I exported the models directly from StarCraft II :) --- Just google "MPQ Editor" and you will find it... U then also need a 3dsmax script to import these files that you export from the MPQ file - let me know if you need help :)
Is this your other channel? ruclips.net/video/KFiLEOmgSvs/видео.html And can you please help me out with the following issue? i got a question regarding camera mapped sequences. 1) So, basically, using a single image file i camera mapped it in Nuke. Rendered it out at 30fps. 2) Tracked it in Boujou. Everything is perfect, no slips, no nothing. 3) Brought the tracking data into MAX. Changed it starting frame rate to 1. Nothing unusual here. Done this at least hundrdeds of times. 4) Created a couble of test objects such as the boxes, and cyclinders. All stick to the footage. 5) HOWEVER, WHEN I IMPORT 3D MODELS FROM A DIFFERENT PROJECT FILE, IT DOES NOT GET TRACKED AT ALL!! IT DOESN'T SLIP OR ANYTHING. Any ideas man?? Maybe it doesnt work with match moved sequence? My head is about to explode trying to figure out why it doesnt work.
thanks man and thanks for watching!!
Great Video,Great Voice,Great Tutorial
Thanks for sending that email asking me to subscribe. These are really good tutorials!
Awesome Tracking! Nice effects! :D
Nice Video! Keep it up!
You can do this with Maya or C4D yes... Should be a similar process. I am running Windows on a separate PC... :)
"No one uses maya".... Good knowledge sir cause Maya is a standard software in the industry.
thanks for the comment!!
thank you!
I exported the models directly from StarCraft II :) --- Just google "MPQ Editor" and you will find it... U then also need a 3dsmax script to import these files that you export from the MPQ file - let me know if you need help :)
Hey Im using a GT640 - works really nice yea!
Yes they do
Image sequence just wont play when clicking play animation, I can drag it trough timeline but thats its, also model doesn't follow anything
how to render walkthrough from 3ds max ?
Btw dude what Graphics Card are you using? You seem to run a High Framerate in viewport?
Did you do the Starcraft Model? if not, is there a way to import it from the game itself?
Thank you for watching!
can you not see the mac app bar?
nice
thanks!
That's true they use 3ds max or blender
Yeah, that is true
Dude read replies. i meant youtubers i know most of the filmmaking companies use it. And i do too
haha I don't think the software really matters - once you are comfortable with the tool, you can do anything really...
I know. it's awesome, but i meant filmmaking youtubers
No one uses maya :C
Is this your other channel?
ruclips.net/video/KFiLEOmgSvs/видео.html
And can you please help me out with the following issue? i got a question regarding camera mapped sequences.
1) So, basically, using a single image file i camera mapped it in Nuke. Rendered it out at 30fps.
2) Tracked it in Boujou. Everything is perfect, no slips, no nothing.
3) Brought the tracking data into MAX. Changed it starting frame rate to 1. Nothing unusual here. Done this at least hundrdeds of times.
4) Created a couble of test objects such as the boxes, and cyclinders. All stick to the footage.
5) HOWEVER, WHEN I IMPORT 3D MODELS FROM A DIFFERENT PROJECT FILE, IT DOES NOT GET TRACKED AT ALL!! IT DOESN'T SLIP OR ANYTHING.
Any ideas man?? Maybe it doesnt work with match moved sequence? My head is about to explode trying to figure out why it doesnt work.
+VFX Ltd™ Any ideas man???