Asteroid Field Tutorial | Unreal Engine 5

Поделиться
HTML-код
  • Опубликовано: 4 янв 2025

Комментарии •

  • @Peak0ck
    @Peak0ck 2 месяца назад

    The goat!!!! Super concise and informative tutorial; thank you!! 🙏🙏

  • @tylucid6646
    @tylucid6646 Месяц назад

    This is a super useful tutorial! Quick question, is there a way to animate the asteroids so that they rotate in place?

  • @อีลอนคาร์ก

    Thank You bro !! 👍👍 Waiting to watch the next episode.

  • @Silvieson
    @Silvieson 10 месяцев назад

    how do you add the movement of the asteroid field like at the beginning of the video?

    • @MorriganGameDev
      @MorriganGameDev  10 месяцев назад

      It's simply some camera movement and not the asteroids

  • @OMARSAWY-nj8ps
    @OMARSAWY-nj8ps 7 месяцев назад

    bro , how to scale this up into a planetary size?

    • @MorriganGameDev
      @MorriganGameDev  7 месяцев назад

      That depends on what you want to do.
      You could try to get a reference scale, let's say the planet is 1000 Unreal unit, and scale everything from there. I would not recommend trying real life scaling as it's very underwhelming and not representative of what you see in every movie/video game (pretty much things are too big or too spaced out).
      If it's for a background and there's no interaction, just think of where the camera will be and scale everything to look nice on camera (or from a player point of view).
      If you're trying a No man's sky type of scene where you have an "accurate" planet with "accurate size" well that's gonna be way more complicated and beyond the scope of the video.
      So, it really depends on what you have in mind, but, once again, having a planetary scale is tricky as things will likely be too big or too spaced out. If you have a specific idea in mind and want to share it, maybe I can give you a more accurate/detailed answer for your scenario