4:43 - Tip: hold down the '3' key on your keyboard, and left-click in an empty space on your graph. It will put a 3-vector parameter node automatically. Hold '2' and click for a 2-vector, and '1' for a scalar constant.
depends on what you are trying to do. if you want a scalable checker pattern on a flat surface then it would be easier and faster to build a tileable texture of the checker pattern. then simply drop it on a plane object. the instanced static mesh implies making duplicates of a geometry object. you could experiment with dropping two static mesh objects into the blueprint (red and black) but you would have to modify the bp node structure to alternate which one it makes.
I tried my ISM blue print used in the video. When I give a negative scale value, mine does not look black. I'm using UE 5.3. Try looking at the material attached to your static mesh object. Under the material property overrides setting you might try enabling 'the two sided' checkbox in case the black appearance might be resulting from your texture.
4:43 - Tip: hold down the '3' key on your keyboard, and left-click in an empty space on your graph. It will put a 3-vector parameter node automatically. Hold '2' and click for a 2-vector, and '1' for a scalar constant.
This is exactly what I was looking for!!!! nobody has done this yet, or that I could fine. I have been searching for months. Thank you!
Glad I could help!
the audio is barely discernable
is there a way to make a checker pattern using this method?
depends on what you are trying to do. if you want a scalable checker pattern on a flat surface then it would be easier and faster to build a tileable texture of the checker pattern. then simply drop it on a plane object.
the instanced static mesh implies making duplicates of a geometry object. you could experiment with dropping two static mesh objects into the blueprint (red and black) but you would have to modify the bp node structure to alternate which one it makes.
ISMs look black when scaled negatively.... Any solutions for that ?
I tried my ISM blue print used in the video. When I give a negative scale value, mine does not look black. I'm using UE 5.3. Try looking at the material attached to your static mesh object. Under the material property overrides setting you might try enabling 'the two sided' checkbox in case the black appearance might be resulting from your texture.