Unreal Engine 5 Instanced Static Mesh Tutorial

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  • Опубликовано: 2 янв 2025

Комментарии • 8

  • @totheknee
    @totheknee 5 месяцев назад +1

    4:43 - Tip: hold down the '3' key on your keyboard, and left-click in an empty space on your graph. It will put a 3-vector parameter node automatically. Hold '2' and click for a 2-vector, and '1' for a scalar constant.

  • @Brady_Litzinger
    @Brady_Litzinger 8 месяцев назад

    This is exactly what I was looking for!!!! nobody has done this yet, or that I could fine. I have been searching for months. Thank you!

  • @andrewgreenlee6132
    @andrewgreenlee6132 5 месяцев назад +2

    the audio is barely discernable

  • @xx_benboy0983
    @xx_benboy0983 10 месяцев назад

    is there a way to make a checker pattern using this method?

    • @dweversole9036
      @dweversole9036  10 месяцев назад

      depends on what you are trying to do. if you want a scalable checker pattern on a flat surface then it would be easier and faster to build a tileable texture of the checker pattern. then simply drop it on a plane object.
      the instanced static mesh implies making duplicates of a geometry object. you could experiment with dropping two static mesh objects into the blueprint (red and black) but you would have to modify the bp node structure to alternate which one it makes.

  • @rayankothari3230
    @rayankothari3230 10 месяцев назад

    ISMs look black when scaled negatively.... Any solutions for that ?

    • @dweversole9036
      @dweversole9036  10 месяцев назад

      I tried my ISM blue print used in the video. When I give a negative scale value, mine does not look black. I'm using UE 5.3. Try looking at the material attached to your static mesh object. Under the material property overrides setting you might try enabling 'the two sided' checkbox in case the black appearance might be resulting from your texture.