One thing after playing for about 5+ hours, the sounds for things like pinging or if your units are about to die there is very little audio warning. I also feel MGs on all vacations feel pretty weak, they only suppress like 1 target at a time and do very little damage
Yes! You’re right about that. The audio feedback is not properly prioritized. Everything is chaotic and the audio feedback of units are very general, everything is happening at once without proper priority. Too much noise for sure haha. Hmmm.. I think the MGs actually do good damage but the suppression is what feels very clunky to me.
Absolutely! There are 3 types of cover in order of best to worst: Green, yellow, and red. Having your units in cover makes a HUGE difference in combat (winning fights) and also preserving your units, which is a key aspect of COH. Yepp, flanking enemy machine gun positions or snipers is critical, as you generally don’t want to engage them head on. Machine gun teams can suppress your infantry and force you to retreat so you want to be mindful of the enemy position.
@@andreatizi8391 LOL 😂. Exactly! So funny haha. I got to play with the Tiger a few times after this first game and it did feel really strong which is cool to see.
Yeah, for some reason my stream settings kept defaulting to my camera. Sorry about that Johnbeemer, didn't realize until after the game was finished. I just uploaded a new video with my actual microphone lol
One thing after playing for about 5+ hours, the sounds for things like pinging or if your units are about to die there is very little audio warning.
I also feel MGs on all vacations feel pretty weak, they only suppress like 1 target at a time and do very little damage
Yes! You’re right about that. The audio feedback is not properly prioritized. Everything is chaotic and the audio feedback of units are very general, everything is happening at once without proper priority. Too much noise for sure haha.
Hmmm.. I think the MGs actually do good damage but the suppression is what feels very clunky to me.
flanking and cover seems to be key ingredient in the game..i like the ww2 setting as well
Absolutely! There are 3 types of cover in order of best to worst: Green, yellow, and red. Having your units in cover makes a HUGE difference in combat (winning fights) and also preserving your units, which is a key aspect of COH.
Yepp, flanking enemy machine gun positions or snipers is critical, as you generally don’t want to engage them head on. Machine gun teams can suppress your infantry and force you to retreat so you want to be mindful of the enemy position.
To push a tiger like this without sweepers and support its a little bit crazy 31:13
Yeah agreed, that was far from an ideal attack, overextended without any support. Luckily the game was ending at that point haha.
@@SargeGG ahahah yeah. A final crazy attack. Push forward or die 😝
@@andreatizi8391 LOL 😂. Exactly! So funny haha. I got to play with the Tiger a few times after this first game and it did feel really strong which is cool to see.
The scarse double upload
Haha 😅
Your mic sounds like a webcam
Yeah, for some reason my stream settings kept defaulting to my camera. Sorry about that Johnbeemer, didn't realize until after the game was finished. I just uploaded a new video with my actual microphone lol