I'm also a Cyber Dragon fan but just curious, why no hand traps? Also I'd suggest to look into the spell card "Clockwork Night". Great spell to have in Cyber Dragons which can help you contact fusion into Chimeratech Fortress Dragon
@@TheMizz220 I’m going for a 100% pure build just for casual play. That’s why there’s no HT. Obviously if someone wanted to make a more competitive build it would have them, but for casual play I opt to not use them. It’s more of a challenge that way
@ any time you normal or special summon a cyber dragon (including core, herz, etc.) it special summons itself. It plus any other monster is a free Seiger. But just to entertain your perspective, what are you running in place of the other 2 Vier?
sick deck bro
You can’t add cyber emergency back to your hand if the effect is negated by ash mate.
@@missingno1487 you’re right! Ash negates the effect, not the activation.
I'm also a Cyber Dragon fan but just curious, why no hand traps? Also I'd suggest to look into the spell card "Clockwork Night". Great spell to have in Cyber Dragons which can help you contact fusion into Chimeratech Fortress Dragon
@@TheMizz220 I’m going for a 100% pure build just for casual play. That’s why there’s no HT. Obviously if someone wanted to make a more competitive build it would have them, but for casual play I opt to not use them. It’s more of a challenge that way
@magicalscientist192 Much respects. Nice build and i also love the alt art Limiter Removal. Im still on the hunt for them lol
you only need 1 one vier
@@OGGangsterOfGames it’s an extender that special summons itself for basically free. Why would you not run 3 of it
@@magicalscientist192 its a brick in hand
@ any time you normal or special summon a cyber dragon (including core, herz, etc.) it special summons itself. It plus any other monster is a free Seiger.
But just to entertain your perspective, what are you running in place of the other 2 Vier?