[Weekly] Mini Motorways August 23 Weekly Challenge - Spaghetti from Day Zero

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  • Опубликовано: 6 окт 2024
  • Now in 1080p! Today we explore the game if there was no zoning (what makes all the colours group up) in the game at all! Pure chaos! :D
    More videos to come, so make sure you're subscribed and set up on those socials!
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  • ИгрыИгры

Комментарии • 62

  • @soy3auce
    @soy3auce 3 года назад +42

    You are awesome, but the right angles drive me crazy. I count 10+ places where you can have an extra road tile for free (like 2 in the white cluster from the beginning). Would help when low on roads!

    • @Retroflux
      @Retroflux  3 года назад +13

      100%, I could have saved myself a lot of roads on the right angled-driveways, it'd basically save me one road per subdivision if I'm thinking about it correctly (because any stretch of road connecting cars still needs to exist, so the edges are the ones that matter). It's also give a slight uptick in efficiency, depending on the density! For my 10K+ run attempts, I definitely keep this in mind, but for a really hectic weekly I kind of just went for it!

    • @victormustin2547
      @victormustin2547 3 года назад +6

      I used to not do right angles but I found after a lot of games and high scores that using more right angles allow to not have new houses and markets spawn in inconvenient places too close to market entrances, house driveways and other strategic places. In later game I often end up having to cut these corners to let a new road go through and I’m always really glad I left them. Also it helps structure house spawning areas and my houses spawn in straight line instead of forming a cluster

    • @RobBCactive
      @RobBCactive 3 года назад +1

      @@victormustin2547 Me too! I deliberately don't optimise early game with low demand, because claiming space, spawn room and flexibility matters more.

    • @victormustin2547
      @victormustin2547 3 года назад

      @@RobBCactive exactly

  • @briantaylor3031
    @briantaylor3031 3 года назад +9

    I didn't get a second motorway my entire run. Watching to see how you did.

    • @Retroflux
      @Retroflux  3 года назад +1

      Really!?!? That's insane, I would 100% try it again. Motorways are imperative, unless you want to connect literally everything lol

  • @jinbe-san
    @jinbe-san 3 года назад +2

    The lack of zoning was so stressful, but somehow I got my personal best score on this

  • @SETHthegodofchaos
    @SETHthegodofchaos 3 года назад +1

    Very nice. Btw, I like to put a few roads around malls so that malls never spawn right next to each other. Always at least 2 tiles apart which allows two roads to pass between two malls. That leaves a lot more options open for road (re-)routing in the mid to lategame.

    • @RobBCactive
      @RobBCactive 3 года назад

      But in this challenge you get spawns slap against each other! 3x4 double dests can do the same in normal games.
      If you try it the mess means you cannot control anything soon enough! Spawns are too crazy

  • @DavidStrchld
    @DavidStrchld 3 года назад +1

    Bridge vs motorway, mostly go with the motorway however a reason for choosing the bridge is 10 extra road tiles.

  • @Tepalus
    @Tepalus 3 года назад +4

    Question for the pros:
    If you have a double warehouse, is it better to keep 1 entrence (maybe combinded with a roundabout) or should you use both entrences?
    With 1 you have this neat "stream" of cars and no traffic jam because on both sides cars come in.

    • @Retroflux
      @Retroflux  3 года назад +4

      I hate to give this answer, but it really depends on the scenario! Overall, I'd say that a) two populations coming from two sides independent of each other is the best solution, and b) the second best solution for non-upgraded buildings is a single entrance. It comes down to the flow rate of a roadway, since the later stages of the game make the double warehouse areas pseudo-random (tl;dr it pathfinds to the closest open parking spot to the car's home, but once you get past ~4 active trips per warehouse, it can't give you good locations anymore, it's just whatever is open Source: I stared at the parking lots while editing until I could estimate a car's trip location lol).
      In that sense, the best thing to do is maximize your output flow and less so your input flow (which is still important, but not what will clog things up in late game!), which requires use of both sides of the lot. Rules of the road still apply, so you'll still have the circular traffic flow, an average distance from the entrance of 0.5 units (halfway between), both of which are the same as if you had one entrance... but the total cars exiting from any one entrance is 'n/2' (for two entrances in use) as opposed to 'n' (for one entrance in use). Where things get complicated is when you start having mixed populations, or uneven numbers coming in from one side versus the other, that's when skill and judgement come into the mix.
      Hope this helps!

    • @corey1064
      @corey1064 3 года назад

      @@Retroflux both entrances segregated most preferably

    • @Tepalus
      @Tepalus 3 года назад

      @@Retroflux Thanks for the great and in-depth answer! :)

  • @MrOpticFail
    @MrOpticFail 3 года назад +2

    Ayy after watching you for a while i've finally gotten good enough to beat you on a weekly challenge :D - 7,080. Love the videos.

    • @Retroflux
      @Retroflux  3 года назад +1

      Nice work! Maybe I'll have to try again later this week >:)

  • @frogfan449
    @frogfan449 3 года назад +1

    i got 7500 in the challenge on my first try!!!!!!!!! :D this is significantly better than what i usually achieve, even though i would have thought the modifier of complete randomness would make the game more difficult

  • @andreaskrausss
    @andreaskrausss 3 года назад +3

    You're in the Highscores one hour after the Challenge released, I'm in your comment section one hour after your video has been uploaded. That's the deal!

  • @durpthefox8685
    @durpthefox8685 3 года назад +3

    pog new upload

  • @pub097
    @pub097 3 года назад

    Just wanted to mention that roundabouts are kind of unnecessary when you have several colours going on to the same road stream. In general IRL roundabouts are best when separating groups going to different destinations smoothly. (Similarly any two colours heading towards a similar enough destination can be treated as the same colour)
    Thanks for the relaxing vids and stuff, just wanted to give a little hand :)

  • @oscarsorensen210
    @oscarsorensen210 3 года назад +2

    I had exactly the same spawn on the yellows in my attempt

  • @space_bong
    @space_bong 3 года назад +1

    Ugh I had to quit this level after a couple of weeks the lack of organisation was murdering my brain. It's even hard watching someone else do it haha.

  • @Deathschaap
    @Deathschaap 3 года назад

    Love your video's! Will you make a video where you try the new traffic lights and give your commentary on them?

    • @Retroflux
      @Retroflux  3 года назад

      Yes 100%! I've been playing with that idea and how I want to present it, just read through the patch notes this morning actually!

  • @adamt195
    @adamt195 3 года назад

    That unzoned modifier is ridic. But I still think blocking would be helpful

    • @Retroflux
      @Retroflux  3 года назад

      You'd never know what would spawn, though! You might accidentally block yourself into an impossible solution. It's worth a shot, but maybe not worth the headache :)

    • @adamt195
      @adamt195 3 года назад +2

      @@Retroflux Well I wrote that comment only 10 mins into the video. Good lord the end result. Its just a huge headache no matter what you do. But yeah I saw some questionable decisions that lead to the cross-map trips.

  • @SusanAverello
    @SusanAverello 3 года назад +1

    Very nice play. I learn something new everytime

  • @siekra8131
    @siekra8131 3 года назад +2

    Ah just what i needed

  • @MikeyMobes
    @MikeyMobes 3 года назад +1

    Bruh if possible change your pointer color to something that maybe contrasts better? or just a touch bigger 😅 love your videos

    • @Retroflux
      @Retroflux  3 года назад +1

      Even bigger?!?! It's already huge! I'll look into it, though, yes :)

    • @MikeyMobes
      @MikeyMobes 3 года назад

      @@Retroflux the size is actually fine, its just when its later in the game with all the moving stuff its tough to find the cursor. I remember like 10 years ago when you could customize your cursor on windows XP good times

    • @Princess3747
      @Princess3747 2 года назад

      Another gamer had a bright blue one. Very easy to find

  • @wadeo4
    @wadeo4 3 года назад +2

    Yes what I need 🤣

  • @itspenguinzhd9546
    @itspenguinzhd9546 3 года назад +1

    I got 6394 on my go. And I had all roads separted all game

    • @Retroflux
      @Retroflux  3 года назад +1

      Nooooo you beat me 😭 pretty amazing that you kept it all separate though, that's impressive! Though I'm guessing with that score, you had some issues with getting enough cars on your main roads?

    • @itspenguinzhd9546
      @itspenguinzhd9546 3 года назад

      @@Retroflux not realy but I moved one motor way without thinking and that lost me the game

  • @jimiknewstubb
    @jimiknewstubb 3 года назад +1

    Motorways are bridges right? You just choose where their ends go

    • @Retroflux
      @Retroflux  3 года назад +1

      Motorways are bridges that also consume no road tiles and can cross over other roads without interruption.
      Oh, and they also go faster, if you needed more reason to love them. ;P

  • @kellyhoskins9308
    @kellyhoskins9308 3 года назад

    They way you lay roads just kills me.

    • @Retroflux
      @Retroflux  3 года назад

      You mean poorly, and as if my infrastructure budget was infinite? Yes, it kills me too LOL

  • @kian5206
    @kian5206 3 года назад

    Delicious Video

  • @SETHthegodofchaos
    @SETHthegodofchaos 3 года назад

    Hm, is each motorway only ever offered once? Or is it offered at a later week again?

    • @Retroflux
      @Retroflux  3 года назад

      You can get motorways offered more than once, but it's random lottery AFAIK so you may never see another again

    • @SETHthegodofchaos
      @SETHthegodofchaos 3 года назад

      @@Retroflux hm, they should change that. so you can decide to skip a moterway for getting it later. otherwise motorway will always be the only choice (it is just that good).

  • @CarterColeisInfamous
    @CarterColeisInfamous 3 года назад

    6:22 zoning laws are dumb

  • @MrJoaconeitor
    @MrJoaconeitor 3 года назад

    yes thank uuuu

  • @cardcreations260
    @cardcreations260 3 года назад

    If your on a game show where there are three doors and goats are behind 2 of them but the other has a new car. And you chose a door to see what’s behind it, but before it’s opened the host asks you if you want to switch to the other door, do you?

    • @Retroflux
      @Retroflux  3 года назад

      Ahhhh... I forget the logic behind this problem! But I think the answer was no?

    • @cardcreations260
      @cardcreations260 3 года назад

      @@Retroflux wrong! It’s better to switch because it increases your chances from 33 to 66.

    • @Retroflux
      @Retroflux  3 года назад

      Ow my brain

    • @whoman7930
      @whoman7930 3 года назад

      @@cardcreations260 but y to 66%. What if I got the car behind the chosen door

  • @cardcreations260
    @cardcreations260 3 года назад +1

    Try blocking off the whole map

    • @Retroflux
      @Retroflux  3 года назад

      Can't have random spawns if the whole map is blocked... hmmmm...

  • @eyesore8555
    @eyesore8555 3 года назад

    Your clickbait title worked!

  • @druuvvv
    @druuvvv 3 года назад

    I scored a 7.2k😌

  • @solidXxXtuna
    @solidXxXtuna 3 года назад

    GAH this post was spoze to be for the last video. Nothing to see here, plz move along.