Creating a texture Atlas in Blender

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  • Опубликовано: 17 окт 2024

Комментарии • 45

  • @multi0suplex
    @multi0suplex 7 месяцев назад

    Excellent tutorial. Thorough and provides reasoning to steps taken as well. Wish more guides had this format. 😊

  • @Noxilenticus
    @Noxilenticus 3 года назад +7

    You know I've baked several of my models several times and didn't know "clear image" could be unchecked and that blender could bake onto the same image without recombining bakes manually in image editors outside of blender. Definitely taught me a few tricks! Thanks for the video!

  • @Ale3dGl
    @Ale3dGl 3 года назад +3

    I finally understood exactly what atlases are in Blender. Amazing tips to avoid mistakes! Thank you

  • @ShepherdQ921
    @ShepherdQ921 Год назад

    words can not describe the amount of respect i have for this craft, its all so complicated

  • @UnknownDino
    @UnknownDino 2 года назад +4

    I felt like a beginner again. Beautiful tutorial!

  • @Ellmighty
    @Ellmighty 3 года назад +5

    This was the easiest explanation i found, thank you!

  • @112productions
    @112productions Год назад

    Really helped me out, well taught, thanks so much!

  • @xilo6830
    @xilo6830 Месяц назад

    Great! Now all my layers are one as well

  • @VideoSage
    @VideoSage 2 года назад

    Cheers for this tutorial, was exactly what I needed, in fact, better than what I thought I needed.

  • @fullyleaded
    @fullyleaded 2 года назад +1

    Incredible tutorial. thank you.

  • @trainzmarcel2074
    @trainzmarcel2074 2 года назад

    on god thank u so much! grant abbotts tutorial kept making all but one object in my model black!

  •  3 года назад +1

    thank you this is amazing

  • @modernator
    @modernator 10 месяцев назад

    followed exactly the same as you did but by pressing the bake button all I got just blacked islands appears on the new texture.

    • @modernator
      @modernator 10 месяцев назад

      well just figured it out. all i need is a combined diffuse texture(or called base color whatever) but baking with principled BSDF without metallic(which is default by 1) makes it completely black. set the metallic value to zero and bake again now I can get a clear diffuse texture.
      why do they remove the convenient texture atlas add-on from the 2.8? this is just boring and annoying and stupid.

    • @grmoddingtutorials5511
      @grmoddingtutorials5511  10 месяцев назад

      Baking PBR materials is more challenging. Check out an addon called simple bake.

    • @modernator
      @modernator 10 месяцев назад

      @@grmoddingtutorials5511 just missing the convenient old atlas addon. render with cycles slow and sucks.

  • @davidgil1171
    @davidgil1171 3 года назад +1

    This was so helpful! Thanks for this amazing tutorial!! Keep it up

  • @TheWackiestDemon
    @TheWackiestDemon Год назад

    When I bake nothing appears on the atlas? I have everything done correctly. Edit: I realized when I bake the textures clear out space on the atlas texture, so they just make transparent holes on the black background. Unsure why though

  • @Zenosart
    @Zenosart 5 месяцев назад

    Super nice man. 😊

  • @jerbaili4699
    @jerbaili4699 11 месяцев назад

    Hopefully you're still monitoring this video. I'm using the a shader addon that allows for multiple texture layers on an object. Pretty sure Blender has native support for that. But, I'm curious what changes I have to make to this process for using additional uv maps on multiple objects that contain decals or the like in the process of baking an Atlas map.

    • @grmoddingtutorials5511
      @grmoddingtutorials5511  10 месяцев назад

      Decals... hmm.. they usually don't bake well. I would say it's possible to bake everything but it might be trickier and decals like to project all the way through a mesh usually.

  • @shkiper4224
    @shkiper4224 Год назад

    Thank you dude !

  • @cmvr1003
    @cmvr1003 3 года назад

    Amazing tutorial! Thanks!

  • @swiftjustice117
    @swiftjustice117 3 года назад +2

    Hi! Nice work! Do you made the textures on blender or in other software? Cheers!

  • @AlcadraSoykan
    @AlcadraSoykan 3 года назад +1

    It was helpful, thank you.

  • @AayushAggarwal_IntoLife
    @AayushAggarwal_IntoLife 2 года назад

    Hi. Thank you for explaining so well. I have a question though. Typically, I would layout UVs for objects in UDIMS and there shell sizes would be appropriately large so as to gain high resolution. While making Atlas, it shows that all the UVs for all objects leave there respective UDIMs and come under a single tile. Due to this there shell size also reduces to an extent. So in this process, will there be a reduction in the resolution of the texture image between Atlas and UDIMs??

  • @Razmalita
    @Razmalita 2 года назад

    Thak you sir... it's really helps me out

  • @B100dyShad0w
    @B100dyShad0w 2 года назад

    When I bake, I usually lose a lot of detail. Sometimes even when I bake on a 4K res image. Could this because of poor UV layout?

    • @grmoddingtutorials5511
      @grmoddingtutorials5511  2 года назад

      Most likely, complex objects often need multiple texture sets or overlapping UVs

  • @user-js7ud9du2y
    @user-js7ud9du2y 2 года назад

    i wish there is an auto atlas from multi material. but during export. but overall amazing tutorial

  • @deanlindholm1957
    @deanlindholm1957 3 года назад

    That ejection port is gonna take your right eye out with a sizzlin hot shell. God forbid you're left handed....lol

    • @FictionCautious
      @FictionCautious 3 года назад

      That's the main drawback of bullpups. It's going to fill your mouth with top brass if you're used to change hands dynamically.

  • @josephvanwyk2088
    @josephvanwyk2088 3 года назад

    Man, I wish I saw this video a year ago. I take it that ALL game assets are done this way. From a house, tree, weapon, prop, vehicle, human? etc... (for optimizing purposes in game engine?) Also, I take it you have to re-apply the texture map in Unreal, right?
    What about alphas? Like tree leaves, would you add those also in one texture atlas? Or is it something special you need to do separately?

  • @vlados4105
    @vlados4105 2 года назад

    Thank you very much

  • @oblogames
    @oblogames Год назад

    half of my texture is baking into a pre existing texture and not in atlas one

  • @NamaGenesis
    @NamaGenesis 2 года назад

    Think I rather do the cats atlas plugin honestly with all the parts I have

  • @blackrabbit8116
    @blackrabbit8116 2 года назад

    ;) 👍

  • @dauxgaming577
    @dauxgaming577 3 года назад +2

    It bake in all black aghhhhhhhhhhhhhhhhhhhhhhhhhhh

    • @Darkpassenger41
      @Darkpassenger41 3 года назад +2

      I had the same problem and the solution was to make the metallic input zero on the BSDF node.