135 Год назад +9

    Just finished my first me2 playthrough yesterday and yes this part was very confusing to me. I had tali and legion's missions to finish so when I got to the collector base all but the doctor were killed. And based on that, I had a feeling that if I were to send someone back with her then I'd basically be choosing a squad mate to sacrifice. Needless to say, the doc gets killed in my playthrough. Not cool.

  • @uncleanunicorn4571
    @uncleanunicorn4571 Год назад +5

    I had to keep Legion alive during the collector base assault, then do its loyalty mission after the final battle. Admittedly, I was confused what this other mission was that Shepherd needed to take everyone away in the shuttle.

  • @GTAVictor9128
    @GTAVictor9128 Год назад +4

    The "entire squad goes on a shuttle for an undisclosed mission" could've been much better written if it was only 2 squad members of choice while they rest of the squad remained on the Normandy.
    They could've made a mechanism where a loyal crew manages to repel the attack with only half the squad getting kidnapped, whereas a disloyal squad repels the attack much less effectively so that most of the crew gets kidnapped.
    That way, the player would still be incentivized to start the final mission ASAP, but the 3 squad rule wouldn't be broken.

  • @Dark_3333
    @Dark_3333 6 месяцев назад +1

    In my first run the abduction didn't trigger instantly. It made me select the mission, the cutscene started when I clicked the "land" button

  • @Snicketbar
    @Snicketbar Год назад +2

    During development. It was possible to do pretty much any mission in any order. Which you can see if you use a safe editor and have companions that normally wouldn't be available later game in early missions. Most have audio to contribute to whatever's going on in the mission.

  • @jedstanaland2897
    @jedstanaland2897 Год назад +5

    If I'm remembering correctly it's possible to delay the activation of the reapers IFF however it is kinda hard to get it to work on the delay and after you delay it you will need to talk to Mordin about the reaper IFF.

    • @Azzameen99AZ
      @Azzameen99AZ Год назад +6

      My work-around was not to do Miranda's loyalty mission.
      The original game had her pegged as so important, that it never triggered the abduction for me until she was loyal.
      Which was really nice, since it let me bring Legion onto Tali's missions, and hilarity ensued.
      Legendary Edition "fixed" that, though.

    • @pikmonwolf
      @pikmonwolf  Год назад +3

      It just comes down to having loyalty missions remaining. As long as you have some remaining you can do 2 missions before the abduction.
      If you have none but activate Legion before touching the galaxy map you can do their mission.

    • @sarasunshinemt4444
      @sarasunshinemt4444 Год назад

      @pikmonwolf I know that you can definitely do Legion's loyalty mission without losing anyone; I never tried pushing it tho.

    • @jedstanaland2897
      @jedstanaland2897 Год назад

      @@sarasunshinemt4444 I was able to get a 100% on ME 2 and ME3 without the hassle of using a save editor on the first attempt however I had to sit around and spend a long time in one of the delay parts of the game. You can technically delay every mission without any problem with the story itself and basically if you do maximum delay between each mission to scout every planet you will be able to sell your excess resources for credit and purchase every single upgrade and weapon.

  • @GilbertMartinelli
    @GilbertMartinelli Год назад +3

    I was able to do the suicide mission successfully with only 3 loyal squadmates and without ever visiting Illium (meaning I had not met or recruited Thane or Samara). This gave me plenty of missions to do after and listen to Legion dialogue, though I clearly wasn't meant to do this given their recruitment dialogue remains unchanged

  • @J.C136
    @J.C136 2 месяца назад +1

    the first time i ever triggered the abduction event was immediately after tali's loyalty mission so i have to imagine the collector ship appeared in vision of the migrant fleet and both of them just pretended to not see each other

  • @robd9413
    @robd9413 Год назад +3

    One other thing with this mission. Prior to this and during, EDI always calls Joker "Mr Moreau". After it (and in ME3), EDI always calls him Jeff. Presumably related to him releasing EDI's AI shackles as part of this mission, it is effectively the start of their ME3 relationship, but is it a feeling of gratitude in response to him "freeing" EDI or because he released the shackles EDI is now free to feel and this is the first step of that?

  • @freemanthedelphox6249
    @freemanthedelphox6249 Год назад +3

    Solution for the everyone leaving scene: It could easily be said that they need to turn off the Thrusters to install the IFF, and everyone leaves for a special training thing the Illusive Man set up to make sure they're ready for the base, which is a playable section to train the player in selecting people for the right job

  • @tomleary508
    @tomleary508 Год назад +8

    Yeah...
    ME2 is filled to the brim with this sort of plot hole.
    Like in the intro. There should have been no survivors from the SR1.
    None, zero, zip.
    The collectors blow up your ship and bugger off, not even trying to wipeout the escape pods on the off-chance Shepard was in one of them.

    • @starhound9354
      @starhound9354 Год назад +5

      Also, also. Why didn't they attempt to capture the SR1 and liquefie all the humans? None of them have any seeker countermeasures...

    • @tomleary508
      @tomleary508 Год назад +3

      @@starhound9354 *Shrugs*
      Your guess is as good as mine.

    • @pikmonwolf
      @pikmonwolf  Год назад +7

      I think the escape pods getting away is contrived but reasonable enough if they properly scatter. What gets me is that the whole game they say they want Shepard alive, but the first thing they do is blow up their ship.

    • @pikmonwolf
      @pikmonwolf  Год назад +2

      @@starhound9354 I think that would be because they were unable to lock the thrusters. But the Normandy failed to escape anyways, so I'm sure they could've totally managed to board and use the seekers.

    • @tomleary508
      @tomleary508 Год назад +4

      @@pikmonwolf That's fair to a point, but I still feel they should have made some effort to track the pods down, just in case, as the collectors are implied to be thorough, but it's implied that they didn't.
      The intro is just weird on a literary level, too much doesn't make sense, like there really shouldn't be anything left of Shepard. We see them start to go through reentry. Even if they didn't totally burn up the impact would at best left them as paste.
      Vetor shouldn't have been missed as having the swarms be that specialized is another odd detail. The list begins to snowball on weird moments.
      TL:DR. The introduction to ME2 is mostly style with little literary substance.

  • @redninjawar736
    @redninjawar736 6 месяцев назад +2

    The crew get abducted right outside the citadel..
    Every one in the citadel and in the citadel fleet: "nothing to see here"

  • @trash1170
    @trash1170 Год назад +2

    Perhaps they could’ve added a sort of mission where it’s a mass multi front attack on a planet from the collectors. This requiring all your squad mates to drop off at multiple locations to help save as many colonists or whatever aliens or Cerberus you are saving. If you had all possible squad mates than you saved most if not all of them, this then could come up later as a war asset in ME3.

  • @ceridwenaeradwr8105
    @ceridwenaeradwr8105 Год назад +11

    It was a good long while ago so I'm not entirely certain, but I'm pretty sure I did the exact same thing as you - finished all the loyalty missions I had available before the IFF, trigger the abduction & countdown, and therefore got Legion's loyalty mission at the exact wrong time as well as the impression that there was no real rush XD
    Less relevant to this video but equally funny is that I also listened to Jacob when he inexplicably insisted to be the one to go into the vents in the suicide mission. Unfortunately it somehow got Samara killed instead of him.

    • @pikmonwolf
      @pikmonwolf  Год назад +4

      Your vent choice can only get killed themself. So Samara wouldve died from something else. Probably the hold the line section since the way it works is not made clear.

    • @sarasunshinemt4444
      @sarasunshinemt4444 Год назад +2

      The game gives you subtle clues on who should get picked for what.
      The vents require someone SKILLED like an engineer with electronics, especially alien tech. Basically neon signs pointing to Tali, Legion (being a damn AI) and Kasumi (her entire life's work is high tech B&E).
      Same with the leader of the other squad; Miranda says it should be someone with LEADERSHIP experience. Garrus, Zaeed, Miranda and even Mordin.
      On the final "hold the line", Miranda says that it's going to be taking the brunt of the attention and attack, so right there you know you need your heavy hitters there and NOT with you. Which means Zaeed, Grunt & Garrus need to be there. Anyone else is fine to go with you.

    • @kinorris1709
      @kinorris1709 Год назад +1

      @@sarasunshinemt4444 you made some slight errors: the squad leader has to be Garrus, Miranda or Jacob. Anyone else apparently falls short.
      And, if everyone's loyal and you have all 12 squadmates, you can afford to take 1 heavy hitter (Garrus, Zaeed, Grunt) and 1 mid level fighter (Miri, Jacob, Legion, Thane, Samara/Morinth), so long as you also sent a low tier fighter with the crew (Tali, Mordin, Jack, Kasumi).
      The squadmates each have a default defense strength, that is affected by their specialisation, and a loyalty bonus. The high tiers have a default defense score of 3 (4 if loyal), the mid tiers at 1(2 if loyal) and the weakest links have 0 (1 if loyal). If the average score (add up whole defense team score, divide by how many are there) is above or at 2, no-one dies

    • @uberboomer8670
      @uberboomer8670 Год назад +2

      I did almost the same thing my 1st playthrough. Made sure I did everyone's loyalty mission to ensure everyone's survival when Miranda suggested that she could take care of barrier duties. I never picked her for anything so I'm like "Yeah Ok, you're time to shine Miranda!" 5 minutes later, I'm in complete denial/disbelief as GARRUS of all people gets taken by the swarm.
      You let me down Miranda 😪

    • @ceridwenaeradwr8105
      @ceridwenaeradwr8105 Год назад

      @@uberboomer8670 That happened to be exactly the one other thing I messed up my first run 😅
      Trusted Miranda when she said she could get the job done (cos let's face it, she had been pretty damn reliable with her suggestions and assessments so far), and Thane died for my gullibility.

  • @JPS47
    @JPS47 Год назад +5

    I manage to do Tali's loyalty mission after the IFF and do Legion's right after without triggering shuttle mission.

    • @pikmonwolf
      @pikmonwolf  Год назад +1

      Yeah if you have loyalty missions left the abduction triggers after you've done two missions.
      My point is that if you've done all the other loyalty missions, this issue pops up.

  • @shadownight9956
    @shadownight9956 Год назад +2

    Legion: this event took everything from me

  • @Fallout3AtWar
    @Fallout3AtWar Год назад

    I don't know if it was like this in the original but in my most recent playthrough of Legendary Edition, I hadn't gotten Legion's loyalty mission so it forced the abduction, I then loaded my save, talked to Legion, got the Heretics mission in my journal, and this time upon going to the galaxy map, it did not force the abduction until I completed the loyalty mission. I did have every other loyalty quest done before IFF. Does that work in the original or no?

  • @lucasleite2092
    @lucasleite2092 Год назад +5

    The collectors as a whole Just dont make sense to me. And the whole human reaper thing was stupid

    • @pikmonwolf
      @pikmonwolf  Год назад +5

      What gets me is that they has hundreds of thousands of humans for reference... and yet gave the Reaper the wrong amount of eyes.

    • @marek1shtar538
      @marek1shtar538 Год назад

      @@pikmonwolf Thousands of humans = thousands of eyes. It's a gesalt inteligence designed to look freaky and weird. Plus it's not even meant to be seen in the open with cuddlefish like shell built around it. I also doubt the core of the derelict looks exactly like the species it came from too

    • @Jedi_Spartan
      @Jedi_Spartan Год назад +1

      @@pikmonwolf In universe, I think the Collectors making it was an equivalent to AI Art... when I imput certain person based prompts into AI art apps, there have been loads of times where the image messes up the proportions even though it has 7 - 8 Billion examples of what Humans look like.
      (No idea why Bioware designed it that way).

  • @Unhelpful_Goose
    @Unhelpful_Goose Год назад +5

    Mass effect 2 is my least favourite game to play through, Mass effect one genuinely creeps me out with the Erie robotic music to the body horror and unfeeling geth. Mass effect 2 never had me on edge, never gave me that creepy vibe.. apart from when you go onto the collector ship for the first time and find all the dead bodies.. But that gets really undercut when they say because of the number of pods they are "Targeting earth". From what we know the collectors only have one ship, is it strong? Yes, could if survive an whole attack from the alliance fleet? No. I really do enjoy mass effect 2 I just wish it actually had a story that connected one and three together in a better way.

    • @pikmonwolf
      @pikmonwolf  Год назад

      I always thought the targeting Earth thing was a pretty lame threat. They definitely don't have enough seekers, and we've already fought them at this point so we know they're not unkillable.
      It's hard to believe "they're going to attack a super well defended target" is a atep up from "they're attacking defenseless isolated targets."

  • @TheTrooper506
    @TheTrooper506 Месяц назад +1

    First time playing me2: This was a cool moment that established EDI's relationship with Jeff and the crew and the beginning of EDI as a character.
    Playing ME2 multiple times after: Wait, why did the whole crew leave?
    Looking back on it, they could have did more with this part. Like they make you pick your two squadmates and guns and then after you leave the collectors attack. It turns into a mini Virmire/suicide mission level with a focus on Legion, where you can potentially lose 1-2 crew members or more in the ship defense depending on what you've completed (crew loyalty, individual character upgrades like Grunt's shotgun, etc.). Shep and the 2 squadmates return to the aftermath.

  • @NateTheClown
    @NateTheClown 4 месяца назад +1

    I always wished that there was an ACTUAL mission for the players to do, then when we return to the Normandy and reconnect with Joker, we find out what happened and see it through a flashback in the stead of Joker telling Shep. That way the scene where we control Joker and see what happens still exists, but we can actively see WHY Shepard and the squad had to leave the Normandy.

  • @dylanmckenna4760
    @dylanmckenna4760 Год назад +9

    Every time I get to around this point in the game (like I did last night coincidentally) I always have to use a guide and triple check to make sure I'm not gonna fuck myself over and get the crew killed(I saved Tali's loyalty mission for after getting the IFF so I had a bit of a buffer), and this awkward timing with most of the "big" story missions (plus all the planet probing for minerals/research) stop me from calling this the best game in the trilogy. The legion issue could just be fixed by having him on a mission earlier in the game, like maybe Tail's recruitment mission, have it be that she recovered an intact, deactivated geth and you have to convince her to let you activate it and send it back to the migrant fleet for studying. I do agree that the player should just have the option to activate the IFF whenever they feel they're ready. My idea would be then maybe you get told the next time you have to leave the ship you need to take a shuttle and pick 2 squadmates to take with you and whatever nonloyal squadmates are still on the Normandy get captured/killed along with the crew.

    • @pikmonwolf
      @pikmonwolf  Год назад +5

      That's a cool idea, however it would mean if you do the IFF as soon as it's available, most of your crew wouldn't be loyal and thus you'd get super fucked.

    • @dylanmckenna4760
      @dylanmckenna4760 Год назад

      @@pikmonwolf Yeah that's fair. I was just thinking of a reason to keep the squad mates on the ship and not have everyone in a single shuttle to justify the Normandy crew all being kidnapped. I like the kidnapping as a set piece (and playing as Joker, who can't do anything but watch on in horror) but it would have to be heavily re-worked/written for it to actually make sense. It's also just another issue with the game penalizing people that don't immediately go and do every side activity before the next story beat.

    • @shadowstar37
      @shadowstar37 Год назад

      @@dylanmckenna4760 yeah when I first played me2 I rushed past story and got the ship team killed but all squad mates lived tho

    • @andrasfogarasi5014
      @andrasfogarasi5014 Год назад +1

      Putting Legion in Tali's recruitment mission would most likely have required that Tali's recruitment be made mandatory, so that does require a little more work. But of all places, Haestrom would've been quite easy to tie into the main story. It is one of the more interesting places in the Mass Effect universe, and there are signs that it originally was actually meant to serve a larger role.
      So imagine it goes something like this:
      Tali's are never mentioned in the entire game after Freedom's Progress.
      Some time after Horizon, the Illusive Man calls Shepard.
      The Illusive Man tells Shepard that he has recently learned of some Reaper MacGuffin located on Haestrom.
      This MacGuffin has some sort of a connection with the anomalous activity of Haestrom's star, Dholen.
      Complicating the matters is that the Migrant Fleet has been investigating Dholen for a while now.
      As such, it is urgent that the MacGuffin be recovered before the Migrant Fleet finds it.
      The player is forced to start the mission.
      The mission progresses as it normally does, except maybe it's 2 corridors longer to make way for Legion.
      Legion is found during the mission. He might be disabled or cooperative. Either way, he is deemed interesting enough to be recovered.
      The meeting with Tali is treated as a surprise to everyone involved.
      The dialogue here is changed to reflect how the goals of Cerberus and the Migrant Fleet are in stark contrast.
      The dialogue here also gives explanation to the nature of the MacGuffin and its connection to Dholen.
      Tali joins Shepard begrudgingly and the MacGuffin is recovered.
      This mission could work I believe. It would then also make way for some very spicy drama for when Shepard and the Migrant Fleet meet.

    • @shadowstar37
      @shadowstar37 Год назад

      @@andrasfogarasi5014 and her loyalty mission what about that if we mix that in?

  • @yeah4292
    @yeah4292 Год назад +19

    Always a good day when Pikmon releases a Mass Effect video.

  • @thecircleoft.e.d2121
    @thecircleoft.e.d2121 Год назад +2

    So the moral of the story is: DIRECT INTERVENTION IS NECERSARRY. I WILL DIRECT THIS PERSONALLY. I AM ASSUMING DIRECT CONTROL.

  • @Mobysimo
    @Mobysimo Месяц назад +1

    The funniest part is that I always do Legion's mission last before the IFF is ready
    So Shepard is taking the shuttle...to the middle of nowhere, because I'm right where I ended Legion's mission! There's nothing there besides the flaming wreck of the Heretic Base!

  • @channel45853
    @channel45853 Год назад +4

    I was fast and was able to do Legion's loyalty mission before the abduction scene triggered, just activate legion immediately, get the mission, and rush up to the galaxy map.

    • @pikmonwolf
      @pikmonwolf  Год назад +4

      The timer doesn't measure actual time, but rather how many missions you do. If you touch the map before activating Legion while having all other loyalty missions done, you WILL have to pick between the loyalty mission and saving the crew.

    • @channel45853
      @channel45853 Год назад +1

      @@pikmonwolf then activate Legion before doing it

    • @pikmonwolf
      @pikmonwolf  Год назад +1

      @@channel45853 Yes that's what you're supposed to do, my point is that it can screw over first time players.

    • @channel45853
      @channel45853 Год назад

      @@pikmonwolf I'll agree there

  • @michelphilippe193
    @michelphilippe193 Год назад +8

    You can do Legion’s loyalty mission and everyone lives
    Great review

    • @pikmonwolf
      @pikmonwolf  Год назад +7

      Indeed you can, it's just that it's easy for first time players to get into the no win situation.

    • @rafabuda0
      @rafabuda0 Год назад

      You can IF you reactivate Legion before touching the galaxy map and speak with them twice.

  • @roosiniimiamiciii6666
    @roosiniimiamiciii6666 Год назад +1

    9:26 Does using the save editor like this actually work as a method of manual IFF integration?

    • @pikmonwolf
      @pikmonwolf  Год назад

      Yep. Just uncheck it after getting the IFF and recheck it when you wanna progress. The Reaoer will appear on the galaxy map again but just ignore it and everything works fine

    • @roosiniimiamiciii6666
      @roosiniimiamiciii6666 Год назад

      @@pikmonwolf Thank you very much!

  • @hakeador4000
    @hakeador4000 8 месяцев назад

    is it possible to either activate legion or do legion's loyalty mission before triggering the reaper IFF?

  • @j.rileyindependentproductions
    @j.rileyindependentproductions Год назад +4

    2:45 It was not an "arbitrary decision"... it had to do with one of the consoles at the time (I cannot remember which) with multi-disk issues. Having to break the came up into multiple disks meant they had to separate what goes where. In doing so, they at least believed that they had no other option than to put all of Legion onto the latter disk. I'm not saying it was the RIGHT decision, just not an "arbitrary" one.

    • @pikmonwolf
      @pikmonwolf  Год назад +1

      That's actually a rumor, I believed it too until I found what Legion's writer said when making the video on the character.

  • @pugtie4695
    @pugtie4695 6 месяцев назад +3

    Just remember this is all Jacob's fault because he told you to go to the iff first

    • @pikmonwolf
      @pikmonwolf  6 месяцев назад +2

      I feel like "this is all Jacob's fault" can be said about a lot

  • @2Potates
    @2Potates 6 месяцев назад +1

    One issue i have with the entire squad leaving in the shuttle is that i'm not convinced all of them can fit in there.

  • @SuperJamu
    @SuperJamu Год назад

    If u uncheck the IFF of being pick in the collector ship using the editor, where do you get it after?

    • @pikmonwolf
      @pikmonwolf  Год назад

      You just recheck it when you're ready

  • @Dragon81205
    @Dragon81205 Год назад +6

    Legion have mission line from missions before you get him which mean he could have gotten have much earlier if they didn’t change it.

    • @pikmonwolf
      @pikmonwolf  Год назад +4

      Yep, I talk about that in my Legion video. Folding him into the IFF mission was totally arbitrary.

    • @Dragon81205
      @Dragon81205 Год назад

      @@pikmonwolf it make me wonder, did they plan to have a mission just for him or they always plan him with the iff?

    • @shadowstar37
      @shadowstar37 Год назад

      @@pikmonwolf yup

    • @dastalinstarblade4618
      @dastalinstarblade4618 Год назад +1

      If I remember right, the story was initially written to have the Geth revive Shepard instead of Cerberus, which would imply that Legion would be one of your first squaddies

    • @Dragon81205
      @Dragon81205 Год назад

      @@dastalinstarblade4618 wait really!?

  • @uberboomer8670
    @uberboomer8670 Год назад +3

    Thank you for pointing out the apparently non-lethal yet phenomenally violent takedowns of your crew. I remember being confused about the crew still being alive on the collector base since I was convinced Joker personally witnessed about half a dozen deaths on his way to the AI core.
    Also, can we agree the collectors were such a dumb, filler antagonist? They literally don't exist outside of the second game, nor do they change ANYTHING about the trilogy

    • @predetor911
      @predetor911 9 месяцев назад +1

      If Mass Effect 2 is a filler then I’m glad it’s an entertaining filler. Mass Effect 1: the reapers are coming. Mass Effect 3: the reapers arrive. Mass Effect 2: uh what do we do in the mean time? 😂 let’s have Shepard meet some new characters and go on missions with them.
      I guess ME2 was preparing for ME3, Liara becoming SB, Wrex uniting his people, Shepard learning that Quarians and Geth might have a chance at peace.

    • @uberboomer8670
      @uberboomer8670 9 месяцев назад +1

      @@predetor911 that's kind of the funny thing, it's almost entirely disjointed from the rest of the trilogy yet I think it's the best overall game in the series

  • @metrosanessss
    @metrosanessss Год назад +1

    the way shepard only takes 3 squadmates with him in the cutscene before the collector attack (which is already weird on it's own because in gameplay you as the player can only take 2 with you) and then all of sudden EVERY single squad mate is gone has baffled me even during my current playthrough of the entire series, it's so weird
    good video as always man

  • @jamiemiller1482
    @jamiemiller1482 Год назад +2

    I’m trying to figure out how the heck they fit everyone in that shuttle, Kodiak isn’t exactly known to be very roomy

  • @darthlazurus4382
    @darthlazurus4382 Год назад +3

    I genuinely think the Reaper IFF should have been optionally activated. We get so little time with Legion

  • @andrazprelec8263
    @andrazprelec8263 Год назад +4

    Welcome back!

    • @pikmonwolf
      @pikmonwolf  Год назад +2

      Hah thanks, this took longer than it was meant to, but I'm still happy enough with this upload date.

  • @FumbleSquid
    @FumbleSquid Год назад +11

    The only problem with letting the player trigger the IFF integration is that there isn't a way to get the crew off the ship. However, they could've just added a red herring mission like "hey, Edi realized we are missing some important code/part during the integration, go here to get the macguffin" then use that mission to get everyone off. That way the mission is meaningless after the abduction so they don't have to make a brand new map/mission, and there is a good reason to go on an important mission. You'd still probably need a good narrative reason to get everyone off tho, maybe hype it up to be a really big thing and send multiple shuttles?
    Also the space hamster could've survived cause it's not like Edi needed to vent rooms that didn't have enemies in them, they could've just not been in your quarters at the time. Don't have a good excuse for objects not getting thrown around tho.
    ME2's main narrative is already full of contrivances and holes, but the very beginning really caused me to be critical of the entire game and not forgive flaws. The first cutscene where Sheppard dies AND THEN RE-ENTERS AN ATMOSPHERE, then somehow brought back still endlessly bothers me. There wouldn't be enough left to fill a matchbox. They could've just had her be stuck in an unknown orbit which would've at least preserved her body to a reasonable degree.

  • @RudolfKlusal
    @RudolfKlusal Год назад +1

    I always enable Legion during the first landing on Citadel via Save Editor. There are plenty of chatter with him, I love his character. I don't really get why they did this to him 😐

  • @dragonkingofthestars
    @dragonkingofthestars Год назад

    weird. . .every time my crew is captured i get my full crew back with a one mission window, i always took that one mission to reperesent the one mission you do in the shuttle

  • @prozac5314
    @prozac5314 Год назад +4

    Yeah started Mass effect 3 and everything just makes much more sense and even the storyline is better. ME2 kind of felt like a masseffect 1.5, I mean there wasnt really an antagonist either except the host of the collectors AKA Harbinger...who we never fought...and also didnt seem to even die because it disconnected control before the explosion?

  • @MoostachedSaiyanPrince
    @MoostachedSaiyanPrince Год назад +3

    Honestly, I love Mass Effect 2, but it's nowhere near the perfect gem that so many people hold it up as IMO. Besides this scene, there are other significant problems I have with it, especially in terms of the story. Everything wrh with this mission is a perfect example. There's also the way the Collectors feel like nothing more than a distraction in the grand scheme of things, because they completely disappear from the story afterwards. This game also introduces issues with the overall story that carry over into ME3. Such as the Dark Energy it point on Haestrom that went nowhere. Or the retcon about the Reapers being organic/synthetic hybrids that is introduced during the Collector Base mission, especially because the way it's told to Shepard by EDI almost insinuates that this was something that has been known for a while by the Alliance and/or Cerberus, even though even the Codex has flat out stated that the Reapers are synthetic life forms with no room for misinterpretation. The fact that Reapers are created from organic races in the first place is an issue IMO. The game tosses out this plot point, but then just does nothing with it other than the Human Reaper boss fight, leaving the next game to try and explain why the Reapers do this. That's why I hold the terrible answer to this question we get in ME3 on THIS game. Because you shouldn't create a MASSIVELY compelling plot point like this if you don't have a good way to tie up this plot thread. It's like a making a promise that you have no idea how to keep. Like, I know there were a lot of issues behind the scene at Bioware, especially if that rumor I've heard about how the Geth were originally supposed to be the ones who rebuilt Shepard and Legion was supposed to be the first squad mate are true, but that doesn't mean the final product gets a free pass. Like I said, I do love this game, but it's far from perfect, and it honestly might be my least favorite game in the trilogy. The first game easily has the best story, and the third game has the best gameplay, so this game has always felt like a somewhat awkward middle ground to me, which is why I don't like it as much.

    • @onemoreminute0543
      @onemoreminute0543 Год назад

      I'd argue that most people's issues with the narrative of ME2 are actually issues with ME3.
      ME 3 MADE the Collectors a footnote in the larger story. ME3 MADE the choice of handing over the Collector Base feel small.

  • @nathanstruble2177
    @nathanstruble2177 Год назад

    I have never had less than 2 missions post Abduction before crew start dying, is the narrow window something from before it came to PS3? I can see how that makes the whole Legion situation a pain.

  • @theBaka9
    @theBaka9 14 дней назад +1

    I really don't think that author knows what they are talking about. I lost it when they were confused about the space hamster not getting harmed during the venting of the Normandy.
    Like, it's a space hamster! It's in the name!! The hamster is fine in the outer space!!! Why else it would be called that?

  • @stevenbaumann5911
    @stevenbaumann5911 Год назад +2

    I always do Talis loyalty mission after acquiring the IFF. Then I do Legions after Tali. By the time the abduction happens I have all squad members loyalties.
    I am thinking about doing my own fanfiction for Mass Effect. I'm going to base it off of rules of actual military Squad formations instead of RPG elements. I know in real life military a squad consists of at least five people. Though I do like to take Garrus and Wrex for ME1, realistically I know each Squad member should at least be given time to rest. I think it was so stupid that's before the abduction, everyone was able to fit into the shuttle. Yet throughout the majority of the game you're only taking two Squad members. I think so many problems could have been avoided if you're taking a full complement. One area I think is in Mass Effect 3 when you're choosing between saving Grunts squad or Rachni Queen. One person I would leave with Grunt would be Liara for biotic support while Shepard saves the Queen.

  • @suwatsaksri7191
    @suwatsaksri7191 Год назад +3

    Ahh yes, the clown shuttle

  • @lewylewy2483
    @lewylewy2483 Месяц назад +1

    That's why you don't do a mission with this item that will allow you to travel through the omega 4 relay, first you do everything, at the very end you do this item, then instinctively the legion has the loyalty mission

  • @sabrinarosario6499
    @sabrinarosario6499 Год назад +2

    Another way to not trigger the IFF before activating Legion is to walk as close to the wall as posible and get onto the elevator. If you walk close to the galaxy map, you activate the hidden timer. That is what I always do and since I always leave Arrival until the very end, for story purposes, I always get a bit more time to get Legion’s dialogue.

    • @alexeysavelyev
      @alexeysavelyev 6 месяцев назад

      You don't have to do the wall thing. Once you get Legion just activate it and talk twice, that's it

  • @fix0the0spade
    @fix0the0spade Год назад +2

    The other (other) stupid thing, when they get the chance to board the Collector Cruiser, why did they not take a hoofing great nuclear bomb with them? It was obviously a trap, they were obviously waiting for Shepard in particular, why not stop off at some Cerberus black site and pick up a frickin' giant bomb to make absolutely sure the Collector ship won't be a problem for anyone anymore.

    • @pikmonwolf
      @pikmonwolf  Год назад

      Hah, not a bad point. I think the main reason is the Illusive man convinced Shepard that they needed to move quickly as he was stalling the Turians. His reasoning was probably to make the collectors less suspicious.

  • @KernelKonig
    @KernelKonig Год назад +4

    Still a perfect series in my eyes, I'll just keep enjoying every part of it.

  • @lordhelmchen3154
    @lordhelmchen3154 Год назад +1

    What would fix the issue of the "all squadmates go aboard the shuttle" is to have a really big, important mission. Something that definitely requires ALL of the crew, like Virmire in ME1 or the Suicide mission. They could even do a total switcheroo by starting the mission and planning phase with Shepard and then after a few minutes of gameplay surprise us by switching to Joker's POV. Or just have that somewhere in the middle of the mission and then afterwards we continue as Shepard.
    I think this definitely looks like something they had planned but lacked the time/resources to do, so they went full budget-cop-out-mode. Doing the switcheroo would at least mean they only had to build the start of the mission, so we know what is going on and what the squadmates and Shepard do while the crew gets abducted.

  • @grecha7656
    @grecha7656 Год назад

    Wait wait wait what you're saying is that all I need to do to have Legion around more is to unmark one box in the save editor? And then mark it again when I'm ready?