Setting Up A Project in NVIDIA Omniverse Create Part 2: Lighting & Rendering

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  • Опубликовано: 20 окт 2024

Комментарии • 12

  • @ph6560
    @ph6560 2 года назад +1

    *Why are people so cheap when it comes to giving "likes"?*
    This guy makes great instructive videos and they definitelt deserve more thumbs up!

  • @SmartAndSecureWay
    @SmartAndSecureWay 2 года назад +5

    Thanks for this second part. Do you plan something for kinematics/animation/DRL with Omniverse ?

  • @u.s.ninjaleague8930
    @u.s.ninjaleague8930 Год назад

    Your skill level is amazing salute.

  • @garyspeed8961
    @garyspeed8961 Год назад

    great quality.. but we don't have time to play around with lots of values... that is why Twinmotion is preferred

  • @TheOutsider0099
    @TheOutsider0099 2 года назад +1

    Will it be possible to load shot-sequences? Even though it is hard to think of this yet as a final render output, it is a nice tool for pre-lighting on a sequence level.

  • @TheInsomniacZac
    @TheInsomniacZac Год назад

    Any chance these 3D scenes can be dragged right into Davinci Resolves 3D model set up ?

  • @hveguitar
    @hveguitar 2 года назад

    Really helpful thanks so much, looks awesome too !

  • @sonerdemirci
    @sonerdemirci Год назад

    How do you capture only the render screen not the toolbars etc.?

  • @surfnwake
    @surfnwake Год назад

    is it possible to bake the lihgting?

  • @dimidrolhalitovich5241
    @dimidrolhalitovich5241 2 года назад

    Is it rendered locally or its cloud? If its cloud is it free or not?

  • @jurandfantom
    @jurandfantom Год назад

    ok i have enought. 1:22 and that gonna be 8th crash. That software is broken. Im sad because i was hyped by vision of setting up scene in zbrush, refresh all files, create material in painter and then load files to render engine after some physic play in omniverse. Unreal Engine 5 then.

  • @cr4723
    @cr4723 Год назад

    The resolution has no influence!